<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Warlord Games | Site-Wide Activity</title>
	<link>https://www.warlordgames.com/activity/</link>
	<atom:link href="https://www.warlordgames.com/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for the entire site.</description>
	<lastBuildDate>Sun, 21 Jun 2026 23:05:21 +0100</lastBuildDate>
	<generator>https://buddypress.org/?v=</generator>
	<language>en-GB</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">6888cb645105ebd00c9760c0ba60b700</guid>
				<title>Jim Ripley replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191829</link>
				<pubDate>Tue, 16 Jun 2026 12:34:30 +0100</pubDate>

									<content:encoded><![CDATA[<p>I pre ordered both the Pak 40 &amp; the Heavy Weapons box . A little pricey for what you get but nice models . Nice having ammo boxes for the weapons as well as both left and right hands carrying them included .  Having both boxes  , I ended up with 16 crew figures ( 4 sprues of 4 ) , by adding extra troops from the parts box I was able to make a 5 m&hellip;<span class="activity-read-more" id="activity-read-more-26557"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191829" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">8142562d3a4a57d7c257a18f5f26d459</guid>
				<title>Kar98k replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191828</link>
				<pubDate>Tue, 16 Jun 2026 02:18:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>I just picked up the new &#8220;plastic&#8221; German heavy weapons and Pak 40 boxes. First things first, yes, they are a bit “Heroic” Scale. Its the new trend that will not die.</p>
<p>Now that we got that out of the way, I would like to quickly talk about the new boxed sets. They are a great match up for the German Veteran Infantry Platoon (plastic) box set. Why&hellip;<span class="activity-read-more" id="activity-read-more-26556"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191828" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">754a77ed09d85abbc0ca1db0b2f0a638</guid>
				<title>Kar98k replied to the topic Spotters in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-2/#post-191827</link>
				<pubDate>Tue, 16 Jun 2026 01:18:33 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Greg. You can find your answer and much more on page 102 of the rules (Spotters). &#8220;If an indirect fire weapon is fired by a Veteran or Regular crew, the crew are assumed to be able to also see whatever any spotter (or forward observer) in your force can see.&#8221; And yes, indirect fire weapons with inexperienced crews cannot use spotters or forward&hellip;<span class="activity-read-more" id="activity-read-more-26555"><a href="https://www.warlordgames.com/community/topic/spotters-2/#post-191827" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">35ce0cdf1412a5dfc94190e21c5d965b</guid>
				<title>Greg started the topic Spotters in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-2/</link>
				<pubDate>Mon, 15 Jun 2026 19:15:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>I have a question:  If an indirect fire unit (like a mortar sqd) has a spotter, but doesn&#8217;t use it for the engagement they are firing, can another indirect fire unit (say a BT42) that doesn&#8217;t have a one use that spotter?</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">4fa79b8af2c3932380ad6a3606a0564e</guid>
				<title>David became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26551/</link>
				<pubDate>Fri, 12 Jun 2026 14:04:37 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">618f0b9fe966a37b7dddfe230f038cfb</guid>
				<title>Steiner replied to the topic Buildings and extra protection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191821</link>
				<pubDate>Thu, 11 Jun 2026 18:33:11 +0100</pubDate>

									<content:encoded><![CDATA[<p>I was asking the AI about it &#8230;ç</p>
<p><a href="https://chatgpt.com/s/t_6a2aff21a700819192b057dcc70a654a" rel="nofollow ugc">https://chatgpt.com/s/t_6a2aff21a700819192b057dcc70a654a</a><br />
&lt;p data-start=&#8221;3132&#8243; data-end=&#8221;3199&#8243;&gt;If I were writing a house rule for 3rd Edition, it would simply be:&lt;/p&gt;<br />
&lt;p data-start=&#8221;3201&#8243; data-end=&#8221;3324&#8243;&gt;&lt;strong data-start=&#8221;3201&#8243; data-end=&#8221;3211&#8243;&gt;Ruins: Hard Cover (4+ save)&lt;br data-start=&#8221;3232&#8243; data-end=&#8221;3235&#8243;&hellip;<span class="activity-read-more" id="activity-read-more-26550"><a href="https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191821" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">d188ac1f3eea54559f86aaab6e4ac985</guid>
				<title>Stuart Harrison replied to the topic Armies of the British Commonwealth in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-the-british-commonwealth/#post-191820</link>
				<pubDate>Thu, 11 Jun 2026 08:01:26 +0100</pubDate>

									<content:encoded><![CDATA[<p>&#8230; and maybe a few wearing the US style leggings rather than the British style pattern 37 gaiters, as worn by a fair number of Aussies in &#8217;44 and &#8217;45.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">57cc9c6e6c3a684dc59371113e18b567</guid>
				<title>Kar98k replied to the topic Armies of France in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-france/#post-191819</link>
				<pubDate>Thu, 11 Jun 2026 02:32:54 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>And I was wondering if anyone else could think of any other French Vehicles that should be included.</p></blockquote>
<p>Not easy to answer this because we are not sure what will already be included in the new book.</p>
<p>For sure, the basic vehicles, and maybe some of the more obscure ones, but unless they release a preview list, we will not know for sure what will be&hellip;<span class="activity-read-more" id="activity-read-more-26548"><a href="https://www.warlordgames.com/community/topic/armies-of-france/#post-191819" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">e2487d6177597770f410f0c5a0703510</guid>
				<title>Mike started the topic Armies of the British Commonwealth in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-the-british-commonwealth/</link>
				<pubDate>Thu, 11 Jun 2026 00:28:35 +0100</pubDate>

									<content:encoded><![CDATA[<p>I am really excited about the release of the Armies of the British Commonwealth and I really looking forward to purchasing the new plastic Gurkhas.</p>
<p>Does anyone know if Warlords will also release Australian in plastic?</p>
<p>I&#8217;ve been using the North African plastics to date however, I am really hoping for South-West Pacific plastics with Owen SMG,&hellip;<span class="activity-read-more" id="activity-read-more-26547"><a href="https://www.warlordgames.com/community/topic/armies-of-the-british-commonwealth/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">56dd70246776b59b1ca2ce63f9535a05</guid>
				<title>doc man started the topic Armies of France in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-france/</link>
				<pubDate>Fri, 05 Jun 2026 14:42:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi All, My first real post.</p>
<p>I have a large-ish French army with a good selection of vehicles including a number that were not mentioned in the 2nd Ed. Armies of France or the 3rd Ed. French Army list. I was wondering if they were going to be included in the 3rd Ed Armies of France book which is supposed to be a more comprehensive list.</p>
<p>And I was&hellip;<span class="activity-read-more" id="activity-read-more-26544"><a href="https://www.warlordgames.com/community/topic/armies-of-france/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">82e5c2487902ca5dbf4a420c6cac9e47</guid>
				<title>doc man replied to the topic Community Introductions in the forum General Discussion</title>
				<link>https://www.warlordgames.com/community/topic/community-introductions/page/22/#post-191815</link>
				<pubDate>Fri, 05 Jun 2026 13:37:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi All, Doc here from Ireland. Play French in Bolt Action and also play ACW.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">973647212e694689d526bc0975057738</guid>
				<title>doc man became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26541/</link>
				<pubDate>Fri, 05 Jun 2026 09:15:34 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">d400a6960dfa045f1307f7b5513a8271</guid>
				<title>Josiah replied to the topic Partisan Home Country &#034;anti-infiltrate&#034; rule question. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/partisan-home-country-anti-infiltrate-rule-question/#post-191814</link>
				<pubDate>Tue, 02 Jun 2026 23:51:34 +0100</pubDate>

									<content:encoded><![CDATA[<p>The hungarian rule: &#8220;Enemies cannot make Outlanking Manoeuvres and cannot use the<br />
Infiltrators special rule for deployment&#8221;, so it turns off all infiltration during deployment (they will still get the +1 for cover saves after deployment though)</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">5817be7a77db75907a9305b1d3be80d5</guid>
				<title>Josiah replied to the topic Rangers Lead the Way in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rangers-lead-the-way/#post-191813</link>
				<pubDate>Tue, 02 Jun 2026 23:47:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yeah, as I&#8217;d as it sounds the rangers can run &#8220;before&#8221; the first turn, but then are limited to advance on turn 1.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">eabee6d4d8ecdafdc41970f70c445c3d</guid>
				<title>Hans became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26537/</link>
				<pubDate>Mon, 01 Jun 2026 11:04:02 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">fb0a406a0f146e1f5ab7b85d4a3cc5a0</guid>
				<title>Deejay became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26536/</link>
				<pubDate>Mon, 01 Jun 2026 11:04:00 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">1c4b9d195e0df13ff7c174bd54cad0a0</guid>
				<title>Name Unknown&#039;s profile was updated</title>
				<link>https://www.warlordgames.com/activity/p/26535/</link>
				<pubDate>Thu, 28 May 2026 19:38:47 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">ddb50cfba727bd5776d6cfd607db10c8</guid>
				<title>Jim Ripley replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191810</link>
				<pubDate>Wed, 27 May 2026 15:50:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>Just picked up the newish Warlord resin Winter British Vickers MG &amp; a 3 inch mortar . The figures , while nicely sculpted are on the small side . I even added a camo mesh  covered plastic helmet to a figure by just gluing it on top of molded helmet , another bare head figure got a plastic helmet as well . While basing the 3 man mortar crew I&hellip;<span class="activity-read-more" id="activity-read-more-26532"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191810" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">dacbcd470816461c8cbeff53c9b8796d</guid>
				<title>John Severn replied to the topic Flank Charges in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/flank-charges/#post-191809</link>
				<pubDate>Fri, 22 May 2026 12:02:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>Main rulebook, Fighting combat, starts page 68.  Last paragraph on page 69 deals with fighting to the flank or rear.  &#8220;Whatever its situation, a unit cannot allocate more than half its attacks to either flank or rear.&#8221;</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">16cffb7d05f11cca8878017c0f9ba998</guid>
				<title>Ken Jacobsen started the topic Flank Charges in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/flank-charges/</link>
				<pubDate>Thu, 21 May 2026 18:56:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m getting ready to host a BP Napoleonic Game Day at the local store.  Been brushing up on the rules to make sure I have everything right. The way our group has been playing Infantry getting hit in the flank by cavalry is: 1) the Infantry needs a 5 to score a hit, 2) the Infantry must allocate at least half their dice to the front, even if no&hellip;<span class="activity-read-more" id="activity-read-more-26529"><a href="https://www.warlordgames.com/community/topic/flank-charges/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">0a9ceed3393622e53c9d6983bd45ec04</guid>
				<title>harryb started the topic Omaha Beach Game on 6th June 2026 in the forum General Discussion</title>
				<link>https://www.warlordgames.com/community/topic/omaha-beach-game-on-6th-june-2026/</link>
				<pubDate>Sun, 17 May 2026 21:38:55 +0100</pubDate>

									<content:encoded><![CDATA[<p>The Glasgow Warhog club will be running an &#8221; D-Day anniversary &#8221; &#8211; Omaha Beach game. It will be a demonstration game at the Carronade 2026 Show.  Why not come over and say &#8220;hello&#8221;. All are welcome&#8230;with many other gaming genres at the Falkirk District Wargames Club event.</p>
<p>Details&#8230; Date: Saturday, June 6, 2026, Time: 10:00 AM to 4:00 PM   &hellip;<span class="activity-read-more" id="activity-read-more-26528"><a href="https://www.warlordgames.com/community/topic/omaha-beach-game-on-6th-june-2026/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">4956e6a41b9114b3cdac242fd3d5448f</guid>
				<title>Jesper Hansen became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26526/</link>
				<pubDate>Fri, 15 May 2026 16:30:12 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">cf7f0a9f0ff85d39f6cb0cb734971da7</guid>
				<title>Mike became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26525/</link>
				<pubDate>Fri, 15 May 2026 16:30:11 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">415429cc315e6615aeda0d47937d4ce0</guid>
				<title>L.T. Russell replied to the topic FLAK in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/flak-2/#post-191802</link>
				<pubDate>Wed, 13 May 2026 05:38:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>Howdy Ghettotech!</p>
<p>I&#8217;m on the road, so I don&#8217;t have my rulebooks handy.  IIRC, in Bolt Action, all units with FLAK trigger automatically, no matter what their dice status, including friendly units.  &#8216;Course I could easily be wrong.  Yeah, there&#8217;s very few actual K47 units with the FLAK capability, but that&#8217;s why you include Bolt Action units.  The&hellip;<span class="activity-read-more" id="activity-read-more-26524"><a href="https://www.warlordgames.com/community/topic/flak-2/#post-191802" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">3f696bd5ea127a668b00f30722b55784</guid>
				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191800</link>
				<pubDate>Fri, 08 May 2026 12:44:48 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>P131, Vehicles, introduction, second para, last two sentences – “Before looking at the role of vehicles in depth, we will&#8230;</p></blockquote>
<p>Okay, thanks Stuart. Yep, &#8220;In all other respects the rules for vehicles and infantry are the same.” But in my book, this is on page 130  😉</p>
<p>Overall, that helps keep things simple and easy, and even though tanks don&#8217;t&hellip;<span class="activity-read-more" id="activity-read-more-26522"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191800" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">6857f1be133badd9de8a2b1d2e0bf146</guid>
				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191798</link>
				<pubDate>Fri, 08 May 2026 04:25:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>P131, Vehicles, introduction, second para, last two sentences &#8211; &#8220;Before looking at the role of vehicles in depth, we will briefly discuss how the various rules already given differ in respect to vehicles.  In all other respects the rules for vehciles and infantry are the same.&#8221;</p>
<p>If the vehicle rules don&#8217;t specify that something is&hellip;<span class="activity-read-more" id="activity-read-more-26521"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191798" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">50fd021ad6d3638b3f03fcb349cfee10</guid>
				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191796</link>
				<pubDate>Fri, 08 May 2026 00:27:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>Do tanks also get the +2 point-blank range modifier to hit if a tank shoots at an infantry or artillery unit?</p>
<p>This might seem simple to answer, but please keep reading.</p>
<p>I only ask because 1) we have &#8220;Shooting at Vehicles&#8221; rules (p.137)* but no &#8220;Shooting at Infantry&#8221; rules, and 2) under &#8220;Roll to Hit&#8221; (p.83) the point-blank heading says &#8220;Also know&hellip;<span class="activity-read-more" id="activity-read-more-26520"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191796" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">32c02a9ba61cbe612a60a7fa9b772377</guid>
				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191795</link>
				<pubDate>Tue, 05 May 2026 07:57:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>No.</p>
<p>The pen modifiers from the vehicle rules (p138-139) only apply to heavy weapons firing against armoured targets.</p>
<p>Roll to Damage vs Armoured Targets, second para introduces them with &#8220;When shooting against armoured vehicles with a heavy weapon, &#8230;&#8221; and the third para reinforces that with &#8220;Remember, the additional modifiers below do <strong>not</strong> apply&hellip;<span class="activity-read-more" id="activity-read-more-26519"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191795" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">0a70dae5ba47a0547793e2eda05d7a2f</guid>
				<title>Fred replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191794</link>
				<pubDate>Tue, 05 May 2026 00:00:21 +0100</pubDate>

									<content:encoded><![CDATA[<p>When a HMG shoots &amp; hits a soft vehicle or infantry man at long range, does it lose its +1 Penetration when rolling for damage/wounds?</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">d64dd345efd8b449daa84aa07fdb407e</guid>
				<title>Ghettotech replied to the topic FLAK in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/flak-2/#post-191792</link>
				<pubDate>Sat, 02 May 2026 22:41:03 +0100</pubDate>

									<content:encoded><![CDATA[<p>There is also a Firefly &#8220;jump in&#8221; scenario in the Festung Europa Book were it is stated that all uinits with the FLAK rule cold shoot. But only if they not have recived an order die at that moment.</p>
<p>But units in ambush (in bolt action) can use FLAG also. If i remember correct.</p>
<p>So it seems a bit &#8220;unclear&#8221; how it is handled in K47.</p>
<p>There are not&hellip;<span class="activity-read-more" id="activity-read-more-26517"><a href="https://www.warlordgames.com/community/topic/flak-2/#post-191792" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">83fae2a0edb6032c5811372df70a73c9</guid>
				<title>Den Denis became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26516/</link>
				<pubDate>Fri, 01 May 2026 13:27:43 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">331d5f3be980a0ddcdc08745653502b9</guid>
				<title>Wade became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26515/</link>
				<pubDate>Fri, 01 May 2026 13:27:42 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">fd6aa5933b3bae4218866423c2e86f0f</guid>
				<title>thomas strange became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26514/</link>
				<pubDate>Fri, 01 May 2026 13:27:39 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">b33a4f6aa8f3973c111e1e4ae37c1e18</guid>
				<title>L.T. Russell replied to the topic FLAK in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/flak-2/#post-191790</link>
				<pubDate>Fri, 01 May 2026 05:08:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>Howdy Nat!</p>
<p>Thanks for the response and the info on where rules are.  It&#8217;d be nice if rulebooks could contain all the info in one place&#8230;.</p>
<p>Those may be the rules.  They make no sense to me.  I get that Warlord Games wants to sell lotsa the new Allied jump mechs and Fireflies, but coming from Reserve and being able to basically land anywhere on&hellip;<span class="activity-read-more" id="activity-read-more-26513"><a href="https://www.warlordgames.com/community/topic/flak-2/#post-191790" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">1cf7b0afb4deac7ff3dd8e3600d2c53d</guid>
				<title>Nat replied to the topic FLAK in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/flak-2/#post-191788</link>
				<pubDate>Mon, 27 Apr 2026 11:03:08 +0100</pubDate>

									<content:encoded><![CDATA[<p>No, because the FLAK rule is explicit against attacking aircraft &amp; doesnt use an order.<br />
Flight comming on from reserves has its own rules which grant ANY enemy unit within 12&#8243; the abiltiy to react and shoot &#8211; using the firing units order</p>
<p>This isnt in errata, but the errata is found  same place as the army lists:<br />
https ://&hellip;<span class="activity-read-more" id="activity-read-more-26511"><a href="https://www.warlordgames.com/community/topic/flak-2/#post-191788" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">6560689979325a97b169228584475a97</guid>
				<title>L.T. Russell started the topic FLAK in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/flak-2/</link>
				<pubDate>Mon, 27 Apr 2026 06:45:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>OK, I&#8217;ve been playing Version 2 for a while now.  We have a league going at White Knight Games.  I&#8217;ve got a question that I haven&#8217;t been able to get a satisfactory answer for.  When the Falkes, and Fireflies, and various Jump Mechs come in from Reserve and are landing anywhere on the playing field, do units with the Flak ability shoot at th&hellip;<span class="activity-read-more" id="activity-read-more-26510"><a href="https://www.warlordgames.com/community/topic/flak-2/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">a17bc3e8868cb934e33b397b575d8421</guid>
				<title>Dave replied to the topic Black Powder Player Finder (UK) in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/black-powder-player-finder-uk/page/2/#post-191786</link>
				<pubDate>Sat, 25 Apr 2026 09:07:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi paul ive sent a direct message &#8230;I think!</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">d9fd5ff1fc8548a78e123dd8f82eec0f</guid>
				<title>Kar98k replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191785</link>
				<pubDate>Tue, 21 Apr 2026 02:45:36 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Hi again you said you introduced your own simple rules what are they?</p></blockquote>
<p>Our smoke rules are nothing fancy, but we did a bit of research to make sure certain vehicles or units could produce smoke. Surprisingly, a lot of tanks can produce some sort of smoke for cover. Even if it was some sort of smoke canister installed on the back of the tank.&hellip;<span class="activity-read-more" id="activity-read-more-26507"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191785" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">2e3fba6c381a61d33439783041be8924</guid>
				<title>Dion Bafundo replied to the topic Upset and Confused in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/upset-and-confused/#post-191784</link>
				<pubDate>Tue, 21 Apr 2026 00:19:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>I am pretty sure you guys get some love quarter two.</p>
<p>&nbsp;</p>
<p>road map is on the k47.com</p>
<p>sight.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">c2d8b3fa1119dc27942e0064917444ac</guid>
				<title>Jason changed their profile picture</title>
				<link>https://www.warlordgames.com/activity/p/26505/</link>
				<pubDate>Thu, 16 Apr 2026 11:15:04 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">ff873aa9d5806593a3df06f15ddeaea4</guid>
				<title>Jason replied to the topic Upset and Confused in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/upset-and-confused/#post-191781</link>
				<pubDate>Thu, 16 Apr 2026 11:08:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>I believe Japan will get something within 6 months, maybe sooner.  Invasion America will be Japanese forces attacking the US</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">476795fb2df1d18bc7a457d465e9642c</guid>
				<title>Jason replied to the topic Passive Rift abilities in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/passive-rift-abilities/#post-191780</link>
				<pubDate>Thu, 16 Apr 2026 11:07:13 +0100</pubDate>

									<content:encoded><![CDATA[<p>Nope.  Its there and stops happening when you use the rift dice.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">c7c280cb62c72754aa94bc9a34c58ce3</guid>
				<title>Jason started the topic Looking for players in (west) London, UK in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/looking-for-players-in-west-london-uk/</link>
				<pubDate>Thu, 16 Apr 2026 11:05:26 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m looking for opponents to get some games against.<br />
I&#8217;m in Richmond (west London), so can probably travel into central, but Dark Sphere at Shepherds Bush looks a good shout.</p>
<p>I have 1500 pts of Commonwealth and 2 lists to try.<br />
Any takers?</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">abc91252892224e57c43dacc38ae1e4b</guid>
				<title>Stuart Harrison replied to the topic Rangers Lead the Way in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rangers-lead-the-way/#post-191778</link>
				<pubDate>Wed, 15 Apr 2026 01:32:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes, they can. Rangers Lead the Way is in the &#8216;Start of Game&#8217; phase of the game, p175.  The last part of that phase is &#8216;&#8230;put all the dice back into the bag.  You are ready to begin Turn 1.&#8221;  As turn one hasn&#8217;t started yet, turn one rules aren&#8217;t in effect yet.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">2c3f2993c9750c91e5b2eab09e38219e</guid>
				<title>Ken Jacobsen started the topic Rangers Lead the Way in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rangers-lead-the-way/</link>
				<pubDate>Tue, 14 Apr 2026 14:06:14 +0100</pubDate>

									<content:encoded><![CDATA[<p>The Italian Defensive Strategy rule prohibits units from being issued a Run order during the first turn of the game.  Since the Rangers lead the Way rule specifically states that the Run occurs before the first turn, can a unit of Rangers still execute a Run before the game begins?</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">ce14556539c4dc829602ec1ccaac7b90</guid>
				<title>Jim welch replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191776</link>
				<pubDate>Tue, 14 Apr 2026 05:55:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi again you said you introduced your own simple rules what are they?</p>
<p>I’m looking at some ideas at this moment but my many problems are the range of a hand thrown grenade and what effect they would have. In any assault none as you can see in or out of smoke to haze a range that would stop any enemy closing fire would have to be so long it would m&hellip;<span class="activity-read-more" id="activity-read-more-26499"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191776" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">74c79ebed27dc3853e5503410c3bf48d</guid>
				<title>Jim welch replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191775</link>
				<pubDate>Tue, 14 Apr 2026 05:23:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>hi if you keep the ranging in rules with mt simple rules above you can Dee the rounds getting closure. Even with a few over compensation of distance. As the miss distance max decreases each round.</p>
<p>i have just read about the tank generated smoke this seems to be a defensive mechanism so i wile fry letting tanks with this ability drop a 2”” smo&hellip;<span class="activity-read-more" id="activity-read-more-26498"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191775" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">674408062b849741ed74ea5fd9c74143</guid>
				<title>Jim welch replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191774</link>
				<pubDate>Tue, 14 Apr 2026 03:36:47 +0100</pubDate>

									<content:encoded><![CDATA[<p>I agree Smoke rules are not Good. I use the rules below. The main reason is to use the British Airborne as in Historical realistic ways( British Airborne in op Market Garden had a 2” Mortars in every Section the crew men also carried personal weapons this was because they only had 6 Smoke rounds) so I use them being able to fire as either.</p>
<p>1. S&hellip;<span class="activity-read-more" id="activity-read-more-26497"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191774" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">b8271ecd7bd2d414d368bc2f265e5519</guid>
				<title>Kar98k replied to the topic Brandenburger Special Forces Squad in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/brandenburger-special-forces-squad/#post-191772</link>
				<pubDate>Wed, 08 Apr 2026 03:07:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>Does the Brandenburger squad have to be actually on the table for ” Sabotage” rule to work?? If they are off table as reserves but included in a German force?</p>
<p>Unless there is something new in the errata we have missed, we have always played that the unit must be in play for their Sabotage special rule to influence the enemy. This of course mak&hellip;<span class="activity-read-more" id="activity-read-more-26496"><a href="https://www.warlordgames.com/community/topic/brandenburger-special-forces-squad/#post-191772" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">1226d576298a64d9594d6ebe54bc06a6</guid>
				<title>Ian started the topic Brandenburger Special Forces Squad in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/brandenburger-special-forces-squad/</link>
				<pubDate>Sat, 04 Apr 2026 12:23:03 +0100</pubDate>

									<content:encoded><![CDATA[<p>Does the Brandenburger squad have to be actually on the table for &#8221; Sabotage&#8221; rule to work??</p>
<p>&nbsp;</p>
<p>If they are off table as reserves but included in a German force?</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
		
	</channel>
</rss>