Activity
-
Nat replied to the topic Aircraft Carriers – What's the point? in the forum Victory At Sea 4 years, 3 months ago
Example list that I used last game: – Year 1943 (-THIS IS IMPORTANT! personally this is the most balanced,,, pre 42 Allies struggle post 43 then the axis will due to refits and flights available)
Akagi, 8 A6M5 Zero Fighters, 9 x Jill Torpedo Bombers – 250
Shokaku, 1942 refit, 9 A6M5 zeros Fs, 9 x Jill TBs – 280
6 x Betty TBs (land based) -…[Read more] -
Nat replied to the topic Aircraft Carriers – What's the point? in the forum Victory At Sea 4 years, 3 months ago
Ok Radar Trait (sorry dont have the page number), they add +1 to the scouting roll (so instead of needing a 5+ for the SP its a 4+) it also allows you to re-roll failed rolls… Advanced Radar add +2 instead.
Not all DDs have Radar Trait, some add it as a refit so you need to look hard – for example with the Japanese only the Yugumo starts with…[Read more]
-
Nat replied to the topic Aircraft Carriers – What's the point? in the forum Victory At Sea 4 years, 3 months ago
Carriers go with scouting points…. however important notes are:
flights types & roles are decided when you write the list – in the FAQ
all carriers start with 2 flights on the table no matter what (CAP) – in the rulebookYou shouldnt have more than an escort carrier (5-8 flights) if you dont have a way of getting AT LEAST 7 scouting points……[Read more]
-
Nat replied to the topic Stand To and Close Quarters in the forum Bolt Action 4 years, 3 months ago
short answer – Nope
Long Answer – Snap to basically gives you the chance of 2+ orders in succession without the chance of your opponent getting ‘a pull’ in between and therefore messing up your plans. The rules actually tell you to take the order check for the officer to make sure he gets it then (paraphrase) allocate out the other order bu…[Read more]
-
Nat replied to the topic 2 queries -preparatory bombardment and assaulting BUA's in the forum Black Powder 4 years, 3 months ago
Well outside of a siege prepapatory bombardments wouldnt really be more than a free round of shooting from the artillery (if in range)…. if your using the skipping shells rules from Clash of Eagles (& I think Albion 2) then I could see a use for it.
FIBUA, this is always hard to get right with abstract rules…by that I mean the risk /reward…[Read more]
-
Nat replied to the topic Rules Question Thread in the forum Black Powder 4 years, 3 months ago
Albion 1 +2 (+ clash of Eagles) are V1 rulebooks….and written in a gentelmans framework not a tight ruleset like modern games.
However a Break through move is used to describe what a sweeping advance is… (In an ideal world / tight ruleset the rule would say must make a Sweeping Advance and move maxamuim distance even it it takes them off the…[Read more]
-
Nat replied to the topic New Midway Starter Set – contents break down in the forum Blood Red Skies 4 years, 3 months ago
thats going to cause problems….. same aircraft with 2 different offical stat cards from different current sources 🙁
Sorry but the BoM zero should have got the the same as with the card pack and the ‘no stalling’ a ‘named’ equipment upgrade.
-
Nat replied to the topic Attacking bunkers in the forum Bolt Action 4 years, 3 months ago
HE v Buildings… yep they ignore the -2 cover for being in a building (because they are hitting the building)… so following on yep 2″ v bunker = pins only
Yep the rules dont say anything (that I can see on a quick flick through) about not applying PINs or limiting them
Assaulting any building has to be done through entrances … so windows,…[Read more]
-
Nat replied to the topic Attacking bunkers in the forum Bolt Action 4 years, 3 months ago
Yes bunker = a -4 cover mod so snipers (& flamethrowers) ignore it!
Most shooting at bunkers is hail marys (aka 7+ to hit… :p 6 followed by a 6)HE… can always target buildings ignoring cover mods!.. however you dont get to roll damage against models inside, & you need 12 hits to bring a bunker down…. so 3 or 4″ template only
Other me…[Read more]
-
Nat replied to the topic More rules questions! in the forum Victory At Sea 4 years, 3 months ago
Oh and dont forget to check out the offical FAQ as it add the -1 to hit subs when they are on the surface….
-
Nat replied to the topic More rules questions! in the forum Victory At Sea 4 years, 3 months ago
If you notice frigates (the two RN ones in the rules) ARE already classified as Destroyers….
Warlord have consolidated the ship types……
-
Nat started the topic Link to the https://warlord-community.warlordgames.com/ site? in the forum General Discussion 4 years, 3 months ago
Since the move to the new webiste…. where is the link to https://warlord-community.warlordgames.com/ site?
you can find the link to here (the forums) at the bottom of the page… but to the cumminity site where all the articles are put up and the downloads are…
-
Nat replied to the topic Midway starter set release news? in the forum Blood Red Skies 4 years, 4 months ago
Incase people have missed it… the midway box (and others) are going up for pre order tomorrow (21st August)
-
Nat replied to the topic Italian rules: NO RUN! in the forum Bolt Action 4 years, 4 months ago
In situations like this (improvable object meets unstoppable force) I normally follow the rule of must over rides cant.
So the cant run stipulation doesnt stop a unit from receiving a run order but rather moving at double speed. As an large gun being man handled cant move at double speed anyway I’d say it can still move. However that in…[Read more]
-
Nat replied to the topic Aircraft queries – shooting with and at in the forum Victory At Sea 4 years, 4 months ago
@enoich – Only thing I’d say is when talking about dogfight rules use flights not planes so as not to add any confusion about the aircraft X trait supplying observer planes. Otherwise yeah I agree with it all!
-
Nat replied to the topic Flossacke in the forum Bolt Action 4 years, 4 months ago
dont forget the DV… I think the little boat has a 4+ instead of the normal boats 3+
-
Nat replied to the topic Rules Question Thread in the forum Black Powder 4 years, 4 months ago
I agree with @Charge the Guns… There is a rules precedent for instructions that cant be completed with the number of orders rolled (artillery limbering) carries over to the next turn. So I would go with that… if you tell a unit to go through woods and dont get enough orders they do as much as they can but stop when they run out of them.
Eg…[Read more]
-
Nat replied to the topic Flossacke in the forum Bolt Action 4 years, 4 months ago
well empire in flames (and other campaign books) have this as a generic boat:
Waterborne (deep & shallow water only, move has half track), Slow & Open-topped.
- Assault boat/ life-boat/ improvised rafts etc
Cost: 16 (inexperienced) 20 (regular) 24 (vet)
Damage: 3+
Transport: 16 men
Option: remove May not Run for +10 points
Rules: May not…[Read more]
-
Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 4 years, 4 months ago
Just some house rules for people to look at based for a competative pickup game…
-
Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 4 years, 4 months ago
https://warlord-community. warlordgames. com/resources-victory-at-sea/
remove the double spaces after the full stops.
- Load More
