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	<title>Warlord Games | Big Al | Activity</title>
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				<title>Big Al replied to the topic Question on the &#034;Gallop at anything&#034; rule in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/question-on-the-gallop-at-anything-rule/#post-191548</link>
				<pubDate>Wed, 19 Nov 2025 06:24:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>Yes, it is a little confusing. What it means is that you add 1 to the target number required. So, if you need a 6+ for a successful roll, you now need a 7+.<br />
the easier way is to convert it to a -1 to the actual dice roll.</p>
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				<title>Big Al replied to the topic Advanced to contact ????? in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/advanced-to-contact/#post-189620</link>
				<pubDate>Wed, 08 Nov 2023 16:27:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>They would count as charging because of the Sweeping Advance . As you have said, a unit cannot engage an enemy unless it has charged, but when contact is made, you split the combat up into smaller ones. A supporting unit counts as engaged, so will count as charging.</p>
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				<title>Big Al replied to the topic Advanced to contact ????? in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/advanced-to-contact/#post-189613</link>
				<pubDate>Tue, 07 Nov 2023 20:11:58 +0000</pubDate>

									<content:encoded><![CDATA[<p>I would say that the support would count as a victorious not. It may not have fought directly, but it still fought in that last combat.</p>
<p>&nbsp;</p>
<p>As to the second question, I answered a similar question on the Facebook group, or rather, I reminded the players of the disorder test for the sweeping advance, when it was pointed out to me that it was not in&hellip;<span class="activity-read-more" id="activity-read-more-24440"><a href="https://www.warlordgames.com/community/topic/advanced-to-contact/#post-189613" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Counting units in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/counting-units/#post-189550</link>
				<pubDate>Mon, 23 Oct 2023 05:29:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>Well, ideally four or five divisions is what you need. But as I said, you are learning the rules and made the mistake has been learned. Next time you won’t count the skirmishers. I only said “it’s your game” because of that. I was not saying that you should do what you want because of that, only that it would not matter because of your learnin&hellip;<span class="activity-read-more" id="activity-read-more-24365"><a href="https://www.warlordgames.com/community/topic/counting-units/#post-189550" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Counting units in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/counting-units/#post-189548</link>
				<pubDate>Sun, 22 Oct 2023 09:19:22 +0100</pubDate>

									<content:encoded><![CDATA[<p>Not really. It is your game and you made the decision for both sides. I know you could argue that one side might have won if skirmishers hadn’t been counted, but the important thing is that you had fun and learned the rules.<br />
next time you play, you’ll not count the skirmishers and probably find it would make little difference with small for&hellip;<span class="activity-read-more" id="activity-read-more-24363"><a href="https://www.warlordgames.com/community/topic/counting-units/#post-189548" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic War wagons in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/war-wagons/#post-189530</link>
				<pubDate>Tue, 17 Oct 2023 19:42:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>Count them as ordinary infantry types (spears or archers) as if in square. This means that they ignore all break test results except “unit breaks.” A square is limited in the way it moves. Normally, it cannot advance, but can retire, but as this is a wagon, I would suggest that it moves slowly and cannot charge.</p>
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				<title>Big Al replied to the topic Epic frontages in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/epic-frontages/#post-189341</link>
				<pubDate>Sat, 29 Jul 2023 12:11:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>&lt;p style=&#8221;text-align: center;&#8221;&gt;I used the three bases but spread the figures out a little so that they wouldn’t look too cramped.&lt;/p&gt;</p>
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				<title>Big Al replied to the topic Epic frontages in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/epic-frontages/#post-189339</link>
				<pubDate>Sat, 29 Jul 2023 05:39:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>If you read the rules, you will see that only a single unit can contact any one side of a unit! So the difference in unit frontage doesn’t matter. There are occasions where that doesn’t apply, but it always applies if it is the two smaller frontage units that are charging.</p>
<p>the occasion when it doesn’t apply is when a larger unit charges into&hellip;<span class="activity-read-more" id="activity-read-more-24112"><a href="https://www.warlordgames.com/community/topic/epic-frontages/#post-189339" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Terrifying charge rule question in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/terrifying-charge-rule-question/#post-189295</link>
				<pubDate>Sat, 15 Jul 2023 19:31:08 +0100</pubDate>

									<content:encoded><![CDATA[<p>I second Garry’s answer. Nothing more to add to it except that you should remember that all units that are in a position to support will be affected. This is regardless of whether they were used as support or not.<br />
as you know, only three units can support a unit in combat, but there could be more than three units in a position of support. it i&hellip;<span class="activity-read-more" id="activity-read-more-24051"><a href="https://www.warlordgames.com/community/topic/terrifying-charge-rule-question/#post-189295" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Elephants in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/elephants/#post-189011</link>
				<pubDate>Tue, 18 Apr 2023 22:03:28 +0100</pubDate>

									<content:encoded><![CDATA[<p>I don’t believe that they can.</p>
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				<title>Big Al replied to the topic Hail Caesar played with 15 mm miniatures in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/hail-caesar-played-with-15-mm-miniatures/#post-188953</link>
				<pubDate>Mon, 27 Mar 2023 20:41:25 +0100</pubDate>

									<content:encoded><![CDATA[<p>You do whatever you see fit.</p>
<p>personally, I just switch inches to centimetres Works well and no maths involved whatsoever. All distances are the same, just the measurement type is changed.</p>
<p>some like to use 2/3rds distances but that involves maths on everything and means that you have to rewrite, or recreate a QRS. A lot of work involved compared&hellip;<span class="activity-read-more" id="activity-read-more-23064"><a href="https://www.warlordgames.com/community/topic/hail-caesar-played-with-15-mm-miniatures/#post-188953" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">eadf1dc6cf1355c71a1b6754ca5a0b72</guid>
				<title>Big Al replied to the topic French Old Guard too strong? in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/french-old-guard-too-strong/#post-188732</link>
				<pubDate>Sun, 12 Feb 2023 11:52:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>Can I just ask where you get 8 attacks for the Attack Column? For that matter, why have the British got 9 attacks? If these are standard units, they only have 6 attacks, 8 if a large unit.</p>
<p>Your example also shows why Useful Rules should be applied carefully and sparingly, not loading up and making units invincible.</p>
<p>something else that you have&hellip;<span class="activity-read-more" id="activity-read-more-22117"><a href="https://www.warlordgames.com/community/topic/french-old-guard-too-strong/#post-188732" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic charge distance in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/charge-distance/#post-188721</link>
				<pubDate>Fri, 10 Feb 2023 15:41:14 +0000</pubDate>

									<content:encoded><![CDATA[<p>Yes it can. As the rules state, a charge order is just a mechanic to get a unit to move into contact. Without it a unit cannot make contact with an enemy unit.<br />
You can issue a Charge order from any distance, but what it means is that the unit must make full moves until it makes contact with an enemy. If it doesn’t contact an enemy, it does not m&hellip;<span class="activity-read-more" id="activity-read-more-22104"><a href="https://www.warlordgames.com/community/topic/charge-distance/#post-188721" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Forming Skirmish to Enter Woods in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/forming-skirmish-to-enter-woods/#post-188628</link>
				<pubDate>Wed, 11 Jan 2023 17:43:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>&lt;p style=&#8221;text-align: right;&#8221;&gt;Basically, yes. Changing formation takes a full move, so your unit moves up to the terrain(1st move, then changes formation (2nd move) then enters the terrain (3rd move).&lt;/p&gt;<br />
That is per the rules in the main rulebook.</p>
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				<title>Big Al replied to the topic Infantry Forming Square in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/infantry-forming-square/#post-188547</link>
				<pubDate>Wed, 14 Dec 2022 13:59:29 +0000</pubDate>

									<content:encoded><![CDATA[<p>You have to be wary of podcasters making these statements. If it isn’t in the main rulebook, then it is either an alternative rule suggestion from one of the supplement books (including the rules that come with the Epic set) or it is a house rule that they are passing off as an actual rule.</p>
<p>it is certainly not in the main BP2 rulebook.</p>
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				<guid isPermaLink="false">7f982e55f951d08c2ef5fda1bc060078</guid>
				<title>Big Al replied to the topic Manhandling Artillery in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/manhandling-artillery/#post-188468</link>
				<pubDate>Fri, 18 Nov 2022 07:07:03 +0000</pubDate>

									<content:encoded><![CDATA[<p>Yes you can. Manhandled Artillery can move a maximum of 6 inches, regardless of how low the command roll is. So, even though you roll and get 3 moves, your manhandled Artillery can only make one move of a total of 6 inches.</p>
<p>The shooting phase is a seperate phase and so, the artillery can fire during that phase.</p>
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				<title>Big Al replied to the topic Supports in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/supports/#post-188424</link>
				<pubDate>Sat, 05 Nov 2022 23:01:52 +0000</pubDate>

									<content:encoded><![CDATA[<p>Basically, what Charge the Guns has said.</p>
<p>the main thing to remember about a brigade order is that the units involved have to be within 6 inches of each other when the order is issued and end the turn within 6 inches of each other.</p>
<p>I don’t know about P&amp;S, but in Hail Caesar, supports move with the fighting unit wherever possible. If P&amp;S is the s&hellip;<span class="activity-read-more" id="activity-read-more-16326"><a href="https://www.warlordgames.com/community/topic/supports/#post-188424" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Release date of Hail Caesar 2 in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/release-date-of-hail-caesar-2/#post-188366</link>
				<pubDate>Fri, 21 Oct 2022 14:31:59 +0100</pubDate>

									<content:encoded><![CDATA[<p>No clue as yet. Sign up to the Warlord newsletter where it will be announced first. They will announce the pre-order dates and deals.</p>
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				<title>Big Al replied to the topic Charges in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/charges/#post-188365</link>
				<pubDate>Fri, 21 Oct 2022 14:29:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>Not quite.<br />
the unit can charge an enemy unit regardless of whether it can see the enemy unit or not at the beginning of the turn.</p>
<p>what is all important is</p>
<p>1) the charging unit can see the target at the beginning of the charge move, which is the final move into contact. This could be the very first move or the third move earned due to the command&hellip;<span class="activity-read-more" id="activity-read-more-16016"><a href="https://www.warlordgames.com/community/topic/charges/#post-188365" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Main BP2 rulebook v Epic Battle rulebook in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/page/2/#post-187585</link>
				<pubDate>Mon, 25 Apr 2022 06:08:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Ken</p>
<p>1) Disorder in hand to hand combat occurs as a result of the break test. Generally, it is the loser of the combat that takes a break test. I say generally because if the combat ends in a draw, either or both combatants could end up taking the test. If either combatant is shaken at the end of a drawn combat &#8211; Only a drawn combat &#8211; then they&hellip;<span class="activity-read-more" id="activity-read-more-14076"><a href="https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/page/2/#post-187585" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Epic Waterloo - rules in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/epic-waterloo-rules/#post-187494</link>
				<pubDate>Tue, 12 Apr 2022 06:17:55 +0100</pubDate>

									<content:encoded><![CDATA[<p>I think it was a mistake making changes to the main book. It means that two people playing the game may have a different understanding of the rules because they are different. Neither would be wrong, just one would be misled. The mini rulebook (which I would never read because The print is too small) should be the same as the large format&hellip;<span class="activity-read-more" id="activity-read-more-13983"><a href="https://www.warlordgames.com/community/topic/epic-waterloo-rules/#post-187494" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic About Face in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/about-face/#post-187472</link>
				<pubDate>Wed, 06 Apr 2022 19:08:14 +0100</pubDate>

									<content:encoded><![CDATA[<p>Don’t worry about disagreeing, Garry. I know the rules fairly well, but some bits slip through and that change is one of them. It was always a bone of contention in v1 and my suggestion wasn’t far off the change that is in V2. I’d still suggest some movement reduction in the turn around, to be honest, but if the rules state otherwise&#8230;..</p>
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				<title>Big Al replied to the topic About Face in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/about-face/#post-187470</link>
				<pubDate>Wed, 06 Apr 2022 15:27:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>Technically, it is a formation change, so should take a full move, as does a Turn to Face. However, Some feel that that is a bit steep considering that a man just turns around on the spot (even ancient pikemen just pointed their stick at the sky and was able to do that pretty quick) and suggest that it takes only half a move. It is a change of&hellip;<span class="activity-read-more" id="activity-read-more-13952"><a href="https://www.warlordgames.com/community/topic/about-face/#post-187470" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Epic Waterloo - rules in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/epic-waterloo-rules/#post-187448</link>
				<pubDate>Thu, 31 Mar 2022 05:50:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>I don’t know, to be honest, because I am not doing Naps in another scale. I do have the ACW version and that has some from the Glory Hallelujah supplement, including a couple of scenarios.</p>
<p>However, it shouldn’t matter because the rules haven’t really changed. The game is still the same, just a different scale. So, you just play it as you alway&hellip;<span class="activity-read-more" id="activity-read-more-13915"><a href="https://www.warlordgames.com/community/topic/epic-waterloo-rules/#post-187448" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Main BP2 rulebook v Epic Battle rulebook in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/page/2/#post-187363</link>
				<pubDate>Fri, 18 Mar 2022 07:03:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>Yes, but it isn’t that big a deal compared to the risk factor that I mentioned caused by ignoring the unit.</p>
<p>Remember the rule about only being allowed to contact the quarter that your unit starts its turn in. If the majority of the unit is in your flank quarter, it can only contact that quarter if it charges, regardless of how far away it is a&hellip;<span class="activity-read-more" id="activity-read-more-13860"><a href="https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/page/2/#post-187363" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Main BP2 rulebook v Epic Battle rulebook in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/#post-187361</link>
				<pubDate>Thu, 17 Mar 2022 23:09:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>Look, as I have said before, all Unclear Target does is excuse you from shooting at the closest target. As you know a unit is forced to shoot at the nearest target. If that is considered an Unclear Target (and remember that your opponent and you can agree the condition) then you can target the next closest instead. However, there is a risk&hellip;<span class="activity-read-more" id="activity-read-more-13858"><a href="https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/#post-187361" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Main BP2 rulebook v Epic Battle rulebook in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/#post-187359</link>
				<pubDate>Thu, 17 Mar 2022 16:00:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>Quote “My only remaining question is on the Unclear Targets again.  When a unit is partially in your FoF to the flank, what determines <em>“less than half” </em>?</p>
<p>Finally, I’m not sure if the last comments are directed to me but I can assure you that “not reading the rules” is not my problem – I have read every line of these rules so many times it is ma&hellip;<span class="activity-read-more" id="activity-read-more-13856"><a href="https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/#post-187359" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Main BP2 rulebook v Epic Battle rulebook in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/#post-187349</link>
				<pubDate>Wed, 16 Mar 2022 21:22:58 +0000</pubDate>

									<content:encoded><![CDATA[<p>That is certainly true! There are way too many who just watch video tutorials or learn by playing with someone who has done that. Misinterpretations are one thing, but not reading the rules and then declaring something as being the rules is something else.</p>
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				<title>Big Al replied to the topic Main BP2 rulebook v Epic Battle rulebook in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/#post-187347</link>
				<pubDate>Wed, 16 Mar 2022 20:40:49 +0000</pubDate>

									<content:encoded><![CDATA[<p>Fair enough, Garry! I just thought it worth adding.</p>
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				<title>Big Al replied to the topic Main BP2 rulebook v Epic Battle rulebook in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/#post-187345</link>
				<pubDate>Wed, 16 Mar 2022 20:13:25 +0000</pubDate>

									<content:encoded><![CDATA[<p>Further to what Garry has said, the centrepoint of the unit frontage is generally used if your units are based a little differently. If you have, say, six bases each consisting of four figures, you will probably find that you do not have a central figure. So, using the unit’s front centre makes more sense. If, like me, you have six bases c&hellip;<span class="activity-read-more" id="activity-read-more-13841"><a href="https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/#post-187345" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Household Cavalry regiment morale (Albion Triumphant 2) in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/household-cavalry-regiment-morale-albion-triumphant-2/#post-187293</link>
				<pubDate>Fri, 04 Mar 2022 15:33:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>Beat me to it! &#x1f606;</p>
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				<title>Big Al replied to the topic Epic ACW question about Cavalry and dismounted cavalry in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/epic-acw-question-about-cavalry-and-dismounted-cavalry/#post-186995</link>
				<pubDate>Wed, 05 Jan 2022 21:37:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>It might be to represent a smaller unit when dismounted. You know, horse holders will mean a small unit when dismounted while the extra stand when mounted makes it a standard unit. If so, it is just aesthetic because there isn’t any rule for having horse holders.</p>
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				<title>Big Al replied to the topic New to ACW - A couple of questions in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/new-to-acw-a-couple-of-questions/#post-186989</link>
				<pubDate>Fri, 31 Dec 2021 17:34:49 +0000</pubDate>

									<content:encoded><![CDATA[<p>No, you hadn’t misinterpreted it. You were right the first time. Free moves only apply if an order is failed. That is the reason why it says “Even”. Admittedly, the wording could be different, but that issue was clarified by the author on the old Yahoo Group forum.</p>
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				<title>Big Al replied to the topic New to ACW - A couple of questions in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/new-to-acw-a-couple-of-questions/#post-186985</link>
				<pubDate>Fri, 31 Dec 2021 06:43:03 +0000</pubDate>

									<content:encoded><![CDATA[<p>Yes, right now you can’t see why you would bring a unit on in March Column, but as I said earlier, the other advantage to being in Column is that the unit gets a free move if the order you roll for fails. On paper, it isn’t going to fail with the +1 modifier (I prefer to call it a -1 to the roll result), but in the heat of battle, the die rol&hellip;<span class="activity-read-more" id="activity-read-more-9286"><a href="https://www.warlordgames.com/community/topic/new-to-acw-a-couple-of-questions/#post-186985" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic New to ACW - A couple of questions in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/new-to-acw-a-couple-of-questions/#post-186982</link>
				<pubDate>Thu, 30 Dec 2021 19:28:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>Regarding movement, I don’t think that you can compare the troops and their training to the modern day practices that you experienced. A standard unit is not a small squad but consists of something like 500 to 750 men. Getting them to move more quickly and all in step would be difficult. Then there is also the fitness. You guys were kept fit w&hellip;<span class="activity-read-more" id="activity-read-more-9283"><a href="https://www.warlordgames.com/community/topic/new-to-acw-a-couple-of-questions/#post-186982" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic New to ACW - A couple of questions in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/new-to-acw-a-couple-of-questions/#post-186976</link>
				<pubDate>Thu, 30 Dec 2021 06:27:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi there</p>
<p>To answer your first question, the rules were written to be used for scenario games. Points are not necessary and were not intended. However, there was a basic points system in the original book. It was very basic and there were no army lists. The author of Glory Hallelujah has provided some pointed armies for those who want to use them&hellip;<span class="activity-read-more" id="activity-read-more-9277"><a href="https://www.warlordgames.com/community/topic/new-to-acw-a-couple-of-questions/#post-186976" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Napoleonic Skirmishers in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/napoleonic-skirmishers/#post-186601</link>
				<pubDate>Tue, 26 Oct 2021 07:41:31 +0100</pubDate>

									<content:encoded><![CDATA[<p>All of that is in the main rulebook for Mixed Formations. Clash of Eagles has just repeated it.</p>
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				<title>Big Al replied to the topic Napoleonic Skirmishers in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/napoleonic-skirmishers/#post-186595</link>
				<pubDate>Mon, 25 Oct 2021 20:28:17 +0100</pubDate>

									<content:encoded><![CDATA[<p>Beat me to it, Garry!</p>
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				<title>Big Al replied to the topic BP2 - re-rolls in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/bp2-re-rolls/#post-186567</link>
				<pubDate>Tue, 19 Oct 2021 13:59:59 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes, I tend not to play the new command rules, but stick to the V1 option. I have played the new way and it works, but all your General is doing is bestowing a reroll. You can use him to issue orders, but he has to join the brigade and eplace the brigade commander for that turn. He can only do that if the brigade commander hasn’t issued any o&hellip;<span class="activity-read-more" id="activity-read-more-8764"><a href="https://www.warlordgames.com/community/topic/bp2-re-rolls/#post-186567" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic BP2 - re-rolls in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/bp2-re-rolls/#post-186564</link>
				<pubDate>Tue, 19 Oct 2021 12:46:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>A reroll is just that. All of the conditions that were in place for the original roll are still in place, you are just getting a second chance to make the result a good one. So, no, you do not get an improved SR rating because it is still the original commander that has issued the order. With regard to Reliable, the same answer &#8211; you are rolling&hellip;<span class="activity-read-more" id="activity-read-more-8761"><a href="https://www.warlordgames.com/community/topic/bp2-re-rolls/#post-186564" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Basing Differences for Black Powder Napoleonics in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/basing-differences-for-black-powder-napoleonics/#post-186531</link>
				<pubDate>Wed, 13 Oct 2021 12:09:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>In the v1 rulebook, all of the photos are of units based 6 figures to a base on 45x40mm bases. In the V2 rulebook all figures are Warlord Games figures using 4 figures to a 40x40mm base. The really strange thing is that Warlord don’t include a set of bases in their plastic figure sets. It would help if they did, really.</p>
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				<title>Big Al replied to the topic Mixed Formations - when to use? in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/mixed-formations-when-to-use/#post-186521</link>
				<pubDate>Wed, 13 Oct 2021 05:48:54 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes, you have it correct. The skirmish screen is there to screen against small arms fire and combat enemy skirmishers. It isn’t there to try and prevent artillery from shooting at them.</p>
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				<title>Big Al replied to the topic Basing Differences for Black Powder Napoleonics in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/basing-differences-for-black-powder-napoleonics/#post-186520</link>
				<pubDate>Wed, 13 Oct 2021 05:44:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>Not so. All of my units are based for the ruleset In The Grand Manner, which just happens to be the same size as the bases included in the plastic boxes by Perry Miniatures. So my infantry units are 6 figures to a base and 6 bases of 45x40mm. That gives a frontage of 270mm. I often play against units of 6 bases on 40x40mm bases and a frontage of&hellip;<span class="activity-read-more" id="activity-read-more-8685"><a href="https://www.warlordgames.com/community/topic/basing-differences-for-black-powder-napoleonics/#post-186520" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Large unit stats in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/large-unit-stats/#post-186514</link>
				<pubDate>Tue, 12 Oct 2021 19:27:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>The supplements are not great when it comes to things like this. They could be referring to reduced numbers in a unit on campaign after losses and desertions. It could just be a misprint or error by the author that was missed during proof reading.</p>
<p>Remember that the rules in the supplements are only suggestions, whereas the rules in the rulebook&hellip;<span class="activity-read-more" id="activity-read-more-8675"><a href="https://www.warlordgames.com/community/topic/large-unit-stats/#post-186514" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Stats and Costs in Black Powder, Napoleonic in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/stats-and-costs-in-black-powder-napoleonic/#post-186507</link>
				<pubDate>Mon, 11 Oct 2021 13:15:53 +0100</pubDate>

									<content:encoded><![CDATA[<p>You’ll have to give further references. Which book are these points in?</p>
<p>You see, there are no points in Black Powder! The game was designed for use with scenarios. A rudimentary points system was included in the appendices of the original version of Black Powder, but was omitted from V2.</p>
<p>The supplement books were written for the original r&hellip;<span class="activity-read-more" id="activity-read-more-8495"><a href="https://www.warlordgames.com/community/topic/stats-and-costs-in-black-powder-napoleonic/#post-186507" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Help ! Has our club being playing this wrong for over 10 years? in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/help-has-our-club-being-playing-this-wrong-for-over-10-years/#post-186391</link>
				<pubDate>Wed, 29 Sep 2021 16:03:13 +0100</pubDate>

									<content:encoded><![CDATA[<p>A) You have been playing it correctly. As winner of the combat, you can follow up or stand and support the next unit in the next combat. This is straight from the author in one of the now defunct forums, but if he was on here, he would confirm. Secondly to that, if the losing unit were to break as a result, then the winners could make a Sweeping&hellip;<span class="activity-read-more" id="activity-read-more-8325"><a href="https://www.warlordgames.com/community/topic/help-has-our-club-being-playing-this-wrong-for-over-10-years/#post-186391" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Further BP2 queries in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/further-bp2-queries/#post-186266</link>
				<pubDate>Fri, 17 Sep 2021 16:38:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>Regarding the rockets, as they are foot artillery, I would say that they have the same stamina. They are not as mobile as horse artillery, which is the trade off for the low stamina level given to horse artillery. That is something that is often overlooked by those who criticise the mobility given to horse artillery in the game. Once the unit&hellip;<span class="activity-read-more" id="activity-read-more-8196"><a href="https://www.warlordgames.com/community/topic/further-bp2-queries/#post-186266" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Proximity rule and formation changes in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/proximity-rule-and-formation-changes/#post-186260</link>
				<pubDate>Fri, 17 Sep 2021 11:18:00 +0100</pubDate>

									<content:encoded><![CDATA[<p>As Garry has said, you can change formation. I discussed this with Rick personally and he explained that expanding and contracting the frontage does not count as sideways movement.</p>
<p>So, you can change formation while within proximity. Don’t forget that there will be a -1 to the command roll for being that close to an enemy unit if you are not u&hellip;<span class="activity-read-more" id="activity-read-more-8191"><a href="https://www.warlordgames.com/community/topic/proximity-rule-and-formation-changes/#post-186260" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Rules Question Thread in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/rules-question-thread-3/page/18/#post-186211</link>
				<pubDate>Fri, 10 Sep 2021 09:53:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>As Nat has said, the supplements were all written with V1 of the rules in mind.</p>
<p>There are a couple of things to consider and the main one is that the rules in the supplements are just suggested alternatives or additions. It is up to you whether you use them or not or even to tweak them. They are not actual rules replacements, just&hellip;<span class="activity-read-more" id="activity-read-more-8143"><a href="https://www.warlordgames.com/community/topic/rules-question-thread-3/page/18/#post-186211" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Big Al replied to the topic Break tests in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/break-tests-2/#post-186142</link>
				<pubDate>Sun, 05 Sep 2021 17:56:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes they do! That is, any unit that is in a position to support (within 6 inches of the unit fighting the combat), regardless of whether it was used as a support or not, must take a break test if the friendly fighting unit breaks! This only applies to a hand to hand combat situation and not shooting. Supports don’t count during shooting.</p>
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