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	<title>Warlord Games | Steeljackal | Activity</title>
	<link>https://www.warlordgames.com/community-members/ogrando/activity/</link>
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	<description>Activity feed for Steeljackal.</description>
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				<title>Steeljackal replied to the topic Attacker-defender scenarios - First turn in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/attacker-defender-scenarios-first-turn/#post-189704</link>
				<pubDate>Tue, 23 Jan 2024 08:35:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thank you. I wanted some confirmation after a break from BA</p>
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				<title>Steeljackal started the topic Attacker-defender scenarios - First turn in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/attacker-defender-scenarios-first-turn/</link>
				<pubDate>Mon, 22 Jan 2024 07:44:30 +0000</pubDate>

									<content:encoded><![CDATA[<p>&#8220;FIRST TURN</p>
<p>The battle begins. During turn 1, the attacker must move his entire first wave onto the table. These units can enter the table from any point on the attacker’s table edge, and must be given either a Run or Advance order&#8230;&#8221;</p>
<p>1) Says nothing about the defender. Does the defender draw his dices on the first turn as usual?</p>
<p>2) Attacker e&hellip;<span class="activity-read-more" id="activity-read-more-24594"><a href="https://www.warlordgames.com/community/topic/attacker-defender-scenarios-first-turn/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic Running from a ruins or rough ground to mount a vehicle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/running-from-a-ruins-or-rough-ground-to-mount-a-vehicle/#post-188421</link>
				<pubDate>Sat, 05 Nov 2022 13:42:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>From a rough reading I can agree.</p>
<p>But for the same reason then a fixed weapon (MMG or mortar) cannot be moved in rough terrain because it only moves with a RUN order (according to the rulebook).<br />
Reading the FAQ / Errata (where it is said that a fixed weapon moves with RUN order in rough terrain but only 6&#8221;), I understand that by extension a unit&hellip;<span class="activity-read-more" id="activity-read-more-16319"><a href="https://www.warlordgames.com/community/topic/running-from-a-ruins-or-rough-ground-to-mount-a-vehicle/#post-188421" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic German Genadiere decals in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/german-genadiere-decals/#post-188419</link>
				<pubDate>Sat, 05 Nov 2022 12:53:25 +0000</pubDate>

									<content:encoded><![CDATA[<p>thanks for the clarifications</p>
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				<title>Steeljackal replied to the topic German Genadiere decals in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/german-genadiere-decals/#post-188410</link>
				<pubDate>Fri, 04 Nov 2022 07:13:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>I found some answer, I put here if can help others:</p>
<ol>
 	&lt;li class=&#8221;_3gqTEjt4x9UIIpWiro7YXz&#8221;&gt;<br />
&lt;p class=&#8221;_1qeIAgB0cPwnLhDF9XSiJM&#8221;&gt;and 2. Reich color only used on green helmets (right hand side) and Reich Eagle (left hand side) Discontinued around 1940 &#8211; 1942&lt;/p&gt;</p>
<p> 	&lt;li class=&#8221;_3gqTEjt4x9UIIpWiro7YXz&#8221;&gt;<br />
&lt;p class=&#8221;_1qeIAgB0cPwnLhDF9XSiJM&#8221;&gt;Obersoldat&hellip;</ol>
<p><span class="activity-read-more" id="activity-read-more-16283"><a href="https://www.warlordgames.com/community/topic/german-genadiere-decals/#post-188410" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">2f5d290c5b2f6c75c93f7826edb3b366</guid>
				<title>Steeljackal started the topic German Genadiere decals in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/german-genadiere-decals/</link>
				<pubDate>Wed, 02 Nov 2022 17:37:11 +0000</pubDate>

									<content:encoded><![CDATA[<p><img loading="lazy" src="https://ibb.co/CHCcfZ5" alt="" />Hi,</p>
<p>can you help me with german grenaiere decals? I&#8217;m doing grenadiere 1944 (6 june 1944 Normandy to january 1945)</p>
<p>&nbsp;</p>
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				<title>Steeljackal replied to the topic Shooting and Cover in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/shooting-and-cover/#post-187441</link>
				<pubDate>Wed, 30 Mar 2022 15:13:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>An example&#8230;</p>
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				<title>Steeljackal replied to the topic Using a pak 43 or worse a 12.8 cm Kanone 81/2 in bolt action? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/using-a-pak-43-or-worse-a-12-8-cm-kanone-81-2-in-bolt-action/#post-187340</link>
				<pubDate>Wed, 16 Mar 2022 18:08:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>Faq pg. 16</p>
<p>&#8220;If a heavy artillery piece is not deployed (like in scenarios where<br />
everything starts off map), and the army does not include a tow/<br />
towing vehicle, does it mean the artillery piece cannot enter the<br />
battle? Is it lost, like reserves that fail to enter?<br />
We will make an exception to the rules in this case, allowing<br />
heavy guns that start&hellip;<span class="activity-read-more" id="activity-read-more-13837"><a href="https://www.warlordgames.com/community/topic/using-a-pak-43-or-worse-a-12-8-cm-kanone-81-2-in-bolt-action/#post-187340" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic US paras paint colors in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/us-paras-paint-colors/#post-187106</link>
				<pubDate>Wed, 02 Feb 2022 11:06:13 +0000</pubDate>

									<content:encoded><![CDATA[<p>I attach some photos I took in Normandy, they are original uniforms. As uniforms are old, the original colors may have been more saturated.</p>
<p>I am also attaching some photos of miniatures (one is self made Lt Winter) quickly painted with the colors I indicated earlier.</p>
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				<title>Steeljackal replied to the topic US paras paint colors in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/us-paras-paint-colors/#post-187103</link>
				<pubDate>Wed, 02 Feb 2022 06:17:35 +0000</pubDate>

									<content:encoded><![CDATA[<p>In Normandy us aurborne uniforme arent greenish, but something like yellow/sand.</p>
<p><a href="https://drive.google.com/file/d/1V2seqc6jZ-ZV6lEa5Q5sKIMj78Jb7lRu/view?usp=drivesdk" rel="nofollow ugc">https://drive.google.com/file/d/1V2seqc6jZ-ZV6lEa5Q5sKIMj78Jb7lRu/view?usp=drivesdk</a></p>
<p>I use colors that I already have, armypainter hemp rope and bazooka green then army painter quick shade and uniform is ok, nobody see difference.</p>
<p>If uou want more precise colors&hellip;<span class="activity-read-more" id="activity-read-more-13566"><a href="https://www.warlordgames.com/community/topic/us-paras-paint-colors/#post-187103" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic Warplane Type Chart on Reference Sheets do not match Official Bolt Action Errata in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/warplane-type-chart-on-reference-sheets-do-not-match-official-bolt-action-errata/#post-186401</link>
				<pubDate>Thu, 30 Sep 2021 18:55:21 +0100</pubDate>

									<content:encoded><![CDATA[<p>1 – Strafing fighter,</p>
<p>2-3 – Fighter-bomber</p>
<p>4-5-6 – Ground-attack aircraft</p>
<p>Come from first edition rulesbook.</p>
<p>&nbsp;</p>
<p>1-2 – Strafing fighter,</p>
<p>2-4 – Fighter-bomber</p>
<p>5-6 – Ground-attack aircraft</p>
<p>Is on second edition rulesbook. Fighterbomber is wrong.</p>
<p>&nbsp;</p>
<p>1-2 – Strafing fighter,</p>
<p>3-4 – Fighter-bomber</p>
<p>5-6 – Ground-attack aircraft</p>
<p>Is corr&hellip;<span class="activity-read-more" id="activity-read-more-8335"><a href="https://www.warlordgames.com/community/topic/warplane-type-chart-on-reference-sheets-do-not-match-official-bolt-action-errata/#post-186401" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic Defensive fire (tank, armored car, etc.) question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/defensive-fire-tank-armored-car-etc-question/#post-186366</link>
				<pubDate>Mon, 27 Sep 2021 14:34:39 +0100</pubDate>

									<content:encoded><![CDATA[<p>Same rules as infantry.</p>
<p>If target unit has not already taken an order in that turn, then can react opening fire.</p>
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				<title>Steeljackal replied to the topic US Chaplain selfmade in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/us-chaplain-selfmade/#post-186332</link>
				<pubDate>Sat, 25 Sep 2021 12:31:43 +0100</pubDate>

									<content:encoded><![CDATA[<p>Another pics</p>
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				<title>Steeljackal started the topic US Chaplain selfmade in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/us-chaplain-selfmade/</link>
				<pubDate>Sat, 25 Sep 2021 12:29:14 +0100</pubDate>

									<content:encoded><![CDATA[<p>Warlordgames US and German pieces modified by cutting, filling and engraving plus some green-stuff</p>
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				<title>Steeljackal replied to the topic Warlord german light mortar model in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/warlord-german-light-mortar-model/#post-186228</link>
				<pubDate>Sun, 12 Sep 2021 08:07:41 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thank&#8217;s, I didnt found it before, I search light mortar and didnt found.</p>
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				<title>Steeljackal replied to the topic Warlord german light mortar model in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/warlord-german-light-mortar-model/#post-186223</link>
				<pubDate>Sat, 11 Sep 2021 12:01:07 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thank you! This is a good idea</p>
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				<title>Steeljackal replied to the topic Warlord german light mortar model in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/warlord-german-light-mortar-model/#post-186221</link>
				<pubDate>Sat, 11 Sep 2021 11:42:21 +0100</pubDate>

									<content:encoded><![CDATA[<p>Mmm so there isn&#8217;t a light mortar team alone or in a support set, but I have to buy 40 euros afrika corp set&#8230; Mmm I already self made an antitank rifle, sturm pistole and grb-39 grenade launcher models, so now  I try to make a light mortar team&#x1f605;</p>
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				<title>Steeljackal started the topic Warlord german light mortar model in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/warlord-german-light-mortar-model/</link>
				<pubDate>Sat, 11 Sep 2021 10:29:30 +0100</pubDate>

									<content:encoded><![CDATA[<p>&lt;p style=&#8221;text-align: left;&#8221;&gt;Im looking for german light mortar (western front, Normandy).&lt;/p&gt;<br />
On warlord store I found only a light mortar in afrika corps set.</p>
<p>Do you know if there is a generic light mortar?</p>
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				<title>Steeljackal replied to the topic Attacking bunkers in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/attaking-bunkers/#post-186207</link>
				<pubDate>Fri, 10 Sep 2021 06:11:48 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Assaulting any building has to be done through <em><strong>entrances</strong></em> … so windows, doors</p></blockquote>
<p>If trought entrances, then you can&#8217;t assault reaching a window, beacuse you can enter in a bunker only reaching a door.</p>
<p>Rules are not clear on this. You can assault reaching an opening (opening that you can use to enter or not) or only reaching an opening you can e&hellip;<span class="activity-read-more" id="activity-read-more-8141"><a href="https://www.warlordgames.com/community/topic/attaking-bunkers/#post-186207" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic Firefight and hand grenade in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/firefight-and-hand-grenade/#post-186177</link>
				<pubDate>Tue, 07 Sep 2021 09:51:39 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
<a title="View Stuart Harrison's profile" href="https://www.warlordgames.com/community-members/bmdnut/" rel="nofollow ugc"><span>Stuart Harrison</span></a><br />
Participant</p>
<p>“I thought this, but D2 HE there was in 1st edition, in 2nd edition there isn’t (1” is D3 in buildings).”</p>
<p>Last part of the last sentence of that paragraph I referred you to:</p>
<p>“… and note that both HE(D2) and (D3) use the 1″ template.”</p>
</blockquote>
<p>I red that, but Firefight update is wrote on 2019,  and Second edition i&hellip;<span class="activity-read-more" id="activity-read-more-8113"><a href="https://www.warlordgames.com/community/topic/firefight-and-hand-grenade/#post-186177" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic Firefight and hand grenade in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/firefight-and-hand-grenade/#post-186176</link>
				<pubDate>Tue, 07 Sep 2021 09:46:35 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
<a title="View Master Chief's profile" href="https://www.warlordgames.com/community-members/skianyew/" rel="nofollow ugc"><span>Master Chief</span></a><br />
Participant</p>
<p>Academy of Street Fighting, page 2:</p>
<p><em>On an Advance or Fire action, a unit may elect to throw a hand grenade instead. <strong>Resolve a 1” HE attack against a target within 6”</strong>.</em></p>
</blockquote>
<p>Clear! Thank you!</p>
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				<title>Steeljackal replied to the topic Firefight and hand grenade in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/firefight-and-hand-grenade/#post-186168</link>
				<pubDate>Tue, 07 Sep 2021 06:30:36 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
<a title="View Jacob Carter's profile" href="https://www.warlordgames.com/community-members/jcarter/" rel="nofollow ugc"><span>Jacob Carter</span></a><br />
Participant</p>
<p>I doubt you’ll find an exact answer since firefight doesn’t seem to be an “official” rule set.</p>
<p>My guess is that you will have to roll to hit as with any other weapon.</p>
</blockquote>
<p>I agree</p>
<blockquote><p>
<a title="View Jacob Carter's profile" href="https://www.warlordgames.com/community-members/jcarter/" rel="nofollow ugc"><span>Jacob Carter</span></a><br />
Participant</p>
<p>The D2 could mean any number of things; number of inches of the explosion radius, how many “shots” are taken,&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-8108"><a href="https://www.warlordgames.com/community/topic/firefight-and-hand-grenade/#post-186168" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic Firefight and hand grenade in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/firefight-and-hand-grenade/#post-186167</link>
				<pubDate>Tue, 07 Sep 2021 06:02:56 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
<a title="View Stuart Harrison's profile" href="https://www.warlordgames.com/community-members/bmdnut/" rel="nofollow ugc"><span>Stuart Harrison</span></a><br />
Participant
</p></blockquote>
<blockquote><p>D2 HE is first edition HE notation – to convert first edition HE to template sizes, see the HE chart on p70 of the second edition MRB and cross reference the ‘hits vs units in buildings’ column as explained in the para below the chart.</p></blockquote>
<p>I thought this, but D2 HE there was in 1st edition, in 2nd edition there isn&#8217;t&hellip;<span class="activity-read-more" id="activity-read-more-8107"><a href="https://www.warlordgames.com/community/topic/firefight-and-hand-grenade/#post-186167" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal started the topic Firefight and hand grenade in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/firefight-and-hand-grenade/</link>
				<pubDate>Mon, 06 Sep 2021 17:49:30 +0100</pubDate>

									<content:encoded><![CDATA[<p>From Firefight update &#8211; faq:</p>
<p>&#8220;On an Advance or Fire action, a unit may elect to throw a hand grenade instead. Resolve a D2 HE attack against a target within 6”</p>
<p>1) you have to roll to hit before?</p>
<p>2) Firefight rules say that HE inflicts 1 hit to target and 1 hit to models inside HE template. So what mean &#8220;D2 HE attack&#8221;?</p>
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				<title>Steeljackal replied to the topic Ground Scale in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/ground-scale/#post-185032</link>
				<pubDate>Mon, 22 Mar 2021 18:32:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>&lt;p style=&#8221;text-align: left;&#8221;&gt;But BA is not so abstract in ground and miniatures scale. A building represent a building, not a whole village. in fact the regulation says to draw line of sight and measure fire range from the single windows, not from the building as an abstract and symbolic representation of a building or set of buildings. each&hellip;<span class="activity-read-more" id="activity-read-more-7046"><a href="https://www.warlordgames.com/community/topic/ground-scale/#post-185032" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic What’s your base of choice in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/whats-your-base-of-choice/#post-179000</link>
				<pubDate>Thu, 11 Mar 2021 13:05:30 +0000</pubDate>

									<content:encoded><![CDATA[<p>An example of clear bases</p>
<p><a href="https://www.youtube.com/watch?v=0iSonqcwmMw" rel="nofollow ugc">https://www.youtube.com/watch?v=0iSonqcwmMw</a></p>
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				<title>Steeljackal replied to the topic Units on transport in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/units-on-transport/#post-179518</link>
				<pubDate>Thu, 11 Mar 2021 13:04:52 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
<a title="View Nick's profile" href="https://www.warlordgames.com/community-members/bretturk/" rel="nofollow ugc"><span>Nick</span></a><br />
Participant</p>
<p>This happened recently. A transport with a squad in was hit and destroyed by both a panzerfaust and flamethrower coming from same unit. Questions: Does the hit unit for wounds (after d6) get hit by the penetration of the weapons or just their <strong>morale level</strong>? Would the unit if technically hit by flamer also need a flamer  morale&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-6854"><a href="https://www.warlordgames.com/community/topic/units-on-transport/#post-179518" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic spotter and holding objectives in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotter-and-holding-objectives/page/2/#post-181787</link>
				<pubDate>Thu, 11 Mar 2021 13:03:09 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
<a title="View Stuart Harrison's profile" href="https://www.warlordgames.com/community-members/bmdnut/" rel="nofollow ugc"><span>Stuart Harrison</span></a><br />
Participant</p>
<p>“I agree with Warlord answer, because spotter can’t fire or assault, excalty like a medic and a chaplain. ”</p>
<p>Steeljackal – the gap in your “exactly” claim is that medics and chaplains ARE non-combatants under the laws of armed conflict, a spotter is not.</p>
<p>The first two aren’t allowed to fire or assault based on thei&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-6839"><a href="https://www.warlordgames.com/community/topic/spotter-and-holding-objectives/page/2/#post-181787" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic Ground Scale in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/ground-scale/#post-184792</link>
				<pubDate>Wed, 10 Mar 2021 17:21:41 +0000</pubDate>

									<content:encoded><![CDATA[<p>Sorry I don&#8217;t understand. But how do you consider scales other than +/- 1:56?<br />
How do you represent 1.2km on a 6feet table if the miniatures and scenery remain 1:56 scale? It gets all out of scale, how do you make roads, buildings and units that fit 1.2km into just 6feet table (which by the scale of the miniatures is only 100m)?<br />
If in reality in&hellip;<span class="activity-read-more" id="activity-read-more-6814"><a href="https://www.warlordgames.com/community/topic/ground-scale/#post-184792" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic Timing of Going Down in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/timing-of-going-down/#post-184636</link>
				<pubDate>Mon, 01 Mar 2021 17:59:23 +0000</pubDate>

									<content:encoded><![CDATA[<p>As Stuart wrote, somewhere in 2nd edition there are some missprints/typos from 1st edition. HE or not, target reaction before roll to hit</p>
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				<title>Steeljackal replied to the topic Recce and failed order test in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/recce-and-failed-order-test/#post-184635</link>
				<pubDate>Mon, 01 Mar 2021 17:42:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>Why they have to slide along the edge? &#x1f605; rules don&#8217;t say this, just read vehicle chapter. As Nat wrote, hit the edge or impassable obstacle and stop.</p>
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				<title>Steeljackal replied to the topic Recce and failed order test in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/recce-and-failed-order-test/#post-184588</link>
				<pubDate>Sun, 28 Feb 2021 08:21:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>It is not need of FAQ, see Vehicle chapter, &#8220;Vehicles and norders&#8221; paragraph &#8220;&#8230;if it reaches the table edges, then it move as far as it can and goes DOWN&#8230;&#8221;</p>
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				<title>Steeljackal replied to the topic Ground Scale in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/ground-scale/#post-184407</link>
				<pubDate>Wed, 17 Feb 2021 22:32:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>Miniatures and scenic elements are in scale +/- 1:56, so 6&#8242; are 102 meters</p>
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				<title>Steeljackal replied to the topic Q about FAQ in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/q-about-faq/#post-184300</link>
				<pubDate>Mon, 15 Feb 2021 07:26:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>Rules to me must are like technical laws, they must are clear, for me a regulation must be written as a technical rule, not ambiguous, not doubly interpretable, if you define something with a word it must be like this from start to finish, not verbose but synthetic and schematic, the player only has to find the rule that fits the specific case. if&hellip;<span class="activity-read-more" id="activity-read-more-6496"><a href="https://www.warlordgames.com/community/topic/q-about-faq/#post-184300" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic Flamethrower and moral check in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/flamethrower-and-moral-check/#post-184133</link>
				<pubDate>Mon, 08 Feb 2021 07:59:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>I had always read the rule as a modification to point 7 of the shotting procedure &#8220;target checks morale&#8221;<br />
&#8220;&#8230;<br />
SHOOTING<br />
SHOOTING PROCEDURE<br />
1. Declare target<br />
2. Target reacts<br />
3. Measure range and open fire<br />
4. Roll to hit<br />
5. Roll to damage<br />
6. Target takes casualties<br />
7. Target checks morale<br />
&#8230;&#8221;</p>
<p>not that it counted as an additional moral test &#8220;&#8230;The&hellip;<span class="activity-read-more" id="activity-read-more-6391"><a href="https://www.warlordgames.com/community/topic/flamethrower-and-moral-check/#post-184133" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic National and Special Weapon in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/special-weapon/#post-184001</link>
				<pubDate>Mon, 01 Feb 2021 17:30:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>1. As Nat has already written, in the game an approximation is made, all the guns have the same characteristics.<br />
Only for the Americans there is the special rule of firing in motion without penalty, because compared to other armies the basic service rifle was semi-automatic Garand M1 and not a bolt-action rifle (other armies also had or developed&hellip;<span class="activity-read-more" id="activity-read-more-6291"><a href="https://www.warlordgames.com/community/topic/special-weapon/#post-184001" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic Are Rifle Grenades a small arm or heavy weapon? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/are-rifle-grenades-a-small-arm-or-heavy-weapon/page/2/#post-183432</link>
				<pubDate>Wed, 09 Dec 2020 10:38:30 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>*although if you manage to get a 6 to hit as its indirect it would be very unsportsman like to pull out the ‘it doesnt say its a heavy weapon’ argument :p</p></blockquote>
<p>I understand that can be disputes, but to me is simple to resolve.<br />
HE1 then PEN+1, then follow all rules of heavy weapon. Rules says &#8220;heavy weapon add a bonus to the roll to damage&#8221; and &#8220;HE rou&hellip;<span class="activity-read-more" id="activity-read-more-5890"><a href="https://www.warlordgames.com/community/topic/are-rifle-grenades-a-small-arm-or-heavy-weapon/page/2/#post-183432" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic Are Rifle Grenades a small arm or heavy weapon? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/are-rifle-grenades-a-small-arm-or-heavy-weapon/#post-183404</link>
				<pubDate>Mon, 07 Dec 2020 13:34:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>Rules are not clear in many parts, I agree with you.</p>
<p>But in this case there is no problem, HE1 means pen +1 then can damage and pin armoured vehicle, and all other things HE do.</p>
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				<title>Steeljackal replied to the topic Are Rifle Grenades a small arm or heavy weapon? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/are-rifle-grenades-a-small-arm-or-heavy-weapon/#post-183356</link>
				<pubDate>Fri, 04 Dec 2020 14:57:33 +0000</pubDate>

									<content:encoded><![CDATA[<p>I don&#8217;t understand where is the problem. Rifle grenade has HE 1&#8243;, then use HE rules:<br />
&#8211; +1 PEN;<br />
&#8211; d2 pins;<br />
&#8211; can damage armored vehicle 7+;<br />
&#8211; can make exceptional damage on artillery;<br />
&#8211; medic doctor cannot cure HE wounds</p>
<p>HE (from mortar, artyllery, hand grenade, grenade launcher,&#8230;) is heavy weapon.<br />
All rules say this, and there is nowhere in the&hellip;<span class="activity-read-more" id="activity-read-more-5817"><a href="https://www.warlordgames.com/community/topic/are-rifle-grenades-a-small-arm-or-heavy-weapon/#post-183356" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic Are Rifle Grenades a small arm or heavy weapon? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/are-rifle-grenades-a-small-arm-or-heavy-weapon/#post-183352</link>
				<pubDate>Fri, 04 Dec 2020 12:46:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>For me is simple.<br />
From rulebook &#8220;Heavy weapons add a modifier to the damage roll&#8221;. Rifle grenade has HE 1&#8243; rule, then has +1 pen, then is heavy weapon.</p>
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				<title>Steeljackal replied to the topic Are Rifle Grenades a small arm or heavy weapon? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/are-rifle-grenades-a-small-arm-or-heavy-weapon/#post-183346</link>
				<pubDate>Fri, 04 Dec 2020 07:28:11 +0000</pubDate>

									<content:encoded><![CDATA[<p>Reading rules, it does not matter if it is fired from a light weapon (and to be precise it is not a light weapon, but a special light weapon, beacuse it is a rifle with RIFLE GRENADE ADAPTOR attached) but the weapon used and its rule is the rifle grenade (see battle for france or battle of the bulge), which is a heavy weapon. Like the hand grenade&hellip;<span class="activity-read-more" id="activity-read-more-5810"><a href="https://www.warlordgames.com/community/topic/are-rifle-grenades-a-small-arm-or-heavy-weapon/#post-183346" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic The 1 inch rule in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/the-1-inch-rule/#post-183345</link>
				<pubDate>Fri, 04 Dec 2020 07:13:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>In building rules are clear, one unit per floor. If building is big then you can divide floor in section and put one unit per section.</p>
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				<title>Steeljackal replied to the topic The 1 inch rule in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/the-1-inch-rule/#post-183344</link>
				<pubDate>Fri, 04 Dec 2020 07:11:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>From vehicles chapter<br />
&#8220;&#8230;We don’t allow tanks or other vehicles to move through friends, or to be moved through by friends.<br />
Vehicles must negotiate their way around friends whether they are infantry, artillery or other vehicles.<br />
Vehicles must normally stay more than 1” from enemy units, as per the general 1” gap rule&#8230;&#8221;</p>
<p>To me as always reule&hellip;<span class="activity-read-more" id="activity-read-more-5808"><a href="https://www.warlordgames.com/community/topic/the-1-inch-rule/#post-183344" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic What house rules do you guys use? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-house-rules-do-you-guys-use/#post-183076</link>
				<pubDate>Thu, 19 Nov 2020 10:32:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>My humble opinion&#8230;</p>
<p>1)</p>
<p>&#8220;Weapons teams and losing the gunner: Both members of weapons teams are taught to load and fire their weapon. If the gunner is taken out of action due to a sniper or a confirmed 6, then roll a dice. On a 4+ the loader is able to take over the weapon. He does suffer the -1 for missing a crewman like normal.&#8221;</p>
<p>From rulebook&hellip;<span class="activity-read-more" id="activity-read-more-5585"><a href="https://www.warlordgames.com/community/topic/what-house-rules-do-you-guys-use/#post-183076" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic Ambush timing in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/ambush-timing/#post-182800</link>
				<pubDate>Thu, 05 Nov 2020 16:33:12 +0000</pubDate>

									<content:encoded><![CDATA[<p>Again, it&#8217;s not that simple in my opinion.<br />
The regulation says &#8220;&#8230; Simply move each model up to a maximum of 6 &#8230;&#8221; and in fact we can move models at different distances, passing a model in front behind or changing positions as we want, always respecting the maximum distance for each individual model.<br />
During an ambush, one model may have traveled&hellip;<span class="activity-read-more" id="activity-read-more-5433"><a href="https://www.warlordgames.com/community/topic/ambush-timing/#post-182800" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic Ambush timing in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/ambush-timing/#post-182757</link>
				<pubDate>Tue, 03 Nov 2020 13:58:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>It is not so simple. How I put models together during ambush? Before starting to move they where maybe grouped close, at the end of movement they are grouped close, and during movement? I put them in a row and far away only because the ambush has already been declared and therefore I already know that enemy will fire an HE at them?</p>
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				<title>Steeljackal replied to the topic Jagdpanther vs Tiger 1 in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/jagdpanther-vs-tiger-1/#post-182571</link>
				<pubDate>Sat, 24 Oct 2020 06:57:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>It is the same with StugIV and Panzer IV, but:</p>
<p>1) At the time, in reality, turretless tanks had the advantage of costing less to produce, but in the game it is not reproduced correctly with the point cost.</p>
<p>2) On the other hand, the turretless tanks had the advantage of having a low profile, and being more difficult to hit. If you see vintage&hellip;<span class="activity-read-more" id="activity-read-more-5312"><a href="https://www.warlordgames.com/community/topic/jagdpanther-vs-tiger-1/#post-182571" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic Units on transport in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/units-on-transport/#post-179519</link>
				<pubDate>Mon, 12 Oct 2020 12:32:45 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>
<a title="View Nick's profile" href="https://www.warlordgames.com/community-members/bretturk/" rel="nofollow ugc"><span>Nick</span></a><br />
Participant</p>
<p>This happened recently. A transport with a squad in was hit and destroyed by both a panzerfaust and flamethrower coming from same unit. Questions: Does the hit unit for wounds (after d6) get hit by the penetration of the weapons or just their <strong>morale level</strong>? Would the unit if technically hit by flamer also need a flamer  morale&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-5195"><a href="https://www.warlordgames.com/community/topic/units-on-transport/#post-179519" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steeljackal replied to the topic spotter and holding objectives in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotter-and-holding-objectives/page/2/#post-182057</link>
				<pubDate>Fri, 02 Oct 2020 14:42:03 +0100</pubDate>

									<content:encoded><![CDATA[<p>It could be. I wrote to Warlord and they told me they would answer in the next FAQ</p>
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				<title>Steeljackal replied to the topic Camouflage nets in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/camouflage-nets/#post-181988</link>
				<pubDate>Tue, 29 Sep 2020 15:41:00 +0100</pubDate>

									<content:encoded><![CDATA[<p>In rulebook it is cited like any other light cover.<br />
You can put it in gun emplacements, like trenches and sandbags. You use it as a normal scenic element that provides light cover when setting up the table.</p>
<p>I looked at a couple of expansion manuals (&#8220;Battlegorund Europe&#8221; and &#8220;D-day: Overlord&#8221;) and as protections to add to the army list I couldn&#8217;t&hellip;<span class="activity-read-more" id="activity-read-more-4973"><a href="https://www.warlordgames.com/community/topic/camouflage-nets/#post-181988" rel="nofollow ugc">[Read more]</a></span></p>
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