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	<title>Warlord Games | Charge The Guns | Activity</title>
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				<title>Charge The Guns replied to the topic Epic ACW How much is enough? in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/epic-acw-how-much-is-enough/#post-190229</link>
				<pubDate>Mon, 01 Jul 2024 07:58:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Doug &#8211; sounds like you’re making good progress through your figures.  I would recommend starting a few games as soon as you’ve enough for a couple of brigades for each side.  This will help you get used to the rules and the special Glory Hallelujah rules.  As you get more figures painted you can play bigger battles, which should be easier&hellip;<span class="activity-read-more" id="activity-read-more-25124"><a href="https://www.warlordgames.com/community/topic/epic-acw-how-much-is-enough/#post-190229" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">49900b93c54f38d06f0a52346a52c628</guid>
				<title>Charge The Guns replied to the topic Unit Size question in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/unit-size-question/#post-190000</link>
				<pubDate>Sun, 12 May 2024 07:53:24 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Richard, Until the Epic release comes out we can&#8217;t be sure how they will model the manipular system.  In the original HC army lists they give Republican legions small units and some special rules around swapping in and out of melee.  We tried this and it was &#8220;fiddly&#8221;.  We went back to regular sized units jyst the special rules for swapping th&hellip;<span class="activity-read-more" id="activity-read-more-24874"><a href="https://www.warlordgames.com/community/topic/unit-size-question/#post-190000" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic Absolute beginner questions in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/absolute-beginner-questions/#post-189996</link>
				<pubDate>Tue, 07 May 2024 08:15:01 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Paolo, all great questions!  I will try my best to answer them.</p>
<p>1. When playing with 15s we halved ranges distances.  e.g. Infantry move 12”/2 = 6”.  Some people have also used centimetres rather than inches.  As long as both sides do the same it is fine.</p>
<p>2. A stand has no official meaning &#8211; it is just wargaming short hand for a base with a&hellip;<span class="activity-read-more" id="activity-read-more-24869"><a href="https://www.warlordgames.com/community/topic/absolute-beginner-questions/#post-189996" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">37485c4ce55c0c0e089c4a9b08217ec6</guid>
				<title>Charge The Guns replied to the topic Unit sizes for Colonials in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/unit-sizes-for-colonials/#post-189995</link>
				<pubDate>Tue, 07 May 2024 08:03:45 +0100</pubDate>

									<content:encoded><![CDATA[<p>That should work fine, Donald &#x1f44d;.</p>
<p>&nbsp;</p>
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				<title>Charge The Guns replied to the topic Why are all the flags missing? in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/why-are-all-the-flags-missing/#post-189973</link>
				<pubDate>Thu, 02 May 2024 08:05:03 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Hazed100, and welcome to Napoleonic gaming! &#x1f600;</p>
<p>As Nat has said, typically people source their own flags for units, because there are such a variety to choose from.  Warlord sometimes include them in some of their sets, but more often than not you need to source them.  Some people paint them themselves, but this can be quite tricky.</p>
<p>I really l&hellip;<span class="activity-read-more" id="activity-read-more-24856"><a href="https://www.warlordgames.com/community/topic/why-are-all-the-flags-missing/#post-189973" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">1250df950d7b99ced9cb223fd5f336be</guid>
				<title>Charge The Guns replied to the topic Waterloo Epic - Brigade Orders in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/waterloo-epic-brigade-orders/#post-189819</link>
				<pubDate>Mon, 11 Mar 2024 08:53:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Steven.  We try to stick with option 3 &#8211; based on what would seem reasonable for an order to group of battalions, for example.  2 just feels ‘gamey’ i.e. how would you give that order?  1 is at risk of players being a bit cheesey.  It is a bit imprecise I suppose, and the group needs to agree how they want to work it to avoid argument and kee&hellip;<span class="activity-read-more" id="activity-read-more-24738"><a href="https://www.warlordgames.com/community/topic/waterloo-epic-brigade-orders/#post-189819" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">c7c4e6290b0746479bdc6c59e17479c8</guid>
				<title>Charge The Guns replied to the topic Hedges and Line of Sight in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/hedges-and-line-of-sight/#post-189815</link>
				<pubDate>Sun, 10 Mar 2024 21:40:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>We usually play that you can’t target enemy troops with shooting unless next to the hedge, but that you can declare charges without needing to be next to them.</p>
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				<title>Charge The Guns replied to the topic &#034;To Kill a King&#034; and &#034;Bad Blood&#034; Rule in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/to-kill-a-king-and-bad-blood-rule/#post-189814</link>
				<pubDate>Sun, 10 Mar 2024 14:30:13 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Mark. Yes, I believe the ‘Bad War’ rule was meant to be used. I think that in the Covenanter’s list the rule is referred to as Bad War there.</p>
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				<title>Charge The Guns replied to the topic Imperial Roman in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/imperial-roman/#post-189700</link>
				<pubDate>Fri, 19 Jan 2024 08:15:43 +0000</pubDate>

									<content:encoded><![CDATA[<p>Well done for getting the whole Legion done &#x1f44d;.</p>
<p>I suggest you make the 1st cohort a ‘large’ unit as that will increase its stat line and it will be a suitably tougher unit compared to the other units in the legion.</p>
<p>Good luck fighting those barbarians. &#x1f600;</p>
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				<title>Charge The Guns replied to the topic new player with questions in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/new-player-with-questions/#post-189610</link>
				<pubDate>Tue, 07 Nov 2023 08:56:11 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Tomasz,  I think for ECW or TYW dragoons the rules expect them to stay as skirmishers whether mounted or dismounted.  See the description on p 83 of the main rule book or p114 of the Epic P&amp;S rule book.   The information on changing formation (main rule book p28) certainly suggests some units can move from battle line to skirmish and back ag&hellip;<span class="activity-read-more" id="activity-read-more-24435"><a href="https://www.warlordgames.com/community/topic/new-player-with-questions/#post-189610" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">aa500f64378f0cac30d44201d7ba7ac9</guid>
				<title>Charge The Guns replied to the topic Epic 30 Year War additions in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/epic-30-year-war-additions/#post-189344</link>
				<pubDate>Sun, 30 Jul 2023 09:15:05 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Dennis &#8211; I&#8217;m not aware that Warlord have made any comment about Croats/Cossacks, yet.  I suspect they would be in resin if they do them as I&#8217;m not sure they would go the plastic route for a troop type they might not sell very many of.  Maybe they are waiting to see how many 30YW versions of the Epic stuff they sell first?  You may need to lo&hellip;<span class="activity-read-more" id="activity-read-more-24119"><a href="https://www.warlordgames.com/community/topic/epic-30-year-war-additions/#post-189344" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">faca285454e80eb707e8c83d8b4a5b56</guid>
				<title>Charge The Guns replied to the topic Terrifying charge rule question in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/terrifying-charge-rule-question/#post-189293</link>
				<pubDate>Sat, 15 Jul 2023 14:05:03 +0100</pubDate>

									<content:encoded><![CDATA[<p>I agree with Gary&#8217;s view  &#8211; all makes sense to me 🙂</p>
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				<title>Charge The Guns replied to the topic Infantry/Artillery and Cavalry commanders in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/infantry-artillery-and-cavalry-commanders/#post-189265</link>
				<pubDate>Sat, 01 Jul 2023 10:25:17 +0100</pubDate>

									<content:encoded><![CDATA[<p>I think that the different types of commanders were devised on the assumption that often commands were composed of primarily one troop type, and that some armies had less or more effective commanders for either foot or horse.  An example is the Ottomans where the infantry commander have a relatively poor 7 command, and the cavalry a better 8.  T&hellip;<span class="activity-read-more" id="activity-read-more-24012"><a href="https://www.warlordgames.com/community/topic/infantry-artillery-and-cavalry-commanders/#post-189265" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">972156bb37327361d580f096e83eaf88</guid>
				<title>Charge The Guns replied to the topic These Waterloo Boxed Armies make no sense! in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/these-waterloo-boxed-armies-make-no-sense/#post-189258</link>
				<pubDate>Wed, 28 Jun 2023 08:11:08 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi John,</p>
<p>Very sorry to hear you are having a struggle getting started.  I’ll take a pitch at trying to help with some suggestions.</p>
<p>I think part of the issue is that the rules aren’t very prescriptive about how you form units, brigades and armies as they wanted to be a flexible as possible.  This is great for people with existing forces but of co&hellip;<span class="activity-read-more" id="activity-read-more-24002"><a href="https://www.warlordgames.com/community/topic/these-waterloo-boxed-armies-make-no-sense/#post-189258" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">ee7b1f3db6d48c1f1d56025d194e2e97</guid>
				<title>Charge The Guns replied to the topic new player with questions in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/new-player-with-questions/#post-189213</link>
				<pubDate>Sat, 17 Jun 2023 13:24:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>You&#8217;re very welcome, Mark.</p>
<p>I&#8217;m glad you&#8217;ll be giving the rules another go &#8211; I definitely think they are worth it.  The overall system is straightforward, especially as you&#8217;re already up to speed with HC.  They are also very flexible and easy to tinker with.</p>
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				<title>Charge The Guns replied to the topic new player with questions in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/new-player-with-questions/#post-189207</link>
				<pubDate>Fri, 16 Jun 2023 08:10:27 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Mark</p>
<p>If the musketeers are within 3” of the pike then they can provide support.  Being able to provide support does not depend in anyway on the order a unit has received.  Good luck &#x1f44d;.</p>
<p>Hi Dave,</p>
<p>I think I’ve seen these before, but a good reminder and they are certainly a well thought through set of factors for using combined units. &#x1f44d;</p>
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				<title>Charge The Guns replied to the topic new player with questions in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/new-player-with-questions/#post-189199</link>
				<pubDate>Wed, 14 Jun 2023 20:27:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Mark,</p>
<p>Troops provide support based on their position relative to a combat.  The orders they have received that turn are irrelevant &#8211; you don’t need to be given an order to support to provide support.</p>
<p>I wonder if perhaps the the section and Charging Units and Support Units (p62) is causing some confusion?  I can see that the first sentence of&hellip;<span class="activity-read-more" id="activity-read-more-23953"><a href="https://www.warlordgames.com/community/topic/new-player-with-questions/#post-189199" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic new player with questions in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/new-player-with-questions/#post-189197</link>
				<pubDate>Wed, 14 Jun 2023 08:01:13 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Mark,</p>
<p>You’re right (see p62 of main rules).  The move of A’s musket blocks up to support the pike have to be a different order.</p>
<p>When you come to work out the result of combat ‘supports’ have to be within 3”.  Note that supports don’t fight directly in the melee as they do in Hail Caesar, but instead give a modifier to the combat result.  So,&hellip;<span class="activity-read-more" id="activity-read-more-23951"><a href="https://www.warlordgames.com/community/topic/new-player-with-questions/#post-189197" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic new player with questions in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/new-player-with-questions/#post-189194</link>
				<pubDate>Tue, 13 Jun 2023 09:40:37 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Mark &#8211; great to hear that you are giving P&amp;S a try &#x1f44d;.</p>
<p>Great question and this can be a bit confusing because the answer is “yes”, ie you can play either way.   Some prefer to fight the pike and shot units separately as different units, and some prefer to fight as a single, combined unit.  In our group it varies depending on the size of game.&hellip;<span class="activity-read-more" id="activity-read-more-23947"><a href="https://www.warlordgames.com/community/topic/new-player-with-questions/#post-189194" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic Substantial Turf &#038; Earth Bank in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/substantial-turf-earth-bank/#post-189043</link>
				<pubDate>Fri, 28 Apr 2023 08:17:11 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Tomasz &#8211; I think it makes sense that earthworks etc. have the same effect as a building if they encompass a unit rather than just being a wall.  Note that as well as proving the bonus buildings also mean you can’t claim Support from units as well.</p>
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				<title>Charge The Guns replied to the topic Epic Battles - unit scale for converting battles? in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/epic-battles-unit-scale-for-converting-battles/#post-189042</link>
				<pubDate>Fri, 28 Apr 2023 08:12:41 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Alexander, I think 600, or 300 for cavalry, would work quite nicely for standard size units in larger battles.  It was common in this period to form battlefield units in standard sizes, normally having to amalgamate and split different regiments to achieve this.</p>
<p>In the Epic P&amp;S rule pool they point out that what your unit represents would&hellip;<span class="activity-read-more" id="activity-read-more-23697"><a href="https://www.warlordgames.com/community/topic/epic-battles-unit-scale-for-converting-battles/#post-189042" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic Epic Reference sheet? in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/epic-reference-sheet/#post-189029</link>
				<pubDate>Tue, 25 Apr 2023 06:18:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi AJ, I’ve got my copy of the Epic rule book now and had a chance to go through it. While the summary reference sheet at the end of the Epic book is differently formatted to the the original QRS, and some different types of info are reflected, the actual factors, even down to move distances, are the same. This means the original QRS is just as u&hellip;<span class="activity-read-more" id="activity-read-more-23525"><a href="https://www.warlordgames.com/community/topic/epic-reference-sheet/#post-189029" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">828ff7b65ca47b8b9cbf6fcf73be92a4</guid>
				<title>Charge The Guns replied to the topic Epic Reference sheet? in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/epic-reference-sheet/#post-189020</link>
				<pubDate>Thu, 20 Apr 2023 10:36:56 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi AJ &#8211; I don’t think there is a separate QRS from Warlord yet.  I have not got my Epic P&amp;S book yet either, to see if the regular P&amp;S QRS has changed.  It has only just been released so might be a bit early for home brew versions &#x1f600;.</p>
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				<title>Charge The Guns replied to the topic Hail Caesar played with 15 mm miniatures in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/hail-caesar-played-with-15-mm-miniatures/#post-188955</link>
				<pubDate>Tue, 28 Mar 2023 07:42:56 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Marco &#8211; we have quite a lot of 15mm armies for the period left over from the days of DBM etc. These are all based on 40mm frontage elements.  For HC we tend to use three of these 40mm element bases to make up 1 HC standard sized unit.  Depth of unit to taste really.  With this system a large unit is 4 x 40mm bases wide, and a small unit 2 x 40&hellip;<span class="activity-read-more" id="activity-read-more-23066"><a href="https://www.warlordgames.com/community/topic/hail-caesar-played-with-15-mm-miniatures/#post-188955" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic Not clear target and Home Home in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/not-clear-target-and-home-home/#post-188867</link>
				<pubDate>Wed, 08 Mar 2023 10:48:25 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Matt,</p>
<p>For the cover issue, we play that troops in cover count as not clear. I think it’s an omission. If you don’t use this then troops in cover do still get an improved save. It comes down to how much benefit you think troops in cover should get.</p>
<p>On ‘Home Home’ I think the whole battalia, as this seems in the spirit of the wording and is simpler.</p>
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				<title>Charge The Guns started the topic “Coming down they turned the tide.” in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/coming-down-they-turned-the-tide/</link>
				<pubDate>Sun, 26 Feb 2023 08:20:35 +0000</pubDate>

									<content:encoded><![CDATA[<p>&lt;p class=&#8221;p1&#8243;&gt;<span>Here is the latest unit of Polish ‘Winged’ Hussars for my 1620s Polish-Lithuanian Commonwealth army.<span>  </span>These are 28mm, mostly from Warlord Games. Flag and pennons from Wargames Designs, and a converted casualty marker.</span>&lt;/p&gt;<br />
&lt;p class=&#8221;p1&#8243;&gt;<span>More details on my blog here: <a href="https://theviaregia.blogspot.com/2023/02/coming-down-they-turned-tide.html" rel="nofollow ugc"></a><a href="https://theviaregia.blogspot.com/2023/02/coming-down-they-turned-tide.&#038;hellip" rel="nofollow ugc">https://theviaregia.blogspot.com/2023/02/coming-down-they-turned-tide.&#038;hellip</a>;</span><span class="activity-read-more" id="activity-read-more-22395"><a href="https://www.warlordgames.com/community/topic/coming-down-they-turned-the-tide/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic Epic Pike &#038; Shotte, question about figures in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/epic-pike-shotte-question-about-figures/#post-188827</link>
				<pubDate>Fri, 24 Feb 2023 08:01:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Matt &#8211; I suggest you check out ‘Millers Miniatures’ YouTube channel and his latest video in which he reviews the actual sprues.  There are some nice single firing musketeers on the cavalry sprue.  He also compares the figures to Steel Fist Miniatures 15mm line and they look spot on to me.</p>
<p><a href="https://youtu.be/oyc-gkSTqGk" rel="nofollow ugc">https://youtu.be/oyc-gkSTqGk</a></p>
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				<title>Charge The Guns replied to the topic Epic Pike &#038; Shotte, question about figures in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/epic-pike-shotte-question-about-figures/#post-188824</link>
				<pubDate>Thu, 23 Feb 2023 08:26:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Matt, I think the pose is a limitation of the strip approach and the moulding process.  The pikemen ‘at porte’ with the pikes forward are sideways on the sprue (pics of the sprues on the Warlord site).  There are individual musketeers firing on the cavalry sprue to use as dismounted dragoons, commanded shot etc.  To get a strip of figure&hellip;<span class="activity-read-more" id="activity-read-more-22379"><a href="https://www.warlordgames.com/community/topic/epic-pike-shotte-question-about-figures/#post-188824" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic Atheling&#039;s Thematic Byzantines- Thematic (Light) Kavallarioi Unit in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/athelings-thematic-byzantines-thematic-light-kavallarioi-unit/#post-188712</link>
				<pubDate>Wed, 08 Feb 2023 07:04:13 +0000</pubDate>

									<content:encoded><![CDATA[<p>More Byzantine stunners!&#x1f44d;</p>
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				<title>Charge The Guns replied to the topic Thematic Byzantine, Heavy Tagmata Kavallarioi in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/thematic-byzantine-heavy-tagmata-kavallarioi/#post-188694</link>
				<pubDate>Fri, 03 Feb 2023 09:30:49 +0000</pubDate>

									<content:encoded><![CDATA[<p>Yes, I got in to wargaming just as WRG 6th came out.  This was the era of Javelin, Dart and Heavy Throwing Weapon combos.  I can remember Byzantines having all sorts of cool kit with integral archers in units and loads of armour.  They seemed very cool to teenage me, so I’m not sure why I never collected them.  It may have been becuase I could&hellip;<span class="activity-read-more" id="activity-read-more-21985"><a href="https://www.warlordgames.com/community/topic/thematic-byzantine-heavy-tagmata-kavallarioi/#post-188694" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic Thematic Byzantine, Heavy Tagmata Kavallarioi in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/thematic-byzantine-heavy-tagmata-kavallarioi/#post-188692</link>
				<pubDate>Thu, 02 Feb 2023 09:13:31 +0000</pubDate>

									<content:encoded><![CDATA[<p>Gosh &#8211; those are stunning! Wonderful paintwork on those.  It is a very tempting army.  Was it this one that Phil B described as the ‘Rolls Royce of Byzantine armies’ in the WRG list book ? 🙂</p>
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				<title>Charge The Guns replied to the topic Epic Battles Battlefield images in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/epic-battles-battlefield-images/#post-188578</link>
				<pubDate>Tue, 20 Dec 2022 07:50:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>Lovely looking table &#x1f44d;</p>
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				<title>Charge The Guns replied to the topic Supports in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/supports/#post-188420</link>
				<pubDate>Sat, 05 Nov 2022 13:24:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi G, supports is one area that always causes our group confusion when we move between BP and P&amp;S. here is our take on your questions.</p>
<p>a. In BP you can issue a brigade order to charge and support, but you can’t in P&amp;S.</p>
<p>b. You’re right, in both sets, only the main unit that charged can sweeping advance.</p>
<p>c. Same for both sets again. Only the uni&hellip;<span class="activity-read-more" id="activity-read-more-16318"><a href="https://www.warlordgames.com/community/topic/supports/#post-188420" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic Thoughts on using Spanish guerrillas in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/thoughts-on-using-spanish-guerrillas/#post-188297</link>
				<pubDate>Mon, 10 Oct 2022 07:57:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>An interesting question, Richard.  Guerrillas would be a nice way to add some additional colour to a Peninsula battlefield.  I would seem them as small units of skirmishers, taking the odd pot shot from cover; more of an annoyance than a big threat, but perhaps enough for the French to have to send some Voltiguers to get rid of them.  I can’t see&hellip;<span class="activity-read-more" id="activity-read-more-15354"><a href="https://www.warlordgames.com/community/topic/thoughts-on-using-spanish-guerrillas/#post-188297" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic cost of Spanish Guerrillas? in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/cost-of-spanish-guerrillas/#post-188218</link>
				<pubDate>Thu, 29 Sep 2022 08:12:26 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Richard, after a quick glance through it looks like you’re right and guerrillas, although included in the run through of Spanish troops, are missed out of the points summary at the end of the book.</p>
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				<title>Charge The Guns replied to the topic regiment vs battalion cost in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/regiment-vs-battalion-cost/#post-188167</link>
				<pubDate>Tue, 13 Sep 2022 09:30:17 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Richard &#8211; short answer: For Napoleonics you pay for a battalion, as in BP the basic infantry ‘unit’ on the table represents a battalion.</p>
<p>Long Answer!</p>
<p>Regiments and battalions can be confusing and sometimes we use the term interchangeably which can lead to further confusion.  Typically a Regiment was an army organisational unit that cont&hellip;<span class="activity-read-more" id="activity-read-more-14926"><a href="https://www.warlordgames.com/community/topic/regiment-vs-battalion-cost/#post-188167" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic Stands per unit in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/stands-per-unit/#post-188157</link>
				<pubDate>Sun, 04 Sep 2022 07:17:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Richard, the Black Powder rules don’t operate on ‘stands’. The rules differentiate units in to Small, Regular and Large.  All units have to fit in to into one of these categories.  You need to decide a rough frontage for each size of unit, and the only key thing is to make sure both sides in a a battle have roughly the same frontage for each si&hellip;<span class="activity-read-more" id="activity-read-more-14812"><a href="https://www.warlordgames.com/community/topic/stands-per-unit/#post-188157" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic BP2 - clear shot in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/bp2-clear-shot/#post-188016</link>
				<pubDate>Tue, 26 Jul 2022 13:53:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes, perhaps an additional explanation box in the ‘clear shot’ section would help.  Your example is not overly obscure so it would be good to call it out.</p>
<p>To be honest, I’m not sure we are always consistent on how we deal with this situation game to game, but as long as both sides are happy on the day, and it seems reasonable, then it all comes&hellip;<span class="activity-read-more" id="activity-read-more-14605"><a href="https://www.warlordgames.com/community/topic/bp2-clear-shot/#post-188016" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic BP2 - clear shot in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/bp2-clear-shot/#post-188014</link>
				<pubDate>Tue, 26 Jul 2022 12:51:40 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi East,</p>
<p>I think this situation needs to be considered ‘a gap’ and so top of p48 needs to be applied (also last of the ‘not clear’ explanation boxes).  The key bit for me is that the unit is trying to shoot through less than its own frontage.</p>
<p>Our club tends to drop the number of shooting dice in this situation, with such a significant ‘masking&hellip;<span class="activity-read-more" id="activity-read-more-14603"><a href="https://www.warlordgames.com/community/topic/bp2-clear-shot/#post-188014" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic Italian Army Paint Set (Europe/Russian Front) not in store in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/italian-army-paint-set-europe-russian-front-not-in-store/#post-188012</link>
				<pubDate>Tue, 26 Jul 2022 06:37:34 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Bolebg &#8211; I think you perhaps meant to post this in the Bolt Action forum?</p>
<p>I would give the Warlord team a direct email or call and I’m sure they’ll be able to help with something like this.</p>
<p>Take a look at the contact page here: <a href="https://store.warlordgames.com/pages/contact" rel="nofollow ugc">https://store.warlordgames.com/pages/contact</a></p>
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				<title>Charge The Guns replied to the topic BP2 - clear shot in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/bp2-clear-shot/#post-188011</link>
				<pubDate>Tue, 26 Jul 2022 06:34:22 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi East,</p>
<p>I don’t agree with your point 5.  The shooter’s frontage is obscured, so the whole unit can not see part of blue. In this case, I would restrict the number of the red unit’s shooting dice, and may be add a -1 not clear factor.</p>
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				<title>Charge The Guns replied to the topic New Supplement on the Waterloo Campaign. Really? Why? in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/new-supplement-on-the-waterloo-campaign-really-why/#post-188010</link>
				<pubDate>Tue, 26 Jul 2022 06:30:00 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Jeff.</p>
<p>Isn’t there a saying “When a person is tired of Waterloo, they are tired of life!”? &#x1f609;  Well, may be not, but not only are a lot of people not bored of Waterloo, there are a whole lot of people with shiny new collections of Hundred Days Warlord Epic armies, who are no doubt looking for game ideas.  The new Hundred Days supplement is quit&hellip;<span class="activity-read-more" id="activity-read-more-14597"><a href="https://www.warlordgames.com/community/topic/new-supplement-on-the-waterloo-campaign-really-why/#post-188010" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic Slowness of the game in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/slowness-of-the-game/#post-187927</link>
				<pubDate>Thu, 07 Jul 2022 21:36:17 +0100</pubDate>

									<content:encoded><![CDATA[<p>I’m not sure I follow you logic, Richard?</p>
<p>What ever size of figure you are using, an infantry is typically a battalion if we’re talking Napoleonics. You might have 24 figures in a 28mm battalion, or 100 figures in an ‘Epic’ battalion.  Each would still have a stamina of ‘3’ to represent a regular sized unit.  In Black Powder the number of fig&hellip;<span class="activity-read-more" id="activity-read-more-14514"><a href="https://www.warlordgames.com/community/topic/slowness-of-the-game/#post-187927" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic Slowness of the game in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/slowness-of-the-game/#post-187922</link>
				<pubDate>Thu, 07 Jul 2022 15:02:27 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Richard &#8211; there is a quick reference sheet available on the Warlord site here <a href="https://www.warlordgames.com/wp-content/uploads/2009/10/black-powder-playsheet.pdf" rel="nofollow ugc">https://www.warlordgames.com/wp-content/uploads/2009/10/black-powder-playsheet.pdf</a> if that helps?</p>
<p>I would strongly suggest you remove units from the board when they break &#8211; the core game expects you to do this, and as you say, you’re wasting time by not doing it. (N&hellip;<span class="activity-read-more" id="activity-read-more-14508"><a href="https://www.warlordgames.com/community/topic/slowness-of-the-game/#post-187922" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic Slowness of the game in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/slowness-of-the-game/#post-187908</link>
				<pubDate>Tue, 05 Jul 2022 07:48:54 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Richard &#8211; interesting problem!  Our group has found it easier to reach a conclusion. with BP in a regular club game, say 3-4 hours, than with previous rules we’ve used.  The degrading of units’ effectiveness as their stamina reduces, and the removal of whole units as they break, seems to work for us.  We typically play two options for an army l&hellip;<span class="activity-read-more" id="activity-read-more-14492"><a href="https://www.warlordgames.com/community/topic/slowness-of-the-game/#post-187908" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic Number of stands in a 15mm cavalry regiment? in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/number-of-stands-in-a-15mm-cavalry-regiment/#post-187720</link>
				<pubDate>Fri, 20 May 2022 07:29:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Richard, sorry that there is not a simple answer to your question.  The Black Powder rules give you the flexibility to decide how to build your units so that you can use them if you already have a collection and what ever sort/scale of figures you have.  This does make it trickier for people starting out.</p>
<p>The BP rules don’t work in stands.  Th&hellip;<span class="activity-read-more" id="activity-read-more-14270"><a href="https://www.warlordgames.com/community/topic/number-of-stands-in-a-15mm-cavalry-regiment/#post-187720" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic Number of stands in a 15mm cavalry regiment? in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/number-of-stands-in-a-15mm-cavalry-regiment/#post-187717</link>
				<pubDate>Thu, 19 May 2022 08:37:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Richard, I’m not too sure on the question but I think you might be asking about the number of Warlord epic scale ‘stands’ in a unit?</p>
<p>I’m not sure what Warlord expected, but for the rules to work best the key thing is that the same convention is used by both sides. It’s a good idea if all units (infantry or cavalry) are just about the same fron&hellip;<span class="activity-read-more" id="activity-read-more-14265"><a href="https://www.warlordgames.com/community/topic/number-of-stands-in-a-15mm-cavalry-regiment/#post-187717" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic Podcasts in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/podcasts/#post-187716</link>
				<pubDate>Thu, 19 May 2022 08:30:35 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Ken, not heard a dedicated Podcast yet, but there is a YouTube channel dedicated to Napoleonics <a href="https://youtube.com/c/NapoleonicWargaming" rel="nofollow ugc">https://youtube.com/c/NapoleonicWargaming</a> .</p>
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				<title>Charge The Guns replied to the topic Whats next for Black Powder? in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/whats-next-for-black-powder/#post-187590</link>
				<pubDate>Mon, 25 Apr 2022 18:12:03 +0100</pubDate>

									<content:encoded><![CDATA[<p>I think there are a couple fo different questions to think about here.</p>
<p>1. Which conflict do you think Warlord will add to the ‘Epic’ range?  (This means a set of of 13.5mm plastic figures.)</p>
<p>2. What conflict will Warlord create a new supplements for next? (This is in effect an expansion book for one of the core rulesets, Black Powder, Pike &amp; Shot&hellip;<span class="activity-read-more" id="activity-read-more-14090"><a href="https://www.warlordgames.com/community/topic/whats-next-for-black-powder/#post-187590" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Charge The Guns replied to the topic Household Cavalry regiment morale (Albion Triumphant 2) in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/household-cavalry-regiment-morale-albion-triumphant-2/#post-187292</link>
				<pubDate>Fri, 04 Mar 2022 15:17:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>No problem, Legere! Easily done.  I’ll join you in that whisky, cheers! &#x1f600;</p>
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