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  • I believe each player has one of the long sides as their side as usual, just that half the German player’s forces must set up in the center objective. The first wave for the US player will enter from his side on Turn 1.

  • Battle Bulge scenario.  Does anyone know which side the US is supposed to come in on?

     

    Cheers

  • Nat replied to the topic VaS Rules release in the forum Victory At Sea 5 years, 5 months ago

    What I’ve heard is that the release will be 3 books

    1, The rules

    2, Scenarios

    3, Ship stats

    So whilst they wont release the cards on their own you will be able to get the stats without buying the ships and make up your own cards (which in fairness I think I might end up doing some as I’m not a great fan of way Cruel Seas /Victory at Sea/ Black…[Read more]

  • Vehicles

    I only paint separate pieces if they are going to end up enclosed  such  as inside a truck cabin; the sort of places that you can’t jab a brush in later.

    Otherwise if you paint separate bits you are making extra work for yourself and so many surfaces end up not being visible anyway, something hard to judge until you make it.

    More i…[Read more]

  • @marecki – I read it differently… as the shooting rules state that it’s is an assault column or line when being shot at in the flank or rear I take it that mixed formation IS as an upgrade so should keep the +1 moral

    the only reason why I wouldn’t give the screen the sharpshooter rule is because the unit as a whole doesn’t have it

  • New question DP and restricted… both half the AD now does this mean you only have a quarter of your AD? Or does the Count as AA part of DP give you a 360 arc for the purpose of the restricted rule?

  • Nat replied to the topic VaS Rules release in the forum Victory At Sea 5 years, 5 months ago

    Nothing has been said yet …..as there are pre order stuff up for Oct my personal guess is an Xmas release

  • I do it ever on resin stuff, that has often such a coat.

     

    But  metal miniatures are today rarely coated with such a stuff.   In some 40 years I hardly met 10 miniatures that made any problems. And plastics have no such coating at all.

    If they have a coating problem it comes from the modeller that played around with the miniatures on sprue or…[Read more]

  • Hello,

    I got me a starter army last week that I have been working on. I want to do a better job on these soldiers than I did the first. I watched several youtube videos on prepping, basing, and priming minis on BlackMagicCraft’s youtube channel that I found highly informative.

    One of his techniques he recommends in prepping the minis is to wash…[Read more]

  • Nat replied to the topic Napoleonic Artillery in the forum Black Powder 5 years, 6 months ago

    @Big Al – that page number tells me shaken units cant charge, not that shaken units cant advance towards the enemy… I dont see how they are the same thing?  And as SteveT says its quite a difference.

     

    Advance towards the enemy = make a move and end up closer to the enemy than they where before they moved…

    charge = move in to hand to hand…[Read more]

  • There is a big difference between shaken units not being allowed to charge and not being allowed to advance on the enemy. I am very surprised Big Al you are usually more precise than this. As to my previous post I was reacting to your comment that ‘the rules only specify that one gun is one gun’, which is clearly no longer true.

     

    All the…[Read more]

  • BP is a very flexible minded system.   If you want a single model to represent a battery, do it. Or try some ways.  My Napoleonic forces have 1 model batteries, my Crimean war forces a 1 model ~ 2 real gun system. Allowing to show the different numbers of guns n batteries.

    The front of a battery was wide, the guns not standing wheel by wheel. Th…[Read more]

  • The thing I found curious was Big Al saying  “a unit that is shaken cannot advance on the enemy”.  I’ve looked for that under shooting and hand combat. Can’t find it. It’s a game changer. I can find “shaken can’t charge” is all.

     

     

  • Sorry big Al, but one of the improvements in BP2 is  that they addressed this issue. On p.17 the rules discuss using two or three guns in a unit rather than one. The unit is described as a battery and given the frontage of a small infantry or cavalry unit, 120-150mm.  How many real guns is represented by the unit is left open.  However the gun sc…[Read more]

  • George replied to the topic Orders Question in the forum Black Powder 5 years, 6 months ago

    Hmm…reminds me of the movie Up where the dogs keep getting distracted by squirrels. “Here we go, men, we’re almost to…Hey, Squirrel! (and the whole battalion stops to look).”

  • I confirm that the Bangalore regulation says “… or other obstacles …”
    and also in “Normandy Fortifications” chapter, “Anti-Tank ditches” paragraph: “…combat engineer can clear adiacent strip by receiving an DOWN order,…”

    6+ hits for barbed wire, minefield and others obstacles (then also anti-tank)

    Thanks, I guess this is what we have to go with…[Read more]

  • Good point. It still works as long as the engineer unit is 1 inch away from the target unit. It could place the explosives at its current position and advance 4 inches away. The target unit will still be covered by the HE 4in template. I have amended my assumption below.

    (b) Attacking enemy units: I assume the engineer unit that is at least 1…[Read more]

  • Summing up schematically

    1) Fully enclosed tank hit by heavy weapon (heavy weapon has penetration value >= +1) that can’t damage it (a roll to damage of 6 + pen value < tank armour value)

    2) vehicle is:
    Inexperinced then take pins (example, HE2” D3 pins)
    Regular then roll a dice and on a 4+ ignore pins (50% ignore pins)
    Veteran then ignore pins

  • I remember reading somewhere in the “D-Day Overlord” manual where it said something like “… or other obstacles …”.
    For me 6 hits to destroy even anti-tank obstacles.

  • Nat replied to the topic New Player Question in the forum Black Powder 5 years, 6 months ago

    A 500 point game is taking us at the chelmsford bunker about 3-4  hours of game time…but we’re still learning the game

     

    now I have a 1K army based on the French army of Portugal at the battle of Vimero planed that looks like this

    5 x infantry brigades with 4 battalions of light infantry, 1 x Swiss, 2 x large line, 2 x combined grenadier…[Read more]

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