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  • Just some house rules for people to look at based for a competative pickup game…

  • https://warlord-community.  warlordgames.  com/resources-victory-at-sea/

    remove the double spaces after the full stops.

     

  • @GregS – Dogfights happen at the end of the gunnery phase, so Bomber will always be able to attack a ship they are in B2B with before the fighters get a chance to shoot them down…. actually engaging bombers (of any type) that are touching a ship is the worst thing to do as it stops defensive AA from targeting them.

    Gunnery phase is effectively…[Read more]

  • I will say there are some confussing answers in the FAQ… most of which are to do with points… (one of the reasons why there are a couple of alternative point systems over in the wardroom facebook group).

    The FAQ also doesnt cover 100% of the stat related issues or rules interpretations (ie another being the returning ships diagram… is it…[Read more]

  • https://warlord-community.  warlordgames.  com/resources-victory-at-sea/

    remove the double spaces after the full stops!

  • All of these questions are in the offical FAQ (i’ll post a link in a min)

    Kamikazes dont apply modifiers as per the FAQ… all flights hit on the flights chart EXCEPT FOR WHEN ATTACKING SUBS (for some STUPID reason!)

    DP fires when the ship fires NOT when the AA batteries defensive fire at the start of the gunnery phase.

    If you look in the ‘news…[Read more]

  • Keep ’em coming!

  • Nat replied to the topic ACW Whipped units in the forum Black Powder 4 years, 6 months ago

    (Disclaimer – I dont have Epic ACW rules)

    If the Whipped unit always tests at all damage taken then yeah its 2D6-3 Vthe chart.  As you dont roll on the chart until you have reached your stamina level a reduced stamina means that your opponent has to do less shooting to cause it to take that first check.

    The rule set isnt a tightly written one…[Read more]

  • In addition to Nat’s explanation, a unit can be ‘whipped’ by shooting without being shaken if it has the ‘wavering’ special rule. However this is the only case I can think of as ‘whipped’ units can’t be rallied.

     

  • Nat replied to the topic ACW Whipped units in the forum Black Powder 4 years, 6 months ago

    Brigade Moral,  if you lose more than 50% of a brigade its broken and retires from the battle.  So if you have 3 units in your brigade and 1 is whipped, If/when one of the other 2 units os destroyed then you only have 1 unit left, which is less than the 50% threshold so the brigade retires (runs away)

    A units stamina is how much punishment it c…[Read more]

  • Sorry but I have to disagree, the rules  specifically say that the -1 to hit as a skirmish target is applied. Nowhere in the rules does it say the mixed formations are treated as skirmish targets ‘in all respects’. If it was intended that the morale save did not apply we would hope that Rick would have said so. Obviously people can play this…[Read more]

  • I would say that the brigade integrity is important when the order is given. In the example you give, I think the other unit should all follow the order they are given, ignoring the unreliable units. The special rule is there to make unreliable units more difficult to command, and this sort of foul up, with some units moving and some not, seems to…[Read more]

  • That is a tricky one, Peter. I can see arguments for and against.  I can imagine troops in the safety of the redoubt ignoring the rout of nearby friends, but also what happens if those routing friends rout back in to the redoubt for safety and spread panic.   The first option, where the defenders ignore the break, makes the redoubt more valuable s…[Read more]

  • That is a great question. I think the brigade order rules must apply so that one other unit would have to move half a move to keep the brigade integrity.

    Personally I play in 15mm and use a 12cm brigade integrity distance to allow more realistic deployments, so it would be less of an issue, but in the past I have just left  the unreliable units…[Read more]

  • Another vote for Really Useful Boxes (RUB).  4L for regular infantry and 9L for pikemen and lancers.  They do most of their boxes in different colours and so you can colour code your collections.  I like mine with MDF as shown.  Some of the MDF laser cut firms produce inserts especially designed for RUB.

    Inside a RUB

  • I tend to consider them as linear obstacles and assume that the units are in line or skirmish. I think columns are inappropriate. Alternatively you could consider them as buildings in which case formation is not important. However I think to make them buildings is to make them unrealistically strong. Just my opinion though.

  • The forum is a “bit”  empty in the moment.  Any forum lives from the members, so you should post.

    Why not showing your ships?    Or tell us about your plans.

     

    My ship buliding is down in the moment, the international wood prices got crazy high.

     

    And a lot of hardware got in the way. Includig a genuine SMS Emden I Sailors cap.   I resarc…[Read more]

  • Nat replied to the topic Japanese starting set in the forum Bolt Action 4 years, 6 months ago

    yes light mortars are worth it in a japanese army… they can split fire (pick a different target from the rest of the unit) + give smoke.

    the Tank I build with a medium AT gun… however depends on how much armour you face in your local group as to what will do you best…

    two additions… hmm.. I added a sniper / flamethrower blisters and the…[Read more]

  • wg.easyarmy.com is a good list builder…not 100% accurate but it is one person looking after it when he gets the individual books…

    I think that theres only a few obsucure units that arent in the generic reinforced platoon…..not being a german player I cant say yes or no for you question.

  • I don’t play that period but the thing that pops out to me is the artillery. My understanding is that the artillery can’t be moved once unlimbered, but needs an order to change front, so you may need them in separate brigades with a specific commander. Odd number of units per brigade is pretty conventional. Have you looked at historical  OOBs?…[Read more]

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