Rules Questions

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Viewing 15 posts - 1 through 15 (of 495 total)
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  • #135347
    Eric Fontaine
    Moderator

    Have a specific rules question, let’s hear it. Let’s chat about it. And lets get the official ruling. Who will be first?

    #135902
    Morris
    Participant

    Hi I’m Morris,

    Where can I find the rules for the german coelian?

    #135944
    Rudy
    Participant

    Flame thrower and fanatics.

    Do they (fanatics) test after being flamed?

    Thanks

    #135936
    Rudy
    Participant

    Hi

    We have a difference of opinion regarding flame throwers and fanatics.

    Can we get some clarification please.

    Do fanatics test morale after being flamed or not?

    Does stubborn troops test on their base morale after being flamed.

    Regards

    Rudy Joubert

    #135977
    Gerry Brawley
    Participant

    For Fanatics I think you will take the pins from the flamer but ignore the test.

    The Stubborn rule says that you ignore the negetive modifier from pin markers only. So if a Para unit lost it’s NCO then it would tale it’s moral tests on a 9 rather than a 10.

    #135978
    Deadmanwade
    Participant

    Fanatics lets you ignore tests from losing half of your unit in one volley.
    It makes no reference to flamethrowers and is not a blanket ‘ignore all morale tests’.

    The flamethrower rule says the target unit must always test morale.

    So unless it gets addressed in an FAQ, you must test morale (FT rule) and Fanatics won’t make a difference.

    #135983
    Gerry Brawley
    Participant

    Probably needs an FAQ…… I’d be suprised if they run away from the flamer when they fight to the last man ( but might be a way to defeat fanatics 🙂 )

    #136005
    Topher
    Participant

    Flamethrowers are effectively your Anti-Fanatic weapons – they are a popular option for dealing with Veteran Japanese in cover simply because there are no other ways to get rid of them quickly.

    Fanatics only ignores morale checks for being halved – not the checks caused by flamethrowers

    #136036
    Kerry
    Participant

    Maybe less a rule question. I been wondering this for a while. In the Armies of Great Britain theatre selection for Monte Cassino, why are inexperience troops the only mandatory option.

    #136067
    Eric Fontaine
    Moderator

    So many Questions!

    I will do my best!
    @Morris, only one with a wooden turret made pre end 1945, so there wasnt any? It was just so cool one had to be made? but many field it with the Mobelwagon stats.

    @Rudy, 1. yes. You are testing. 2. Stubburn reads ignore all mods from pin markers for morale tests but not leadership tests.

    #136122
    Gerry Brawley
    Participant

    @Eric…. Stubborn only ignores pin markers 🙂

    #136261
    Alexander Ilyn
    Participant

    Hello friends!
    I`m glad that Forums on-line again 🙂

    I have two questions
    First one about “Fuel Shortages” rule.
    Should tank with this rule roll D6 EACH TIME it moves or only one time after first move?
    In my understanding this rule is very similar to “Early Panther” rule, but does not specify how often you need to make a roll, so our German players insist that they can roll only one time to check fuel shortages.

    Second question about Flamethrower.
    Infantry Flamethrower has Range of 6″. If it shots at target located in 5″, what modifiers should be applied: -1 (for Long range), +1 (for Shooting at point blank range), both?

    #136308
    Gerry Brawley
    Participant

    For Flamethowers both long range and pointblank modifiers apply.

    #136371
    Rex Withers
    Participant

    Page 67 for flame thrower no -1 for long range

    Attachments:
    #136395
    Alexander Ilyn
    Participant

    Sorry, but this is about Penetration and damage roll, not about to hit roll

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