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				<title>Alan Hughes became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26706/</link>
				<pubDate>Thu, 05 Nov 2026 15:34:34 +0000</pubDate>

				
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				<title>Chris became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26705/</link>
				<pubDate>Thu, 05 Nov 2026 15:34:32 +0000</pubDate>

				
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				<title>Kepler replied to the topic FLAK in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/flak-2/#post-191981</link>
				<pubDate>Tue, 03 Nov 2026 22:45:15 +0000</pubDate>

									<content:encoded><![CDATA[<p>In truth, I think FLAK is overlooked in general, a problem which carried over from Bolt Action. Essentially, planes in Bolt Action always felt too easy to shoot down and too likely to fail to enter when you needed them that most people just don&#8217;t take air observers. They can be good, but taking them is always just a gamble that your opponent&hellip;<span class="activity-read-more" id="activity-read-more-26704"><a href="https://www.warlordgames.com/community/topic/flak-2/#post-191981" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Mission Bolt Action - Scenarios in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/mission-bolt-action-scenarios/#post-191980</link>
				<pubDate>Tue, 03 Nov 2026 02:09:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>Just a heads up.</p>
<p>There seems to be a new Mission Bolt Action.</p>
<p>My buddy told me about it and I just took a look at it a moment ago. I noticed that one of the changes was a suggestion we made to them. I&#8217;m sure we weren&#8217;t the only ones, and others might have also said something about this, but regardless, it&#8217;s new and improved, though, it was&hellip;<span class="activity-read-more" id="activity-read-more-26703"><a href="https://www.warlordgames.com/community/topic/mission-bolt-action-scenarios/#post-191980" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Mike replied to the topic Fast Play Rules in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fast-play-rules/#post-191979</link>
				<pubDate>Thu, 29 Oct 2026 16:16:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>A fair criticism, but keep in mind, I did not have tournaments in mind.  Instead, I was attempting to speed up play and allow for more units without encouraging &#8220;tiny&#8221; units just to get &#8220;order dice&#8221;.  However, tweak them as you like&#8230; and I would love your feedback regarding what you did and how it turned out.</p>
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				<title>L.T. Russell replied to the topic FLAK in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/flak-2/#post-191978</link>
				<pubDate>Tue, 27 Oct 2026 06:24:28 +0000</pubDate>

									<content:encoded><![CDATA[<p>Howdy Kepler!</p>
<p>I&#8217;d like to see some of the experimental units start showing up in K47.  Apparently, the Germans had mock-ups for a next generation FLAK tank, a Panther chassis, mounting twin/dual 50mm autocannons in an open-top turret, kinda like the Ostwind or Wirblewind.  Sounds almost like the idea behind the Cold War, Russian ZSU-57(2).  Th&hellip;<span class="activity-read-more" id="activity-read-more-26701"><a href="https://www.warlordgames.com/community/topic/flak-2/#post-191978" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>L.T. Russell replied to the topic Spotters and Self-propelled Artillery in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-and-self-propelled-artillery/#post-191977</link>
				<pubDate>Tue, 27 Oct 2026 06:12:19 +0000</pubDate>

									<content:encoded><![CDATA[<p>Howdy Kar98K!</p>
<p>Why would I want a spotter with a Hummel?  Why, to shoot indirect fire of course!  To hide my Hummel behind cover and try and blast something without being seen.  That&#8217;s what a Hummel is meant for.  If I just wanted to shoot direct fire with a heavy howitzer, I&#8217;d get a Brummbar.  I&#8217;m involved in a league and we&#8217;re doing early war&hellip;<span class="activity-read-more" id="activity-read-more-26700"><a href="https://www.warlordgames.com/community/topic/spotters-and-self-propelled-artillery/#post-191977" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Spotters and Self-propelled Artillery in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-and-self-propelled-artillery/#post-191976</link>
				<pubDate>Mon, 26 Oct 2026 00:55:07 +0000</pubDate>

									<content:encoded><![CDATA[<p>Not really sure why you would want a spotter for your Hummel, but more about that soon enough.</p>
<p>Most probably already know this, but did you know that in the core rule book both the German heavy and medium field howitzer can have spotters, but in the Armies of Germany book only the heavy field howitzer can have a spotter?</p>
<p>That being said, how&hellip;<span class="activity-read-more" id="activity-read-more-26699"><a href="https://www.warlordgames.com/community/topic/spotters-and-self-propelled-artillery/#post-191976" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>L.T. Russell replied to the topic Special Figures in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/special-figures/#post-191975</link>
				<pubDate>Sun, 25 Oct 2026 05:23:20 +0000</pubDate>

									<content:encoded><![CDATA[<p>Howdy Eric!</p>
<p>Audie Murphy would be something!  I imagine he&#8217;d never fail any morale check.  The COMBAT characters would be fun!  As a guy who mostly plays Germans, I&#8217;d like to see the characters from CROSS OF IRON.</p>
<p>&nbsp;</p>
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				<title>L.T. Russell replied to the topic Panzerschreck Costs in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/panzerschreck-costs/#post-191974</link>
				<pubDate>Sun, 25 Oct 2026 05:11:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>I miss the Panzer Zestorer Squad from 2nd Edition.  You could have up to 3 panzerschreck teams in the same 7-man squad, or 1 panzerschreck team and a couple guys with panzerfausts, so you could fire at two different armored targets.  Plus the whole squad had SMGs and AT grenades.  Guess the Brits at Warlord didn&#8217;t like the German players having something.</p>
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				<title>Stuart Harrison replied to the topic Anti-Aircraft gun in the Anti-tank Roll in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/anti-aircraft-gun-in-the-anti-tank-roll/#post-191973</link>
				<pubDate>Fri, 23 Oct 2026 23:33:24 +0100</pubDate>

									<content:encoded><![CDATA[<p>The bonus is for anti-tank guns (from light to super-heavy).  That covers four lines of the weapons chart, light anti-tank gun through to super-heavy anti-tank gun.</p>
<p>When a gun with the versatile rule fires, it nominates one of it&#8217;s profiles, if it&#8217;s firing using it&#8217;s anti-tank gun profile it benefits from the anti-tank gun bonus &#8211; this is what&#8217;s&hellip;<span class="activity-read-more" id="activity-read-more-26695"><a href="https://www.warlordgames.com/community/topic/anti-aircraft-gun-in-the-anti-tank-roll/#post-191973" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ian started the topic Anti-Aircraft gun in the Anti-tank Roll in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/anti-aircraft-gun-in-the-anti-tank-roll/</link>
				<pubDate>Fri, 23 Oct 2026 14:03:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>If an described Anti-aircraft gun is firing at an armoured vehicle does it get the +1 anti-tank bonus (page 96 Main rule book) to hit??</p>
<p>I have looked at the FAQ and the answer is not 100% clear</p>
<p><em>If a gun is “firing as another type of gun”, it uses the rules of </em><br />
<em>the other type of gun for as long as it’s using that fire mode. </em><br />
<em>For example, the Z&hellip;</em><span class="activity-read-more" id="activity-read-more-26694"><a href="https://www.warlordgames.com/community/topic/anti-aircraft-gun-in-the-anti-tank-roll/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>L.T. Russell started the topic Spotters and Self-propelled Artillery in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-and-self-propelled-artillery/</link>
				<pubDate>Fri, 23 Oct 2026 05:00:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>Here&#8217;s something I&#8217;ve just had occasion to notice.  I&#8217;m not very tech-savvy, so correct me if I&#8217;ve missed something.  Why is it that you can only add a spotter to a towed artillery piece or infantry-carried mortar?  I wanted to add a self-propelled artillery piece to an army listing and I was told I couldn&#8217;t add a spotter because there&#8217;s no pr&hellip;<span class="activity-read-more" id="activity-read-more-26693"><a href="https://www.warlordgames.com/community/topic/spotters-and-self-propelled-artillery/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>L.T. Russell replied to the topic Panzerschreck Costs in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/panzerschreck-costs/#post-191970</link>
				<pubDate>Fri, 23 Oct 2026 04:49:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>The problem I run into at my gaming store is we have a LOT of tournament players.  They will not make Haus Rules because they know any Haus Rules, no matter how much sense they make, won&#8217;t fly at a tournament.</p>
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				<title>Baron Von Wreckedoften replied to the topic Bolt Action Player Finder (UK) in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/bolt-action-player-finder-uk/page/5/#post-191969</link>
				<pubDate>Wed, 14 Oct 2026 18:26:17 +0100</pubDate>

									<content:encoded><![CDATA[<p>A slight tangent to the main theme of this thread, but I was wondering if anyone has a spare set of early war French dice.  They&#8217;re the ones with the aerial recognition roundels on the &#8216;6&#8217; face.  I did hear rumours that they might be reprinted, but all the show staff I&#8217;ve spoken to think it&#8217;s unlikely, so second-hand it is&#8230;..</p>
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				<title>Cory White became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26688/</link>
				<pubDate>Mon, 12 Oct 2026 13:07:32 +0100</pubDate>

				
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				<title>Fabrice became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26687/</link>
				<pubDate>Mon, 12 Oct 2026 13:07:31 +0100</pubDate>

				
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				<title>Croatia-Ace became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26686/</link>
				<pubDate>Mon, 12 Oct 2026 13:07:29 +0100</pubDate>

				
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				<title>David became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26685/</link>
				<pubDate>Mon, 12 Oct 2026 13:07:28 +0100</pubDate>

				
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				<guid isPermaLink="false">3478303ed8a353b82871f9e2dfb09fad</guid>
				<title>Mike Francis became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26684/</link>
				<pubDate>Mon, 12 Oct 2026 13:07:26 +0100</pubDate>

				
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191967</link>
				<pubDate>Sun, 11 Oct 2026 13:01:31 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>&#8220;&#8230;an infiltrating squad and an army rule that allows you to start in ambush. This appears to have the effect of giving you control of objectives before the game starts.&#8221;</p></blockquote>
<p>@Hoff &#8211; Yep, they can be sneaky that way.</p>
<blockquote><p>&#8220;A recce unit can move as a result of it’s reaction, and ends with an Advance or Run order – do they not count as ‘an activ&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-26683"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191967" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191966</link>
				<pubDate>Sat, 10 Oct 2026 22:01:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>&#8220;Now what about “If I go Down for being shot at, does that count?” For this situation I would say “No” because going down is a reaction and not an activation. Basically, this just seems like common sense and reasonable thinking as there are no actual rules for this in the book.&#8221;  I would say this is creating a distinction that doesn&#8217;t exist in&hellip;<span class="activity-read-more" id="activity-read-more-26682"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191966" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Hoff replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191965</link>
				<pubDate>Sat, 10 Oct 2026 10:47:27 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href="https://www.warlordgames.com/community-members/kar98k/" rel="nofollow ugc">@Kar98k</a></p>
<p>Thanks for the response. I&#8217;m mostly thinking of situations where you have an infiltrating squad and an army rule that allows you to start in ambush. This appears to have the effect of giving you control of objectives before the game starts.</p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191964</link>
				<pubDate>Sat, 10 Oct 2026 02:33:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>@Hoff &#8211; good questions, but nothing to loose sleep over.</p>
<p>Typically, most if not all the situations you described would be rare, if at all. Because to take an objective, a unit has to be within 3&#8243;, and to do that it must move. Therefore, after its Advance or Run order, it claims the objective at the end of its activation. Provided there are no&hellip;<span class="activity-read-more" id="activity-read-more-26680"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191964" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Hoff replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191962</link>
				<pubDate>Fri, 09 Oct 2026 02:47:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>What counts as &#8220;ending an activation&#8221; for claiming objectives?</p>
<p>If I give an Ambush order, does that count?</p>
<p>If I go Down for being shot at, does that count?</p>
<p>If I giving an Ambusb order doesn&#8217;t count&#8230;does converting it to a Fire or Down order count?</p>
<p>If giving an Ambush order counts&#8230;does starting the game in Ambush count?</p>
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				<title>Kar98k replied to the topic Fast Play Rules in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fast-play-rules/#post-191961</link>
				<pubDate>Fri, 09 Oct 2026 00:37:42 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Keep in mind, the “replacement” platoon officer’s only purpose is to issue “Snap To” orders, it does not confer morale bonuses. Play it both ways and tell me what you think.</p></blockquote>
<p>If it gives something back that was lost (especially since inexperience officer teams are easier to eliminate), it just encourages people to keep utilizing that silly exp&hellip;<span class="activity-read-more" id="activity-read-more-26678"><a href="https://www.warlordgames.com/community/topic/fast-play-rules/#post-191961" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Mike replied to the topic Fast Play Rules in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fast-play-rules/#post-191960</link>
				<pubDate>Wed, 07 Oct 2026 18:23:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>Keep in mind, the &#8220;replacement&#8221; platoon officer&#8217;s only purpose is to issue &#8220;Snap To&#8221; orders, it does not confer morale bonuses.  Play it both ways and tell me what you think.</p>
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				<title>Kar98k replied to the topic Fast Play Rules in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fast-play-rules/#post-191958</link>
				<pubDate>Wed, 07 Oct 2026 06:53:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>Mike, I like your idea and will try it. I&#8217;ll let you how it works out.</p>
<p>However, I would remove the, &#8220;If a platoon officer (not company) is lost&#8230;&#8221; part. This only further encourages players to select inexperienced officer teams for their platoon commanders. This is just a bad loophole/technicality in the rules for army building that people take&hellip;<span class="activity-read-more" id="activity-read-more-26676"><a href="https://www.warlordgames.com/community/topic/fast-play-rules/#post-191958" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kepler replied to the topic FLAK in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/flak-2/#post-191957</link>
				<pubDate>Mon, 05 Oct 2026 04:16:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>I feel like the obvious and reasonable compromise would be that if a FLAK unit is on ambush, it can fire at any drop/jump units deploying via flight, within its range, while still &#8216;in the air&#8217;. I can accept it being a little more restrictive than firing at aircraft, but if I have a set of autocannons literally primed as air defenses, it&#8217;s a little&hellip;<span class="activity-read-more" id="activity-read-more-26675"><a href="https://www.warlordgames.com/community/topic/flak-2/#post-191957" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kepler started the topic Engineers in Platoon Selectors in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/engineers-in-platoon-selectors/</link>
				<pubDate>Mon, 05 Oct 2026 03:49:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>I was hoping for a quick clarification regarding Engineers.</p>
<p>In Bolt Action, the rules clearly indicate that a Rifle Platoon can not take any units with the Engineers rule. Taking such units required an Engineer Platoon. I don&#8217;t see any such restriction within the K47 platoon selectors &#8211; while the Engineer Platoon is still present, it seems like&hellip;<span class="activity-read-more" id="activity-read-more-26674"><a href="https://www.warlordgames.com/community/topic/engineers-in-platoon-selectors/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim Ripley replied to the topic Thank you Warlord in the forum General Discussion</title>
				<link>https://www.warlordgames.com/community/topic/thank-you-warlord/#post-191955</link>
				<pubDate>Thu, 01 Oct 2026 16:52:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>A shout out  to the Warlord staff for helping me out with a unusual  missing part request ,  thank you Craig .. J. Ripley</p>
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				<title>Mike started the topic Fast Play Rules in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fast-play-rules/</link>
				<pubDate>Wed, 30 Sep 2026 13:34:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>I have written some Fast Play &#8220;House&#8221; Rules as well as some terrain rules.  The primary changes are: 1) to replace the &#8220;templates&#8221; with an indirect fire table.  I also prefer it because it encourages players to make mini dioramas out of their models rather than optimize spacing between models and 2) to maximize order dice to 10 &#8220;dice in the b&hellip;<span class="activity-read-more" id="activity-read-more-26671"><a href="https://www.warlordgames.com/community/topic/fast-play-rules/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k started the topic Mission Bolt Action - Scenarios in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/mission-bolt-action-scenarios/</link>
				<pubDate>Mon, 28 Sep 2026 00:54:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>I just stumbled across this document with an interesting series of six scenarios. I have not tried them yet, but they look interesting. More importantly, I really like some of the suggestions the authors recommend &#8211; both terrain ideas and order dice. I found this on Board Game Geek (BGG). Here is the link to the free PDF file, but you have to be a&hellip;<span class="activity-read-more" id="activity-read-more-26669"><a href="https://www.warlordgames.com/community/topic/mission-bolt-action-scenarios/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Roving Patrols in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/roving-patrols/#post-191949</link>
				<pubDate>Sun, 27 Sep 2026 00:27:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>The Army Special Rules on the three-page Hungarian Army List are not exactly clear because of a few missing details.</p>
<p>However, the official &#8220;The Hungarian Army – Bolt Action: Third Edition&#8221; web-link does say, &#8220;Roving Patrols is an incredibly powerful ability that prevents your opponent from using special deployment rules or outflanking – ess&hellip;<span class="activity-read-more" id="activity-read-more-26668"><a href="https://www.warlordgames.com/community/topic/roving-patrols/#post-191949" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ken Jacobsen started the topic Roving Patrols in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/roving-patrols/</link>
				<pubDate>Wed, 23 Sep 2026 19:00:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>Does the Hungarian Roving Patrols rule shut down all Infiltrators, or just Snipers, Observers, and Spotters?</p>
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				<title>Jim Ripley replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191944</link>
				<pubDate>Sun, 20 Sep 2026 12:44:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>Let&#8217;s see some pictures when finished and painted . I like the Pak 40 better than the 6 pdr as the design lets you , with a little kit bashing , build it in travel mode . Remove a few bits , add a few bits and fold up the lower part of the front shield and you&#8217;re good to go . I now have 3 , one on a scenic base with crew , one loose with crew and&hellip;<span class="activity-read-more" id="activity-read-more-26665"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191944" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191943</link>
				<pubDate>Sun, 20 Sep 2026 01:47:37 +0100</pubDate>

									<content:encoded><![CDATA[<p>Inspired by Jim, I recently picked up the new plastic British 6-pounder anti-tank gun (plastic) kit produced by Warlord Games. Now, I already have two metal ones I picked up ages ago, and even have assembled one of those, but after assembling this new plastic 6-pounder kit&#8230; WOW. There is no other way to say this, but compared to the POS metal&hellip;<span class="activity-read-more" id="activity-read-more-26664"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191943" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>coljacksimpson57 replied to the topic Signaling Bugle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/signaling-bugle/#post-191941</link>
				<pubDate>Mon, 14 Sep 2026 14:32:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>Ye gads, how did I miss the key word &#8220;enemy&#8221;? I must have had too much blood in my alcohol system.  Much obliged, Stuart.  It was driving me to distraction.</p>
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				<title>Stuart Harrison replied to the topic Signaling Bugle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/signaling-bugle/#post-191940</link>
				<pubDate>Sun, 13 Sep 2026 22:38:20 +0100</pubDate>

									<content:encoded><![CDATA[<p>You missed a key word &#8211; &#8216;enemy&#8217;.  &#8220;All Inexperienced enemy Infantry and Artillery units&#8230;&#8221;</p>
<p>It&#8217;s not a downgrade to your own inexperienced units, it&#8217;s a downgrade to the enemy&#8217;s inexperienced units.</p>
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				<title>coljacksimpson57 started the topic Signaling Bugle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/signaling-bugle/</link>
				<pubDate>Sun, 13 Sep 2026 21:56:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>The BA3E Armies of Japan Officer entry allows one of his escorts to have a bugle for +10 points.  The Quartermaster notes states that this causes inexperienced infantry &amp; artillery units to suffer a -1 penalty to their morale rating and no accompanying benefit. I searched the BA3E Rulebook &amp; the BA3E Armies of Japan book but found no further&hellip;<span class="activity-read-more" id="activity-read-more-26660"><a href="https://www.warlordgames.com/community/topic/signaling-bugle/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic H.Q. Units in Transport Vehicle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/h-q-units-in-transport-vehicle/#post-191938</link>
				<pubDate>Sun, 13 Sep 2026 06:18:40 +0100</pubDate>

									<content:encoded><![CDATA[<p>@ Eric &#8211; I didn&#8217;t write the rules, I only quoted them.</p>
<p>Bolt Action doesn&#8217;t currently include rules for artillery (or air, for that matter) observation vehicles, which would most likely result in the vehicle itself having that ability rather than carrying passengers and allowing them to use their ability from that vehicle.  If the rules were&hellip;<span class="activity-read-more" id="activity-read-more-26659"><a href="https://www.warlordgames.com/community/topic/h-q-units-in-transport-vehicle/#post-191938" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Panzerschreck Costs in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/panzerschreck-costs/#post-191937</link>
				<pubDate>Sun, 13 Sep 2026 00:58:39 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Why is the FG42, the automatic rifle of the Fallschirmjaeger considered an assault rifle?</p></blockquote>
<p>Rise up and take control&#8230;</p>
<div class='besocial-iframe-wrapper'>
<div class='besocial-iframe-rich'>
<blockquote class="wp-embedded-content" data-secret="NmdJZGvfbs"><p><a href="https://www.warlordgames.com/community/topic/the-fg42-in-bolt-action-and-how-easy-it-is-to-fix-the-error/" rel="nofollow ugc">The FG42 in Bolt Action, and how easy it is to fix the error.</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted" style="position: absolute; visibility: hidden;" title="“The FG42 in Bolt Action, and how easy it is to fix the error.” — Warlord Games" src="https://www.warlordgames.com/community/topic/the-fg42-in-bolt-action-and-how-easy-it-is-to-fix-the-error/embed/#?secret=FhlBfowejI#?secret=NmdJZGvfbs" data-secret="NmdJZGvfbs" width="600" height="338"  marginwidth="0" marginheight="0" scrolling="no"></iframe></div>
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				<title>Eric T Holmes replied to the topic Panzerschreck Costs in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/panzerschreck-costs/#post-191936</link>
				<pubDate>Sat, 12 Sep 2026 11:57:59 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hello &#8230; Mr Russel has the best observation in regards to this GAME &#8230; as I&#8217;ve been told by dozens of players from around the US &#8230; I&#8217;ve played in New York state, Minnesota, New Mexico, and Florida &#8230; If you want to play &#8220;Hollywood,&#8221;  okay, play the rules as written.  If you want to &#8220;Simulate&#8221; the combat conditions of WW2, play against s&hellip;<span class="activity-read-more" id="activity-read-more-26657"><a href="https://www.warlordgames.com/community/topic/panzerschreck-costs/#post-191936" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Eric T Holmes replied to the topic Special Figures in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/special-figures/#post-191935</link>
				<pubDate>Sat, 12 Sep 2026 11:36:41 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been waiting for Warlord to create an Audie Murphy figure, a full set of &#8220;Combat!&#8221; figures, I thought they had a line of Nisei figures, but I think that went away, and they use some of the special figures to sell new editions of their &#8220;army&#8221; books.  I&#8217;ve stopped trying to create vignettes as objective markers because nobody seems to want to&hellip;<span class="activity-read-more" id="activity-read-more-26656"><a href="https://www.warlordgames.com/community/topic/special-figures/#post-191935" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Eric T Holmes replied to the topic H.Q. Units in Transport Vehicle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/h-q-units-in-transport-vehicle/#post-191934</link>
				<pubDate>Sat, 12 Sep 2026 11:27:56 +0100</pubDate>

									<content:encoded><![CDATA[<p>Umm &#8230; Stuart, you&#8217;ve neglected the fact that in the German Army an SdKfz 253 was an artillery spotting vehicle and there were some radio equipped versions of the SdKfz 251 that were used as artillery spotting vehicles.  Let&#8217;s face it, all  you&#8217;re talking about is a &#8220;moving, rolling&#8221; foxhole when it comes to a vehicle carrying a forward o&hellip;<span class="activity-read-more" id="activity-read-more-26655"><a href="https://www.warlordgames.com/community/topic/h-q-units-in-transport-vehicle/#post-191934" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Eric T Holmes replied to the topic Forgotten Forces Beta: A Unofficial Expansion for Bolt Action 3rd Edition in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/forgotten-forces-beta-a-unofficial-expansion-for-bolt-action-3rd-edition/#post-191933</link>
				<pubDate>Sat, 12 Sep 2026 11:05:47 +0100</pubDate>

									<content:encoded><![CDATA[<p>Josh,</p>
<p>Wow, this is a very cool idea for a supplement.  I especially liked the Soviet-Japanese portion of your supplement.  When I had my Japanese army, I built it along the lines of the 1930s Army.</p>
<p>Now I&#8217;m gonna have to rebuild that army to play against my Soviets &#8230; damn &#8230; more figures to paint, LOL.</p>
<p>Roll Sixes!</p>
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				<title>Eric T Holmes replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191932</link>
				<pubDate>Sat, 12 Sep 2026 10:59:01 +0100</pubDate>

									<content:encoded><![CDATA[<p>Here&#8217;s another conundrum concerning MMG armed transports. Except for any internal hull mounted MMGs, passengers had been known to grab the external MMGs and use them for their own fire power.  Think of the German Panzer Grenadiers or the American Armored Infantry units. The guns went with them and their transports pulled away.  (Yeah, yeah, yeah .&hellip;<span class="activity-read-more" id="activity-read-more-26653"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191932" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Eric T Holmes replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191931</link>
				<pubDate>Sat, 12 Sep 2026 10:48:53 +0100</pubDate>

									<content:encoded><![CDATA[<p>Can Soviet Platoon Leaders and Company Commanders ride tanks if their platoon is made up of Tank Riders?  Also, can the Light Mortars, and any ancillary Teams ride the tanks, as well?</p>
<p>If the Officer has a Banner assigned to its team, and the officer team is riding on top of a tank, is the banner displayed?  This is dependent on the previous q&hellip;<span class="activity-read-more" id="activity-read-more-26652"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191931" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Raf De Backer started the topic Walkers in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/walkers/</link>
				<pubDate>Sun, 06 Sep 2026 17:16:22 +0100</pubDate>

									<content:encoded><![CDATA[<p>When a walker makes a run to charge into combat, can the unit being charged fight back because you can t hit a running vehicle?</p>
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				<title>Kar98k replied to the topic What a fantastic idea to improve the game in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-a-fantastic-idea-to-improve-the-game/#post-191926</link>
				<pubDate>Mon, 31 Aug 2026 01:42:53 +0100</pubDate>

									<content:encoded><![CDATA[<p>Here is another idea for dealing with &#8220;Meeting Engagement&#8221; (page 170) and using &#8220;Orders Phase – Random Ending&#8221;. In the unlikely event units in the first wave do not enter the game on turn 1, they automatically go into reserves with no choice to outflank.</p>
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