News from the Wardroom!

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Viewing 11 posts - 16 through 26 (of 26 total)
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  • #185407
    Nat
    Participant

    @Tobias here:  warlord-community. warlordgames.com / resources-victory-at-sea/

    If you take the spaces out of the URL it will take you there (i’ve put them in so the post doesnt have to wait for approval)

    #185423
    Nat
    Participant

    Here they are the MTB & Subs 101’s initial versions…..

    #185588
    Finn
    Participant

    Hi,

    but if i can`t recover with deep deployed carriers, shouldnt i be able to get onto the board to do so in the late game?

    #185589
    Nat
    Participant

    Its a trade off, you lose a small amount of recovery ability (remember you can only recover 2 flights a turn IF you use a scramble order & dont launch any flights) but gain the defensive ability of not being targetable except by enemy flights.

    As per the WL FAQ, you dont give up any VP for being in Deep Deployment… so you opponent HAS to have bomber / Torpedo bomber / Dive Bombers & get them off the table to gain any VP off your Deep Depolyed Carrier.

    #185590
    Finn
    Participant

    I see your point, but i have to see that in a game to work out how this will affect the game, since i now have only the oneshot flights for combat and some dead points off the table. That might help in a victory point game since i wonder if someone brings enough flight firepower to destroy a halfway decent carrier?

    Another question of our gaming circle is about tokens and the movement – tool for people, that dont have the 2 player startbox. Is there some shop to get those?

    #185593
    Nat
    Participant

    you can photo copy /cut out the page at the back of the rulebook that has the tokens on…

    Personally I’m using an old Dystopian Wars 45deg movement tool – doesnt matter what you use so long as it limits the turn of the ship to 45.
    As for the other tokens they are just reminders, so a small puff of smoke or something like the  BA or CS pin markers (the red & blue explosion markers) to put on the ship to remind you it has tokens and a small scrap of paper next to the ship card to keep track of damage / crits /weapon re-loading etc. should do fine

    #185597
    Finn
    Participant

    Hi, thank you for your response.

    I know that i could just copy the page of the book and cut them out but i like the feeling of somethin like plexiglass markers. For many players those things are comfort tools and with them the company has an additional side income.

    Maybe i go and ask a lasercut studio to make me some.

    #185598
    Nat
    Participant

    ah been reminded… (take out the spaces….)

     

    https:// justlasered. co. uk/ shop/victory-at-sea-tokens-full-set/

    #185939
    Nat
    Participant

    -bleh…. deleted-

    • This reply was modified 11 months, 2 weeks ago by Nat.
    #185940
    Nat
    Participant

    Just some house rules for people to look at based for a competative pickup game…

    #187250
    leopard
    Participant

    house rules document is a nice read, does assume you can actually get people to use something unofficial (this is a issue locally, hard enough to get an “official FAQ” used), and seem to make the game a lot better.

    cheat sheets useful too, oh for games to have a very clear “turn sequence” (ideally with page references)

Viewing 11 posts - 16 through 26 (of 26 total)
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