Craig

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  • Hi Mark. Yes, I believe the ‘Bad War’ rule was meant to be used. I think that in the Covenanter’s list the rule is referred to as Bad War there.

  • pg 55, if you conduct traversing fire you cant then conduct closing fire (points 2 & 3)

    So yes its once per player turn (or twice per round / game turn)

  • Nat replied to the topic New errata discussion in the forum Bolt Action 2 months ago

    All the national, unit and theater rules in campaign books have ALWAYS been TO/Opponents permission only… people just dont play it that way.

    Tiger Fear is still a mess and should be binned… personally I’d change it to a reserve rolls modifier for western allies vehicles only

    Tank riders – TBH its a free rule, and gamers are finding…[Read more]

  • Nat replied to the topic Banzai from transport in the forum Bolt Action 2 months, 1 week ago

    It goes against the written rule to allow Banzai to assault…. irrespective of the WHY, the rule is clear, NO assaults from a transport.  There has to be an EXPLICT rule saying this rule allows these models to assault from a transport to  over ride the rulebook and allow it….

    Section – Dismounting from a transport (sorry only have a ebook to p…[Read more]

  • Nat replied to the topic Rules Questions in the forum Bolt Action 2 months, 1 week ago

    Small arms NEVER get damage modifiers against armour (DV7+ vehicles)

    Only heavy weapons (ie those with a PEN value of at least +1) get to use those modifiers.

  • Nat replied to the topic Hungarian Panzer 38t in the forum Bolt Action 2 months, 2 weeks ago

    FAQ pg 30
    [quote]
    New Units
    These books occasionally introduce new units without the accompanying text explaining in which selectors they can be used.
    As a general guidance in these cases, unless the rules in the unit’s entry say otherwise, new units in these books are limited to use for scenarios and selectors from that book only. Unless of c…[Read more]

  • Nat replied to the topic Heavy Cruiser Zara in the forum Victory At Sea 2 months, 2 weeks ago

    My guess is that it was a typo (theres enough in the stats….dont even get me started on the points!) and rather than admit that as thats quite a large can of worms (as said theres a number of them) just like the Bismark cost…. they went with whats printed and tried to justify it.

    One of the historical contributors is on the FB group ‘the…[Read more]

  • Nat replied to the topic Heavy Cruiser Zara in the forum Victory At Sea 2 months, 2 weeks ago

    In Mongoose v1 it had 4+
    in the v2 beta it had 4+

    In the published book is has 2+

    The FAQ doesnt say it was garbage just says ‘we were right in the printed version’…. its more that WL do come down on the side of Rules as Written in their FAQ answers rather than put errata entries in.  (ok they have when they swapped the two cruiser costs…[Read more]

  • hopefully soon!

  • Nothing in the rules say that they are forced to dismount, unlike say motorcycles, if in combat.

    So they would stay on horseback, and therefore keep tough fighters (as that is part of cavalry being mounted)

  • You can balance them without any rules changes at all:

    Reduce their cost by 10 points.

    No reduction for those mounted on vehicles (who really shouldn’t be so effective firing through slits or on the move

     

  • I would use them as a marker for when your mounted infantry are on foot.

    I *think* theres more detailed rules in the ‘glory, hallelujah’ book…. but as I dont have it cant say for certain.

  • Nat replied to the topic Spotters in the forum Bolt Action 3 months ago

    So … a spotter costs 10 points reg or 13 points vet irrespective of the weapon they are purchased with.

    For a model that cant take objectives, cant man a weapon on a transport, cant shoot, cant initiate an assault … all it can do is stop the weapon team firing or moving to move themselves & give line of sight to a specific weapon team while…[Read more]

  • Nat replied to the topic Spotters in the forum Bolt Action 3 months ago

    Ok a couple of other points (its hard to follow a wall of text)

    Theres no rules stopping you from targeting the spotter … except most of the time they are at a -3 mod… which is understandable as its one guy trying very hard not to be seen :p
    Nor is there any rules saying you cant charge the spotter (but there is the otherway round).. I’ve…[Read more]

  • Nat replied to the topic Spotters in the forum Bolt Action 3 months ago

    please dont take this the wrong way…. but you are falling in to a common pit-fall… (took me a couple of years, and playing around with house rules /interpretations for VaS to realise it )

    Bolt Action is not a historical simulation game but a beer & pretzel game based on the Hollywood vision of ww2.  What this means is that some things make…[Read more]

  • Nat replied to the topic Spotters in the forum Bolt Action 3 months ago

    nope… spotters are their own unit with the following exceptions

    they dont generate a order die – they have to BORROW the weapon teams order die to act… this is why they are removed when the weapon team is..
    they always count has being down, unless they have the borrowed order die next to them
    the weapon team with which they are purchased can…[Read more]

  • As far as I can tell, the cost of a M/C + sidecar is covered in the cost of upgrading to motorbikes

    IE you can put 10 guys on 5 motorbikes or 5 with 5 sidecars or 10 motorbikes… its all the same cost.

  • Nat replied to the topic Consultation and advice: in the forum Black Powder 3 months ago

    So … when you form square you are limited to 1 dice of shooting per face as a standard rule
    first fire – the first time this unit fires it adds one extra die.  If it can split fire, either by being in a building or in a square then it adds that 1 dice to 1 of those attacks

    So even if the British player doesnt want to use 2 dice from a square…[Read more]

  • vets get pinned when hit by small arms out side of vehicles… pinning also means troops keeping their head down which your’d do even in a half track…. I see no reason why the experiance of troops should alter if they get pins

  • tweak #1 – by soft targets you mean softskins, infantry & artillery?
    tweak #2 – hmm…. would that count as a different ammo type for when going in to ambush?  or is it mandatory?

    LMGs – as you say… appear a lot… so wouldnt touch at this time

    Vehicle MGs – is this a blanket all none pintel LMGs, MMGs & HMGs apply an extra -1 mod on all…[Read more]

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