Steeljackal

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  • Steeljackal changed their profile picture 1 week, 4 days ago

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  • Steeljackal replied to the topic Units on transport in the forum Bolt Action 2 weeks ago

    🤦‍♂️😅 Another badly written part of the rulebook… No Pen value to roll to damage…

    at first reading the regulation seems simple, but then you go into detail and the rulebook is written very badly, many things are unclear or clearly written wrong, and then the FAQs say otherwise

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  • Steeljackal replied to the topic Units on transport in the forum Bolt Action 2 weeks, 1 day ago

    Pen modifier is basic rules, infact is written when not apply. For example in close quarter combat chapter “ATTACKERS ROLL TO DAMAGE… Roll to inflict damage in the
    same way as for shooting,… Note that no Pen modifiers apply in close quarters…”

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  • Steeljackal replied to the topic Units on transport in the forum Bolt Action 2 weeks, 1 day ago

    Nat
    Participant

    ….

    EDIT – @ Steeljacket – as normal would be the basic rule as PEN value is listed in the rules as a bonus …

    I do not agree. The basic rule is always to apply penetration modifiers! It’s a basic rule, as the manual says at the beginning.

    “IMPORTANT NOTE
    The basic game rules are written with units of infantry in mind<…[Read more]

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  • Steeljackal replied to the topic Units on transport in the forum Bolt Action 2 weeks, 1 day ago

    On FAQ

    “During preliminary bombardment, if an infantry unit is inside a transport at the start of the game,… …if they suffer an ‘incoming!’ result, is the one automatic hit resolved against the infantry unit riding or against the transport?
    Do not roll separately from units that are onboard transports. Roll just for the transport unit, and if…[Read more]

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  • Steeljackal replied to the topic Units on transport in the forum Bolt Action 2 weeks, 1 day ago

    Nick
    Participant

    This happened recently. A transport with a squad in was hit and destroyed by both a panzerfaust and flamethrower coming from same unit. Questions: Does the hit unit for wounds (after d6) get hit by the penetration of the weapons or just their morale level? Would the unit if technically hit by flamer also need a flamer  morale…

    [Read more]

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  • Open-topped apply only to armoured vehicles (7+), not to soft-skinned (6).

    Small arms (sniper is part of the small arms) can only pin open-topped armoured vehicle . Can’t damage.

    Soft-skinned vehicles (6) can be damaged by small arms (sniper is part of the small arms). If score damage roll -> then roll on damage table (remember that superficial…[Read more]

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  • other pics (game with special hidden rules)

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  • Other pics

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  • <p class=”_1qeIAgB0cPwnLhDF9XSiJM”>I designed some marker tokens: experience, unit special rules and special equipment.</p>

    And designed hidden unit markers, dummies unit markers, minefield and dummies minefield markers, wound and unit status markers, objective and varius marker. We use special house rule for hidden units: hidden units are…[Read more]

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  • I’m making under bases markers.
    Taking ispiration from Star Trek, where uniforms colors identify sections: with red color command section; yellow security and engineering; blu science and medicine.
    I created under bases to make easily visible: officier and NCO (red); squad machinegunner, squad flamethrower, squad mortar, etc. and its assistant…[Read more]

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  • Theater selectors have units and slots other than a reinforced platoon available. I don’t have that specific manual, but looking at easy army I see that some lists from that book have the free Forward Artillery observer and some don’t.

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  • Warlord also have 40mm. Rectangular and square bases too.

    I who keep the models separate for team weapons, use 40mm bases that are perfect for weapon and gunner.

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  • Steeljackal replied to the topic Casulty Indicators in the forum Bolt Action 1 month ago

    SteveT

    “Yeah it was a confusion over team weapon crew losses vs artillery crew losses.  Wonder why they decided to treat them differently…”

    It is one of many approximations, and it is not illogical.

    An MG is more susceptible to jamming or damage than an artillery cannon.
    MG and mortar could be damaged by a small caliber bullet hitting ai…[Read more]

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  • Examples of clear bases. If I remember right Warlord sells acrilyc clear bases too.

    On youtube there are some video tutorial

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  • Jim I like your idea. I already see pics online of miniatures on trasparent bases.

    I also don’t like seeing grass bases on the beach or in a paved square, especially for large bases such as artillery and support weapons. They are often beautiful mini dioramas, but I am not convinced to see a mg team camouflaged behind a trunk in a building, or an…[Read more]

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  • Jim I like your idea. I already see pics online of miniatures on trasparent bases.

    I also don’t like seeing grass bases on the beach or in a paved square, especially for large bases such as artillery and support weapons. They are often beautiful mini dioramas, but I am not convinced to see a mg team camouflaged behind a trunk in a building, or an…[Read more]

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  • I always found Warlord mortar, arty,… team with medium and large circular bases to put all on it.

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  • Steeljackal replied to the topic Casulty Indicators in the forum Bolt Action 1 month ago

    Hi Steve,

    you wrote “This kind of implies that the surviving crew could run about independently…after the loss of the main gunner and actual weapon.”

    If I understand right, this is not correct. A team based weapon unit (like MG, mortar, bazzoka, sniper) after exceptional damage entire unit and dice is lost. Assistant can’t continue to fight. F…[Read more]

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  • Steeljackal replied to the topic Casulty Indicators in the forum Bolt Action 1 month ago

    The choice is yours. I prefer to use small bases and keep assistants separate. You can quickly and easily see how many servants are missing. I attach some photos.

    A normal wounded, chosen by the defender.
    An exceptional damage means that the weapon is damaged / jammed in addition to the gunner’s death, and the assistants flee. The whole unit is…[Read more]

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