Stuart Harrison

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  • Stuart Harrison replied to the topic Pins in close combat in the forum Bolt Action 4 days ago

    The only affect of pins on close quarters is requirement for an order test (attacker) and reduced effectiveness of reaction fire (defender).

    The why would require input from the author, but consider that in first edition the simple fact of getting into close quarters removed ALL pins from both sides – my guess would be the author’s intent was to…[Read more]

  • @Eric, no, they cannot.  “Once per game, when the forward artillery observer unit receives a Fire order…” and “Once per game, when the forward air observer unit receives a Fire order…” – in both cases it’s specifically a Fire order (both also have ‘not from Ambush’ as an additional restriction).

  • Stuart Harrison replied to the topic Dense Terrain in the forum Bolt Action 2 weeks, 1 day ago

    Dense terrain is purely a line of sight definition.  Normally, you’d also declare it to be rough ground for a movement effect, but not always – example, smoke is soft cover and dense terrain – it doesn’t affect movement.

    There are three things to cover with terrain – Line of sight, cover, and movement.

    Does it block LOS?  Does it restrict LOS? (…[Read more]

  • @Mark G – “The rules state that units only score if they are totally in a sector, ” – It then goes on to add “If a unit straddles across two or more quarters, it counts as in the quarter where the majority of it’s models are (or most of the model in case of one-model units) – if in doubt, of course, roll a die for it.” p148, Playing a Game of Bolt…[Read more]

  • As far as I can see, the order is lost – you have destroyed that unit to re-crew the artillery piece.  If you don’t want that, leave a man in the officer unit to keep it in the game.

    As for the personal weapons, you’ve converted them to artillery crew in an artillery unit that is bound by the team weapon rules – team weapon crew cannot fire…[Read more]

  • Dense terrain, you can see into our out of dense terrain, but you cannot see right through it.  This means a model in dense terrain can draw LOS to a model outside and shoot at them, but they can also have LOS drawn to them and be shot at in return.  Enemy shooting into the dense terrain will suffer the appropriate cover modifier unless the m…[Read more]

  • Correct.  Some tanks have the recce special rule, meaning you can have multiple recce vehicles in your platoon.  An example would be a US platoon with an M8 Greyhound in the armoured car slot, and either an M3 Stuart or M24 Chaffee in the tank slot.  There are also selectors allowing you multiple armoured car slots and other ways to get mu…[Read more]

  • It’s a unit of 1 dog handler with an option to add up to 3 more handlers to that unit, so they would all have to remain in formation.  It’s not a multiple selection special rule allowing you to field a number of units in a single slot (eg: US MMG team, Soviet AT teams, Japanese Suicide AT).

    The extra selection provision under selectors is purely…[Read more]

  • Not having LOS as a rationale for not being able to charge from a transport is a player interpretation, not a stated part of the rule.  While the one off allowance for Tiger fear undermines the player’s mental justification for a number of rules, it doesn’t actually change any of them except Tiger Fear.

     

  • Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action 2 months ago

    All firing of the transport’s weapons is on the transport’s order. The passenger’s order is irrelevant, they just need to be present (though weapons fired by the passengers will be affected by their experience and pins).

  • Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action 2 months ago

    Artillery barrage radius is a distance not a template, and all distances for artillery are measured to/from the centre of the gun (the breech) as per p93, Artillery, Artillery and Measuring Distances.

  • You are correct. Only the unit being assaulted can use reaction fire. The only way the other units could assist would be if they were in Ambush.

  • The unit entry is Campaign Western Desert, p92.

    The unit comes with 2 sidecar combinations and 4 men. You can add two pillion passengers that go on the existing combinations. You can also add a single man on a motorbike. You can replace one man’s rifle with a LMG – that’s the only way you get an MG sidecar in the KRADSCHÜTZEN M/CYCLE SIDECAR…[Read more]

  • Stuart Harrison replied to the topic Spotters in the forum Bolt Action 2 months, 3 weeks ago

    “And you left out a key sentence following the statement the crew sees what’s he sees. The next sentence explains the spotter is enabling the crew to see a target that is invisible to them .” The sentence you are referring to doesn’t introduce anything new to the rule, all it does is point out how you can benefit from being able to draw your L…[Read more]

  • Stuart Harrison replied to the topic Spotters in the forum Bolt Action 2 months, 3 weeks ago

    Because the spotter doesn’t act. The interaction for a spotter is “If an indirect fire weapon is fired by veteran or regular crew, and it has a spotter, then the crew is assumed to be able to see whatever the spotter can see.” For spotting purposes, he is literally just another point the crew of the firing weapon can see from. It is not a…[Read more]

  • Stuart Harrison replied to the topic Spotters in the forum Bolt Action 2 months, 3 weeks ago

    No. The indirect fire unit is firing and using the spotter’s line of sight. The spotter is passive and not receiving an order, so no requirement for the spotter to test. It’s no different to a pinned officer or medic passively providing a benefit to a unit within their area of effect.

  • “…but nowhere, in any of the Army Lists, does it show that I can use a Kradschützen Squad.”

    Kradschützen squads are in most of the early war theatre selectors under the 0-4 infantry squads. Example,

    AoG p 81, Infantry, 0-4 Infantry Squads: Heer Infantry squads, Kradschützen squads or a maximum of 1 Heer Pioneer squad.

  • 1) Says nothing about the defender. Does the defender draw his dices on the first turn as usual?

    Yes. That is the default for a turn and there is nothing to suggest a difference in this case.

    2) Attacker entering with “advance” can already shoot at units within range?

    Yes. Again, shooting at the end of an Advance order is the default and the…[Read more]

  • Where is it open to interpretation? Sniper teams do not have any ‘… as depicted on the model’ in the weapon line (that’s only HQ units), they have defined weapons as allocated in the weapon line of their entry in the army list, or if the supplement author was following the rules, just the one sniper rifle same as any other team weapon. The…[Read more]

  • Weapon team members are usually not allocated weapons (exception for some nations sniper teams) as per p73, Weapons, Team Weapons, second para, last sentence. They fight with the default one attack in close quarters, and no special rules – they don’t get any benefit from what they’re modelled with.

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