Big Al

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  • Big Al replied to the topic 2 units on 1 questions in the forum Hail Caesar 1 day, 20 hours ago

    1) Yes, it splits into two combats.

    2) If it’s break test result was to hold its ground, yes it stands and fights in the next turn.

    3) Nobody. The situation ended as it was in the diagram. All units are engaged, so there is nobody in a position to offer support to any friends.

    4) No, it gets its full number of attacks.

    If the unit that was f…[Read more]

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  • Don’t apologise. That is the purpose of this forum.

    In your situation, yes the victorious unit can support the following combat.

    This is why you choose the order that the combats are resolved. What a victorious unit does is entirely up to you. The only exception would be certain Special rules, for example Fanatics, who would have to follow up o…[Read more]

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  • Not a lot, really. Depending on who charged who, they could have been moved to support in combat if it was the red unit that charged. Now, they’ll just have to sit and wait. Once the combat ends, they are in a position to shoot at the enemy.

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  • Big Al replied to the topic Unit counts in the forum Hail Caesar 1 week ago

    No. A unit is a unit. Size doesn’t matter where break point is concerned.

    to be fair, most tiny and a lot of small units are skirmishers anyway and as such don’t count towards the break point!

    The notes at the top of each army list States the parameters.

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  • Big Al replied to the topic Three flankers… in the forum Hail Caesar 1 week, 3 days ago

    Right. Having now seen the diagram, the light cavalry would require a two move order to charge the Macedonian flank. Once it has charged, everything I said earlier happens.

    Regarding supporting units – The flank rule that you have asked about is something that you have misunderstood. When the rule talks about how many supports can be on each…[Read more]

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  • Big Al replied to the topic Three flankers… in the forum Hail Caesar 1 week, 3 days ago

    I assume you are talking about the light horse? They may attempt to charge the Macedonian quarter that they start the turn in. From what you say, that is in the flank quarter, so, they can charge the flank. Meanwhile, the three Persian units to the front may attack the Macedonian front. The Macedonians are in trouble, as they cannot deal with the…[Read more]

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  • Right! I don’t know what you don’t agree with but let me try to explain.

    “Better than 6” is the same as “less than 6”.

    In Black Powder, a roll of 6 to hit causes disorder. In Hail Caesar, a roll of 6 to hit causes a break test. Most of the break test results will cause disorder, with one or two exceptions, some good some bad.

    Anywa…[Read more]

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  • Big Al replied to the topic Inconsistency in rules? in the forum Hail Caesar 2 weeks ago

    I know what you mean and I agree in general. However, I think it was done this way to make sure that the unit wasn’t a “invulnerable”. If they had a better morale save, it might make them too hard. Especially when it came to hand to hand combat. This way, it allows for additional protection against missiles without giving them a better save again…[Read more]

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  • Big Al replied to the topic Inconsistency in rules? in the forum Hail Caesar 2 weeks ago

    Not an error. Read the entry on page 88. It is due to their heavy armour.

    Now, if they counted as being in cover, it would still be a -1 to hit. So it is as you have suggested, effectively.

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  • Big Al replied to the topic DBM => Hail Caesar in the forum Hail Caesar 2 weeks ago

    Steve, Hail Caesar can be played with any figures based for any system and any scale.

    we’ve played with armies based for DBM and in 15mm. I would suggest using centimetres for movement and ranges because it is a straight switch with no maths involved whatsoever. Some will suggest using 2/3rds distances and all sorts. I don’t care how simple the m…[Read more]

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  • Big Al replied to the topic A question of Support in the forum Black Powder 2 weeks, 1 day ago

    1) Yes it can in the following turn. I am assuming that it had moved into the support position in the current turn.

    If it was in that support position at the start of the turn and able to move after the infantry units were already moved into contact, then it could move in the same turn and give up its position of support.

    2) Yes. However, you…[Read more]

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  • The regular way that players do it ( and this is a self adoption, not a rule) is to allow an aide to take over. The general way is to replace him with an officer that has one less command rating.

    Another way of doing it would be to roll for a new command rating, say with a -1 to the roll.

    In both cases, if you are using the command traits, roll…[Read more]

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  • Forgive me, but I have been in Black Powder mode, which is why I gave the answer I did earlier.

    In Black Powder, when infantry form square as a reaction to a cavalry charge, the cavalry may then use the remainder of their movement to move back or away from the square. So, I would agree with your suggestion, or even use any excess movement to move…[Read more]

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  • Ah! Good point. I missed that bit. Well then, as skirmishers can’t charge a formed unit, they will just stop. Actually, it is a tactic that would force a line unit back into line, making it vulnerable to other forms of attack. For example, you declare the charge by the skirmishers and the line closes ranks, it can’t then form square against a cav…[Read more]

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  • Hi Nat,

    Yes, that’s right. When shooting it from the front, you count it as skirmishers for targeting, but that doesn’t necessarily mean that you are hitting the skirmishers. You are hitting the unit, as you have said, so it gets all the benefits of the formation.

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  • The light infantry can’t close up. If the skirmishers charge into contact, the light infantry don’t have close ranks as a charge reaction option, so it is never going to happen.

    When they are in combat, they form a loose line and fight in Open Order.

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  • Big Al replied to the topic Napoleonic Artillery in the forum Black Powder 1 month ago

    Sorry guys, you are right. Shaken units can advance, they just cannot charge. My mistake!

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  • Big Al replied to the topic Napoleonic Artillery in the forum Black Powder 1 month ago

    Edited my last post with page numbers.

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  • Big Al replied to the topic Napoleonic Artillery in the forum Black Powder 1 month ago

    Look for it under Shaken!

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  • Big Al replied to the topic Napoleonic Artillery in the forum Black Powder 1 month, 1 week ago

    Is it right? Not really. That is some players’ opinion. The rules only specify that one gun is one gun. Some complain that the size of the base for artillery is too small and insist that the unit should consist of two guns and be increased accordingly. However, that is just opinion, not the rule, although the supplements do suggest similar, they a…[Read more]

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