May 12, 2018 at 5:15 am #135347Eric FontaineModerator
Have a specific rules question, let’s hear it. Let’s chat about it. And lets get the official ruling. Who will be first?May 25, 2018 at 2:08 pm #135902MorrisParticipant
Hi I’m Morris,
Where can I find the rules for the german coelian?May 25, 2018 at 2:38 pm #135944RudyParticipant
Flame thrower and fanatics.
Do they (fanatics) test after being flamed?
ThanksMay 25, 2018 at 2:40 pm #135936RudyParticipant
We have a difference of opinion regarding flame throwers and fanatics.
Can we get some clarification please.
Do fanatics test morale after being flamed or not?
Does stubborn troops test on their base morale after being flamed.
Rudy JoubertMay 25, 2018 at 4:21 pm #135977
For Fanatics I think you will take the pins from the flamer but ignore the test.
The Stubborn rule says that you ignore the negetive modifier from pin markers only. So if a Para unit lost it’s NCO then it would tale it’s moral tests on a 9 rather than a 10.May 25, 2018 at 4:30 pm #135978DeadmanwadeParticipant
Fanatics lets you ignore tests from losing half of your unit in one volley.
It makes no reference to flamethrowers and is not a blanket ‘ignore all morale tests’.
The flamethrower rule says the target unit must always test morale.
So unless it gets addressed in an FAQ, you must test morale (FT rule) and Fanatics won’t make a difference.May 25, 2018 at 4:56 pm #135983
Probably needs an FAQ…… I’d be suprised if they run away from the flamer when they fight to the last man ( but might be a way to defeat fanatics 🙂 )May 25, 2018 at 6:51 pm #136005TopherParticipant
Flamethrowers are effectively your Anti-Fanatic weapons – they are a popular option for dealing with Veteran Japanese in cover simply because there are no other ways to get rid of them quickly.
Fanatics only ignores morale checks for being halved – not the checks caused by flamethrowersMay 25, 2018 at 9:57 pm #136036KerryParticipant
Maybe less a rule question. I been wondering this for a while. In the Armies of Great Britain theatre selection for Monte Cassino, why are inexperience troops the only mandatory option.May 26, 2018 at 1:33 am #136067Eric FontaineModerator
So many Questions!
I will do my best!
@Morris, only one with a wooden turret made pre end 1945, so there wasnt any? It was just so cool one had to be made? but many field it with the Mobelwagon stats.
@Rudy, 1. yes. You are testing. 2. Stubburn reads ignore all mods from pin markers for morale tests but not leadership tests.May 26, 2018 at 10:15 am #136122May 27, 2018 at 8:45 am #136261Alexander IlynParticipant
I`m glad that Forums on-line again 🙂
I have two questions
First one about “Fuel Shortages” rule.
Should tank with this rule roll D6 EACH TIME it moves or only one time after first move?
In my understanding this rule is very similar to “Early Panther” rule, but does not specify how often you need to make a roll, so our German players insist that they can roll only one time to check fuel shortages.
Second question about Flamethrower.
Infantry Flamethrower has Range of 6″. If it shots at target located in 5″, what modifiers should be applied: -1 (for Long range), +1 (for Shooting at point blank range), both?May 27, 2018 at 4:01 pm #136308
For Flamethowers both long range and pointblank modifiers apply.May 27, 2018 at 11:45 pm #136371Rex WithersParticipant
Page 67 for flame thrower no -1 for long range
Attachments:May 28, 2018 at 8:04 am #136395Alexander IlynParticipant
Sorry, but this is about Penetration and damage roll, not about to hit roll
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