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	<title>Warlord Games | Garry Wills | Activity</title>
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				<title>Garry Wills replied to the topic Break tests in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/break-tests-3/#post-191645</link>
				<pubDate>Thu, 08 Jan 2026 21:54:45 +0000</pubDate>

									<content:encoded><![CDATA[<p>No, if you look at the reasons for taking break tests simply being shaken is excluded. Instead you are obliged to take a break test when you get excess casualties, i.e. those casualties that exceed your stamina level at any point in time. Normally you would do this after the unit has received all the fire it will get during the turn.</p>
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				<title>Garry Wills replied to the topic Waterloo Epic - Brigade Orders in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/waterloo-epic-brigade-orders/#post-189882</link>
				<pubDate>Tue, 26 Mar 2024 16:38:13 +0000</pubDate>

									<content:encoded><![CDATA[<p>Given that only one unit can contact the front of a charged unit, giving a brigade an order to charge that defending unit automatically results in one unit charging into contact and the others supporting. Consequently this must be OK under the brigade order rules. So I agree exactly the same  thing is untenable. I guess that option 1 is the best&hellip;<span class="activity-read-more" id="activity-read-more-24764"><a href="https://www.warlordgames.com/community/topic/waterloo-epic-brigade-orders/#post-189882" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Middle Guard 1812-1814 in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/middle-guard-1812-1814/#post-189411</link>
				<pubDate>Mon, 14 Aug 2023 11:39:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>No. There is a bold answer I await correction.</p>
<p>&nbsp;</p>
<p>Garry</p>
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				<title>Garry Wills replied to the topic Terrifying charge rule question in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/terrifying-charge-rule-question/#post-189291</link>
				<pubDate>Sat, 15 Jul 2023 12:37:28 +0100</pubDate>

									<content:encoded><![CDATA[<p>Great question.  Yes I would say that the support units would also test for the reason you state. The rule as written suggests that the charge  move is complete once the charging unit has made contact, but it also mentions pursuit moves. So this would imply that the charging unit gets a follow up move including a sweeping advance or charge d&hellip;<span class="activity-read-more" id="activity-read-more-24048"><a href="https://www.warlordgames.com/community/topic/terrifying-charge-rule-question/#post-189291" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">acedd61dc6b8d9dceadd808cc47364a8</guid>
				<title>Garry Wills replied to the topic Light mixed formation - how many dice for shooting. in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/light-mixed-formation-how-many-dice-for-shooting/#post-189191</link>
				<pubDate>Mon, 12 Jun 2023 11:59:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>This comes from Clash of Eagles pp.96-7. The formation deploys half the bases in skirmish order rather than a third, and each base seems to get a shot, which seems a bit excessive given half the unit can&#8217;t fire.</p>
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				<title>Garry Wills replied to the topic Must Form Square in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/must-form-square/#post-188860</link>
				<pubDate>Sun, 05 Mar 2023 15:44:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>As Big Al has said elsewhere the rules do not exclude more than one charge response. So in this case  I would say that closing fire is allowed. The rider being that a unit can only give closing fire once per move (p.54).</p>
<p>&nbsp;</p>
<p>Garry</p>
<p>&nbsp;</p>
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				<title>Garry Wills replied to the topic Rallying units in hand to hand combati in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/rallying-units-in-hand-to-hand-combati/#post-188836</link>
				<pubDate>Mon, 27 Feb 2023 14:55:13 +0000</pubDate>

									<content:encoded><![CDATA[<p>No you can&#8217;t give any orders to units in Hand to Hand combat.</p>
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				<title>Garry Wills replied to the topic French Old Guard too strong? in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/french-old-guard-too-strong/#post-188730</link>
				<pubDate>Sun, 12 Feb 2023 06:25:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>There is certainly a case that these units are given too many bonuses and special rules, however one thing I do is modify the close combat such that if an attack column charges into contact and fails to break their opponent, then they are forced into a disordered line formation, losing the +1 attack column bonus. This is a beefed up version of the&hellip;<span class="activity-read-more" id="activity-read-more-22115"><a href="https://www.warlordgames.com/community/topic/french-old-guard-too-strong/#post-188730" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Epic Black Powder Big Issue HELP in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/epic-black-powder-big-issue-and-a-major-suggestion/#post-188556</link>
				<pubDate>Thu, 15 Dec 2022 18:46:41 +0000</pubDate>

									<content:encoded><![CDATA[<p>No I don&#8217;t think there is anything wrong with you. Epic clearly means more figures to the unit than normal, which does look good. But as others have pointed out the Epic battalions fill the same frontage as their 28 mm equivalents. Similarly the full scale buildings also cramp the space on the battlefield unrealistically. I have wargamed in 15mm&hellip;<span class="activity-read-more" id="activity-read-more-21009"><a href="https://www.warlordgames.com/community/topic/epic-black-powder-big-issue-and-a-major-suggestion/#post-188556" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Infantry Forming Square in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/infantry-forming-square/#post-188548</link>
				<pubDate>Wed, 14 Dec 2022 14:20:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>You are referring to the optional rule in Clash of Eagles, for units in line formation with the must form square rule. The command test is used to determine whether the unit forms square, a disordered square or none at all. As big Al said it is not in the rules per se. I don&#8217;t use it myself.</p>
<p>&nbsp;</p>
<p>Garry</p>
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				<title>Garry Wills replied to the topic Where in the book is Veteran explained? in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/where-in-the-book-is-veteran-explained/#post-188450</link>
				<pubDate>Sat, 12 Nov 2022 10:51:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>If you read through the special rules section you  will see that some are recommended for veterans. In particular Elite 4+ which allows them to remove disorder on a D6 4+ and Reliable which adds 1 to the command test, making them move more often and further. It is really up to your particular scenario.</p>
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				<title>Garry Wills replied to the topic Mixed order and attack columns in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/mixed-order-and-attack-columns/#post-188447</link>
				<pubDate>Fri, 11 Nov 2022 10:51:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>Sergio</p>
<p>Mixed formation can be either lines or columns this is clearly stated in the rules for mixed formations</p>
<p>Regards</p>
<p>Garry</p>
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				<title>Garry Wills replied to the topic BP2 - clear shot in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/bp2-clear-shot/#post-188389</link>
				<pubDate>Fri, 28 Oct 2022 16:02:49 +0100</pubDate>

									<content:encoded><![CDATA[<p>OK yes understood. Your interpretation of the rules is correct according to the rules as written which determine it as a clear target because the leader model at the centre of the firing unit can see more that half of the target unit&#8217;s frontage.</p>
<p>The leader model is used for determining visibility to speed up the game, but in this example it&hellip;<span class="activity-read-more" id="activity-read-more-16201"><a href="https://www.warlordgames.com/community/topic/bp2-clear-shot/#post-188389" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic BP2 - clear shot in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/bp2-clear-shot/#post-188361</link>
				<pubDate>Fri, 21 Oct 2022 11:22:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>Just seen this. The maths is interesting for nerds like me. If it is an clear shot the unit fires 3 dice getting an average of 1.5 hits (on 4+), an unclear shot gives it 1 hit (on 5+), if you reduce dice to two dice with a clear shot it gets 1 hit. To be extra nerdy, probably only 1 dice has a clear shot and 1 dice an unclear shot which gives 0.5&hellip;<span class="activity-read-more" id="activity-read-more-16013"><a href="https://www.warlordgames.com/community/topic/bp2-clear-shot/#post-188361" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Mixed order and attack columns in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/mixed-order-and-attack-columns/#post-188353</link>
				<pubDate>Thu, 20 Oct 2022 18:21:05 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes p.20-1 of the rulebook only adds to the lack of clarity as they managed to avoid mentioning attack columns.  Your interpretation is certainly a valid one, given a lack of clarity from the authors. However I suspect that this would drive you towards separate units of skirmishers because a column screened by its own skirmishers within 12 inches&hellip;<span class="activity-read-more" id="activity-read-more-15985"><a href="https://www.warlordgames.com/community/topic/mixed-order-and-attack-columns/#post-188353" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Mixed order and attack columns in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/mixed-order-and-attack-columns/#post-188349</link>
				<pubDate>Thu, 20 Oct 2022 09:56:27 +0100</pubDate>

									<content:encoded><![CDATA[<p>I am afraid the answer is not as simple as the question. I would say that yes an attack column in mixed formation is still an attack column and gets the morale bonus, because the rules define that the unit in mixed formation is still treated as one unit not two. Thus, as you say, when fired at form the flank or rear it is still an attack column.&hellip;<span class="activity-read-more" id="activity-read-more-15964"><a href="https://www.warlordgames.com/community/topic/mixed-order-and-attack-columns/#post-188349" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Cavalry formations in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/cavalry-formations/#post-187621</link>
				<pubDate>Fri, 29 Apr 2022 22:21:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>I don&#8217;t have Epic, I can only assume they are referring to deep formation from Clash of Eagles. A column formation other than march column is clearly a valid option. One of the things with Warlord stuff is they are not great at being consistent from one publication to another.</p>
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				<title>Garry Wills replied to the topic Cavalry formations in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/cavalry-formations/#post-187617</link>
				<pubDate>Fri, 29 Apr 2022 21:19:14 +0100</pubDate>

									<content:encoded><![CDATA[<p>Not under the standard rules but they are allowed &#8216;deep formation&#8217; in the Clash of Eagles supplement (p.96), which gives them some benefits in movement and combat resolution but greater vulnerability to artillery and reduced combat dice.</p>
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				<title>Garry Wills replied to the topic Main BP2 rulebook v Epic Battle rulebook in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/page/2/#post-187613</link>
				<pubDate>Fri, 29 Apr 2022 09:48:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>1. Well that is a bit unfair, the break tests are integral to the close combat results section.</p>
<p>2. No the victorious units excess casualties are removed after all the &#8216;necessary break tests&#8217; have been done. This is a case of the rules not being explicit as the victorious units don&#8217;t need to take break tests. However it is implied by how the rules&hellip;<span class="activity-read-more" id="activity-read-more-14118"><a href="https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/page/2/#post-187613" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic About Face in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/about-face/#post-187474</link>
				<pubDate>Thu, 07 Apr 2022 09:21:25 +0100</pubDate>

									<content:encoded><![CDATA[<p>Just for clarity, the same wording I referred to is in BPI, it is not a change. I, like Alex, think some movement is appropriate, so measuring any movement from the back rather than the new front of the unit could work.</p>
<p>All the best</p>
<p>Garry</p>
<p>&nbsp;</p>
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				<title>Garry Wills replied to the topic About Face in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/about-face/#post-187471</link>
				<pubDate>Wed, 06 Apr 2022 16:18:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hate to disagree Alex, but I will anyway, p.36 of BPII includes reversing facing (i.e. about face) as part of normal movement rather than a formation change. So it is free provided that the unit is ordered. This will seem too easy to some although the 28th Foot at Alexandria would beg to differ, I suspect.</p>
<p>All the best</p>
<p>Garry</p>
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				<title>Garry Wills replied to the topic About Face in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/about-face/#post-187469</link>
				<pubDate>Wed, 06 Apr 2022 14:52:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>Entering potentially difficult terrain here &#8230; but here goes. There is no wheeling required in this game, so the bases would be simply turned around, the key point is that it would need to be ordered or an initiative move with all that that implies.</p>
<p>&nbsp;</p>
<p>Regards</p>
<p>Garry</p>
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				<title>Garry Wills replied to the topic Main BP2 rulebook v Epic Battle rulebook in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/#post-187356</link>
				<pubDate>Thu, 17 Mar 2022 14:26:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>My comment was certainly not directed at you, my first comment expressed my gratitude for your pointing out these differences. A lot of players only use the QRS and this leads to a lot of misunderstandings. The EB diagram you shared is clearly inconsistent with the core rules. I tend to interpret &#8216;less than half&#8217; in terms of frontage. Columns are&hellip;<span class="activity-read-more" id="activity-read-more-13854"><a href="https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/#post-187356" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Main BP2 rulebook v Epic Battle rulebook in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/#post-187348</link>
				<pubDate>Wed, 16 Mar 2022 20:46:31 +0000</pubDate>

									<content:encoded><![CDATA[<p>Definitely Alex, there are surprisingly few people who have actually read the rules.</p>
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				<title>Garry Wills replied to the topic Main BP2 rulebook v Epic Battle rulebook in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/#post-187346</link>
				<pubDate>Wed, 16 Mar 2022 20:26:03 +0000</pubDate>

									<content:encoded><![CDATA[<p>Big Al, &#8216;failed to mention&#8217;, I think you will find, I thought it was irrelevant to the discussion. All the best Garry</p>
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				<title>Garry Wills replied to the topic Main BP2 rulebook v Epic Battle rulebook in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/#post-187343</link>
				<pubDate>Wed, 16 Mar 2022 19:40:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>BP is pretty clear that the only range that matters is the distance between the leader model/centre of front to the closest visible base of the target. If this distance is in range, the whole of the firing unit and the whole of the target are in range. The rules explicitly states this.  The best way to picture it, for muskets, is the 18 inch&hellip;<span class="activity-read-more" id="activity-read-more-13840"><a href="https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/#post-187343" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Main BP2 rulebook v Epic Battle rulebook in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/#post-187339</link>
				<pubDate>Wed, 16 Mar 2022 14:51:25 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks for posting this, I wondered what the differences were. I have too many 15mm already to divert to Epic. Anyway regarding your question, I would have thought a leader model was the same in all formats, it is the leader model that determines visibility not a leader base, so in a 13.5 mm model of 5 ish mm wide, it cuts down the options. The&hellip;<span class="activity-read-more" id="activity-read-more-13836"><a href="https://www.warlordgames.com/community/topic/main-bp2-rulebook-v-epic-battle-rulebook/#post-187339" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic &#034;D3&#034; in Special for Cavalry? in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/d3-in-special-for-cavalry/#post-187101</link>
				<pubDate>Tue, 01 Feb 2022 20:55:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>This is the Heavy cavalry rule which comes in different forms. Hvy Cav +1, means that when they charge or countercharge they add 1 to the combat resolution, i.e. equivalent to an extra casualty inflicted. Hvy cav +D3 is similar except the addition to the combat resolution is based on the score of a D6 halved, i.e. an addition of 1, 2 or 3.</p>
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				<title>Garry Wills replied to the topic Black powder: Size of 15mm bases in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/black-powder-size-of-15mm-bases/#post-187077</link>
				<pubDate>Thu, 27 Jan 2022 16:35:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks very much CTG, the youtube channel started as support for my books, but has evolved into a record of my games. 40 years ago I used an A4 hardback notebook for this, but it is good to move with the times. Enjoy.</p>
<p>Garry</p>
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				<title>Garry Wills replied to the topic Black powder: Size of 15mm bases in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/black-powder-size-of-15mm-bases/#post-187065</link>
				<pubDate>Tue, 25 Jan 2022 16:30:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>Personally I think Black Powder works better in 15mm on most tables, since you get more room to manoeuvre. You can see my games here <a href="https://www.youtube.com/playlist?list=PLuj8XPFZLKIDi6WqgTihHDMTBPzY-AU7f" rel="nofollow ugc">https://www.youtube.com/playlist?list=PLuj8XPFZLKIDi6WqgTihHDMTBPzY-AU7f</a></p>
<p>Garry</p>
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				<title>Garry Wills replied to the topic Black powder: Size of 15mm bases in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/black-powder-size-of-15mm-bases/#post-187063</link>
				<pubDate>Tue, 25 Jan 2022 10:07:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>Because I am an OCD nerd I converted the metric frontages in the book to inches and used those numbers as cms;</p>
<p>&nbsp;<br />
BP1</p>
<p>figs<br />
BP1</p>
<p>(mm)<br />
BP2</p>
<p>Min-Max (mm)<br />
Implied figure #<br />
Men (1:20)<br />
cm scale frontage, mm<br />
Figures 15mm 1 rank<br />
Men (1:33)</p>
<p>Large<br />
36-40<br />
360-400<br />
260- 325<br />
26-32<br />
520-640<br />
102-128<br />
17-21<br />
563-704</p>
<p>Std<br />
24-30<br />
240-300<br />
200 -&hellip;<span class="activity-read-more" id="activity-read-more-9403"><a href="https://www.warlordgames.com/community/topic/black-powder-size-of-15mm-bases/#post-187063" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Converting Blackpowder to 15mm in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/converting-blackpowder-to-15mm/#post-187055</link>
				<pubDate>Sun, 23 Jan 2022 08:42:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>I have always played BP with 15mm and use three key changes to take advantage of the extra space on the table;</p>
<p>1. use cm instead of inches, it is the easiest conversion, at least for those of us in Europe.</p>
<p>2. increase artillery ranges by 25% (you will struggle with some historical scenarios with out this)</p>
<p>3. the brigade move maximum separation&hellip;<span class="activity-read-more" id="activity-read-more-9394"><a href="https://www.warlordgames.com/community/topic/converting-blackpowder-to-15mm/#post-187055" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Epic ACW question about Cavalry and dismounted cavalry in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/epic-acw-question-about-cavalry-and-dismounted-cavalry/#post-186997</link>
				<pubDate>Wed, 05 Jan 2022 22:55:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>The other thing to remember is that despite there being no figure scale, in reality a standard infantry unit clearly represents more men than a standard cavalry unit, which must be so given the same frontage for both. I could bore you with my own conversions, but this effect is very dramatic, and explains why dismounted cavalry become skirmishers&hellip;<span class="activity-read-more" id="activity-read-more-9306"><a href="https://www.warlordgames.com/community/topic/epic-acw-question-about-cavalry-and-dismounted-cavalry/#post-186997" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic New to ACW - A couple of questions in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/new-to-acw-a-couple-of-questions/#post-186986</link>
				<pubDate>Fri, 31 Dec 2021 12:29:29 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hello Mick</p>
<p>Glad you are sticking with it. On movement of columns you are being too selective in your examples if you look at all dice throws the march column will move 2 moves per turn including the free move vs 1.4 moves per turn with a Staff rating of 8, so it does depend on the size of the table, I use 15mm figures and cms instead of inches,&hellip;<span class="activity-read-more" id="activity-read-more-9289"><a href="https://www.warlordgames.com/community/topic/new-to-acw-a-couple-of-questions/#post-186986" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic New to ACW - A couple of questions in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/new-to-acw-a-couple-of-questions/#post-186981</link>
				<pubDate>Thu, 30 Dec 2021 18:56:22 +0000</pubDate>

									<content:encoded><![CDATA[<p>The command test fundamental determines how far units move. So a unit in line with a Staff rating of 7 will move an average of one 12&#8243; move per turn, in march column the staff rating goes up to 9 (ie. plus 2 for march column on a road) and on average the unit will move an average of 1.8 moves a turn. Your example doesn&#8217;t work because you started&hellip;<span class="activity-read-more" id="activity-read-more-9282"><a href="https://www.warlordgames.com/community/topic/new-to-acw-a-couple-of-questions/#post-186981" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic New to ACW - A couple of questions in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/new-to-acw-a-couple-of-questions/#post-186978</link>
				<pubDate>Thu, 30 Dec 2021 11:04:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>In the ACW supplement the author removed the benefits of attack column, as being not appropriate to the ACW, which seems fair, so march column and line are the way to go as explained by big Al.</p>
<p>I find the points system useful in designing historical scenarios. Unfortunately a lot of people in the historical hobby see points systems as an easy&hellip;<span class="activity-read-more" id="activity-read-more-9280"><a href="https://www.warlordgames.com/community/topic/new-to-acw-a-couple-of-questions/#post-186978" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Unsquared Infantry vs. Cavlary in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/unsquared-infantry-vs-cavlary/#post-186895</link>
				<pubDate>Sat, 18 Dec 2021 19:27:19 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hello Forrest</p>
<p>There is very little in the rules that is automatic. This problem is related as much to the break test as to the dice rolls in the close combat round,  in the first move the infantry often has a 58% of passing  (scoring 7 or more) because they are unlikely to suffer excess casualties in the charge. However the infantry don&#8217;t have t&hellip;<span class="activity-read-more" id="activity-read-more-9190"><a href="https://www.warlordgames.com/community/topic/unsquared-infantry-vs-cavlary/#post-186895" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Napoleonic Skirmishers in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/napoleonic-skirmishers/#post-186593</link>
				<pubDate>Mon, 25 Oct 2021 19:47:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>You need to look at the rules for mixed formation for this aspect of line infantry play. The mixed formation section is part of the advanced rules. Technically the mixed formation is based on a third of the battalion being deployed as skirmishers, rather just the light/voltigeur company, so you may prefer to allow mixed formation for some of your&hellip;<span class="activity-read-more" id="activity-read-more-8819"><a href="https://www.warlordgames.com/community/topic/napoleonic-skirmishers/#post-186593" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Pr.Sub-Commander in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/pr-sub-commander/#post-186566</link>
				<pubDate>Tue, 19 Oct 2021 13:21:00 +0100</pubDate>

									<content:encoded><![CDATA[<p>Dirk</p>
<p>I agree with you about sub commanders being under priced in the supplement, in my scenarios I make them half the cost of the commander.</p>
<p>&nbsp;</p>
<p>Garry</p>
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				<title>Garry Wills replied to the topic Pr.Sub-Commander in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/pr-sub-commander/#post-186558</link>
				<pubDate>Mon, 18 Oct 2021 16:14:13 +0100</pubDate>

									<content:encoded><![CDATA[<p>Interesting questions, there is nothing in the Clash of Eagles supplement to exclude Landwehr from having a sub-commander. With regard to rally orders, it is interesting that there are two types of order that require the general to be within 12 inches of the unit, Rally and Follow Me. Of these the supplement only mentions Follow Me, so my&hellip;<span class="activity-read-more" id="activity-read-more-8749"><a href="https://www.warlordgames.com/community/topic/pr-sub-commander/#post-186558" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Large unit stats in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/large-unit-stats/#post-186528</link>
				<pubDate>Wed, 13 Oct 2021 11:15:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>To be fair the rules specifically state that most units are supposed to be standard size and therefore all basic profiles should be read from that perspective, so your large 52nd Foot would be 8/4/4+/4 and as I said the large Foot Guards would be 9/5/3+/5, according to AT2. Personally I would give the Guards the same stamina as the Light Infantry&hellip;<span class="activity-read-more" id="activity-read-more-8692"><a href="https://www.warlordgames.com/community/topic/large-unit-stats/#post-186528" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Large unit stats in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/large-unit-stats/#post-186522</link>
				<pubDate>Wed, 13 Oct 2021 08:51:24 +0100</pubDate>

									<content:encoded><![CDATA[<p>Looking at p.110 in AT2, where an upgrade for large unit is given, I think the profile for a Guards unit on p.105 (7/4/3+/4)  refers to a standard sized unit (although increasing the stamina as well as the morale is a probably overkill). Thus a large Guard unit would be 9/5/3+/5 under AT2. Not sure I agree with this but that is my interpretation&hellip;<span class="activity-read-more" id="activity-read-more-8687"><a href="https://www.warlordgames.com/community/topic/large-unit-stats/#post-186522" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Stats and Costs in Black Powder, Napoleonic in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/stats-and-costs-in-black-powder-napoleonic/#post-186503</link>
				<pubDate>Mon, 11 Oct 2021 09:53:31 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hello Karl,</p>
<p>In Albion Triumphant 2, the units are given different guns, the British are given Smoothbore (16 points for shooting, p.106) and the Prussians are given Light Smoothbore (12 points for shooting, p.128). The Dutch (p.114) are the comparison you mention, as the RHA are given additional special rules.</p>
<p>Adkins &#8216;Waterloo Companion&#8217; shows&hellip;<span class="activity-read-more" id="activity-read-more-8451"><a href="https://www.warlordgames.com/community/topic/stats-and-costs-in-black-powder-napoleonic/#post-186503" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Further BP2 queries in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/further-bp2-queries/#post-186270</link>
				<pubDate>Fri, 17 Sep 2021 21:11:54 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes, see the moving artillery by horse section of the rules. Personally I don&#8217;t allow units to fire if they have moved more than once, a rule introduced in the Last Argument of Kings and Clash of Eagles supplements.</p>
<p>&nbsp;</p>
<p>Garry</p>
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				<title>Garry Wills replied to the topic Proximity rule and formation changes in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/proximity-rule-and-formation-changes/#post-186257</link>
				<pubDate>Fri, 17 Sep 2021 09:21:28 +0100</pubDate>

									<content:encoded><![CDATA[<p>No, there is nothing in the rules that prevent you changing formation within proximity distance. The main point of the rule is to stop units being shuffled sideways in the presence of the enemy. In formation changes the unit stays in place and moves neither forward nor backwards, so it is very similar to turning to face. On p.33 of BP2 under&hellip;<span class="activity-read-more" id="activity-read-more-8188"><a href="https://www.warlordgames.com/community/topic/proximity-rule-and-formation-changes/#post-186257" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Garry Wills replied to the topic Free moves page 34 in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/free-moves-page-34/#post-186091</link>
				<pubDate>Wed, 25 Aug 2021 10:41:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi CtG, I see your reasoning but I was sticking to RAW. With your example I think it is even more important that the RAW approach is taken, BP&#8217;s strength is the randomness it brings to command and movement. No units are exempt from friction. Good discussion though.</p>
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				<title>Garry Wills replied to the topic Free moves page 34 in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/free-moves-page-34/#post-186088</link>
				<pubDate>Tue, 24 Aug 2021 10:30:32 +0100</pubDate>

									<content:encoded><![CDATA[<p>I am sorry CtG, free moves are only available to units that failed their command roll. First para of p.34. Hence some units with free moves won&#8217;t get them if they are not ordered for whatever reason.</p>
<p>Regards</p>
<p>Garry</p>
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				<title>Garry Wills replied to the topic Winning units in hand to hand combat, do they test if they have excess hits? in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/winning-units-in-hand-to-hand-combat-do-they-test-if-they-have-excess-hits/#post-186072</link>
				<pubDate>Tue, 17 Aug 2021 10:20:59 +0100</pubDate>

									<content:encoded><![CDATA[<p>No it doesn&#8217;t test. The excess casualties are just removed. I know it seems odd but that is what happens. The winners of the melee are still shaken and so are vulnerable to any counterattack.</p>
<p>&nbsp;</p>
<p>Garry</p>
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				<title>Garry Wills replied to the topic ACW Whipped units in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/acw-whipped-units/#post-185913</link>
				<pubDate>Wed, 21 Jul 2021 09:18:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>In addition to Nat&#8217;s explanation, a unit can be &#8216;whipped&#8217; by shooting without being shaken if it has the &#8216;wavering&#8217; special rule. However this is the only case I can think of as &#8216;whipped&#8217; units can&#8217;t be rallied.</p>
<p>&nbsp;</p>
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				<title>Garry Wills replied to the topic Mixed formation skirmishers and moral saves in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/mixed-formation-skirmishers-and-moral-saves/#post-185907</link>
				<pubDate>Tue, 20 Jul 2021 18:11:14 +0100</pubDate>

									<content:encoded><![CDATA[<p>Sorry but I have to disagree, the rules  specifically say that the -1 to hit as a skirmish target is applied. Nowhere in the rules does it say the mixed formations are treated as skirmish targets &#8216;in all respects&#8217;. If it was intended that the morale save did not apply we would hope that Rick would have said so. Obviously people can play this&hellip;<span class="activity-read-more" id="activity-read-more-7865"><a href="https://www.warlordgames.com/community/topic/mixed-formation-skirmishers-and-moral-saves/#post-185907" rel="nofollow ugc">[Read more]</a></span></p>
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