Activity
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Greg S replied to the topic Practical question about Carrier models, and the Catastrophic Explosion rule in the forum Victory At Sea 2 months, 2 weeks ago
Instant kills may not be the mist fun in games, but then there’s HMS Hood – sunk within 3 minutes, 1400 crew lost.
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Greg S replied to the topic First 1k BA Army painted and ready for a game in the forum Bolt Action 7 months ago
They look great.
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Greg S replied to the topic Is the Numbers card overpowered? in the forum Blood Red Skies 7 months, 2 weeks ago
I think that you should follow those guidelines for the first play as you’ll learn how those card impact a force and its counterpart then go to more self created forces as you’ll know what are strength and weakness of your planes.
Let me clarify, it wasn’t our dirst game of BRS, it was out first game after 18 months of enforced absence.
The sce…[Read more]
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Greg S started the topic Is the Numbers card overpowered? in the forum Blood Red Skies 7 months, 2 weeks ago
We were playing our first game of BRS last week after many many months of wargaming abstinence. And we were a little rust on the rules.
We selected our theatre and doctrine cards randomly and my opponent drew Numbers. Suddenly his force of 4 109s jumped to 6! Since our forces were pretty much equal on points, things did not look so good for my…[Read more]
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Greg S replied to the topic Modifiers for Flame Throwers in the forum Bolt Action 8 months, 1 week ago
The only special rule is for cover and down.
So all other modifiers apply: pins, range, movement, small target etc.
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Greg S replied to the topic More rules questions! in the forum Victory At Sea 8 months, 3 weeks ago
That’s it. It’s a bit hidden away.
I hunted through some playtest documents, but couldn’t find any other rule that made it more explicit. And my original version is packed in a box somewhere, so I can’t look at that.
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Greg S replied to the topic A few rules questions in the forum Victory At Sea 10 months ago
SCOUTING
Both sides deploy their ships normally, THEN roll for scouting points and possibly redeploy. If both sides were able to redeploy their ships who redeploys 1st?
If you have 7 or more scout points all of your destroyers and cruisers you detached to scout can immediately be deployed on the board can’t they?
I would roll off to see who d…[Read more]
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Greg S replied to the topic A few rules questions in the forum Victory At Sea 10 months ago
Am I right in assuming that ALL deep deployed carriers can deploy all their aircraft straight away or do you need 10 scouting points? I am specifically asking about deep deployed carriers.
That is not clear. The rules for Deep Deployment say you can have ‘any number’ of their planes on the table, but the scouting table implies you need 10 s…[Read more]
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Greg S replied to the topic A few rules questions in the forum Victory At Sea 10 months ago
Aircraft apply all modifiers except range. Torpedo bombers hit on a 5+ does that mean you add a further +2 because they are firing torpedoes, needing 7+ to hit?
That is not correct. Normal Aircraft apply no modifiers. Only Kamikaze attacks apply modifiers.
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Greg S replied to the topic What ever happened to —— in the forum Bolt Action 11 months, 3 weeks ago
This looks like them:
My Googlski is good, da?
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Greg S replied to the topic Multiple one-shot weapons in the forum Bolt Action 1 year ago
With Panzerfausts you will only get one pin for hitting, but each one that causes damage will add the extra pins from damage.
If all three hit and penetrated and you rolled an unlucky 1,1,1 for damage results, that’s still 4 pins.
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Greg S replied to the topic Is the Commonwealth box set usable for Pacific? in the forum Bolt Action 1 year ago
I use Perry Miniatures for my 14th Army. They are wearing BD trousers and shirtsleeves. They are slimmer than warlord figures, being more realistically scaled, but you don’t notice that on the tabletop.
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Greg S replied to the topic Continued delay of Regia Marina models! in the forum Victory At Sea 1 year, 1 month ago
There is currently a worldwide resin shortage, which will likely make the costs of plastics increase. I don’t know whether that will affect Warlord and other games companies, and in particular the VaS fleets, but it wouldn’t surprise me.
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Greg S replied to the topic Sniper in the forum Bolt Action 1 year, 1 month ago
The rule doesn’t say an observer is optional, it says it ‘normally includes an observer’. If you purchase a sniper from am army list they either come with an observer or they don’t. The only one that I can think of where there isn’t an observer is the Finnish Simo Haya (but someone may correct me).
For example the German army selector lists a S…[Read more]
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Greg S replied to the topic Lets see those planes! (Beware 512KB photo size limit) in the forum Blood Red Skies 1 year, 2 months ago
92 Squadron RAF
[img]https://i.imgur.com/nWlNLiU.jpg[/img]
[img]https://i.imgur.com/6dkpv6L.jpg[/img]
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Greg S replied to the topic Soviet LMG Squad in the forum Bolt Action 1 year, 2 months ago
My guess it was simply a case of ‘don’t gove the new guys thye big guns, give it to someone who can shoot straight’
Late war rifle platoon:
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Greg S replied to the topic French Forces of the Interior in the forum Bolt Action 1 year, 2 months ago
There’s a French website detailing the tanks used by the FFI here: http://www.chars-francais.net/2015/index.php/liste-chronologique/de-1940-a-1945?task=view&id=1209
I had to use google translate.
My late war Partizans have a captured Panzer IV. Using the the rules in the Partisan book it always does really badly (Green plus extra pins), but i…[Read more]
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Greg S replied to the topic WW1 – action near Le Cateau (1918) in the forum Bolt Action 1 year, 3 months ago
Those are great minis and photos. I am looking forward to seeing the battle unfold.
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Greg S replied to the topic Armylist building in the forum Bolt Action 1 year, 3 months ago
The answer is yes you can. The default army selector allows you to select any squad from your chosen nation’s options.
But generally not in specific campaign selectors. For example if you were playing the Market Garden campaign you would only have Paras. If you wanted to recreate elements of a specific unit or a specific battle then you wou…[Read more]
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Greg S replied to the topic Charged unit in the forum Bolt Action 1 year, 3 months ago
If the enemy is within 6″ you will not have the chance to shoot.
Winning combat, moving D6″ and then taking your action is great, if you can pull it off.
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