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  • One of the many xx rules.  I gave Black seas a try. Having large Napoleonic fleets in 1/1200 and 1/300 the models had been no option for me but all rule sets deserve a try.

    All flagship 3 decks made the others around fighting harder. But no RN one was lost in action. So to give the enemies of Britain a moral bonus is doubtfull.

    Orient,  hmm. T…[Read more]

  • quick discussion with my local gaming group… RaW, yes it does

    RAI – I’d actually argue now that its also a yes… if you look at its cost v l’orient its only 10 points more for a argubaly far better ship (less chance of going boom! for starters :p)

     

  • Thanks very much CTG, the youtube channel started as support for my books, but has evolved into a record of my games. 40 years ago I used an A4 hardback notebook for this, but it is good to move with the times. Enjoy.

    Garry

  • hmm…. I would say no, you dont pay points to benefit your opponent.  I would put it down to missing the word ‘friendly’ or ‘British’

    I mean Collingwood and Lawerance have their rules worded differently but mean the same thing – one will never strike their colours under any circumstance & the other allways passes …

  • Wow, Gary! How have I missed your fabulous YouTube channel for so long?  There are a nice set of battles to catch up with there. Good support for painting sessions 👍

  • Hi Dave M, definitely worth trying out the Salvo rule. Let’s us know how you get on.

    While our club likes all of the Black Powder rule derivatives the one thing the made us uncomfortable was the situation where a unit in defence, say a British line, was patiently waiting for the attacker, but the attackers rushed up and shot them before they h…[Read more]

  • Hi Dave Morris,

    I’ve not interpreted the “unfair advantage” bit like that.  I have always taken it that we shouldn’t try and gain an advantage by declaring a charge on a target beyond the unit’s longest (3 x) move, which is the sense of that whole section.  But, as you say, we’re all free to play the rules as we see fit.

    Hi Mark,

    As wel…[Read more]

  • Personally I think Black Powder works better in 15mm on most tables, since you get more room to manoeuvre. You can see my games here https://www.youtube.com/playlist?list=PLuj8XPFZLKIDi6WqgTihHDMTBPzY-AU7f

    Garry

  • Because I am an OCD nerd I converted the metric frontages in the book to inches and used those numbers as cms;

     
    BP1

    figs
    BP1

    (mm)
    BP2

    Min-Max (mm)
    Implied figure #
    Men (1:20)
    cm scale frontage, mm
    Figures 15mm 1 rank
    Men (1:33)

    Large
    36-40
    360-400
    260- 325
    26-32
    520-640
    102-128
    17-21
    563-704

    Std
    24-30
    240-300
    200 -…[Read more]

  • Hi Mark,

    I think that the unit can fire.  On page 58/59, the paragraph ‘Charge!’ explains that “… only the final move in to touch is a charge …”.  So if you requires three moves, for example, to reach your target, but you only roll enough command for two moves, then you are not going to get as far as actually charging, you are just taking two mo…[Read more]

  • I have always played BP with 15mm and use three key changes to take advantage of the extra space on the table;

    1. use cm instead of inches, it is the easiest conversion, at least for those of us in Europe.

    2. increase artillery ranges by 25% (you will struggle with some historical scenarios with out this)

    3. the brigade move maximum separation…[Read more]

  • Thanks , IO, much appreciated 👍

  • invisible officer replied to the topic Even More Husaria in the forum Pike & Shotte 4 years ago

    Lovely Husaria.   Superbly done.

     

    One of the best looking cavalry in history.   Fortunately for the neighbours their fame is bigger than the true effect had been. Too few and not ever the super men …. .

    Just a small part of Polish army.

    At Vienna they charged post the battle was won by the today ignored Western horse and foot. And in the…[Read more]

  • Nat replied to the topic Hidden set-up AND dug-in in the forum Bolt Action 4 years ago

    well the thing is when you get to ‘needing more than a 6’ to hit any extra modifiers are pointless…. as its still 6 followed by 6 to hit…. the only thing that the extra negative modifers do is counter any positive mods.

    pg 53

  • <p class=”p1″>Finished another unit of Polish ‘Winged’ Hussars, this one using 28mm figures from Warlord Games. </p>
    <p class=”p1″>The figures are packed with details, and were a challenge to build and paint, but the end result is, I think, glorious. </p>
    <p class=”p1″>More pictures, and information on the Warlord set, on my blog here : https://the&hellip;[Read more]

  • Nat replied to the topic Agile and positive trait in the forum Blood Red Skies 4 years ago

    Appoligies, just seen this….

    But do check out the BRS FAQ (found going to the webstore, then the community site – resources) as the Mosquito has been errated to have 2 trait cards.

    However you do have the right of it…. A squadron will have a single Positive or Negative trait that is (for the want of a better way of saying it) allways on. …[Read more]

  • Nat replied to the topic Forward observer Naval in the forum Bolt Action 4 years ago

    two things on easy army..

    1) Its one guy who isnt employed by warlord… he does it off his own back, and although warlord do (currently) promote it they don’t control it (they are in progress with creating an official one app that has list builders for all their games….not sure where its at currently, last I saw it was in an early beta with…[Read more]

  • Nat replied to the topic Forward observer Naval in the forum Bolt Action 4 years ago

    Well…. both!

    Campaign book stats are really only supposed to be used in scenarios from that book… most do have the ability to be taken in generic platoons and used for pickup gaming.  Due to the perceved power level of the naval observer I’d double check that there are no differences in the rules on the model & if its a new author doing a…[Read more]

  • The other thing to remember is that despite there being no figure scale, in reality a standard infantry unit clearly represents more men than a standard cavalry unit, which must be so given the same frontage for both. I could bore you with my own conversions, but this effect is very dramatic, and explains why dismounted cavalry become skirmishers…[Read more]

  • Hello Mick

    Glad you are sticking with it. On movement of columns you are being too selective in your examples if you look at all dice throws the march column will move 2 moves per turn including the free move vs 1.4 moves per turn with a Staff rating of 8, so it does depend on the size of the table, I use 15mm figures and cms instead of inches,…[Read more]

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