Activity
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Nat replied to the topic What house rules do you guys use? in the forum Bolt Action 5 years, 2 months ago
At Paul Neettle – Sorry going to disagree with your first point I mean if you remove snipers ability to do exceptional damage (that is ‘remove equipment’ – that includes LMGs & panzerfausts) you have removed them from the game…. ok they hit better and have a 12-36″ range but still wound the same as a normal rifle. Thats not worth the 50 or 65…[Read more]
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Steeljackal replied to the topic What house rules do you guys use? in the forum Bolt Action 5 years, 2 months ago
My humble opinion…
1)
“Weapons teams and losing the gunner: Both members of weapons teams are taught to load and fire their weapon. If the gunner is taken out of action due to a sniper or a confirmed 6, then roll a dice. On a 4+ the loader is able to take over the weapon. He does suffer the -1 for missing a crewman like normal.”
From rulebook…[Read more]
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Nat replied to the topic Cavalry Unit Size and Basing in the forum Black Powder 5 years, 2 months ago
yes it is…. 2 things.. 1 is that cavalry can be put in line 2 bases deep (so 3 wide for a standard unit). The other is that the unit frontage sizes are guides and personal /club basing conventions should win out. The difference in sizes shouldnt make to much of an impact.
In the Chelmsford bunker we’ve gone with the rule of thumb for b…[Read more]
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invisible officer replied to the topic What house rules do you guys use? in the forum Bolt Action 5 years, 2 months ago
Using historical OOB, not point based. Works only with close friends.
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invisible officer replied to the topic The battle of Fornovo – 1495 in the forum Pike & Shotte 5 years, 2 months ago
Thank you for sharing how you do the remote gaming. One heart for that but you deserve many more for caring for the mothers.
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Charge The Guns replied to the topic The battle of Fornovo – 1495 in the forum Pike & Shotte 5 years, 2 months ago
Thanks, JWB. Very interesting to see how you managed the remote game. I will see if I can convince some of the club here to give it a go.
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Nat replied to the topic What house rules do you guys use? in the forum Bolt Action 5 years, 2 months ago
Common ones I’m aware of..
MMG teams count as artillery (so can’t be killed off by exceptional damage/ sniper fie)
MMG teams do D3 pins instead of 1….OR MMGs do an extra pin if in range before rolling to hit
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invisible officer replied to the topic Why the Etna? in the forum Victory At Sea 5 years, 2 months ago
It seemed very clever (from companies view) to have that game in an unusual scale. 1/1800 is limited to very few makers. Not like 1/3000, 1/2400 for gamers and 1/1200 and 1250 for Gamers and collectors.
So the Warlord customers are doomed. And the Etna causes a small uproar. In the common scales few would care. Just buying alter…[Read more]
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Charge The Guns replied to the topic The battle of Fornovo – 1495 in the forum Pike & Shotte 5 years, 2 months ago
Great battle report, JW. I really enjoyed that. Very exciting finish with the King dying at the head of his Gendarmes! I think this period fits in well for P&S, although not tried in Hail Caesar.
How did you find the game being run via video call? Any tips?
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Koin-Koin replied to the topic Monthly Painting Challenge in the forum General Discussion 5 years, 2 months ago
Already painted one two years ago as a gift for a friend (posted in this very same topic) and only painted mine today.
I think I made some progress.
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Nat replied to the topic Why the Etna? in the forum Victory At Sea 5 years, 2 months ago
I’d agree with you pair except for 1 fact… this is the 2nd edition of the game, having originally been made by mongoose.
So warlord have to cater for both returning /continuing players as well as openeing it up to those gamers who have never played a naval game.. it’s not a historical game – it’s a game based on history, the moment you put p…[Read more]
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Master Chief replied to the topic Spotter movement in the forum Bolt Action 5 years, 2 months ago
My understanding is that the motar’s firing on the same target must be continuous in order for the ranging to stay in effect.
If the spotter moved the following turn, it means the mortar did not fire that “following turn”, so the ranging should reset to 6 to hit.
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SteveT replied to the topic Spotter movement in the forum Bolt Action 5 years, 2 months ago
Thanks. It was actually the book’s paragraph about Indirect Fire that causes my confusion. Because in the case of a mortar the shooter has not moved, even though the spotter might have. Which suggests the spotter moves and the mortar just carries on firing shells at the last known target?
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Master Chief replied to the topic Spotter movement in the forum Bolt Action 5 years, 2 months ago
Bolt Action 2nd Ed page 71:
SPOTTERS
During a turn either the weapon crew can be given an order or the spotter can be given an order – but never both.
INDIRECT FIRE
In the following turn, if the shooter fires at the same target unit, and if the shooter has not moved from their position (i.e. it receives a Fire order), and if the target u…[Read more]
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SteveT started the topic Spotter movement in the forum Bolt Action 5 years, 2 months ago
Mortar with Spotter.
If I give the spotter some kind of move order, can the mortar move too?
If I give the spotter some kind of move order, can the mortar keep up its indirect fire roll?
Thanks
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Master Chief replied to the topic What Am I Missing in the forum Bolt Action 5 years, 2 months ago
The bundle includes the German Stowage which costs £5, so the bundle’s price before discount is £38 if bought separately.
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Nat replied to the topic Editing Fixes in the forum Victory At Sea 5 years, 2 months ago
I think all of these have been flagged to the warlord team already…., we are waiting for the rulebook to be released (in january) which will over rule the cards.
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Nat replied to the topic Why the Etna? in the forum Victory At Sea 5 years, 2 months ago
In the facebook group one of the authors has confirmed that they’ve put the un commissioned vessals in to the game for both game balance & to enable what-ifs
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Nat replied to the topic Heavy Cavalry D1 in the forum Black Powder 5 years, 2 months ago
all dragoons in the game are heavy Cav D1, as are dutch belgium carabiners (AT2), Neopliatian Heavy cav (CoE) and Spanish guard Heavy Cav (AT1)
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Nat replied to the topic Heavy Cavalry D1 in the forum Black Powder 5 years, 2 months ago
yes…. and saxon heavy cav are D2 or D3 (roll per unit at start of game)
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