Activity
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invisible officer replied to the topic British & KGL Hussars In Spain in the forum Black Powder 5 years, 11 months ago
PM sent. 😉
Yes, the original Light Dragoons had Hussar Dress in Peninsula. Before there was a slow Change from light draggon Dress in 1st and 2nd.   The 3rd Regiment was the first to appear completely in hussar fashion, as its colonel Johann Georg v. Reden procured fur to add to the pelisse, introduced the fur cap and allowed the wearing of…[Read more]
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Garry Wills replied to the topic Regimental Gun Battery in the forum Black Powder 5 years, 11 months ago
Presumably you are talking about Clash of Eagles; these companies are 3pdr guns with a range of just 24 inches which is worth 8 points, the close combat is 1 point, the morale 6 points and the stamina 4 points. The text also says that the shooting stats would be 2/2/1 rather than 3/2/1. This is also for 6 guns – a 2 gun section would be different.
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Nat replied to the topic Airplane rules query in the forum Cruel Seas 5 years, 11 months ago
To be honest, I’m going to pick up the supplement Close Quarters which has some cleanup of the rules for aircraft in it.
Your opponent might already now about it due to the radar rules. It says at the start of the turn… so I read that as the plane activates before any activation die are pulled from the bag.
re flak – i read it as per…[Read more]
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Nat replied to the topic Help needed with army selections in the forum Bolt Action 5 years, 11 months ago
Another couple of options are….ps some shocking idesa here….
play some of the campaign scenarios/ randimise which mission you do play
Play lopsided battles – ie you have 1K + a king tiger, they have a normal 1K army.
Play tank war /armoured platoons
play larger point games where multiple units are activated under a single order die
play…[Read more]
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Big Al replied to the topic British & KGL Hussars In Spain in the forum Black Powder 5 years, 11 months ago
I thought they were light dragoons and became hussars later. In which case, they wouldn’t have peilises. Becoming hussars was a fashion thing, so possibly had them because they liked to strut and show off.
Really IO is your man for this.
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Nat replied to the topic Scenario for the Bronekater in the forum Bolt Action 5 years, 11 months ago
Yeah I read that as a statement of an idea not a ‘heres a scenario we’ve written’ as well…..
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Nat started the topic Bronekater Rule in the Background section in the forum Cruel Seas 5 years, 11 months ago
Ok, on page 91 there is what appears to be a rule… however as said in the title this is in the background of the Red Fleet.
the sentance in question is “all hits under 6-pdr will not cause a critical hit to Bronekater turrets; the roll is simply ignored”.
Now does this mean if (for example) a 40mm causes a critical a 5 (gun hit) counts as no…[Read more]
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SteveT replied to the topic Unknown Airborne piece of gear in the forum Bolt Action 5 years, 11 months ago
Knife or bayonet in scabbard, isn’t it ?
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Nat replied to the topic Dug In confusion in the forum Bolt Action 5 years, 11 months ago
true…. how about something like this?
Grenade, range 3″, shots 1 Pen 0 special: assault, thrown weapon, grenade
thrown weapon rules – ignore cover mods, never gets the point blank bonus,
grenade weapon rules – has +1 PEN against infantry, if hit does D2 hits
dont want them to powerful as they are free on most models
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invisible officer replied to the topic Dug In confusion in the forum Bolt Action 5 years, 11 months ago
Well,in that fun game the obvious weapon is missing at all – The hand grenade.
Even if not shooting you find no full cover in real world. trench, dug out, a room in a ruin….. all not very comfortable if someone lobs a grenade inside.
The writers sometimes forgot that. The Standard rifleman should be able to hit targets at short ranges even in…[Read more]
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Nat replied to the topic Dug In confusion in the forum Bolt Action 5 years, 11 months ago
@richard – you mean almost realistic? just a head and weapon showing whilst firing!… although I would have balanced it with the negative of the unit gaining the FIXED rule whilst in a ‘dug in’ position
Flamethrowers (preferably on a tank!) and /or smoke seems to be the way to deal with dug in troops
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Nat replied to the topic Soviet LMG Squad in the forum Bolt Action 5 years, 11 months ago
To help differenciate the two squads… otherwise there would be no point in the rifle squad entry* as if you wanted a green rifle squad you’d just take the LMG squad and not buy the LMG!
*Aside from the free ‘conscript’ squad…..
– I keep saying this, but this is a Hollywood game based on History not a historical simulation game
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SteveT started the topic Dug In confusion in the forum Bolt Action 5 years, 11 months ago
Thank you I advance for clearing this up…
As I understand it, Dug In gives an extra -2 cover?
If you go Down whilst dug in, that’s -4?
Thanks
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Nat replied to the topic Player placed obstacles in the forum Bolt Action 5 years, 11 months ago
Ostfront & Fortress Budapest have minefields in the IIRC.
Basically every campaign book has enviroment and some additional rules…
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Admin replied to the topic A post about Membership in the forum General Discussion 5 years, 11 months ago
Membership can be renewed via https://www.warlordgames.com/product/6-month-warlord-games-membership-2020/
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invisible officer replied to the topic LeFH 18 'accessory' question in the forum Bolt Action 5 years, 11 months ago
And another angle. The boxes are for fuzes and charges, see the different size of stuff inside. Both protected by containers, nromally made from cardboard. Waxed for water protection.
Loading prodedure was (Simplified) : Gun commander got the range and ordered the number of charges for the case depending on range . The shell was chosen and…[Read more]
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Nat replied to the topic Crowded House – Number of Units in Buildings. in the forum Bolt Action 5 years, 11 months ago
Well for house rules I’d say the following could happen:
Each model counts as 2 for the purpose of ’embarking’ in to a building. (this then builds in the 1″ gap)
Only 1 unit may man a wall at a time (making it easier to keep track of)
Only units that are manning a wall can be targeted by an assault against that side of the building (no…[Read more]
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invisible officer replied to the topic LeFH 18 'accessory' question in the forum Bolt Action 5 years, 11 months ago
The wicker had some andvantages. It was light and elastic. So a dropped cannister was not breaking like thin wood. (Massive Wood was heavy) Â For Germany in wartime it was also an advantage to save rare materials, even seasoned Wood was becoming scarce.
German 10,5 cm amo consisted of the case with base propellant, a number of bags with…[Read more]
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Nat started the topic Linked Game Systems Campaign in the forum Bolt Action 5 years, 11 months ago
Ok putting this here as this is the ‘key system’
Have people tried putting together a generic campaign (ie not a historic one) linking the different game systems together?
An idea I was thinking of is something like this with player 1 being the campaign attacker and player 2 being the defender
Game 1 – BRS escort mission with player 1 escorting…[Read more]
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Nat replied to the topic Experience Rules for Infantry and Artillery in the forum Bolt Action 5 years, 11 months ago
Dont think there are any…. but hay people have got time on their hands to make up a campaign pack that allows this!
All players start with a generic platoon, with equipment /unit limitations to 1939 then you get so many XP per unit for suriving a game, kills, completing objectives etc which can then be spent to upgrade the unit
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