Stuart Harrison

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  • P131, Vehicles, introduction, second para, last two sentences – “Before looking at the role of vehicles in depth, we will briefly discuss how the various rules already given differ in respect to vehicles.  In all other respects the rules for vehciles and infantry are the same.”

    If the vehicle rules don’t specify that something is…[Read more]

  • No.

    The pen modifiers from the vehicle rules (p138-139) only apply to heavy weapons firing against armoured targets.

    Roll to Damage vs Armoured Targets, second para introduces them with “When shooting against armoured vehicles with a heavy weapon, …” and the third para reinforces that with “Remember, the additional modifiers below do not apply…[Read more]

  • Yes, they can. Rangers Lead the Way is in the ‘Start of Game’ phase of the game, p175.  The last part of that phase is ‘…put all the dice back into the bag.  You are ready to begin Turn 1.”  As turn one hasn’t started yet, turn one rules aren’t in effect yet.

  • That’s why it’s specifically “… in the same way as units disembarking from a vehicle that has been immobilised…” rather than “… in the same way as units disembarking from a vehicle that has been destroyed…”.

     

  • P147, Vehicles, Transport Vehicles, Effects of Damage on Passengers, first para “If a transport vehicle suffers an immobilised or On Fire damage result, any troops on board are forced to dismount (see below), immediately after the damage results are resolved.” and fourth para “Models forced to dismount must be placed within D6” of their transport,…[Read more]

  • Stuart Harrison replied to the topic Autocannons in the forum Bolt Action 2 months, 1 week ago

    Can they choose whether to use HE or AP (PEN) rounds?
    Yes, they have both a pen value and a HE template size which fits the ‘for instance’ example given (anti tank guns, which also have a pen value and a HE template size) rather than only having ‘HE’ in the pen column. P100, Weapons, Weapon Special Rules, HE (High Explosive), first para.

    If…[Read more]

  • See the close quarters procedure, p106.  The part that changes is step 5 (Fight first round of close quarters).  Everything up to the model moving into contact still applies (confirmed in the FAQ, currently last question)

  • Green units are inexperienced, not all inexperienced units are green. You are correct in that interpretaion, Green doesn’t come automatically with being inexperienced.

    If a unit is Green, it will be stated in the unit’s entry in the relevant army list.  Example, AoG3 p35, Replacement Army Squad is not Green, the only special rule they have is…[Read more]

  • No.

    That only applies to anti-tank guns, not all anti tank weapons.  Anti tank guns are four lines of the weapons chart, the rule even says “All anti-tank guns (from light to super-heavy, including those mounted on vehicles)”.

  • I just went into Easy-Army and added one to my existing third edition AoIJ list and it shows the transport capacity.  Might be worth checking that you’re using an AoIJ3 list rather than an MRB list (‘v3 Armies of Imperial Japan-…’ rather than ‘Version 3 – Japanese Army-…’).

  • See p151, Vehicles, Vehicle Special Rules, Turret Rear-Mounted Machine Gun.  The rear mounted mg can only fire into the opposite arc that the main/co-ax fires into.  This is the general rule, there are a few vehicles that combine turret rear mounted mgs and one man turret rules, in those cases it’s either the front weapon or the rear weapon (eg: J…[Read more]

  • In the other cases, it’s described as a turret mounted HMG with coaxial MMG or turret mounted light automatic cannon with coaxial MMG – they would have to errata out the coaxial bit for it to apply as coaxial weapons don’t get to fire with the main weapon, it’s either/or.  If they changed that for the British, they’d need to change it for every…[Read more]

  • Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action 4 months ago

    1. Yes, unless inexperienced.  The ability to use a spotter is tied to being a regular or veteran indirect fire weapon.  A multiple launcher uses indirect fire, it just doesn’t benefit from ranging in.

    2. No.  Indirect fire weapons can’t be fired by units that were in Ambush that turn – p100, Wepaons, Weapon Special Rules, Indirect Fire, 8th paragraph.

  • You appear to be making a common mistake about Bolt Action’s interpretation of direct vs indirect fire.

    Common perception – direct fire = with LOS, indirect = via spotter/other crew members.  Bolt Action apparent interpretation – direct fire = through a scope/sight laid on the target, indirect = range and bearing used to land a round on a…[Read more]

  • They don’t have special rules in V3, just field them as regular or veteran British sections.

  • “Choose which model becomes the loader – you can pick any model in the squad, and you must mark this model clearly, so that both you and your opponent can easily recognise it.”

    Your loader is a once off choice – you can’t change it during the game or replace it if you remove him as a casualty.

  • From the FAQ:

    “Page 147 “The special abilities of officers and other HQ units
    mounted on transports work as normal, as long as they are being
    transported in soft-skinned or open-topped armoured transports.” Does
    this mean that an observer in an open-topped or soft-skinned transport
    can call air strikes and artillery barrages?

    No, they cannot do…[Read more]

  • In the MRB list, the veteran premium is only applied to the base anti tank rifle team cost with the panzershrek as a fixed price upgrade.  In AoG, the veteran premium is applied to the regular panzershrek team as a whole.  It’s a function of the unit pricing system throughout Bolt Action.  Opinion – all options should have pricing by experience le…[Read more]

  • Nothing stops you taking a spotter with an inexperienced unit, that doesn’t change the fact that only regular and veteran units can use them for line of sight.

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