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  • 1) Each brigade needs to have an individual commander

    2) As you pointed out there are options within V2 for your General to be just another Brigade commander – just with the posiblity of being a higher staff rateing -note how prussians cant have a SR 7 brigade commander….

    3)As per the  BPv2 General Viarent  you mentioned (warrior General pg 1…[Read more]

  • Nat replied to the topic Units on transport in the forum Bolt Action 5 years, 7 months ago

    @stuart – its in the massive damage rules… ok I’ve paraphrased it as I typed that from memory 🙁  how ever as I said in #179522 you cant have a rule that says roll 2 damage and apply both unles the 1st is destroyed and then have another one that says roll X damage and apply all of them because the X damage came from 2 separte weapons

    Also -…[Read more]

  • Wow, there are rules hidden all over the place 😂 So no Pen for the D6 hits that passengers take for a vehicle being destroyed 👍

  • <p style=”text-align: left;”>My view isnthe “as per normal” refers to the normal way passengers are affected when a transport is destroyed i.e. take D6 damage and immediately disembark. It doesn’t say anything about adding Pen values, so it is just D6.</p>

  • Pen modifier is basic rules, infact is written when not apply. For example in close quarter combat chapter “ATTACKERS ROLL TO DAMAGE… Roll to inflict damage in the
    same way as for shooting,… Note that no Pen modifiers apply in close quarters…”

  • Nat
    Participant

    ….

    EDIT – @ Steeljacket – as normal would be the basic rule as PEN value is listed in the rules as a bonus …

    I do not agree. The basic rule is always to apply penetration modifiers! It’s a basic rule, as the manual says at the beginning.

    “IMPORTANT NOTE
    The basic game rules are written with units of infantry in mind<…[Read more]

  • Nat replied to the topic Units on transport in the forum Bolt Action 5 years, 7 months ago

    But wouldnt ‘passenger affected as normal’ just mean that they follow the normal vehicle destroyed rules?

  • On FAQ

    “During preliminary bombardment, if an infantry unit is inside a transport at the start of the game,… …if they suffer an ‘incoming!’ result, is the one automatic hit resolved against the infantry unit riding or against the transport?
    Do not roll separately from units that are onboard transports. Roll just for the transport unit, and if…[Read more]

  • Nat replied to the topic Units on transport in the forum Bolt Action 5 years, 7 months ago

    So we have in the instructions for massive damage this quote “(unless the vehicle is destroyed by the first result, of course)”

    So if I get to apply 2 resutls unless its destroyed why would I be able to roll all D6 +1 flamerthower damage hits even if (for example) the first one destroys the vehicle?

     

    Now my under standing is shooting V…[Read more]

  • Open-topped apply only to armoured vehicles (7+), not to soft-skinned (6).

    Haha silly me, I never noticed 🤦‍♂️

  • Nick
    Participant

    This happened recently. A transport with a squad in was hit and destroyed by both a panzerfaust and flamethrower coming from same unit. Questions: Does the hit unit for wounds (after d6) get hit by the penetration of the weapons or just their morale level? Would the unit if technically hit by flamer also need a flamer  morale…

    [Read more]

  • Open-topped apply only to armoured vehicles (7+), not to soft-skinned (6).

    Small arms (sniper is part of the small arms) can only pin open-topped armoured vehicle . Can’t damage.

    Soft-skinned vehicles (6) can be damaged by small arms (sniper is part of the small arms). If score damage roll -> then roll on damage table (remember that superficial…[Read more]

  • I thought that fire from the same unit at a single target, regardless of number of weapons used, will only cause 1 pin if hit. In this case one of the hits destroyed the transport, so the panzerfaust shouldn’t cause another pin right?

  • For open topped armoured vehicles, small arms can only pin them (see attached page 118). Sniper fire against soft-skinned open top vehicles will destroy the vehicle when it scores damage. For armoured open top vehicles it can only pin.

     

  • If infantry shoot at, say, an open-top AFV, I assume the best they can achieve is a pin?

    How about a sniper vs an open-topped vehicle (of any kind)? Do they just kill the crew one at a time?

    I am not very clear on how Bolt Action handles these things.

     

     

  • Nat replied to the topic Units on transport in the forum Bolt Action 5 years, 7 months ago

    @nI know – good point I never said anything about order of resolution 😛

     

    @stuart…except the part of the rules that literally says don’t apply anymore damage results and remove the vehicle as soon as you get a damage result!

     

     

  • Refer to 2nd edition page 116 (attached screenshot), the passengers should take the same number of pins.

    For your 2nd question, we normally roll dice for each weapon type separately to determine which weapon hits/damages (although this might happen differently in reality where weapons are fired simultaneously). This is done as each weapon type…[Read more]

  • Nat replied to the topic Rules Questions in the forum Blood Red Skies 5 years, 7 months ago

    Hi bill, no it doesn’t affect the hand size… it is just removed from the deck before the game starts so you start with one fewer card.

  • Nat replied to the topic Rules Questions in the forum Blood Red Skies 5 years, 7 months ago

    If you download the faq or read the updated rules in air strike you’ll find a dirgam that shows you -yes the front arrow must be in the rear arc to get tailing

  • Thanks for the update, unfortunately I missed it but seen that pics are ok now.
    I can’t force https on my side but it should be how things should be done to avoid you to lower forum security.

    I’ve just post a reply in the BRS forum (rules topic) and the post is still invisible while I appear as the last poster.

    The reason I suspect is one of the…[Read more]

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