<p style=”text-align: left;”>This will never happen (different theater, allies, etc), but what happens when Vasily meets Kieffer?</p>
Vasily Zaitsev (Ostfront book):
Kill-shot: Zaitsev’s uncanny ability means that any shot he takes
against infantry, artillery and soft skin vehicles will inflict damage
on a roll of 2+ regardless of the ta…[Read more]0
Lacking any other special rules/restrictions, I would suggest manhandling as for a light howitzer (6″ on a ‘Run’ order).
Yes sounds logical. I am thinking of getting the US T66, 5 more points for 1 more man compared to the Land Mattress. It can be printed from this file:0
Very nice indeed.0
I wanted to find out the German/British player’s experience in fielding the Nebelwerfer/Land Mattress. Do you prefer to use them for firing smoke (providing cover for your troops) or HE? Are they effective? How do you move them?
Stats for the Land Mattress can be found on page 100 of the Battleground Europe book, pretty much the same as the…[Read more]0
I think it might be a 1/48 scaled model. Perry mjniatures website lists a 1/56 BM 58 Junkers Ju 87 B2 ‘Stuka’ resin kit that comes complete with decals and a transparent canopy.0
However the rule do state that they are not on the table… so if they are not on the table how do you measure the distance from them to the hidden unit?
Yes they are off the table but “in the transport”, so we can measure from the vehicle.
BUT as you say its not clearly stated either way*…. and if it came up in a game (as stated) my initial com…0
Hidden Units are not stated to be affected by units on a transport, and transported units are mentioned not to be able to interact with units not on the transport (see officers Snap-to).
By the same argument, hidden units are also not stated to be unaffected by units in transport. And only transported HQ units are unable to use their “special”…[Read more]0
Bolt Action 2nd Ed page 153:
If a vehicle listed as a transport/tow picks a weapon option that means the transport loses its transport/towing ability, it no longer counts as a transport/tow for the purposes of force selection, but as either an armoured car (if wheeled and with damage value 7+ or worse) or an anti-aircraft or self-propelled…[Read more]0
Bolt Action 2nd Ed page 116:
TRANSPORTS AND ORDERS
Transports and any unit they carry are, of course, two separate units and must be given two separate orders.
Hidden units remain hidden until one of the following happens:
• The hidden unit is ordered to Fire, Advance or Run.
An enemy unit scores a hit on the hidden unit (other t…[Read more]0
We are preparing for an amphibious landing game but its looks suicidal.
Haha I have no doubt it is. I have always thought itnwas a kiracle for a soldier to survive D-Day, as the odds of being killed were so high.0
Soft-skinned vehicles (6+) are not automatically destroyed when damage is scored by small arms fire rolling a 6. Damage by small arms against soft-skinned vehicles also need to make the additional roll on the Damage Results Against Vehicles table (Bolt Action 2nd Ed, page 108) to determine the final outcome.0
My understanding is for 6in range weapons the Point Blank and Long Range modifiers cancel each other out, except for flamethrowers, they do not suffer the long range penalty as explained on Bolt Action 2nd Ed page 67:
Also, flamethrowers don’t rely on kinetic energy to penetrate a target’s armour, so they don’t suffer the –1 Pen penalty…[Read more]0
Bolt Action latest FAQ:
Page 67, Fixed special rule, fourth paragraph. The sentence should be changed to read as follows:
When ordered to Run, fixed weapons move the normal 12″ over open ground or 6″ over rough ground, obstacles etc.
It is always a good idea to check the latest FAQs and Errata, as many issues have probably been highlighted by…[Read more]0
Bolt Action rulebook 2nd Ed page 70 (last sentence of paragraph above HE table):
Note that the models removed as casualties can come from anywhere in the unit, not just from the models within the explosion radius.
So the answer to both your questions is “No”. For HE exceptional damage, the attacker chooses the model to remove. In the case the…[Read more]0
Yes based on the current rules the rifle grenade adaptor is a heavy weapon. I guess some players would like to see the following added (just to make it absolutely clear) in the next Bolt Action errata:
All rifle grenade adaptors/VB launcher entries in all books. Add the following line:
The rifle grenade adaptor/VB Launcher is considered a heavy…[Read more]0
… OR do you have to have all the western books to get rules for a Japanese army?
All 4 books give the same stats and points for RGAs. They just have different descriptive write-ups and allowed numbers for difderent nationalities.
– The Armies of France & Allies (not Battle of France) book referred specifically to the VB Launcher for French…[Read more]0
If you check page 69 of the German Army book 2nd Ed, the 233 is a variant for the 231. Hence it should be available wherever you can select a 231.0
I just saw this in Bolt Action 2nd Ed page 57:
TROOPS, SOFT-SKINNED AND ARMOURED TARGETS (last paragraph)
Small-arms and light automatic weapons such as rifles, submachine guns and light or medium machine guns don’t add a bonus to damage. This means it is it is impossible to score more than 6 when rolling to damage using these weapons.
I t…[Read more]0
it doesnt state that small arms cant generate more than 1 pin or have a PEN value, the rule book only states that heavy weapons do and so implies that small arms cant..
Pin markers (Page 39)
Every time a unit is fired at by an enemy unit and suffers one or more hits as a result, place a single pin marker next to it.
Small arms weapons follow…[Read more]0
re pins – the number of PINs a RGA generates are by the HE rule, so there is nothing to stop a small arms weapon giving multiple PINs
Small arms fire is unable to generate multiple pins with a single shot.
re page 56, that says all heavy weapons have a PEN mod, not that only heavy weapons can have a PEN mod, also again the RGA doesn have a PEN v…0
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