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  • The SS Panzer Pioniere are in Campaign Fortress Budapest. Page 109

     

     

    Like the Heer pioniere they can get mine clearing gear and other Pionier stuff and fanatics is in Special rules.  In real word the OOB was totally like Heer. That they use the word Sturmpionier there is ….

     

     

     

     

  • SteveT replied to the topic SS Pioneers in the forum Bolt Action 5 years, 6 months ago

    But all other SS units have the option of Fanatics, so I would think they would to?  Warlord even do figures for them, but their list is nowhere :p

     

  • Nat replied to the topic Have a few questions in the forum Cruel Seas 5 years, 6 months ago

    There are no specific answers in the main rule book ..and I don’t have the close quarters supplement however …

     

    guessing, but using historical usage as a start…

    1) stationary or slow

    2)only the launching model, not able to target emu thing at close range on the arc where you are launching

    3) all

    4) nope

    5) nope

     

    6) small or l…[Read more]

  • The SS Divisional Pionier units had the same OOB the Heer units had.   And no special toys. 😉

     

    The “Sturmpionier” is mostly a gamer myth, the units that had that name assigned in WW II for some time are ordinary Pioniere selected for some siege operation like Sewastopol. They got a higher number of assault explosive devices and some special t…[Read more]

  • SteveT replied to the topic SS Pioneers in the forum Bolt Action 5 years, 6 months ago

    Pretty sure that’s not them as their entry says “Often overlooked in favour of the dashing panzers or elite Waffen-SS troops”.

    The SS Pioneers are mentioned in the Battle of the Bulge book.

    Cheers

  • SteveT started the topic SS Pioneers in the forum Bolt Action 5 years, 6 months ago

    Chaps, where on earth are the listings for SS Pioneers?

     

    Cheers

  • The “crew is stunned” part is just a lead in descriptive. In Bolt Action rule terms you just give the tank 1 more pin, and flip its Order die to “Down” if it has one, or take one out from the bag and give it a “Down” if it does not already have one. This simulates the crew not being able to do anything for the rest of the turn.

  • Check out the tread “Transport Vehicles” for a ewcent discussion on this.

  • There is an optional rule for units of troop transports

  • Fuzzy BA logic.

    Both had a tow hook and both had no capacity for an extra gun crew, amo and ranging stuff.

     

    Not like 251/4 that was designed  and used as tow for guns like IG 18. But had no gun on board.

  • Yes it should have both transport and tow capabilities while the 250/9 does not.

  • So the spotter is only for drawing LOS.
    Only the pins on the mortar count for the order test.
    Pinning the observer is useless. The pins on the observer only count if you want to order the observer to move.

    Reading in italian traslation is not clear. Now I read again in original english version and I understand like Nat wrote.

  • Nat replied to the topic Indirect Fre and Pins in the forum Bolt Action 5 years, 6 months ago

    If the mortar is firing then its the mortar that is receiving the order and so needs to test, and will receive the order die next to them.  The spotter just provides LoS to the target (and due to not having an order die next to him can claim DOWN if targeted)

    You can think of it as spotter & mortar are 2 separte units that share Line of sight…[Read more]

  • And if:
    – spotter has no pins
    – mortar has pins
    Mortar shoots on the spotter’s indication, so the spotter does not need an order test and I put the “fire” die close to the observer, but should the mortar perform an order test to shoot?

  • So an update on the Chelmsford Bunker BP front!

    We have 5 French*, 6 British*, 2 portugese (one with french as well) and a Prussian force being started!

     

    *a couple of guys are doing a force for each so we dont have blue on blue pick up battles!

  • Nat replied to the topic Turret turn in the forum Bolt Action 5 years, 6 months ago

    Turrets have a 360 deg arc of fire unless you have suffered ‘turret jam’ which locks the turret in to a fixed arc.

    [quote] Turret-mounted weapons. Weapons mounted on turrets can usually fire all around (i.e. into any arc). Some turret-mounted weapons have restricted arcs because of the design or  position of the turret, and these cases are…[Read more]

  • Built at Blohm & Voß Hamburg Tsingtau’s service began as general Flottentender in 1934, just a few S-boats being ready. But 5.3.1936 it became Schnellbootbegleitschiff for the six boats of 1. S-Flottille.

    They operated in Ostsee. But then there was a high priority demand for cadet sea training and 13.2.1940 Tsingtau became training ship. 23 of…[Read more]

  • I wanted another ship for my Cruel Seas fleets. I decided for the Schnellbootbegleitschiff Tsingtau. 100 % scratch, 100 % building fun.

     

    Tsingtau was the first specially built Tender for the German S-Boote, designed and ordered before the Nazis took over and built 1933-34.

    It was the smallest of the S-Boot Tenders with 2490 ts and 87,46 meter…[Read more]

  • Master Chief replied to the topic Turret turn in the forum Bolt Action 5 years, 6 months ago

    I believe the turret gives a tank 360° arc of fire, with no penalties. As for MGs, I do not think they give 2 pins.

  • SteveT started the topic Turret turn in the forum Bolt Action 5 years, 6 months ago

    I’ve been playing that turreted vehicles do not get a -1 to hit for just rotating turrets and shooting(i.e. they’ve been given a Fire, not an Advance). Is this right?

    I’ve seen videos where -1 was applied.

    Not very related but I’ve seen videos where people apply 2 pins to a unit hit by an MG. But I cannot find a reference to it. Assuming a house…[Read more]

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