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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191800</link>
				<pubDate>Fri, 08 May 2026 12:44:48 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>P131, Vehicles, introduction, second para, last two sentences – “Before looking at the role of vehicles in depth, we will&#8230;</p></blockquote>
<p>Okay, thanks Stuart. Yep, &#8220;In all other respects the rules for vehicles and infantry are the same.” But in my book, this is on page 130  😉</p>
<p>Overall, that helps keep things simple and easy, and even though tanks don&#8217;t&hellip;<span class="activity-read-more" id="activity-read-more-26522"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191800" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191798</link>
				<pubDate>Fri, 08 May 2026 04:25:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>P131, Vehicles, introduction, second para, last two sentences &#8211; &#8220;Before looking at the role of vehicles in depth, we will briefly discuss how the various rules already given differ in respect to vehicles.  In all other respects the rules for vehciles and infantry are the same.&#8221;</p>
<p>If the vehicle rules don&#8217;t specify that something is&hellip;<span class="activity-read-more" id="activity-read-more-26521"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191798" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191796</link>
				<pubDate>Fri, 08 May 2026 00:27:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>Do tanks also get the +2 point-blank range modifier to hit if a tank shoots at an infantry or artillery unit?</p>
<p>This might seem simple to answer, but please keep reading.</p>
<p>I only ask because 1) we have &#8220;Shooting at Vehicles&#8221; rules (p.137)* but no &#8220;Shooting at Infantry&#8221; rules, and 2) under &#8220;Roll to Hit&#8221; (p.83) the point-blank heading says &#8220;Also know&hellip;<span class="activity-read-more" id="activity-read-more-26520"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191796" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191795</link>
				<pubDate>Tue, 05 May 2026 07:57:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>No.</p>
<p>The pen modifiers from the vehicle rules (p138-139) only apply to heavy weapons firing against armoured targets.</p>
<p>Roll to Damage vs Armoured Targets, second para introduces them with &#8220;When shooting against armoured vehicles with a heavy weapon, &#8230;&#8221; and the third para reinforces that with &#8220;Remember, the additional modifiers below do <strong>not</strong> apply&hellip;<span class="activity-read-more" id="activity-read-more-26519"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191795" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Fred replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191794</link>
				<pubDate>Tue, 05 May 2026 00:00:21 +0100</pubDate>

									<content:encoded><![CDATA[<p>When a HMG shoots &amp; hits a soft vehicle or infantry man at long range, does it lose its +1 Penetration when rolling for damage/wounds?</p>
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				<title>Ghettotech replied to the topic FLAK in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/flak-2/#post-191792</link>
				<pubDate>Sat, 02 May 2026 22:41:03 +0100</pubDate>

									<content:encoded><![CDATA[<p>There is also a Firefly &#8220;jump in&#8221; scenario in the Festung Europa Book were it is stated that all uinits with the FLAK rule cold shoot. But only if they not have recived an order die at that moment.</p>
<p>But units in ambush (in bolt action) can use FLAG also. If i remember correct.</p>
<p>So it seems a bit &#8220;unclear&#8221; how it is handled in K47.</p>
<p>There are not&hellip;<span class="activity-read-more" id="activity-read-more-26517"><a href="https://www.warlordgames.com/community/topic/flak-2/#post-191792" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Den Denis became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26516/</link>
				<pubDate>Fri, 01 May 2026 13:27:43 +0100</pubDate>

				
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				<title>Wade became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26515/</link>
				<pubDate>Fri, 01 May 2026 13:27:42 +0100</pubDate>

				
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				<title>thomas strange became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26514/</link>
				<pubDate>Fri, 01 May 2026 13:27:39 +0100</pubDate>

				
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				<title>L.T. Russell replied to the topic FLAK in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/flak-2/#post-191790</link>
				<pubDate>Fri, 01 May 2026 05:08:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>Howdy Nat!</p>
<p>Thanks for the response and the info on where rules are.  It&#8217;d be nice if rulebooks could contain all the info in one place&#8230;.</p>
<p>Those may be the rules.  They make no sense to me.  I get that Warlord Games wants to sell lotsa the new Allied jump mechs and Fireflies, but coming from Reserve and being able to basically land anywhere on&hellip;<span class="activity-read-more" id="activity-read-more-26513"><a href="https://www.warlordgames.com/community/topic/flak-2/#post-191790" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic FLAK in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/flak-2/#post-191788</link>
				<pubDate>Mon, 27 Apr 2026 11:03:08 +0100</pubDate>

									<content:encoded><![CDATA[<p>No, because the FLAK rule is explicit against attacking aircraft &amp; doesnt use an order.<br />
Flight comming on from reserves has its own rules which grant ANY enemy unit within 12&#8243; the abiltiy to react and shoot &#8211; using the firing units order</p>
<p>This isnt in errata, but the errata is found  same place as the army lists:<br />
https ://&hellip;<span class="activity-read-more" id="activity-read-more-26511"><a href="https://www.warlordgames.com/community/topic/flak-2/#post-191788" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>L.T. Russell started the topic FLAK in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/flak-2/</link>
				<pubDate>Mon, 27 Apr 2026 06:45:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>OK, I&#8217;ve been playing Version 2 for a while now.  We have a league going at White Knight Games.  I&#8217;ve got a question that I haven&#8217;t been able to get a satisfactory answer for.  When the Falkes, and Fireflies, and various Jump Mechs come in from Reserve and are landing anywhere on the playing field, do units with the Flak ability shoot at th&hellip;<span class="activity-read-more" id="activity-read-more-26510"><a href="https://www.warlordgames.com/community/topic/flak-2/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Dave replied to the topic Black Powder Player Finder (UK) in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/black-powder-player-finder-uk/page/2/#post-191786</link>
				<pubDate>Sat, 25 Apr 2026 09:07:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi paul ive sent a direct message &#8230;I think!</p>
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				<title>Kar98k replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191785</link>
				<pubDate>Tue, 21 Apr 2026 02:45:36 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Hi again you said you introduced your own simple rules what are they?</p></blockquote>
<p>Our smoke rules are nothing fancy, but we did a bit of research to make sure certain vehicles or units could produce smoke. Surprisingly, a lot of tanks can produce some sort of smoke for cover. Even if it was some sort of smoke canister installed on the back of the tank.&hellip;<span class="activity-read-more" id="activity-read-more-26507"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191785" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Dion Bafundo replied to the topic Upset and Confused in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/upset-and-confused/#post-191784</link>
				<pubDate>Tue, 21 Apr 2026 00:19:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>I am pretty sure you guys get some love quarter two.</p>
<p>&nbsp;</p>
<p>road map is on the k47.com</p>
<p>sight.</p>
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				<title>Jason changed their profile picture</title>
				<link>https://www.warlordgames.com/activity/p/26505/</link>
				<pubDate>Thu, 16 Apr 2026 11:15:04 +0100</pubDate>

				
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				<title>Jason replied to the topic Upset and Confused in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/upset-and-confused/#post-191781</link>
				<pubDate>Thu, 16 Apr 2026 11:08:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>I believe Japan will get something within 6 months, maybe sooner.  Invasion America will be Japanese forces attacking the US</p>
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				<title>Jason replied to the topic Passive Rift abilities in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/passive-rift-abilities/#post-191780</link>
				<pubDate>Thu, 16 Apr 2026 11:07:13 +0100</pubDate>

									<content:encoded><![CDATA[<p>Nope.  Its there and stops happening when you use the rift dice.</p>
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				<title>Jason started the topic Looking for players in (west) London, UK in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/looking-for-players-in-west-london-uk/</link>
				<pubDate>Thu, 16 Apr 2026 11:05:26 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m looking for opponents to get some games against.<br />
I&#8217;m in Richmond (west London), so can probably travel into central, but Dark Sphere at Shepherds Bush looks a good shout.</p>
<p>I have 1500 pts of Commonwealth and 2 lists to try.<br />
Any takers?</p>
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				<title>Stuart Harrison replied to the topic Rangers Lead the Way in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rangers-lead-the-way/#post-191778</link>
				<pubDate>Wed, 15 Apr 2026 01:32:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes, they can. Rangers Lead the Way is in the &#8216;Start of Game&#8217; phase of the game, p175.  The last part of that phase is &#8216;&#8230;put all the dice back into the bag.  You are ready to begin Turn 1.&#8221;  As turn one hasn&#8217;t started yet, turn one rules aren&#8217;t in effect yet.</p>
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				<title>Ken Jacobsen started the topic Rangers Lead the Way in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rangers-lead-the-way/</link>
				<pubDate>Tue, 14 Apr 2026 14:06:14 +0100</pubDate>

									<content:encoded><![CDATA[<p>The Italian Defensive Strategy rule prohibits units from being issued a Run order during the first turn of the game.  Since the Rangers lead the Way rule specifically states that the Run occurs before the first turn, can a unit of Rangers still execute a Run before the game begins?</p>
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				<title>Jim welch replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191776</link>
				<pubDate>Tue, 14 Apr 2026 05:55:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi again you said you introduced your own simple rules what are they?</p>
<p>I’m looking at some ideas at this moment but my many problems are the range of a hand thrown grenade and what effect they would have. In any assault none as you can see in or out of smoke to haze a range that would stop any enemy closing fire would have to be so long it would m&hellip;<span class="activity-read-more" id="activity-read-more-26499"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191776" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim welch replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191775</link>
				<pubDate>Tue, 14 Apr 2026 05:23:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>hi if you keep the ranging in rules with mt simple rules above you can Dee the rounds getting closure. Even with a few over compensation of distance. As the miss distance max decreases each round.</p>
<p>i have just read about the tank generated smoke this seems to be a defensive mechanism so i wile fry letting tanks with this ability drop a 2”” smo&hellip;<span class="activity-read-more" id="activity-read-more-26498"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191775" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim welch replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191774</link>
				<pubDate>Tue, 14 Apr 2026 03:36:47 +0100</pubDate>

									<content:encoded><![CDATA[<p>I agree Smoke rules are not Good. I use the rules below. The main reason is to use the British Airborne as in Historical realistic ways( British Airborne in op Market Garden had a 2” Mortars in every Section the crew men also carried personal weapons this was because they only had 6 Smoke rounds) so I use them being able to fire as either.</p>
<p>1. S&hellip;<span class="activity-read-more" id="activity-read-more-26497"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191774" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Brandenburger Special Forces Squad in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/brandenburger-special-forces-squad/#post-191772</link>
				<pubDate>Wed, 08 Apr 2026 03:07:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>Does the Brandenburger squad have to be actually on the table for ” Sabotage” rule to work?? If they are off table as reserves but included in a German force?</p>
<p>Unless there is something new in the errata we have missed, we have always played that the unit must be in play for their Sabotage special rule to influence the enemy. This of course mak&hellip;<span class="activity-read-more" id="activity-read-more-26496"><a href="https://www.warlordgames.com/community/topic/brandenburger-special-forces-squad/#post-191772" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ian started the topic Brandenburger Special Forces Squad in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/brandenburger-special-forces-squad/</link>
				<pubDate>Sat, 04 Apr 2026 12:23:03 +0100</pubDate>

									<content:encoded><![CDATA[<p>Does the Brandenburger squad have to be actually on the table for &#8221; Sabotage&#8221; rule to work??</p>
<p>&nbsp;</p>
<p>If they are off table as reserves but included in a German force?</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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				<title>Stuart Harrison replied to the topic Flamethrowers against buildings question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/flamethrowers-against-buildings-question/#post-191770</link>
				<pubDate>Thu, 02 Apr 2026 03:18:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>That&#8217;s why it&#8217;s specifically &#8220;&#8230; in the same way as units disembarking from a vehicle that has been immobilised&#8230;&#8221; rather than &#8220;&#8230; in the same way as units disembarking from a vehicle that has been destroyed&#8230;&#8221;.</p>
<p>&nbsp;</p>
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				<title>Lee replied to the topic Flamethrowers against buildings question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/flamethrowers-against-buildings-question/#post-191769</link>
				<pubDate>Thu, 02 Apr 2026 02:39:05 +0100</pubDate>

									<content:encoded><![CDATA[<p>Cool, I thought that might be the case, I foresee some gamey person saying the unit has to take the D6 &#8220;small arms&#8221; hits seeing as the building is &#8220;destroyed&#8221;.</p>
<p>&nbsp;</p>
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				<title>Stuart Harrison replied to the topic Flamethrowers against buildings question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/flamethrowers-against-buildings-question/#post-191768</link>
				<pubDate>Wed, 01 Apr 2026 23:16:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>P147, Vehicles, Transport Vehicles, Effects of Damage on Passengers, first para &#8220;If a transport vehicle suffers an immobilised or On Fire damage result, any troops on board are forced to dismount (see below), immediately after the damage results are resolved.&#8221; and fourth para &#8220;Models forced to dismount must be placed within D6&#8221; of their transport,&hellip;<span class="activity-read-more" id="activity-read-more-26492"><a href="https://www.warlordgames.com/community/topic/flamethrowers-against-buildings-question/#post-191768" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Lee started the topic Flamethrowers against buildings question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/flamethrowers-against-buildings-question/</link>
				<pubDate>Wed, 01 Apr 2026 11:20:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi,</p>
<p>On page 157 it mentions under Flamethrowers against buildings &#8211; Any and all surviving infantry units inside a burning building will immediately abandon it, from it&#8217;s ground floor openings, <em>in the same way as units disembarking from a vehicle that has been immobilised</em> &#8211; (see pages 140 &amp; 141)</p>
<p>What is the book referring to? I can&#8217;t see anything&hellip;<span class="activity-read-more" id="activity-read-more-26491"><a href="https://www.warlordgames.com/community/topic/flamethrowers-against-buildings-question/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic What a fantastic idea to improve the game in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-a-fantastic-idea-to-improve-the-game/#post-191766</link>
				<pubDate>Wed, 01 Apr 2026 01:20:16 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href="https://boardgamegeek.com/thread/3627934/badd" rel="nofollow ugc">https://boardgamegeek.com/thread/3627934/badd</a></p>
<p><a href="https://boardgamegeek.com/thread/3628019/badd" rel="nofollow ugc">https://boardgamegeek.com/thread/3628019/badd</a></p>
<p>We&#8217;ve played a few games now using this little gem, and for games where both players create a point-based force of 1,000 to 1,500 points, it works surprisingly well. It really does take care of things like that silly ‘Going Down’ dice game, and of cou&hellip;<span class="activity-read-more" id="activity-read-more-26490"><a href="https://www.warlordgames.com/community/topic/what-a-fantastic-idea-to-improve-the-game/#post-191766" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>John Loy started the topic Passive Rift abilities in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/passive-rift-abilities/</link>
				<pubDate>Mon, 30 Mar 2026 18:16:24 +0100</pubDate>

									<content:encoded><![CDATA[<p>Pardon if this has been answered before; but we just started playing and this question has brought some &#8220;&#8221;heated&#8221; discussion.</p>
<p>When uyou use a passive ability does it exhaust the rift die?</p>
<p>For instance my Schreckwulfen have a surging bonus of Increase Damage Value to 8+</p>
<p>Does this mean that as long as they have a surging rift die this is in&hellip;<span class="activity-read-more" id="activity-read-more-26489"><a href="https://www.warlordgames.com/community/topic/passive-rift-abilities/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Buildings and extra protection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191763</link>
				<pubDate>Sat, 28 Mar 2026 09:09:06 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>The solution would be to have Cover Saves in Direct HE and maybe even in Indirect HE. IMHO, the cover save should be higher than hard cover, maybe a +3 (to simulate the extra protection rule).</p>
<p>What do you guys think?</p></blockquote>
<p>If you ask me, and you did (insert wink here), I think the EXTRA PROTECTION rule from Second Edition (see page 124) is the most&hellip;<span class="activity-read-more" id="activity-read-more-26488"><a href="https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191763" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Leslie started the topic Upset and Confused in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/upset-and-confused/</link>
				<pubDate>Fri, 27 Mar 2026 19:00:20 +0000</pubDate>

									<content:encoded><![CDATA[<p>I’m increasingly resigned about the state of K47. The Warlord App still won’t update for me, and the Japanese army—great-looking models aside—remains saddled with rules so underwhelming they barely work on the table and have been passed over for any major review. The Shiboru Cannon is priced like a premium rift weapon, but its ability doesn’t&hellip;<span class="activity-read-more" id="activity-read-more-26487"><a href="https://www.warlordgames.com/community/topic/upset-and-confused/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steiner replied to the topic Buildings and extra protection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191761</link>
				<pubDate>Thu, 26 Mar 2026 09:00:11 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been thinking about how to improve the buildings without the Extra Protection Rule.</p>
<p>The solution would be to have Cover Saves in Direct HE and maybe even in Indirect HE. IMHO, the cover save should be higher than hard cover, maybe a +3 (to simulate the extra protection rule).</p>
<p>What do you guys think?</p>
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				<title>Warren Coleman started the topic Punic Wars in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/punic-wars-2/</link>
				<pubDate>Thu, 26 Mar 2026 06:23:34 +0000</pubDate>

									<content:encoded><![CDATA[<p>I really enjoy the suppliment books but I would love to see one for the Punic Wars&#8230;..a great setting, multiple armies, Carthage, Rome, Iberian, Celts, Numidians, Italian States such a wide selection&#8230;so please, please lets see this one.</p>
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				<title>Bart Garey started the topic Achtung Panzer Tactical Action reference chart in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/achtung-panzer-tactical-action-reference-chart/</link>
				<pubDate>Wed, 25 Mar 2026 12:54:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>&lt;p style=&#8221;text-align: left;&#8221;&gt;I made a Reference Chart for Tactical Actions. Please review and let me know if there are any issues. I had to reduce wording to make it fit on one page. Thank you.&lt;/p&gt;<br />
I&#8217;m hoping posting this is ok with Warlord.</p>
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				<title>Steiner replied to the topic Tanks firing against Soft-skin in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/tanks-firing-against-soft-skin/#post-191757</link>
				<pubDate>Tue, 24 Mar 2026 23:08:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>Ok, I see your point &#8230; a big splash could be useful in some specific cases.</p>
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				<title>Steiner replied to the topic Autocannons in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/autocannons/#post-191756</link>
				<pubDate>Tue, 24 Mar 2026 23:07:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks a lot. It&#8217;s clear now.</p>
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				<title>Steiner replied to the topic Buildings and extra protection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191755</link>
				<pubDate>Tue, 24 Mar 2026 23:04:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>I completely agree with you. I will try in my next game.</p>
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				<title>Kar98k replied to the topic Buildings and extra protection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191753</link>
				<pubDate>Mon, 23 Mar 2026 01:30:17 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>After many games now, I really miss the extra protection rule. Buildings are now even worse than ruins, and especially if you are fired with a HE round</p></blockquote>
<p>I too miss the extra protection rule for the same reasons. However, because of a simple oversight or maybe because the shooting mechanic was changed (roll to hit, roll to damage, and now roll to&hellip;<span class="activity-read-more" id="activity-read-more-26479"><a href="https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191753" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Tanks firing against Soft-skin in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/tanks-firing-against-soft-skin/#post-191752</link>
				<pubDate>Mon, 23 Mar 2026 00:29:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>You are correct, sort of, because recorded and photographic history does show AP was used against soft-skins, but overall, I get what you are saying. However, the situation you speak of is just a simple workable game mechanic, but to to answer you question, a player might like to fire HE to get the splash damage on other units (e.g. medium&hellip;<span class="activity-read-more" id="activity-read-more-26478"><a href="https://www.warlordgames.com/community/topic/tanks-firing-against-soft-skin/#post-191752" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Autocannons in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/autocannons/#post-191751</link>
				<pubDate>Sun, 22 Mar 2026 23:40:28 +0000</pubDate>

									<content:encoded><![CDATA[<p>Can they choose whether to use HE or AP (PEN) rounds?<br />
<em>Yes, they have both a pen value and a HE template size which fits the &#8216;for instance&#8217; example given (anti tank guns, which also have a pen value and a HE template size) rather than only having &#8216;HE&#8217; in the pen column.</em> P<em>100, Weapons, Weapon Special Rules, HE (High Explosive), first para.</em></p>
<p>If&hellip;<span class="activity-read-more" id="activity-read-more-26477"><a href="https://www.warlordgames.com/community/topic/autocannons/#post-191751" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steiner started the topic Autocannons in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/autocannons/</link>
				<pubDate>Sun, 22 Mar 2026 12:14:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>Dear Comrades,</p>
<p>I have some questions about autocannons, such as those in the Wirbelwind.</p>
<p>Can they choose whether to use HE or AP (PEN) rounds?</p>
<p>If fire against infantry, it must be HE, right?</p>
<p>What about against vehicles?</p>
<p>What about against infantry inside a building? How do we resolve the whole shooting process? Could somebody provide me with&hellip;<span class="activity-read-more" id="activity-read-more-26476"><a href="https://www.warlordgames.com/community/topic/autocannons/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steiner replied to the topic Buildings and extra protection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191746</link>
				<pubDate>Sun, 22 Mar 2026 12:07:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>After many games now, I really miss the extra protection rule.</p>
<p>Is there any possibility of reimplementing this rule in the v3 rulebook in a future errata or a future 3.5v???</p>
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				<title>Steiner started the topic Tanks firing against Soft-skin in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/tanks-firing-against-soft-skin/</link>
				<pubDate>Sun, 22 Mar 2026 12:05:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>Dear Comrades,</p>
<p>If a WW2 tank shot against a truck (soft-skin), it would have used HE and never an AP round because it could go through without even destroying the truck.</p>
<p>On page 97 in the manual, it says that if an AT gun fires against vehicles, including soft-skin, it can choose which one, HE or AP to use. But in the game, it would be a&hellip;<span class="activity-read-more" id="activity-read-more-26474"><a href="https://www.warlordgames.com/community/topic/tanks-firing-against-soft-skin/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Steiner replied to the topic Antitank rifle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/antitank-rifle/#post-191743</link>
				<pubDate>Sun, 22 Mar 2026 11:57:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks it is clea now. 🙂</p>
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				<title>Eric became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26471/</link>
				<pubDate>Tue, 17 Mar 2026 17:25:16 +0000</pubDate>

				
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				<title>KW became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26470/</link>
				<pubDate>Tue, 17 Mar 2026 17:25:14 +0000</pubDate>

				
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				<title>Dave Baker became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26469/</link>
				<pubDate>Tue, 17 Mar 2026 17:25:12 +0000</pubDate>

				
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