Carriers go with scouting points…. however important notes are:
flights types & roles are decided when you write the list – in the FAQ
all carriers start with 2 flights on the table no matter what (CAP) – in the rulebook
You shouldnt have more than an escort carrier (5-8 flights) if you dont have a way of getting AT LEAST 7 scouting points……[Read more]
short answer – Nope
Long Answer – Snap to basically gives you the chance of 2+ orders in succession without the chance of your opponent getting ‘a pull’ in between and therefore messing up your plans. The rules actually tell you to take the order check for the officer to make sure he gets it then (paraphrase) allocate out the other order bu…[Read more]
Nat replied to the topic 2 queries -preparatory bombardment and assaulting BUA's in the forum Black Powder 6 days, 3 hours ago
Well outside of a siege prepapatory bombardments wouldnt really be more than a free round of shooting from the artillery (if in range)…. if your using the skipping shells rules from Clash of Eagles (& I think Albion 2) then I could see a use for it.
FIBUA, this is always hard to get right with abstract rules…by that I mean the risk /reward…[Read more]
Albion 1 +2 (+ clash of Eagles) are V1 rulebooks….and written in a gentelmans framework not a tight ruleset like modern games.
However a Break through move is used to describe what a sweeping advance is… (In an ideal world / tight ruleset the rule would say must make a Sweeping Advance and move maxamuim distance even it it takes them off the…[Read more]
thats going to cause problems….. same aircraft with 2 different offical stat cards from different current sources 🙁
Sorry but the BoM zero should have got the the same as with the card pack and the ‘no stalling’ a ‘named’ equipment upgrade.
HE v Buildings… yep they ignore the -2 cover for being in a building (because they are hitting the building)… so following on yep 2″ v bunker = pins only
Yep the rules dont say anything (that I can see on a quick flick through) about not applying PINs or limiting them
Assaulting any building has to be done through entrances … so windows,…[Read more]
Yes bunker = a -4 cover mod so snipers (& flamethrowers) ignore it!
Most shooting at bunkers is hail marys (aka 7+ to hit… :p 6 followed by a 6)
HE… can always target buildings ignoring cover mods!.. however you dont get to roll damage against models inside, & you need 12 hits to bring a bunker down…. so 3 or 4″ template only
Other me…[Read more]
Oh and dont forget to check out the offical FAQ as it add the -1 to hit subs when they are on the surface….
If you notice frigates (the two RN ones in the rules) ARE already classified as Destroyers….
Warlord have consolidated the ship types……
Since the move to the new webiste…. where is the link to https://warlord-community.warlordgames.com/ site?
you can find the link to here (the forums) at the bottom of the page… but to the cumminity site where all the articles are put up and the downloads are…
Incase people have missed it… the midway box (and others) are going up for pre order tomorrow (21st August)
In situations like this (improvable object meets unstoppable force) I normally follow the rule of must over rides cant.
So the cant run stipulation doesnt stop a unit from receiving a run order but rather moving at double speed. As an large gun being man handled cant move at double speed anyway I’d say it can still move. However that in…[Read more]
@enoich – Only thing I’d say is when talking about dogfight rules use flights not planes so as not to add any confusion about the aircraft X trait supplying observer planes. Otherwise yeah I agree with it all!
dont forget the DV… I think the little boat has a 4+ instead of the normal boats 3+
I agree with @Charge the Guns… There is a rules precedent for instructions that cant be completed with the number of orders rolled (artillery limbering) carries over to the next turn. So I would go with that… if you tell a unit to go through woods and dont get enough orders they do as much as they can but stop when they run out of them.
well empire in flames (and other campaign books) have this as a generic boat:
Waterborne (deep & shallow water only, move has half track), Slow & Open-topped.
- Assault boat/ life-boat/ improvised rafts etc
Cost: 16 (inexperienced) 20 (regular) 24 (vet)
Transport: 16 men
Option: remove May not Run for +10 points
Rules: May not…[Read more]
Just some house rules for people to look at based for a competative pickup game…
https://warlord-community. warlordgames. com/resources-victory-at-sea/
remove the double spaces after the full stops.
@GregS – Dogfights happen at the end of the gunnery phase, so Bomber will always be able to attack a ship they are in B2B with before the fighters get a chance to shoot them down…. actually engaging bombers (of any type) that are touching a ship is the worst thing to do as it stops defensive AA from targeting them.
Gunnery phase is effectively…[Read more]
I will say there are some confussing answers in the FAQ… most of which are to do with points… (one of the reasons why there are a couple of alternative point systems over in the wardroom facebook group).
The FAQ also doesnt cover 100% of the stat related issues or rules interpretations (ie another being the returning ships diagram… is it…[Read more]
- Load More