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				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191852</link>
				<pubDate>Sun, 12 Jul 2026 03:10:11 +0100</pubDate>

									<content:encoded><![CDATA[<p>I am not saying the answer to his question is &#8216;yes&#8217;.</p>
<p>The crew&#8217;s penalties apply to the weapon fired by the crew.  The passenger&#8217;s penalty applies to weapons fired by the passenger&#8217;s.</p>
<p>The passenger&#8217;s only come into it after the single weapon permitted to the crew.  They don&#8217;t get to take over all the weapons, just the ones that are &#8216;more than o&hellip;<span class="activity-read-more" id="activity-read-more-26585"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191852" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191851</link>
				<pubDate>Sun, 12 Jul 2026 02:41:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>@Stuart Harrison: Just to confirm, you are saying &#8220;Yes&#8221; to Jeff Knez&#8217;s question? Which was:</p>
<blockquote><p>&#8220;Let’s say I have a Inexperienced transport that has a MMG for a weapon (a German SdKfz 251/1 halftrack for example). When it shoots, it incurs a -1<br />
To Hit penalty due to being inexperienced. Got it.</p>
<p>Now let’s say I have a Veteran infantry squad riding in&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-26584"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191851" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>L.T. Russell replied to the topic Schwerefield projektor on the Thor walker in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/schwerefield-projektor-on-the-thor-walker/#post-191850</link>
				<pubDate>Sun, 12 Jul 2026 00:46:24 +0100</pubDate>

									<content:encoded><![CDATA[<p>Howdy Danielius!</p>
<p>Just noticed your post, sorry for the late reply.  I just did some quick research in my printout of the K47 pdf and you&#8217;re right.  I&#8217;m gonna check with the local game store owner, who&#8217;s also a ranked Bolt Action player.  I&#8217;m thinking that with the standard Schwerefeld Projektor being mounted on PUMAs, PzIVs and Panthers, and a Th&hellip;<span class="activity-read-more" id="activity-read-more-26583"><a href="https://www.warlordgames.com/community/topic/schwerefield-projektor-on-the-thor-walker/#post-191850" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191849</link>
				<pubDate>Sat, 11 Jul 2026 09:41:35 +0100</pubDate>

									<content:encoded><![CDATA[<p>&#8221; If you purchased a inexperience half-track, it fires as inexperienced regardless of the passengers. Also, page 134 (VEHICLE-MOUNTED WEAPONS) supports this, “FIXED AND TEAM WEAPONS – We assume that vehicles have sufficient crew to employ whatever weapons they carry. “ &#8211; This reads to me as you suggesting that the inexperienced vehicles modif&hellip;<span class="activity-read-more" id="activity-read-more-26582"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191849" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191848</link>
				<pubDate>Sat, 11 Jul 2026 01:40:45 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p><a href="https://www.warlordgames.com/community-members/kar98k/" rel="nofollow ugc">@Kar98k</a> – that would be a house rule.</p></blockquote>
<p>@Stuart Harrison and @Jeff Knez (answer to your question)</p>
<p>Stuart, yes, you are correct. This was a common house rule for earlier editions (which still intermingles with long-timers), but in Bolt Action: Third Edition, it is no longer a house rule. It is included as a rule. This is on page 146 under Weapons M&hellip;<span class="activity-read-more" id="activity-read-more-26581"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191848" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Wolfy replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191847</link>
				<pubDate>Thu, 09 Jul 2026 17:27:28 +0100</pubDate>

									<content:encoded><![CDATA[<p>Normal terrain restrictions for the re-crewing move do not apply. It is different from infantry movement.</p>
<p>If an artillery unit is set up in rough ground and the crew wants to make a re-crewing move which is treated as a <em>Run</em>, can it move and if yes how far? Normally you can´t <em>Run</em> in rough ground, only <em>Advance</em>.</p>
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				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191846</link>
				<pubDate>Thu, 09 Jul 2026 08:52:42 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href="https://www.warlordgames.com/community-members/kar98k/" rel="nofollow ugc">@Kar98k</a> &#8211; that would be a house rule.</p>
<p>There is a special rule for transport vehicles which over-rides the general rule you cited (specific &#8216;Transport vehicles have a minimal crew, so each turn they can only fire one weapon&#8217; vs the general &#8216;We assume that vehicles have sufficient crew to employ whatever weapons they carry&#8217;) .  They are limited to&hellip;<span class="activity-read-more" id="activity-read-more-26578"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191846" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>L.T. Russell started the topic Panzerfausts/ATRDs in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/panzerfausts-atrds/</link>
				<pubDate>Thu, 09 Jul 2026 07:00:23 +0100</pubDate>

									<content:encoded><![CDATA[<p>I had occasion to play K47 again yesterday and I was reminded how stupid the rules are concerning Panzerfausts and ATRDs.  I double-checked with the more knowledgeable players concerning errata I might&#8217;ve missed, since I&#8217;m kinda IT challenged.  No corrections yet.  I had a five-thing squad of Nachtalben.  I chose to arm them with Panzerfausts, so&hellip;<span class="activity-read-more" id="activity-read-more-26577"><a href="https://www.warlordgames.com/community/topic/panzerfausts-atrds/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191843</link>
				<pubDate>Thu, 09 Jul 2026 04:35:15 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Now let’s say I have a Veteran infantry squad riding in the transport. Can it shoot the MMG instead so that it doesn’t incur the -1 to Hit penalty?</p></blockquote>
<p>To discourage exploiting build points mechanics, most gaming groups I know do not allow this. If you purchased a inexperience half-track, it fires as inexperienced regardless of the passengers. Als&hellip;<span class="activity-read-more" id="activity-read-more-26576"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191843" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191842</link>
				<pubDate>Thu, 09 Jul 2026 04:18:22 +0100</pubDate>

									<content:encoded><![CDATA[<p>is the re-crewing move for artillery units affected by terrain or always as the bird flies 12″?</p>
<p>Impassable terrain is still impassable, as are other terrain restrictions.</p>
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				<title>Jeff Knez replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191841</link>
				<pubDate>Tue, 07 Jul 2026 18:47:45 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hey Friends,</p>
<p>Sorry if this has been covered before, but I couldn&#8217;t seem to find the answer.</p>
<p>Let&#8217;s say I have a Inexperienced transport that has a MMG for a weapon (a German SdKfz 251/1 halftrack for example).  When it shoots, it incurs a -1<br />
To Hit penalty due to being inexperienced.  Got it.</p>
<p>Now let&#8217;s say I have a Veteran infantry squad r&hellip;<span class="activity-read-more" id="activity-read-more-26573"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191841" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">4b9a84a514833a2678015d91de388164</guid>
				<title>Wolfy replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191840</link>
				<pubDate>Mon, 06 Jul 2026 17:29:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hello,</p>
<p>is the re-crewing move for artillery units affected by terrain or always as the bird flies 12&#8243;?</p>
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				<title>Koin-Koin replied to the topic FAQ in the forum Blood Red Skies</title>
				<link>https://www.warlordgames.com/community/topic/faq/page/2/#post-191838</link>
				<pubDate>Tue, 30 Jun 2026 08:30:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>Finally I found time to spend on french translations so any version of the FAQ I get my hand on are available <a href="https://koin-koin.pages-perso.free.fr/PDF/BloodRedSkies/FAQ/" rel="nofollow ugc">here</a></p>
<p>Also, I&#8217;ve been working on something to ease the translation process so I should soon provide more resources.</p>
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				<title>Peter replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191837</link>
				<pubDate>Sun, 28 Jun 2026 14:55:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>Because i&#8217;ve never liked the metal MG&#8217;s, Pak&#8217;s and the new chunky fatboy miniatures, i took the old way&#8230;.kitbashing! WLG Fallschirmjäger and Grenadiere + parts of the Afrika Korps sprues and the Pak 40, Panzerbüchse 41, Panzerschreck and MG&#8217;s from Rubicon.</p>
<p>It works much better for me, and it doesn&#8217;t have the historical errors that WLG constantly has.</p>
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				<title>Kar98k replied to the topic Spotters in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-2/#post-191836</link>
				<pubDate>Fri, 26 Jun 2026 05:34:11 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes, what Stuart said. But remember, every time the spotter spots for a different unit, it resets the ranging-in (roll of 6).</p>
<p>No, if the spotter has pins, but the mortar team doesn&#8217;t have pins, the mortar team does not need to pass an order test to fire. As explained on page 102, the spotter and mortar team (or any unit with a spotter) can be&hellip;<span class="activity-read-more" id="activity-read-more-26565"><a href="https://www.warlordgames.com/community/topic/spotters-2/#post-191836" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Spotters in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-2/#post-191835</link>
				<pubDate>Wed, 24 Jun 2026 10:29:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes, another unit can use that unit&#8217;s spotter if they don&#8217;t need him that turn (firing with their own LOS, moving etc) providing they meet the criteria to use a spotter.</p>
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				<title>Greg replied to the topic Spotters in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-2/#post-191834</link>
				<pubDate>Wed, 24 Jun 2026 01:45:33 +0100</pubDate>

									<content:encoded><![CDATA[<p>While we&#8217;re on this subject, if a spotter is shot at and takes a pin, does the firing unit have to take an Orders Test to fire?  This has come up in a few games recently.  I thought the Spotter in BA was treated as simply a line of sight, not an actual soldier sending a call for fire (unlike in real life, where he is).</p>
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				<title>Greg replied to the topic Spotters in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-2/#post-191833</link>
				<pubDate>Wed, 24 Jun 2026 01:41:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Kar98k.  What I meant was if a mortar team with spotter was shooting with line of sight from the mortar itself (so not needing the spotter), could another unit use the spotter?  Or is the spotter now tied up because the mortar team it&#8217;s attached to is engaging?</p>
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				<title>Mark Bastin became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26561/</link>
				<pubDate>Mon, 22 Jun 2026 12:26:14 +0100</pubDate>

				
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				<title>denthegod became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26560/</link>
				<pubDate>Mon, 22 Jun 2026 12:26:13 +0100</pubDate>

				
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				<title>Jim Ripley replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191829</link>
				<pubDate>Tue, 16 Jun 2026 12:34:30 +0100</pubDate>

									<content:encoded><![CDATA[<p>I pre ordered both the Pak 40 &amp; the Heavy Weapons box . A little pricey for what you get but nice models . Nice having ammo boxes for the weapons as well as both left and right hands carrying them included .  Having both boxes  , I ended up with 16 crew figures ( 4 sprues of 4 ) , by adding extra troops from the parts box I was able to make a 5 m&hellip;<span class="activity-read-more" id="activity-read-more-26557"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191829" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191828</link>
				<pubDate>Tue, 16 Jun 2026 02:18:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>I just picked up the new &#8220;plastic&#8221; German heavy weapons and Pak 40 boxes. First things first, yes, they are a bit “Heroic” Scale. Its the new trend that will not die.</p>
<p>Now that we got that out of the way, I would like to quickly talk about the new boxed sets. They are a great match up for the German Veteran Infantry Platoon (plastic) box set. Why&hellip;<span class="activity-read-more" id="activity-read-more-26556"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191828" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Spotters in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-2/#post-191827</link>
				<pubDate>Tue, 16 Jun 2026 01:18:33 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Greg. You can find your answer and much more on page 102 of the rules (Spotters). &#8220;If an indirect fire weapon is fired by a Veteran or Regular crew, the crew are assumed to be able to also see whatever any spotter (or forward observer) in your force can see.&#8221; And yes, indirect fire weapons with inexperienced crews cannot use spotters or forward&hellip;<span class="activity-read-more" id="activity-read-more-26555"><a href="https://www.warlordgames.com/community/topic/spotters-2/#post-191827" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Greg started the topic Spotters in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-2/</link>
				<pubDate>Mon, 15 Jun 2026 19:15:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>I have a question:  If an indirect fire unit (like a mortar sqd) has a spotter, but doesn&#8217;t use it for the engagement they are firing, can another indirect fire unit (say a BT42) that doesn&#8217;t have a one use that spotter?</p>
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				<title>David became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26551/</link>
				<pubDate>Fri, 12 Jun 2026 14:04:37 +0100</pubDate>

				
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				<title>Steiner replied to the topic Buildings and extra protection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191821</link>
				<pubDate>Thu, 11 Jun 2026 18:33:11 +0100</pubDate>

									<content:encoded><![CDATA[<p>I was asking the AI about it &#8230;ç</p>
<p><a href="https://chatgpt.com/s/t_6a2aff21a700819192b057dcc70a654a" rel="nofollow ugc">https://chatgpt.com/s/t_6a2aff21a700819192b057dcc70a654a</a><br />
&lt;p data-start=&#8221;3132&#8243; data-end=&#8221;3199&#8243;&gt;If I were writing a house rule for 3rd Edition, it would simply be:&lt;/p&gt;<br />
&lt;p data-start=&#8221;3201&#8243; data-end=&#8221;3324&#8243;&gt;&lt;strong data-start=&#8221;3201&#8243; data-end=&#8221;3211&#8243;&gt;Ruins: Hard Cover (4+ save)&lt;br data-start=&#8221;3232&#8243; data-end=&#8221;3235&#8243;&hellip;<span class="activity-read-more" id="activity-read-more-26550"><a href="https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191821" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Armies of the British Commonwealth in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-the-british-commonwealth/#post-191820</link>
				<pubDate>Thu, 11 Jun 2026 08:01:26 +0100</pubDate>

									<content:encoded><![CDATA[<p>&#8230; and maybe a few wearing the US style leggings rather than the British style pattern 37 gaiters, as worn by a fair number of Aussies in &#8217;44 and &#8217;45.</p>
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				<title>Kar98k replied to the topic Armies of France in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-france/#post-191819</link>
				<pubDate>Thu, 11 Jun 2026 02:32:54 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>And I was wondering if anyone else could think of any other French Vehicles that should be included.</p></blockquote>
<p>Not easy to answer this because we are not sure what will already be included in the new book.</p>
<p>For sure, the basic vehicles, and maybe some of the more obscure ones, but unless they release a preview list, we will not know for sure what will be&hellip;<span class="activity-read-more" id="activity-read-more-26548"><a href="https://www.warlordgames.com/community/topic/armies-of-france/#post-191819" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Mike started the topic Armies of the British Commonwealth in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-the-british-commonwealth/</link>
				<pubDate>Thu, 11 Jun 2026 00:28:35 +0100</pubDate>

									<content:encoded><![CDATA[<p>I am really excited about the release of the Armies of the British Commonwealth and I really looking forward to purchasing the new plastic Gurkhas.</p>
<p>Does anyone know if Warlords will also release Australian in plastic?</p>
<p>I&#8217;ve been using the North African plastics to date however, I am really hoping for South-West Pacific plastics with Owen SMG,&hellip;<span class="activity-read-more" id="activity-read-more-26547"><a href="https://www.warlordgames.com/community/topic/armies-of-the-british-commonwealth/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>doc man started the topic Armies of France in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-france/</link>
				<pubDate>Fri, 05 Jun 2026 14:42:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi All, My first real post.</p>
<p>I have a large-ish French army with a good selection of vehicles including a number that were not mentioned in the 2nd Ed. Armies of France or the 3rd Ed. French Army list. I was wondering if they were going to be included in the 3rd Ed Armies of France book which is supposed to be a more comprehensive list.</p>
<p>And I was&hellip;<span class="activity-read-more" id="activity-read-more-26544"><a href="https://www.warlordgames.com/community/topic/armies-of-france/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>doc man replied to the topic Community Introductions in the forum General Discussion</title>
				<link>https://www.warlordgames.com/community/topic/community-introductions/page/22/#post-191815</link>
				<pubDate>Fri, 05 Jun 2026 13:37:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi All, Doc here from Ireland. Play French in Bolt Action and also play ACW.</p>
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				<title>doc man became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26541/</link>
				<pubDate>Fri, 05 Jun 2026 09:15:34 +0100</pubDate>

				
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				<title>Josiah replied to the topic Partisan Home Country &#034;anti-infiltrate&#034; rule question. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/partisan-home-country-anti-infiltrate-rule-question/#post-191814</link>
				<pubDate>Tue, 02 Jun 2026 23:51:34 +0100</pubDate>

									<content:encoded><![CDATA[<p>The hungarian rule: &#8220;Enemies cannot make Outlanking Manoeuvres and cannot use the<br />
Infiltrators special rule for deployment&#8221;, so it turns off all infiltration during deployment (they will still get the +1 for cover saves after deployment though)</p>
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				<title>Josiah replied to the topic Rangers Lead the Way in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rangers-lead-the-way/#post-191813</link>
				<pubDate>Tue, 02 Jun 2026 23:47:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yeah, as I&#8217;d as it sounds the rangers can run &#8220;before&#8221; the first turn, but then are limited to advance on turn 1.</p>
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				<title>Hans became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26537/</link>
				<pubDate>Mon, 01 Jun 2026 11:04:02 +0100</pubDate>

				
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				<title>Deejay became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26536/</link>
				<pubDate>Mon, 01 Jun 2026 11:04:00 +0100</pubDate>

				
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				<title>Name Unknown&#039;s profile was updated</title>
				<link>https://www.warlordgames.com/activity/p/26535/</link>
				<pubDate>Thu, 28 May 2026 19:38:47 +0100</pubDate>

				
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				<title>Jim Ripley replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191810</link>
				<pubDate>Wed, 27 May 2026 15:50:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>Just picked up the newish Warlord resin Winter British Vickers MG &amp; a 3 inch mortar . The figures , while nicely sculpted are on the small side . I even added a camo mesh  covered plastic helmet to a figure by just gluing it on top of molded helmet , another bare head figure got a plastic helmet as well . While basing the 3 man mortar crew I&hellip;<span class="activity-read-more" id="activity-read-more-26532"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191810" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>John Severn replied to the topic Flank Charges in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/flank-charges/#post-191809</link>
				<pubDate>Fri, 22 May 2026 12:02:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>Main rulebook, Fighting combat, starts page 68.  Last paragraph on page 69 deals with fighting to the flank or rear.  &#8220;Whatever its situation, a unit cannot allocate more than half its attacks to either flank or rear.&#8221;</p>
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				<title>Ken Jacobsen started the topic Flank Charges in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/flank-charges/</link>
				<pubDate>Thu, 21 May 2026 18:56:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m getting ready to host a BP Napoleonic Game Day at the local store.  Been brushing up on the rules to make sure I have everything right. The way our group has been playing Infantry getting hit in the flank by cavalry is: 1) the Infantry needs a 5 to score a hit, 2) the Infantry must allocate at least half their dice to the front, even if no&hellip;<span class="activity-read-more" id="activity-read-more-26529"><a href="https://www.warlordgames.com/community/topic/flank-charges/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>harryb started the topic Omaha Beach Game on 6th June 2026 in the forum General Discussion</title>
				<link>https://www.warlordgames.com/community/topic/omaha-beach-game-on-6th-june-2026/</link>
				<pubDate>Sun, 17 May 2026 21:38:55 +0100</pubDate>

									<content:encoded><![CDATA[<p>The Glasgow Warhog club will be running an &#8221; D-Day anniversary &#8221; &#8211; Omaha Beach game. It will be a demonstration game at the Carronade 2026 Show.  Why not come over and say &#8220;hello&#8221;. All are welcome&#8230;with many other gaming genres at the Falkirk District Wargames Club event.</p>
<p>Details&#8230; Date: Saturday, June 6, 2026, Time: 10:00 AM to 4:00 PM   &hellip;<span class="activity-read-more" id="activity-read-more-26528"><a href="https://www.warlordgames.com/community/topic/omaha-beach-game-on-6th-june-2026/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jesper Hansen became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26526/</link>
				<pubDate>Fri, 15 May 2026 16:30:12 +0100</pubDate>

				
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				<title>Mike became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26525/</link>
				<pubDate>Fri, 15 May 2026 16:30:11 +0100</pubDate>

				
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				<title>L.T. Russell replied to the topic FLAK in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/flak-2/#post-191802</link>
				<pubDate>Wed, 13 May 2026 05:38:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>Howdy Ghettotech!</p>
<p>I&#8217;m on the road, so I don&#8217;t have my rulebooks handy.  IIRC, in Bolt Action, all units with FLAK trigger automatically, no matter what their dice status, including friendly units.  &#8216;Course I could easily be wrong.  Yeah, there&#8217;s very few actual K47 units with the FLAK capability, but that&#8217;s why you include Bolt Action units.  The&hellip;<span class="activity-read-more" id="activity-read-more-26524"><a href="https://www.warlordgames.com/community/topic/flak-2/#post-191802" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191800</link>
				<pubDate>Fri, 08 May 2026 12:44:48 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>P131, Vehicles, introduction, second para, last two sentences – “Before looking at the role of vehicles in depth, we will&#8230;</p></blockquote>
<p>Okay, thanks Stuart. Yep, &#8220;In all other respects the rules for vehicles and infantry are the same.” But in my book, this is on page 130  😉</p>
<p>Overall, that helps keep things simple and easy, and even though tanks don&#8217;t&hellip;<span class="activity-read-more" id="activity-read-more-26522"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191800" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191798</link>
				<pubDate>Fri, 08 May 2026 04:25:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>P131, Vehicles, introduction, second para, last two sentences &#8211; &#8220;Before looking at the role of vehicles in depth, we will briefly discuss how the various rules already given differ in respect to vehicles.  In all other respects the rules for vehciles and infantry are the same.&#8221;</p>
<p>If the vehicle rules don&#8217;t specify that something is&hellip;<span class="activity-read-more" id="activity-read-more-26521"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191798" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191796</link>
				<pubDate>Fri, 08 May 2026 00:27:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>Do tanks also get the +2 point-blank range modifier to hit if a tank shoots at an infantry or artillery unit?</p>
<p>This might seem simple to answer, but please keep reading.</p>
<p>I only ask because 1) we have &#8220;Shooting at Vehicles&#8221; rules (p.137)* but no &#8220;Shooting at Infantry&#8221; rules, and 2) under &#8220;Roll to Hit&#8221; (p.83) the point-blank heading says &#8220;Also know&hellip;<span class="activity-read-more" id="activity-read-more-26520"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191796" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191795</link>
				<pubDate>Tue, 05 May 2026 07:57:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>No.</p>
<p>The pen modifiers from the vehicle rules (p138-139) only apply to heavy weapons firing against armoured targets.</p>
<p>Roll to Damage vs Armoured Targets, second para introduces them with &#8220;When shooting against armoured vehicles with a heavy weapon, &#8230;&#8221; and the third para reinforces that with &#8220;Remember, the additional modifiers below do <strong>not</strong> apply&hellip;<span class="activity-read-more" id="activity-read-more-26519"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191795" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Fred replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191794</link>
				<pubDate>Tue, 05 May 2026 00:00:21 +0100</pubDate>

									<content:encoded><![CDATA[<p>When a HMG shoots &amp; hits a soft vehicle or infantry man at long range, does it lose its +1 Penetration when rolling for damage/wounds?</p>
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				<title>Ghettotech replied to the topic FLAK in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/flak-2/#post-191792</link>
				<pubDate>Sat, 02 May 2026 22:41:03 +0100</pubDate>

									<content:encoded><![CDATA[<p>There is also a Firefly &#8220;jump in&#8221; scenario in the Festung Europa Book were it is stated that all uinits with the FLAK rule cold shoot. But only if they not have recived an order die at that moment.</p>
<p>But units in ambush (in bolt action) can use FLAG also. If i remember correct.</p>
<p>So it seems a bit &#8220;unclear&#8221; how it is handled in K47.</p>
<p>There are not&hellip;<span class="activity-read-more" id="activity-read-more-26517"><a href="https://www.warlordgames.com/community/topic/flak-2/#post-191792" rel="nofollow ugc">[Read more]</a></span></p>
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