Activity
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SteveT replied to the topic Too hard to paint Epics in the forum Black Powder 3 days, 18 hours ago
For anyone who might be having similar problems, the best approach I found was black undercoat, then blocking colours on afterwards.
Results were quite acceptable even to a critical like me.
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Nat replied to the topic Game scale in the forum Bolt Action 5 days, 11 hours ago
Its a relative / moving gaming scale – aka arbortary distances.
Now what I mean by that is that there is no time frame for an order so therefore there is no relation of speed so distance people move is flexible (think the difference between a T34 and a KV1, but both move 9″ an order in game).
Also weapon ranges … a Lee Enfield rifle has a…[Read more]
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invisible officer replied to the topic Woods and Streams in the forum Bolt Action 6 days, 12 hours ago
The problems with woods in games are old, as old as modern wood farming post WW II. It starts with wrong ideas about woods being a light problem for movement and vision.
Modern men are used to the cleaned industrial woods of today. Hardly any undergrowth. Like city parks. WW II was fought in old style woods. Some thick undergroth was norm…[Read more]
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invisible officer replied to the topic Too hard to paint Epics in the forum Black Powder 6 days, 13 hours ago
Well, You gave te answer yourself.
“…..for years and year…”
I’m sure You use the standards with small scales, like much stronger color differences than in reality. The merge in a mess thing can be seen with 1/1 scale real items at a distance. A 15 mm is like a real human in a long distance.
I’m lucky, even with 60 I need no opti…[Read more]
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SteveT started the topic Too hard to paint Epics in the forum Black Powder 6 days, 13 hours ago
I got some Napoleonic Epics and tried painting them. But found my eyes could not cope. I tried using a 1.75 x magnifier and still hard. They just don’t look right, what details I painted become so small as to just merge into a mess.
I used to paint 6mm and those seemed easier — I think its because Epic scale is small but still large enough to de…[Read more]
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Nat replied to the topic Foreign Legion in the forum Bolt Action 2 weeks, 5 days ago
Are you using a generic platoon or a specific TL from a campaign book? if so which one?
Are you just using FFL squads or are you putting FFL crew on weapon /artillery teams?
But going off the Free French TL from the western deset
1 x vet 1st LT + bodyguard
1 x 6 man legion squad (3 SMGs & VB launcher)
2 x 6 man legion squd + pistol legionnaire…[Read more] -
Nat replied to the topic Captain Kim’s Recon Patrol in the forum Bolt Action 2 weeks, 6 days ago
See if you can get a copy of firefight (Academey of Street Fighting – Bolt Action:firefight on the Warlord store)- which is the half a dozen models aside version of Bolt Action.
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SteveT started the topic Splitting Epic Bases in the forum Black Powder 2 weeks, 6 days ago
I am toying with the idea of getting the Epic scale Napoleonic.
Looking at the standard way they supply infantry I cannot really see how they would form squares, or allow many changes in formations such as line vs column unless each regiment was made of many bases. I read some people cut each strip of infantry in half. Is that realistic? I…[Read more]
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Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 3 weeks, 6 days ago
v1.3 of the wardroom cheat sheet…. pretty much all you need to help you play (I feel)
Yes the formatting could be better, but oh well.
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Nat replied to the topic Plastic Napoleonic Poles in the forum Black Powder 4 weeks ago
Pre-orders are normally about 3 months
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Nat replied to the topic Assault Move Distance in the forum Bolt Action 1 month ago
12″ run, if in terrain that prevents a RUN order then the assault order is limited to 6″.
This is clarified in the FAQ
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Nat replied to the topic HQs doing Snap to Attention inside a transport in the forum Bolt Action 1 month, 1 week ago
The answer is simplicity & the fact that the other rules that affect troops in transports (moral & tiger fear) have been updated since BA was first released….. (tiger fear in the last couple of years)
Basically now its passive rules apply to units inside transports but active rules dont. (ok this falls down on medic saves – but I’d be happy…[Read more]
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SteveT replied to the topic HQs doing Snap to Attention inside a transport in the forum Bolt Action 1 month, 1 week ago
From the rule book:
“Units inside transports cannot be influenced by beneficial friendly rules either, such as the morale bonus or ‘You men snap to action’ ability of an officer near the vehicle.
Officers and other HQ units can potentially ride in vehicles, and as a general rule, their special abilities do not work while they are being tra…[Read more]
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SteveT replied to the topic Doctor Who In Bolt Action in the forum Bolt Action 1 month, 1 week ago
Superb idea.
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invisible officer replied to the topic LuftFaust – Fliegerfaust Proposals in the forum Bolt Action 1 month, 2 weeks ago
The nine barrels of Fliegerfaust B produced a shotgun effect. At 500 m it was a 60 m circle. So one can expect just one or two its. And the expected 500 m range was never reached with the pre series front trial weapons.The circle was reported as 10% of range, so 10 m at 100 m.
Around Saarbrücken a few of the front test series got used but sco…[Read more]
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Nat replied to the topic Is there a specialized rule for Panzergranadiers debussing from a Transport? in the forum Bolt Action 1 month, 2 weeks ago
Hmm….
At best that would be a campaign book rule…and one that should be left in the books campaign….
Most likely a ‘historical makes sense’ house rule or a mixup of rules
Worst case – totally incorrect rules
Outside of a campaign book rule – yes the grenadiers’ would need a order die pulled from the bag to disembark
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invisible officer replied to the topic BA Tournament Rules Question: Mounted HQ Having Rifle Carbines???? in the forum Bolt Action 1 month, 2 weeks ago
Its the typical rules wording over real world BA tournament fuss. One reason why I avoid these like hell.
With the German army having no long Gewehr since 1935, but just a Karabiner / Carbine for all arms , that is just nuts. That a writer did name the K98 k by mistake a rifle is for some anal tournament rule lawyers heavenly given law. In WW 2…[Read more]
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Big Al replied to the topic Elephants in the forum Hail Caesar 1 month, 2 weeks ago
I don’t believe that they can.
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Nat replied to the topic BA Tournament Rules Question: Mounted HQ Having Rifle Carbines???? in the forum Bolt Action 1 month, 2 weeks ago
I read that as a clarification and historic usage (cavalary use carbines, we’re talking about cavalry so we’ll use the word carbines**). But due to the way the book is written this can turn in to a circular argument*…. and so I’m going to agree to disagree as the real issue is that Warlord do Frame work books not water tight rules… Yes I D…[Read more]
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invisible officer replied to the topic BA Tournament Rules Question: Mounted HQ Having Rifle Carbines???? in the forum Bolt Action 1 month, 2 weeks ago
“My opponent stated that my mounted German HQ could NOT have rifle carbines, as the officer slot in the Armies of Germany only state that I can have the models having: “pistols, rifles, assaults rifles, or SMGs”, specially – that I could equip the models with rifles but not carbines ”
Wow, what a nonsense. The Geman army standard rifle …[Read more]
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