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Nat replied to the topic Ambush timing in the forum Bolt Action 5 years, 1 month ago
Kar98K’s way is the way we play it at the Chelmsford bunker… reasons
i) its quicker as you move all your models in one go before we work out shooting, rahter than half move, shooting, remove casualties, finish moving whilst remembering how far each individual guy can go
ii)unless exceptional damage is rolled the owning player removes…[Read more]
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Kar98k replied to the topic Ambush timing in the forum Bolt Action 5 years, 1 month ago
Another fair way to handle this situation is to have ambushing player point out the spot where attack will take place and let the moving player finish the unit’s move. If the attack hits, use the unit’s final position for the purpose of placing the template. When removing casualties, allow the player to switch positions of figures in the unit (but…[Read more]
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SteveT replied to the topic Ambush timing in the forum Bolt Action 5 years, 1 month ago
I see what you mean, but why would it have to end its move in a line? Perhaps the men at the back have more movement left and so they all end up in a blob across the road.
I think the rules really don’t cover this without a load of interpretation.
Odd I think, since this must be a common occurrence in people’s games?
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Master Chief replied to the topic Ambush timing in the forum Bolt Action 5 years, 1 month ago
Yes, but lets say a more devious opponent can then string out his men in a line to avoid the HE template doing as much damage, whereas they started in a clump and intended to end in a clump.
Assuming that happens and the entire unit survives the HE attack, it will have to continue its remaining move in a line, because each model will now be…[Read more]
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SteveT replied to the topic Ambush timing in the forum Bolt Action 5 years, 1 month ago
Yes, but lets say a more devious opponent can then string out his men in a line to avoid the HE template doing as much damage, whereas they started in a clump and intended to end in a clump.
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Stuart Harrison replied to the topic Ambush timing in the forum Bolt Action 5 years, 1 month ago
Simple principle – if you are interrupted by an ambush say 4 inches into a 6 inch advance move, you move each of the remaining models up to 4 inches so the unit is in a coherent formation, resolve the shot, then complete the move with only the remaining 2 inches of movement for each model. If you string your unit out by only moving some models…[Read more]
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Charles changed their profile picture 5 years, 1 month ago
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Charles replied to the topic Bolt Action Player Finder (North America) in the forum Bolt Action 5 years, 1 month ago
Outside of Portland, Oregon. Small group of us that play about once a month.
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Big Al replied to the topic Mixed Formations – when to use? in the forum Black Powder 5 years, 1 month ago
Yes, Peter, that’s right, it does in BP2. But it is only artillery that ignores skirmishers at that range. Also, as we are talking about Mixed Formation, all casualties are on the unit, regardless of whether the skirmishers are hit or not.
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Charles replied to the topic Community Introductions in the forum General Discussion 5 years, 1 month ago
Hello all! My name is Charles and live in Oregon outside of Portland. Small group here that enjoys playing Bolt Action. I enjoy both the model building and painting and also playing. I hope to expand to playing the various sea based games and , Pike. Either way, awesome game. Always looking for more players in Oregon!
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Charles became a registered member 5 years, 1 month ago
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Gines became a registered member 5 years, 1 month ago
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Peter replied to the topic Mixed Formations – when to use? in the forum Black Powder 5 years, 1 month ago
doesn’t the artillery ignore skirmishers only apply to skirmishers outside of 12″ otherwise all modifiers ie -1 apply?/. p56
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Peter replied to the topic retire/retreat etc off table in the forum Black Powder 5 years, 1 month ago
ok I see what you mean Al thanks for reply…it was just on p35 at quick read it mentions the word retreat(which covers all I suppose shaken/retire/break etc) and I now notice the important word there is “shaken ” can’t return at all
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Enioch replied to the topic Model showcase Mk.II in the forum Victory At Sea 5 years, 1 month ago
Hi, thanks a lot!
Re: plane counters, I pretty much photoshopped them out of googled images, available blueprint drawings etc; there was no single source I used. I’m attaching my sheet for planes of the Pacific theatre: you’ll find Zeroes, Kates, Vals, Wildcats, Devastators and Dauntlesses there. You can print them on paper, stick em in cereal…[Read more]
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Big Al replied to the topic retire/retreat etc off table in the forum Black Powder 5 years, 1 month ago
You’ll need to explain what it is that is confusing you. As I see it, it is quite clear. Page 35 tells you that there are a number of reasons or situations why a unit might leave the table. One of those reasons given is a break test result.
Page 80 tells you that if a unit leaves the table because of a break test result, it cannot return and is d…[Read more]
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Peter started the topic retire/retreat etc off table in the forum Black Powder 5 years, 1 month ago
p35 and p80. a bit confused in reading that they do/don’t come back on table
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Lord Snotrag replied to the topic Model showcase Mk.II in the forum Victory At Sea 5 years, 1 month ago
Enioch, your terrain stuff is still looking wonderful. 🙂
Going back to your plane counters: where did you find the images you printed for them? I’m about at the point where I need to consider doing some of my own.
Thanks in advance. 🙂
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Master Chief replied to the topic Ambush timing in the forum Bolt Action 5 years, 1 month ago
Bolt Action 2nd Ed page 45:
An advancing infantry unit can move up to its basic move rate. This is usually 6” in any direction. Simply move each model up to a maximum of 6”. Remember that a unit must maintain a formation, so once the whole unit has moved no model can be separated from the formation by more than 1”.
The rule above and the indiv…[Read more]
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Steeljackal replied to the topic Ambush timing in the forum Bolt Action 5 years, 1 month ago
It is not so simple. How I put models together during ambush? Before starting to move they where maybe grouped close, at the end of movement they are grouped close, and during movement? I put them in a row and far away only because the ambush has already been declared and therefore I already know that enemy will fire an HE at them?
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