Base rims…either do a colour band for squads or do something on the bases themselves
British army doesn’t really do squad markings ….or even company / battalion for infantry (tanks do though)0
Here they are the MTB & Subs 101’s initial versions…..0
@Tobias here: warlord-community. warlordgames.com / resources-victory-at-sea/
If you take the spaces out of the URL it will take you there (i’ve put them in so the post doesnt have to wait for approval)0
Ok, I’ve updated the flights 101 & the cheat sheet to be inline with the FAQ0
Wouldnt you have to test for the mortar shell exploding on an empty floor? If so then its just the foot print of the building they need to move 2″ away from
IIRC indirect might explode on the roof or any floor0
A common house rule (which I may put into a Wardroom FAQ) is that base to base is always point blank range irrespective of the actual distance.0
Ok you can shoot either the Building or the unit…
AH From the latest FAQ… HE also bypasses the hard cover a building gives (as well as the extra protection)…. hmmm intresting… I forgot that part (I’m blaming the lack of games in the last year :'( )
Page 124-125, HE weapons against buildings.e second and
third paragraph will be ch…[Read more]0
1, yes models out of line of sight can be hit
2, correct… all modifiers apply when direct firing IF you hit then you place the template.
3a, if you target the unit so you would need 6s as they are in hard cover.
3b, building collapses… correct “HE value of 2D6 or greater hits” is needed before you check to see if the build could…[Read more]0
Ok FAQ has been released….
I’ll be updating the cheat sheet and flights 101 to come fully inline over the next couple of weeks, I’ll also do an MTB & Subs one…0
The biggest impact of the tarento raid wasnt the material damage but rather the psychological effects. At Pearl Harbour the psychological effects had the opposite effect and instead of making the US fearful of the Japanese it made them angry / venganceful0
If you look in the thread ‘news from the wardroom’ I’ve put a cheat sheet that covers most things about the game.
But to answer your question Subs that are undetected & running deep can go ‘hidden’ (my term) and be removed off the board. When a sub is deployed /gone hidden the subs owner notes which 12″ square its in – it cant leave…[Read more]0
Warlord dont make mats, they get them from another company (name escapes me at the moment)0
The issue is that most of warlord games are what I call ‘frame work’ systems not ‘RAW’ systems.
What I mean by that is they are a frame work for clubs and groups to build upon/tweek to fit existing models or terrain or experience from other systems compared to say GW or Privateer Press’ RAW systems which tell you everything from unit base size to…[Read more]0
the game isnt ganular enough for that level. so 3-4 guns is a half battery, 6-8 a standard and 12+ is a large (russian) one. With the guns being classified as battalion, light /Horse, foot, and heavy/siege.
Dont forget if you look in the Napoleonic supplements and the rulebook you’ll notice some units change which type of guns they have … a…[Read more]0
@steiner & Stuart – just to confuse things a little though… a rule of picking a target before rolling to hit is on the units of soviet snipers* in the Stalingrad campaign book as part of their special rules.
*sniper detachment & Zaichata squad0
erm….oh you might be right… got me doubting myself now…
<runs off to check>0
If you’re soviets….
A – you’re in a squad, have access to body armour so are pretty much going to get there…
D – none, upgrade to the Rok5 and cant be picked out
A – dont lose an order die on a failed fuel check
(fuel check is my wording for when you roll to see if the flamethrower has run out of fuel – by calling it that…[Read more]0
@Steiner, – yep, rece is only for unactivated units0
@Nigel – the greyhound has the ability to rece away if it hasnt already activated… speed a unit is moving at is considered in the base to hit (ie not an extra modifier) for shooting – it’s speed does alter the to hit needed in assault.
@Stuart – indirect fire (the only way to hit top armour) has a +1 on the damage table as well.
@Stiener -…[Read more]0
i’ve put some player aids in the thread ‘news from the wardroom’ which you may find helpful…
but to answer your questions:
1)you always need a 4 or more after D6 + modifiers, so yes if you have more than 3 negative modifiers over positive its an auto miss
2) yep, 30″ max range against moving targets – 1″ is ~ 1K yards… so the 30″ range…[Read more]0
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