been watching the new twitch feed put out by warlord on Monday. so to try and answer a few questions.. apologies if I heard any of this wrong..
its a full size A4 rulebook, think softback like 1st edition
The roman infantry points have stayed the same, all other units have changed for balance. Expect “barbarians”, auxiliaries etc to be closer to…[Read more]0
haha yes, I would love to think that was down to my post!!0
I believe the 2nd edition is going to see some sort of reduction in dice. The shields allowing rerolls to armour rather than parrying and an overall reduction in the number of dice each model contributes.
Infamy Infamy is very specific in its lists, so the first book is only Roman versus barbarians. It plays very different and whilst not suiting…[Read more]0
its true, short article in wargames illustrated.
combat revisited to reduce the endless buckets of dice and I think pretty big overhaul of points
to late for me moved on to Infamy Infamy, not impressed when rules need this much revising less than 2 years in!0
Good to here Craig, actively into second campaign having house rules a number of “issues”
But is there enough coming to delay my purchase of Victory at Sea…😃0
posted here as no moderators over on SPQR forum..
ok Warlord lets be brutally honest.. SPQR needs some love. The book quality is exceptional and I get its a light look at ancients but the rules are so full of holes. I commend the early FAQ and attempt to change things, melee change to only base contact is a very good start (although we have had…[Read more]0
so cant get my head round armour. Helmets at 2 Denarii give you +1 armour, leather for 5 Denarii (which includes a helmet pg26) gives you +1 armour. I get the cumulative effect that leather can stack but seriously, 7 denarii for a +2 armour save for minions? don’t even get me started on chainmail at 12 denarii
anyone played about with these at…[Read more]0
Hi JmB… don’t worry I don’t think anyone quite understands it.
What I and my freind’s have agreed is we only count bonuses for models in base contact, so 5 charging skyclad would get their base 2 melee dice and +1 melee dice for each model in contact. So 5 in contact would be 15 melee dice.
We also agreed that you only get parry if in base…[Read more]0
really helpful thanks Tim,
I think like many players were in effect creating our own version 1.1, but your thoughts are really useful0
hi guys, mainly a Hail Caesar player but using SPQR as quick filler. I know there are rules issues but wondered your takes on if were interpreting these options correctly!
- Skyclad units get +1 Melee, usual bonus +1 for units over 10 models so hit on 2+ with re rolls from druids. Parry is next to useless against them and they still get an amour…