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  • Fuzzy BA logic.

    Both had a tow hook and both had no capacity for an extra gun crew, amo and ranging stuff.

     

    Not like 251/4 that was designed  and used as tow for guns like IG 18. But had no gun on board.

  • Yes it should have both transport and tow capabilities while the 250/9 does not.

  • Jaesen replied to the topic 25-Pounder in the forum Bolt Action 5 years, 5 months ago

    1. Remember also that you can’t indirect fire on ambush.   So, as LordRao said, make sure to announce what type of ammo is loaded (AT vs HE) for your ambush as it’ll be for direct fire use only.
  • Tim replied to the topic armour costings in the forum SPQR 5 years, 5 months ago

    Indeed it is a bit broken. However, to answer your question on page 26 of the SPQR rulebook it states under the Helmet entry that “… a helmet cannot be combined with other types of armour except a shield (it is assumed other armour includes helmets).“ This includes Leather Armour. When I started playing I had assumed you could stack helmets wit…[Read more]

  • So the spotter is only for drawing LOS.
    Only the pins on the mortar count for the order test.
    Pinning the observer is useless. The pins on the observer only count if you want to order the observer to move.

    Reading in italian traslation is not clear. Now I read again in original english version and I understand like Nat wrote.

  • Jaesen started the topic Stummel question in the forum Bolt Action 5 years, 5 months ago

    Hi there…  looking for a quick clarification on the Stummel entries in AoG.

    The 251/9 shows transport capability AND tow capability, where the 250/8 does not.

    Does this mean that if I take the 251/9 in a tank slot (or vehicle slot in an armoured platoon) that it can also serve as a transport and/or tow?  Or does it lose those capabilities if i…[Read more]

  • Nat replied to the topic Indirect Fre and Pins in the forum Bolt Action 5 years, 5 months ago

    If the mortar is firing then its the mortar that is receiving the order and so needs to test, and will receive the order die next to them.  The spotter just provides LoS to the target (and due to not having an order die next to him can claim DOWN if targeted)

    You can think of it as spotter & mortar are 2 separte units that share Line of sight…[Read more]

  • And if:
    – spotter has no pins
    – mortar has pins
    Mortar shoots on the spotter’s indication, so the spotter does not need an order test and I put the “fire” die close to the observer, but should the mortar perform an order test to shoot?

  • Think of it this way, the pins reduce the amount of time a soldier wants to expose themselves to aim their weapon, less time aiming means less accurate fire.

    However with an indirect weapon you’re aiming the weapon from cover and adjusting based on where the shells are hitting, and the instant you hit indirectly you don’t have to adjust the wea…[Read more]

  • The unit would still need to make an order test before firing until all pins are removed.  The roll to hit would be 6 then 5 as normal indirect zeroing in. if you have a spotter  and you are firing from what they see and they have pins then an order test is needed or if you are firing from what the mortar can see and they don’t have pins but the s…[Read more]

  • Under the rules for Indirect Fire (Rulebook, pp.71-2) it states that “(…) if a Hit is scored in any turn, the shooter is zeroed in on the target and the as long as it doesn’t move, all further shots hit on a 2+ (…)”.

    Does this rule ignore any Pins on the unit firing indirectly?

    It seems strange to assume that if the crew has to keep its…[Read more]

  • try just lasered does  foams for warlord and also custom jobs

     

    BanksJohnEdward does a box and foams as well on ebay hope helps

  • Hi

     

    Does one of you guys have a handy storage and transport solution for the fleet?

    A friend of mine magnetized all his little ships but thats a little late for me to implement and also inconvinient (for me).

    Any ideas?

  • So an update on the Chelmsford Bunker BP front!

    We have 5 French*, 6 British*, 2 portugese (one with french as well) and a Prussian force being started!

     

    *a couple of guys are doing a force for each so we dont have blue on blue pick up battles!

  • Gordon replied to the topic armour costings in the forum SPQR 5 years, 5 months ago

    Tout Casse…

  • posted here as no moderators over on SPQR forum..

    ok Warlord lets be brutally honest.. SPQR needs some love. The book quality is exceptional and I get its a light look at ancients but the rules are so full of holes. I commend the early FAQ and attempt to change things, melee change to only base contact is a very good start (although we have had…[Read more]

  • John started the topic armour costings in the forum SPQR 5 years, 5 months ago

    so cant get my head round armour. Helmets at 2 Denarii give you +1 armour, leather for 5 Denarii (which includes a helmet pg26) gives you +1 armour. I get the cumulative effect that leather can stack but seriously, 7 denarii for a +2 armour save for minions? don’t even get me started on chainmail at 12 denarii

    anyone played about with these at…[Read more]

  • Hi JmB… don’t worry I don’t think anyone quite understands it.

    What I and my freind’s have agreed is we only count bonuses for models in base contact, so 5 charging skyclad would get their base 2 melee dice and +1 melee dice for each model in contact. So 5 in contact would be 15 melee dice.

    We also agreed that you only get parry if in base…[Read more]

  • Good afternoon,

     

    Black Powder player here. Period of predilection is AWI and Napoleonic.

    Our gaming group is based in Vancouver, BC. Feel free to mp me.

  • Ymlhael's profile was updated 5 years, 5 months ago

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