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				<title>Cory White became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26688/</link>
				<pubDate>Mon, 12 Oct 2026 13:07:32 +0100</pubDate>

				
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				<title>Fabrice became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26687/</link>
				<pubDate>Mon, 12 Oct 2026 13:07:31 +0100</pubDate>

				
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				<title>Croatia-Ace became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26686/</link>
				<pubDate>Mon, 12 Oct 2026 13:07:29 +0100</pubDate>

				
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				<title>David became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26685/</link>
				<pubDate>Mon, 12 Oct 2026 13:07:28 +0100</pubDate>

				
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				<title>Mike Francis became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26684/</link>
				<pubDate>Mon, 12 Oct 2026 13:07:26 +0100</pubDate>

				
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191967</link>
				<pubDate>Sun, 11 Oct 2026 13:01:31 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>&#8220;&#8230;an infiltrating squad and an army rule that allows you to start in ambush. This appears to have the effect of giving you control of objectives before the game starts.&#8221;</p></blockquote>
<p>@Hoff &#8211; Yep, they can be sneaky that way.</p>
<blockquote><p>&#8220;A recce unit can move as a result of it’s reaction, and ends with an Advance or Run order – do they not count as ‘an activ&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-26683"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191967" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191966</link>
				<pubDate>Sat, 10 Oct 2026 22:01:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>&#8220;Now what about “If I go Down for being shot at, does that count?” For this situation I would say “No” because going down is a reaction and not an activation. Basically, this just seems like common sense and reasonable thinking as there are no actual rules for this in the book.&#8221;  I would say this is creating a distinction that doesn&#8217;t exist in&hellip;<span class="activity-read-more" id="activity-read-more-26682"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191966" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">20d91cf4fdc1f738e09f344e31e7ec43</guid>
				<title>Hoff replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191965</link>
				<pubDate>Sat, 10 Oct 2026 10:47:27 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href="https://www.warlordgames.com/community-members/kar98k/" rel="nofollow ugc">@Kar98k</a></p>
<p>Thanks for the response. I&#8217;m mostly thinking of situations where you have an infiltrating squad and an army rule that allows you to start in ambush. This appears to have the effect of giving you control of objectives before the game starts.</p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191964</link>
				<pubDate>Sat, 10 Oct 2026 02:33:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>@Hoff &#8211; good questions, but nothing to loose sleep over.</p>
<p>Typically, most if not all the situations you described would be rare, if at all. Because to take an objective, a unit has to be within 3&#8243;, and to do that it must move. Therefore, after its Advance or Run order, it claims the objective at the end of its activation. Provided there are no&hellip;<span class="activity-read-more" id="activity-read-more-26680"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191964" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">27878efea5cd5af20b7474af2c693e17</guid>
				<title>Hoff replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191962</link>
				<pubDate>Fri, 09 Oct 2026 02:47:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>What counts as &#8220;ending an activation&#8221; for claiming objectives?</p>
<p>If I give an Ambush order, does that count?</p>
<p>If I go Down for being shot at, does that count?</p>
<p>If I giving an Ambusb order doesn&#8217;t count&#8230;does converting it to a Fire or Down order count?</p>
<p>If giving an Ambush order counts&#8230;does starting the game in Ambush count?</p>
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				<title>Kar98k replied to the topic Fast Play Rules in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fast-play-rules/#post-191961</link>
				<pubDate>Fri, 09 Oct 2026 00:37:42 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Keep in mind, the “replacement” platoon officer’s only purpose is to issue “Snap To” orders, it does not confer morale bonuses. Play it both ways and tell me what you think.</p></blockquote>
<p>If it gives something back that was lost (especially since inexperience officer teams are easier to eliminate), it just encourages people to keep utilizing that silly exp&hellip;<span class="activity-read-more" id="activity-read-more-26678"><a href="https://www.warlordgames.com/community/topic/fast-play-rules/#post-191961" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">5fc68dc980d50b8f5ac062f2d40ba83d</guid>
				<title>Mike replied to the topic Fast Play Rules in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fast-play-rules/#post-191960</link>
				<pubDate>Wed, 07 Oct 2026 18:23:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>Keep in mind, the &#8220;replacement&#8221; platoon officer&#8217;s only purpose is to issue &#8220;Snap To&#8221; orders, it does not confer morale bonuses.  Play it both ways and tell me what you think.</p>
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				<title>Kar98k replied to the topic Fast Play Rules in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fast-play-rules/#post-191958</link>
				<pubDate>Wed, 07 Oct 2026 06:53:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>Mike, I like your idea and will try it. I&#8217;ll let you how it works out.</p>
<p>However, I would remove the, &#8220;If a platoon officer (not company) is lost&#8230;&#8221; part. This only further encourages players to select inexperienced officer teams for their platoon commanders. This is just a bad loophole/technicality in the rules for army building that people take&hellip;<span class="activity-read-more" id="activity-read-more-26676"><a href="https://www.warlordgames.com/community/topic/fast-play-rules/#post-191958" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kepler replied to the topic FLAK in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/flak-2/#post-191957</link>
				<pubDate>Mon, 05 Oct 2026 04:16:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>I feel like the obvious and reasonable compromise would be that if a FLAK unit is on ambush, it can fire at any drop/jump units deploying via flight, within its range, while still &#8216;in the air&#8217;. I can accept it being a little more restrictive than firing at aircraft, but if I have a set of autocannons literally primed as air defenses, it&#8217;s a little&hellip;<span class="activity-read-more" id="activity-read-more-26675"><a href="https://www.warlordgames.com/community/topic/flak-2/#post-191957" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kepler started the topic Engineers in Platoon Selectors in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/engineers-in-platoon-selectors/</link>
				<pubDate>Mon, 05 Oct 2026 03:49:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>I was hoping for a quick clarification regarding Engineers.</p>
<p>In Bolt Action, the rules clearly indicate that a Rifle Platoon can not take any units with the Engineers rule. Taking such units required an Engineer Platoon. I don&#8217;t see any such restriction within the K47 platoon selectors &#8211; while the Engineer Platoon is still present, it seems like&hellip;<span class="activity-read-more" id="activity-read-more-26674"><a href="https://www.warlordgames.com/community/topic/engineers-in-platoon-selectors/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim Ripley replied to the topic Thank you Warlord in the forum General Discussion</title>
				<link>https://www.warlordgames.com/community/topic/thank-you-warlord/#post-191955</link>
				<pubDate>Thu, 01 Oct 2026 16:52:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>A shout out  to the Warlord staff for helping me out with a unusual  missing part request ,  thank you Craig .. J. Ripley</p>
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				<title>Mike started the topic Fast Play Rules in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fast-play-rules/</link>
				<pubDate>Wed, 30 Sep 2026 13:34:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>I have written some Fast Play &#8220;House&#8221; Rules as well as some terrain rules.  The primary changes are: 1) to replace the &#8220;templates&#8221; with an indirect fire table.  I also prefer it because it encourages players to make mini dioramas out of their models rather than optimize spacing between models and 2) to maximize order dice to 10 &#8220;dice in the b&hellip;<span class="activity-read-more" id="activity-read-more-26671"><a href="https://www.warlordgames.com/community/topic/fast-play-rules/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">bfbd8bf0579a9419e6b32d89cf8f5d75</guid>
				<title>Kar98k started the topic Mission Bolt Action - Scenarios in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/mission-bolt-action-scenarios/</link>
				<pubDate>Mon, 28 Sep 2026 00:54:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>I just stumbled across this document with an interesting series of six scenarios. I have not tried them yet, but they look interesting. More importantly, I really like some of the suggestions the authors recommend &#8211; both terrain ideas and order dice. I found this on Board Game Geek (BGG). Here is the link to the free PDF file, but you have to be a&hellip;<span class="activity-read-more" id="activity-read-more-26669"><a href="https://www.warlordgames.com/community/topic/mission-bolt-action-scenarios/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Roving Patrols in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/roving-patrols/#post-191949</link>
				<pubDate>Sun, 27 Sep 2026 00:27:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>The Army Special Rules on the three-page Hungarian Army List are not exactly clear because of a few missing details.</p>
<p>However, the official &#8220;The Hungarian Army – Bolt Action: Third Edition&#8221; web-link does say, &#8220;Roving Patrols is an incredibly powerful ability that prevents your opponent from using special deployment rules or outflanking – ess&hellip;<span class="activity-read-more" id="activity-read-more-26668"><a href="https://www.warlordgames.com/community/topic/roving-patrols/#post-191949" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ken Jacobsen started the topic Roving Patrols in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/roving-patrols/</link>
				<pubDate>Wed, 23 Sep 2026 19:00:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>Does the Hungarian Roving Patrols rule shut down all Infiltrators, or just Snipers, Observers, and Spotters?</p>
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				<title>Jim Ripley replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191944</link>
				<pubDate>Sun, 20 Sep 2026 12:44:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>Let&#8217;s see some pictures when finished and painted . I like the Pak 40 better than the 6 pdr as the design lets you , with a little kit bashing , build it in travel mode . Remove a few bits , add a few bits and fold up the lower part of the front shield and you&#8217;re good to go . I now have 3 , one on a scenic base with crew , one loose with crew and&hellip;<span class="activity-read-more" id="activity-read-more-26665"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191944" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191943</link>
				<pubDate>Sun, 20 Sep 2026 01:47:37 +0100</pubDate>

									<content:encoded><![CDATA[<p>Inspired by Jim, I recently picked up the new plastic British 6-pounder anti-tank gun (plastic) kit produced by Warlord Games. Now, I already have two metal ones I picked up ages ago, and even have assembled one of those, but after assembling this new plastic 6-pounder kit&#8230; WOW. There is no other way to say this, but compared to the POS metal&hellip;<span class="activity-read-more" id="activity-read-more-26664"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191943" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>coljacksimpson57 replied to the topic Signaling Bugle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/signaling-bugle/#post-191941</link>
				<pubDate>Mon, 14 Sep 2026 14:32:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>Ye gads, how did I miss the key word &#8220;enemy&#8221;? I must have had too much blood in my alcohol system.  Much obliged, Stuart.  It was driving me to distraction.</p>
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				<title>Stuart Harrison replied to the topic Signaling Bugle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/signaling-bugle/#post-191940</link>
				<pubDate>Sun, 13 Sep 2026 22:38:20 +0100</pubDate>

									<content:encoded><![CDATA[<p>You missed a key word &#8211; &#8216;enemy&#8217;.  &#8220;All Inexperienced enemy Infantry and Artillery units&#8230;&#8221;</p>
<p>It&#8217;s not a downgrade to your own inexperienced units, it&#8217;s a downgrade to the enemy&#8217;s inexperienced units.</p>
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				<title>coljacksimpson57 started the topic Signaling Bugle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/signaling-bugle/</link>
				<pubDate>Sun, 13 Sep 2026 21:56:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>The BA3E Armies of Japan Officer entry allows one of his escorts to have a bugle for +10 points.  The Quartermaster notes states that this causes inexperienced infantry &amp; artillery units to suffer a -1 penalty to their morale rating and no accompanying benefit. I searched the BA3E Rulebook &amp; the BA3E Armies of Japan book but found no further&hellip;<span class="activity-read-more" id="activity-read-more-26660"><a href="https://www.warlordgames.com/community/topic/signaling-bugle/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">bb87d0a541344648cc6d5af9da442603</guid>
				<title>Stuart Harrison replied to the topic H.Q. Units in Transport Vehicle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/h-q-units-in-transport-vehicle/#post-191938</link>
				<pubDate>Sun, 13 Sep 2026 06:18:40 +0100</pubDate>

									<content:encoded><![CDATA[<p>@ Eric &#8211; I didn&#8217;t write the rules, I only quoted them.</p>
<p>Bolt Action doesn&#8217;t currently include rules for artillery (or air, for that matter) observation vehicles, which would most likely result in the vehicle itself having that ability rather than carrying passengers and allowing them to use their ability from that vehicle.  If the rules were&hellip;<span class="activity-read-more" id="activity-read-more-26659"><a href="https://www.warlordgames.com/community/topic/h-q-units-in-transport-vehicle/#post-191938" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Panzerschreck Costs in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/panzerschreck-costs/#post-191937</link>
				<pubDate>Sun, 13 Sep 2026 00:58:39 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Why is the FG42, the automatic rifle of the Fallschirmjaeger considered an assault rifle?</p></blockquote>
<p>Rise up and take control&#8230;</p>
<div class='besocial-iframe-wrapper'>
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<blockquote class="wp-embedded-content" data-secret="NmdJZGvfbs"><p><a href="https://www.warlordgames.com/community/topic/the-fg42-in-bolt-action-and-how-easy-it-is-to-fix-the-error/" rel="nofollow ugc">The FG42 in Bolt Action, and how easy it is to fix the error.</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted" style="position: absolute; visibility: hidden;" title="“The FG42 in Bolt Action, and how easy it is to fix the error.” — Warlord Games" src="https://www.warlordgames.com/community/topic/the-fg42-in-bolt-action-and-how-easy-it-is-to-fix-the-error/embed/#?secret=FhlBfowejI#?secret=NmdJZGvfbs" data-secret="NmdJZGvfbs" width="600" height="338"  marginwidth="0" marginheight="0" scrolling="no"></iframe></div>
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				<title>Eric T Holmes replied to the topic Panzerschreck Costs in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/panzerschreck-costs/#post-191936</link>
				<pubDate>Sat, 12 Sep 2026 11:57:59 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hello &#8230; Mr Russel has the best observation in regards to this GAME &#8230; as I&#8217;ve been told by dozens of players from around the US &#8230; I&#8217;ve played in New York state, Minnesota, New Mexico, and Florida &#8230; If you want to play &#8220;Hollywood,&#8221;  okay, play the rules as written.  If you want to &#8220;Simulate&#8221; the combat conditions of WW2, play against s&hellip;<span class="activity-read-more" id="activity-read-more-26657"><a href="https://www.warlordgames.com/community/topic/panzerschreck-costs/#post-191936" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Eric T Holmes replied to the topic Special Figures in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/special-figures/#post-191935</link>
				<pubDate>Sat, 12 Sep 2026 11:36:41 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been waiting for Warlord to create an Audie Murphy figure, a full set of &#8220;Combat!&#8221; figures, I thought they had a line of Nisei figures, but I think that went away, and they use some of the special figures to sell new editions of their &#8220;army&#8221; books.  I&#8217;ve stopped trying to create vignettes as objective markers because nobody seems to want to&hellip;<span class="activity-read-more" id="activity-read-more-26656"><a href="https://www.warlordgames.com/community/topic/special-figures/#post-191935" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Eric T Holmes replied to the topic H.Q. Units in Transport Vehicle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/h-q-units-in-transport-vehicle/#post-191934</link>
				<pubDate>Sat, 12 Sep 2026 11:27:56 +0100</pubDate>

									<content:encoded><![CDATA[<p>Umm &#8230; Stuart, you&#8217;ve neglected the fact that in the German Army an SdKfz 253 was an artillery spotting vehicle and there were some radio equipped versions of the SdKfz 251 that were used as artillery spotting vehicles.  Let&#8217;s face it, all  you&#8217;re talking about is a &#8220;moving, rolling&#8221; foxhole when it comes to a vehicle carrying a forward o&hellip;<span class="activity-read-more" id="activity-read-more-26655"><a href="https://www.warlordgames.com/community/topic/h-q-units-in-transport-vehicle/#post-191934" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Eric T Holmes replied to the topic Forgotten Forces Beta: A Unofficial Expansion for Bolt Action 3rd Edition in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/forgotten-forces-beta-a-unofficial-expansion-for-bolt-action-3rd-edition/#post-191933</link>
				<pubDate>Sat, 12 Sep 2026 11:05:47 +0100</pubDate>

									<content:encoded><![CDATA[<p>Josh,</p>
<p>Wow, this is a very cool idea for a supplement.  I especially liked the Soviet-Japanese portion of your supplement.  When I had my Japanese army, I built it along the lines of the 1930s Army.</p>
<p>Now I&#8217;m gonna have to rebuild that army to play against my Soviets &#8230; damn &#8230; more figures to paint, LOL.</p>
<p>Roll Sixes!</p>
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				<title>Eric T Holmes replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191932</link>
				<pubDate>Sat, 12 Sep 2026 10:59:01 +0100</pubDate>

									<content:encoded><![CDATA[<p>Here&#8217;s another conundrum concerning MMG armed transports. Except for any internal hull mounted MMGs, passengers had been known to grab the external MMGs and use them for their own fire power.  Think of the German Panzer Grenadiers or the American Armored Infantry units. The guns went with them and their transports pulled away.  (Yeah, yeah, yeah .&hellip;<span class="activity-read-more" id="activity-read-more-26653"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191932" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Eric T Holmes replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191931</link>
				<pubDate>Sat, 12 Sep 2026 10:48:53 +0100</pubDate>

									<content:encoded><![CDATA[<p>Can Soviet Platoon Leaders and Company Commanders ride tanks if their platoon is made up of Tank Riders?  Also, can the Light Mortars, and any ancillary Teams ride the tanks, as well?</p>
<p>If the Officer has a Banner assigned to its team, and the officer team is riding on top of a tank, is the banner displayed?  This is dependent on the previous q&hellip;<span class="activity-read-more" id="activity-read-more-26652"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191931" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Raf De Backer started the topic Walkers in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/walkers/</link>
				<pubDate>Sun, 06 Sep 2026 17:16:22 +0100</pubDate>

									<content:encoded><![CDATA[<p>When a walker makes a run to charge into combat, can the unit being charged fight back because you can t hit a running vehicle?</p>
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				<title>Kar98k replied to the topic What a fantastic idea to improve the game in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-a-fantastic-idea-to-improve-the-game/#post-191926</link>
				<pubDate>Mon, 31 Aug 2026 01:42:53 +0100</pubDate>

									<content:encoded><![CDATA[<p>Here is another idea for dealing with &#8220;Meeting Engagement&#8221; (page 170) and using &#8220;Orders Phase – Random Ending&#8221;. In the unlikely event units in the first wave do not enter the game on turn 1, they automatically go into reserves with no choice to outflank.</p>
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				<title>Baron Von Wreckedoften started the topic What colour(s) did the major navies paint their torpedoes? in the forum Cruel Seas</title>
				<link>https://www.warlordgames.com/community/topic/what-colours-did-the-major-navies-paint-their-torpedoes/</link>
				<pubDate>Sun, 30 Aug 2026 15:21:08 +0100</pubDate>

									<content:encoded><![CDATA[<p>I have recently inherited some British, German, American and Italian MTBs, S-Boats etc from the estate of a deceased friend and long-time gaming buddy.  They include a couple of sprues of torpedo &#8220;models&#8221;.  Is there an on-line source for what colour(s) each nation painted their &#8220;fish&#8221;?</p>
<p>(Obviously if someone knows the exact colours I&#8217;m happy to r&hellip;<span class="activity-read-more" id="activity-read-more-26649"><a href="https://www.warlordgames.com/community/topic/what-colours-did-the-major-navies-paint-their-torpedoes/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim Ripley replied to the topic The Army Book listing for the SD.KFZ 251/9 STUMMEL - it must be a mistake. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/page/2/#post-191924</link>
				<pubDate>Mon, 24 Aug 2026 12:59:22 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hmm , I&#8217;ve always thought of the Stuka zu Fus as mobile artillery  (armed with rockets ) , much like the Katyusha .  Pictures seem to show them in battery groups of numerous vehicles . They would get the target info from the forward OP and all fire at once carpeting the target in a rain of fire . I&#8217;m not sure they operated as  a single entity . Pl&hellip;<span class="activity-read-more" id="activity-read-more-26647"><a href="https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/page/2/#post-191924" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic The Army Book listing for the SD.KFZ 251/9 STUMMEL - it must be a mistake. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/page/2/#post-191922</link>
				<pubDate>Mon, 24 Aug 2026 02:06:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>Following Steiner&#8217;s (<a href="https://www.warlordgames.com/community-members/spartan18a/" rel="nofollow ugc">@spartan18a</a>) lead, I was curious what ChatGPT (AI) had to say, so for fun, I asked it this Question:</p>
<p><em>If I were to write a WW2 skirmish rule set for tabletop miniature gaming were one figure is equal to one soldier and one vehicle model is one half-track, should the SdKfz 251/9 Stummel be given a transport ability to carry&hellip;</em><span class="activity-read-more" id="activity-read-more-26646"><a href="https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/page/2/#post-191922" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Spotters v Snipers in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-v-snipers/#post-191921</link>
				<pubDate>Sat, 22 Aug 2026 11:58:31 +0100</pubDate>

									<content:encoded><![CDATA[<p>Note that snipers and spotters have the Infiltrator special rule.</p>
<p>New players sometimes forget the additional +1 to cover saves. Provided it is not advancing or running (from an order die).</p>
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				<title>Jim welch replied to the topic Buildings and extra protection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191917</link>
				<pubDate>Sat, 22 Aug 2026 09:02:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>Can I say this rule on buildings have no save from direct HE fire is mad as a unit sitting behind a few twigs and leaves get a cover save from HE. I can kind of see what is being said but they can’t have it both ways. How can a Twigs stop an HE round and a brick wall can’t better to give a building type a defence value like Vehicles like nil for&hellip;<span class="activity-read-more" id="activity-read-more-26643"><a href="https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191917" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim welch replied to the topic Buildings and extra protection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191916</link>
				<pubDate>Sat, 22 Aug 2026 08:50:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>Can I say this rule on buildings have no save from direct HE fire is made as a unit sitting behind a ew twigs and leaves get a cover save from HE. I can kind of see what is being said but they can’t have it both ways. How can a Twigs stop an HE round and a brick wall can’t better to give a building type a defence value like Vehicles like nil for&hellip;<span class="activity-read-more" id="activity-read-more-26642"><a href="https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191916" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Spotters v Snipers in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-v-snipers/#post-191915</link>
				<pubDate>Sat, 22 Aug 2026 02:33:37 +0100</pubDate>

									<content:encoded><![CDATA[<p>Vastly different in game &#8216;units&#8217;.</p>
<p>Firstly, snipers have their own order die that they don&#8217;t have to share with another unit.</p>
<p>Secondly, a sniper&#8217;s main action requires a Fire order while a spotter&#8217;s main action is entirely passive not drawing attention to themselves.</p>
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				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191914</link>
				<pubDate>Sat, 22 Aug 2026 01:52:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>&#8220;In the rules when talking about teams weapons you hint at more than LMG  being used a section level is this possible?&#8221; &#8211; there are multiple units in the game with team weapons other than LMG at section level &#8211; examples include light mortars (eg: Japanese grenadier sections,) and flame throwers (engineer sections for multiple nations).</p>
<p>Light&hellip;<span class="activity-read-more" id="activity-read-more-26640"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191914" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garrick Ruscher replied to the topic K47 North America Player Finder in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/k47-north-america-player-finder/page/2/#post-191913</link>
				<pubDate>Fri, 21 Aug 2026 21:22:03 +0100</pubDate>

									<content:encoded><![CDATA[<p>Garrick, Montgomery Texas.  An hour north of Houston</p>
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				<title>Jim welch replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191912</link>
				<pubDate>Fri, 21 Aug 2026 18:41:59 +0100</pubDate>

									<content:encoded><![CDATA[<p>Light Mortars and the Brutish Paras. Hi The British Para had light mortars down to Section Level. In the rules when talking about teams weapons you hint at more than LMG  being used a section level is this possible? It’s seems This could have been addressed in the  army list. To note these where a Modified weapon used to lay Smoke only. 6 Rou&hellip;<span class="activity-read-more" id="activity-read-more-26638"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191912" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim welch started the topic Spotters v Snipers in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-v-snipers/</link>
				<pubDate>Fri, 21 Aug 2026 18:29:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>Why don’t snipers not count as down like spotters?</p>
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				<title>Anthony Miles replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191910</link>
				<pubDate>Thu, 20 Aug 2026 16:51:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks</p>
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				<title>Jim Ripley replied to the topic The Army Book listing for the SD.KFZ 251/9 STUMMEL - it must be a mistake. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/#post-191907</link>
				<pubDate>Thu, 20 Aug 2026 13:36:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>I tried that block of figures and didn&#8217;t like it . Also tried the 6 man metal seated troop set . They are more scale but their feet made it difficult to jam them in . . Looking at pictures there wasn&#8217;t much room in the 251 , you were pretty much shoulder to shoulder and how you fit with canteen , bread bag , etc making you wider at the hips I have&hellip;<span class="activity-read-more" id="activity-read-more-26635"><a href="https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/#post-191907" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kepler replied to the topic The Army Book listing for the SD.KFZ 251/9 STUMMEL - it must be a mistake. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/#post-191906</link>
				<pubDate>Thu, 20 Aug 2026 03:00:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>I really do wish it was all truly the same scale. It&#8217;s especially annoying for me when they&#8217;re inconsistent with armaments; two vehicles will have the same gun but it&#8217;s visibly much larger on one model because it was designed to emphasize the gunner, at infantry scale. And like you noted, I prefer to assemble all of my tanks with hatches closed&hellip;<span class="activity-read-more" id="activity-read-more-26634"><a href="https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/#post-191906" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim Ripley replied to the topic The Army Book listing for the SD.KFZ 251/9 STUMMEL - it must be a mistake. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/#post-191905</link>
				<pubDate>Thu, 20 Aug 2026 01:29:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>I think if WG had scaled their troops to actual 28mm scale ( what ever that is ) , and made the vehicles the same , we might be better off . I have 3 of the plastic Bedford troop carrier trucks for which WG gives you 10 seated troops for the rear . I managed to fit in 12 by removing the center row of seats ( 6 each side ) . IRC the truck is&hellip;<span class="activity-read-more" id="activity-read-more-26633"><a href="https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/#post-191905" rel="nofollow ugc">[Read more]</a></span></p>
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