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  • Nat replied to the topic Regimental Artillery in the forum Black Powder 5 years ago

    re move & fire, depends if you are using the optional rules of 2+ moves means unable to fire.  If your not then yeah so long as you give the order of move to X and fire then I cant recall a reason why not.

    Yes the Batteries are independant units, they dont require limbering but thats the only exception that i can think of.

  • Example list that I used last game: – Year 1943 (-THIS IS IMPORTANT! personally this is the most balanced,,, pre 42 Allies struggle post 43 then the axis will due to refits and flights available)

    Akagi, 8 A6M5 Zero Fighters, 9 x Jill Torpedo Bombers – 250
    Shokaku, 1942 refit, 9 A6M5 zeros Fs, 9 x Jill TBs – 280
    6 x Betty TBs (land based) -…[Read more]

  • Ok Radar Trait (sorry dont have the page number), they add +1 to the scouting roll (so instead of needing a 5+ for the SP its a 4+) it also allows you to re-roll failed rolls… Advanced Radar add +2 instead.

    Not all DDs have Radar Trait, some add it as a refit so you need to look hard – for example with the Japanese only the Yugumo starts with…[Read more]

  • Lovely sight.  Superbly setted,

  • <p class=”p1″>Latest blog entry on Auldearn 1645, looks at the armies for the battle being re-fought at Warlord’s Open Day on 25th Sept. Includes details on the orders of battle with stats. and scenario rules for use with Pike & Shotte. The scenario rules cover the Covenanter’s surprises attack and the Royalist’s response to it.</p>
    <p class…[Read more]

  • Carriers go with scouting points…. however important notes are:
    flights types & roles are decided when you write the list – in the FAQ
    all carriers start with 2 flights on the table no matter what (CAP) – in the rulebook

    You shouldnt have more than an escort carrier (5-8 flights) if you dont have a way of getting AT LEAST 7 scouting points……[Read more]

  • Garry Wills replied to the topic Further BP2 queries in the forum Black Powder 5 years ago

    Yes, see the moving artillery by horse section of the rules. Personally I don’t allow units to fire if they have moved more than once, a rule introduced in the Last Argument of Kings and Clash of Eagles supplements.

     

    Garry

  • <p class=”p1″>I’ve just posted a new blog entry on Auldearn 1645, that looks at setting up the terrain for the battle at Warlord’s Open Day on 25th Sept. As there is fighting in the village itself, the terrain includes buildings, and I have described my approach to organising the fighting in built up areas.</p>
    <p class=”p1″>More pictures on the…[Read more]

  • No, there is nothing in the rules that prevent you changing formation within proximity distance. The main point of the rule is to stop units being shuffled sideways in the presence of the enemy. In formation changes the unit stays in place and moves neither forward nor backwards, so it is very similar to turning to face. On p.33 of BP2 under…[Read more]

  • Nat replied to the topic Stand To and Close Quarters in the forum Bolt Action 5 years ago

    short answer  – Nope

    Long Answer –  Snap to basically gives you the chance of 2+ orders in succession without the chance of your opponent getting ‘a pull’ in between and therefore messing up your plans.  The rules actually tell you to take the order check for the officer to make sure he gets it then (paraphrase) allocate out the other order bu…[Read more]

  • Hi Peter,

    On the preparatory bombardment; we have used some pre-game random roles to potentially add some stamina losses to units considered to have been under a preparatory bombardment.  e.g. roll a D6 for each unit, on a roll of 5 or 6 then lose 1 stamina.

    On BUAs. These are difficult to take in BP, as I think they should be.  We have found t…[Read more]

  • Well outside of a siege prepapatory bombardments wouldnt really be more than a free round of shooting from the artillery (if in range)…. if your using the skipping shells rules from Clash of Eagles (& I think Albion 2) then I could see a use for it.

    FIBUA, this is always hard to get right with abstract rules…by that I mean the risk /reward…[Read more]

  • <p class=”p1″>The lovely folks at Warlord have asked The Friends of General Haig to put on a game at Warlord Games Open Day on 25th September. We’re going to recreate Alasdair Mac Colla (and Montrose’s) victory at Auldearn, 1645. Latest blog post is on building the Dovecot for the battlefield https://theviaregia.blogspot.com/2021/09/auldearn-1645-b&hellip;[Read more]

  • Thank’s, I didnt found it before, I search light mortar and didnt found.

  • Thank you! This is a good idea

  • Mmm so there isn’t a light mortar team alone or in a support set, but I have to buy 40 euros afrika corp set… Mmm I already self made an antitank rifle, sturm pistole and grb-39 grenade launcher models, so now  I try to make a light mortar team😅

  • <p style=”text-align: left;”>Im looking for german light mortar (western front, Normandy).</p>
    On warlord store I found only a light mortar in afrika corps set.

    Do you know if there is a generic light mortar?

  • Nat replied to the topic Rules Question Thread in the forum Black Powder 5 years ago

    Albion 1 +2 (+ clash of Eagles) are V1 rulebooks….and written in a gentelmans framework not a tight ruleset like modern games.

    However a Break through move is used to describe what a sweeping advance is… (In an ideal world / tight ruleset the rule would say must make a Sweeping Advance and move maxamuim distance even it it takes them off the…[Read more]

  • Steeljackal replied to the topic Attacking bunkers in the forum Bolt Action 5 years ago

    Assaulting any building has to be done through entrances … so windows, doors

    If trought entrances, then you can’t assault reaching a window, beacuse you can enter in a bunker only reaching a door.

    Rules are not clear on this. You can assault reaching an opening (opening that you can use to enter or not) or only reaching an opening you can e…[Read more]

  • thats going to cause problems….. same aircraft with 2 different offical stat cards from different current sources 🙁

    Sorry but the BoM zero should have got the the same as with the card pack and the ‘no stalling’ a ‘named’ equipment upgrade.

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