Fast Play Rules

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  • #191953
    Mike
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    I have written some Fast Play “House” Rules as well as some terrain rules.  The primary changes are: 1) to replace the “templates” with an indirect fire table.  I also prefer it because it encourages players to make mini dioramas out of their models rather than optimize spacing between models and 2) to maximize order dice to 10 “dice in the bag”.    Players can have more than 10 units and more than 10 order dice, but only 10 dice go “in the bag” the rest go into a dice “reserve” or can be carryover orders like Ambush.  “Reserve” dice can be used to activate units given Snap To orders or similar orders or on units that get activated other than by a “pulled” order die.  This speeds up play in larger games (not small ones) and thus allows more points per side and more “dice” per side while limiting die “pulls” to 20 per turn.  If you try them, feedback would be appreciated.

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