June 7, 2019 at 4:38 pm #163133
I dont have access to every rule books, FAQ errata… At the moment but my thought is: what version are referring to?
Just to be sure we all read the same version and point to the good one if needed.0June 7, 2019 at 6:16 pm #163135
1- I read the same: you could shot a multi engine whatever its advantage level is. From both advanced rule book and 01-05-2019 FAQ
Does the agile card cancel it? I tend to think that yes it negates this ability as I understand it as one of the “multi-engine penalties”.
I have to admit that the agile card is confusing. Its wording making it like a deck card and is useful only when activated but the faq states that it is a positive trait (always on the table) which means it’s active even when the opponent’s activation.
Another confusing part is: the card says “all” but the rule book specifies some specifically.
2- dodging occurs after a successful shot then hits occur if not dodged.
So your logic seems ok to me.
Multiengine have less dice bit the agile trait cancel this point (advanced rule book).
3- same confusion to me as for point 1
I hope I’m not making more confusion here. I think you raised some really good points.0June 7, 2019 at 11:18 pm #163142SteveParticipant
Answers from Andy on the Facebook group:
1. Yes 2. Yes 3. No. The FAQ has some extras on Boom chits for multi-engine squadrons and other questions. To shorten the learning curve slightly; when attacking an Agile multi engine plane outmanoeuvre rather than shoot at it until its disadvantaged, tailing works well too.0November 9, 2019 at 3:01 pm #171469Willy MesserschmittParticipant
bumped, just to move it back onto the front page….
I guess I don’t need to do that now as I’ve decided to add this question to the rules questions rather than create a new thread.
About the card deck. It seems like you never run out of cards temporarily. Is that correct? I have this conception from other games.
If you use a card you discard it and immediately draw another. Then if the card deck is empty you immediately reshuffle your discards and start the deck again. Am I reading that correctly?
We played a couple of games last night 109s v Spitfires. The Spitfire deck had 6 tight turns, home advantage, and defensive tactics. It basically meant every Spitfire could make a tight turn every time they moved which didn’t seem right, but perhaps it is?
0November 9, 2019 at 3:38 pm #171473
- This reply was modified 2 months, 2 weeks ago by Willy Messerschmitt.
You’re right about the way you draw and reshuffle the deck. You indeed never run out of cards.
Don’t forget you only have one card per plane so a multi trait plane will have it split equally.
I agree, the spitfire is pretty easy to play. But it doesn’t mean that it’s overpowered just that other planes may require more play to optimise and master.0November 11, 2019 at 10:27 am #171501Steve BurtParticipant
Home advantage is over-powered; I feel the game works better if you only get to use it once.0November 14, 2019 at 5:33 am #171598BruceParticipant
I agree that some of the cards are just too powerful. When we play, you get to use your six traits once – and that’s it.0
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