George

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  • I don’t think this has come up much…if at all

    now the diagrams show smoke from the base…but the rules indicate that it should be the bridge – good question will ask the wardroom!

    aircraft attacking ships in smoke, I’m tempted to say no they can’t because they wouldn’t be able to see the ships to attack…however I don’t thin the QSR says…[Read more]

  • The Rifle Grenade is fired by a small arm but can hardly be classed as a typical  small arm amo.   Explosive load in HE was normally much less than in a Hand grenade but enough to produce a lot of splinters.

    And there also existed hollow charge rounds. Intended against armored vehicles.

     

    So historically a rifle grenade could hurt armored ve…[Read more]

  • Nat replied to the topic The 1 inch rule in the forum Bolt Action 5 years, 3 months ago

    Our club keeps a gap between infantry and other infantry so you can tell squads / teams apart… but yeah we dont bother with the 1″ between vehicles and infantry

  • I dont have battle for france or battle of the bulge.. the 2 campaign books I have dont classify RGA as either small are OR Heavy weapon…

  • yes you pick which use your aircraft have before deployment.. so 2 scouts & 2 spotting.

    During deployment, after scouting points have been spent you assign a spotter plan to an enemy ship.  The spotter stays with that ship for the duration of the game or the assigned ship is sunk.*  This then enables you to select that ship as a target for Over H…[Read more]

  • The Western Desert shows a painted “Afrika Korps Sd Kfz 233 armoured car”.  Yet I cannot find it on any of the Theatre selectors in the book…

     

  • SteveT started the topic The 1 inch rule in the forum Bolt Action 5 years, 3 months ago

    I understand that any two friendly units cannot be closer than 1 inch to each other.

    I can see why it was done to avoid confusing piles of figures.  But do any of you ignore this rule, especially for when a commander is running alongside another group?

    On a similar note, the already–much-discussed rule of 1 unit per building (floor) seems odd…[Read more]

  • I’m waiting till feb…so I’ve got the full rulebook in my hands and had a read through it (or 3!) before doing any quick refs or spreadsheets..

     

    BattleScribe has the released ships in it…(it’s a bit convoluted to get the stats to print…select a ship, select a name then a refit year)

  • With DAK Motorbicycle units are a must.  And naturally no German horse there, not like in Europe. There more cavalry served than Kradschützen.

    In fact the heavy German BMW and Zündap are great, even 2020 – On streets. Pure fun to drive, or in sidecar.  But even in European countryside not nice to move away from street. In Africa’s dunes it was…[Read more]

  • Right, the it would all depend on your order and how you worded it. You should issue a “brigade” order to include both units, something like “this warband and skirmishers will charge the enemy warband.”

    as you know, skirmishers cannot charge formed infantry, but the term “charge” does not mean that a unit must make contact. If it is not allowed…[Read more]

  • @Cameron – hi there… you might want to have a look at the campaign book ‘Germany strikes’ it was (like a lot of them) written for v1 of Bolt Action but does contain a Danish army list…..

  • Nat replied to the topic A comparison in the forum Victory At Sea 5 years, 3 months ago

    I’m hoping for just about every card they’ve already released to be corrected with the rules in the main rule book…..

     

    or at least give us the points to ‘refit’ the destroyers in to carrying depth charges…. (and look, we’re back to asking about proof reading! :p)

  • Nat replied to the topic Deep Deployment in the forum Victory At Sea 5 years, 3 months ago

    sorry thought I had 🙁 … I’ve now uploaded v1.2

  • Sorry thought I’d posted this already… its version 1.2

  • it doesnt state that small arms cant generate more than 1 pin or have a PEN value, the rule book only states that heavy weapons do and so implies that small arms cant..

    However there is more in favour of them being a heavy weapon than not*… so I’m going to leave it here and wait to see if an offical answer is ever made :p.. and be very suprised…[Read more]

  • Devils advocate here (because I’m not to bothered either way, and I’m begining to  agree it looks like the RGA should be classified as a heavy weapon… )

     

    re pins – the number of PINs a RGA generates are by the HE rule, so there is nothing to stop a small arms weapon giving multiple PINs

    re page 56, that says all heavy weapons have a PEN…[Read more]

  • I’ve asked this question on a FB group as well.. in purely rules terms is the rifle grenade adaptor classified as a small arm or a heavy weapon?

    This effects if it can hurt armoured vehicles and do exceptional damage on artillery.

  • Nat replied to the topic Deep Deployment in the forum Victory At Sea 5 years, 3 months ago

    yeah…. when I saw that the FB group was getting the same questions every couple of days I wrote that FAQ so there was a single location of answers using the majority (or most compelling)answers .. some I changed 180* in the couple of versions I wrote as the authors and play testers corrected what I wrote…. but I’d have preferred it had it been…[Read more]

  • Nat replied to the topic Deep Deployment in the forum Victory At Sea 5 years, 3 months ago

    @enoich -personally I read that deep deployment doesnt allow extra flights being launched but do understand that the English used is (like the whole language :p) open to multiple interpretations…for me its that deep deployment doesnt tell you that you can start with more flights than CAP (unlike results 7 & 10)…. still so long as you and your…[Read more]

  • Nat replied to the topic Deep Deployment in the forum Victory At Sea 5 years, 3 months ago

    We’ve had this discussion with the authors (Matthew Sprange) in the Facebook group… and the wording on Deep Deployment is like that to allow for differing numbers of flights up it doesnt over-ride the rules for CAP (2 flights).  Only the result of 7 & 10 on the scouting points table do that.

    Or to put it another way, the ability to put the…[Read more]

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