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  • #163133
    Koin-Koin
    Participant

    I dont have access to every rule books, FAQ errata… At the moment but my thought is: what version are referring to?
    Just to be sure we all read the same version and point to the good one if needed.

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    #163135
    Koin-Koin
    Participant

    1- I read the same: you could shot a multi engine whatever its advantage level is. From both advanced rule book and 01-05-2019 FAQ
    Does the agile card cancel it? I tend to think that yes it negates this ability as I understand it as one of the “multi-engine penalties”.

    I have to admit that the agile card is confusing. Its wording making it like a deck card and is useful only when activated but the faq states that it is a positive trait (always on the table) which means it’s active even when the opponent’s activation.

    Another confusing part is: the card says “all” but the rule book specifies some specifically.

    2- dodging occurs after a successful shot then hits occur if not dodged.
    So your logic seems ok to me.
    Multiengine have less dice bit the agile trait cancel this point (advanced rule book).

    3- same confusion to me as for point 1

    I hope I’m not making more confusion here. I think you raised some really good points.

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    #163142
    Steve
    Participant

    Answers from Andy on the Facebook group:

    1. Yes 2. Yes 3. No. The FAQ has some extras on Boom chits for multi-engine squadrons and other questions. To shorten the learning curve slightly; when attacking an Agile multi engine plane outmanoeuvre rather than shoot at it until its disadvantaged, tailing works well too.

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    #171469
    Willy Messerschmitt
    Participant

    bumped, just to move it back onto the front page….

    I guess I don’t need to do that now as I’ve decided to add this question to the rules questions rather than create a new thread.

    About the card deck. It seems like you never run out of cards temporarily. Is that correct? I have this conception from other games.

    If you use a card you discard it and immediately draw another. Then if the card deck is empty you immediately reshuffle your discards and start the deck again. Am I reading that correctly?

    We played a couple of games last night 109s v Spitfires. The Spitfire deck had 6 tight turns, home advantage, and defensive tactics. It basically meant every Spitfire could make a tight turn every time they moved which didn’t seem right, but perhaps it is?

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    #171473
    Koin-Koin
    Participant

    You’re right about the way you draw and reshuffle the deck. You indeed never run out of cards.
    Don’t forget you only have one card per plane so a multi trait plane will have it split equally.

    I agree, the spitfire is pretty easy to play. But it doesn’t mean that it’s overpowered just that other planes may require more play to optimise and master.

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    #171501
    Steve Burt
    Participant

    Home advantage is over-powered; I feel the game works better if you only get to use it once.

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    #171598
    Bruce
    Participant

    I agree that some of the cards are just too powerful. When we play, you get to use your six traits once – and that’s it.

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