Activity
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Nat replied to the topic Light Howitzer against Greyhound in the forum Bolt Action 4 years, 9 months ago
@Nigel – the greyhound has the ability to rece away if it hasnt already activated… speed a unit is moving at is considered in the base to hit (ie not an extra modifier) for shooting – it’s speed does alter the to hit needed in assault.
@Stuart – indirect fire (the only way to hit top armour) has a +1 on the damage table as well.
@Stiener -…[Read more]
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Nat replied to the topic Some Rule Question in the forum Victory At Sea 4 years, 9 months ago
Hi,
i’ve put some player aids in the thread ‘news from the wardroom’ which you may find helpful…
but to answer your questions:
1)you always need a 4 or more after D6 + modifiers, so yes if you have more than 3 negative modifiers over positive its an auto miss
2) yep, 30″ max range against moving targets – 1″ is ~ 1K yards… so the 30″ range…[Read more] -
Garry Wills replied to the topic Map size in Glory Hallelujah in the forum Black Powder 4 years, 9 months ago
Frustrating isn’t it! I believe they vary in size, one of the maps is easy to size as 6 feet across by 9 feet, others are clearly smaller. The best bet is to scale them relative to your brigade frontages. Obviously these will be different depending n whether you game with 28 mm or 15mm figures.
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invisible officer replied to the topic Flamethrowers and Buildings in the forum Bolt Action 4 years, 9 months ago
Fire is difficult in writing gaming rules.
In hot sommers woods can burn from the smallest spark, in winter or wet weather they will not burn at all. Even if a plane crashes there. And jungle……
Or take the pics of Russian villages burning. Often with captions like Burned by Soviets on retreat or by German attackers. (That wanted to…[Read more]
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SteveT replied to the topic Flamethrowers and Buildings in the forum Bolt Action 4 years, 9 months ago
Well, the wording of the rules does say you roll for burning when firing at units in the building. But, aside from that, maybe it could be argued troops wouldn’t risk the thrower running out of fuel on a “Maybe”?
Then how about this: Why can’t forests burn, or fields of wheat?
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SteveT replied to the topic Change to UPS a bad idea in the forum General Discussion 4 years, 9 months ago
I agree 100%. My current order has been sitting in the UPS depot for almost 2 weeks. I am not blaming Warlord at all, who always do their best to get stuff out , as they are overworked. When I learned my latest order was using UPS my heart sank – their reputation as an international joke precedes them. And this, my first experience of them, wi…[Read more]
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invisible officer started the topic Change to UPS a bad idea in the forum General Discussion 4 years, 9 months ago
At last my book arrived. Sent by Warlord 21st January, delivery 7th April. Inside Western Europe, normally 1 week DHL transport time. Not opened by customs and no sign of custom treatment at all. (Normally a green sticker with note)
So UPS had the packet all the weeks in a depot. I got many notes with intended delivery dates but until last…[Read more]
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Nat replied to the topic Sniper in the forum Bolt Action 4 years, 9 months ago
touche good sir! :p
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Master Chief replied to the topic Sniper in the forum Bolt Action 4 years, 9 months ago
Yea, hence he is no longer a “sniper” is also in quotes 😄 Technically he becomes a 1-man LMG “team”, although still called a “lone sniper”.
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Nat replied to the topic Sniper in the forum Bolt Action 4 years, 9 months ago
Hence the ‘upgrade’ being in inverted commas :p
but the unit is still called a sniper :p
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Master Chief replied to the topic Sniper in the forum Bolt Action 4 years, 9 months ago
…however if he ‘upgrades’ to an LMG he goes back to taking a team weapon without a crew so suffers the -1.
Yes, and he will no longer be a “sniper” and does not do exceptional damage (as clarified in the latest FAQ).
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Nat replied to the topic Sniper in the forum Bolt Action 4 years, 9 months ago
There is also the japanese lone sniper…however if he ‘upgrades’ to an LMG he goes back to taking a team weapon without a crew so suffers the -1.
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Nat replied to the topic Chelmsford Bunker – Napoleons wars in the forum Black Powder 4 years, 9 months ago
Good shout.. will need to go back over the rules.
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Nat replied to the topic Continued delay of Regia Marina models! in the forum Victory At Sea 4 years, 9 months ago
Well as of wednesday, the RM should be shipping this weekend.
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Master Chief replied to the topic Sniper in the forum Bolt Action 4 years, 9 months ago
The Polish “Marksman” unit is a one-man sniper “team” that does not have the Team special rule, so he shoots without the -1 penalty.
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SteveT replied to the topic Feudal Japan in the forum Pike & Shotte 4 years, 9 months ago
For anyone interested, Warlord kindly confirmed that this file is the same as that in the starter set, just presented in a more basic form online:
http://www.warlordgames.com/downloads/pdf/Pike-and-Shotte-Samurai-Army.pdf
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Garry Wills replied to the topic Dead Leaders in the forum Black Powder 4 years, 9 months ago
George, leaders only have to check for casualties inflicted after the unit is shaken, so probably only once in your example. (p.74 in BP2)
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George replied to the topic Dead Leaders in the forum Black Powder 4 years, 9 months ago
Thank you, Mike.
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George started the topic Dead Leaders in the forum Black Powder 4 years, 9 months ago
Hello,
I played a 3rd solitaire battle. A leader was killed when the cavalry unit he joined was defeated in hand to hand combat. It took 4 casualties and had to retreat a move. The leader took 4 loss rolls and one of them was a 6. Therefore, the brigadier general is killed, wounded, or captured.
So, what I’m not finding in the rules is what now…[Read more]
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George replied to the topic Beginners Question About Frontages in the forum Black Powder 4 years, 9 months ago
Hello, I’m a new player too but I’ve learned some things. One thing to keep in mind when building an army is how much playing space do you have. If you have a 6’x4′ table as I do you won’t be able to play large engagements in 28 mm unless you use 3 or 2 base units. Perhaps even 1 base for small and individual for tiny units! Also, you then need to…[Read more]
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