Yeah we have Air Strike, and have tried at the 500pt level. Not constrained, though, to historical theaters/cards. At the 500pt level, a swarm of 6 spitfires with tight turns at the ready and the aforementioned theater cards just crushes in one turn of engagement. Getting those 2 theater cards out during deployment ensures that what you get in…[Read more]
As requested, starting a new thread for this discussion.
Played 3 games yesterday at the 1000 point level. None of which lasted longer than 25 minutes due to the ability of any group to use a boom chit piñata. Flying, and tailing don’t really seem to make much difference. In fact, I have now found it most efficient to use rapid roll, tight turn,…[Read more]
We did consider bombers. Hiding in clouds is harder when he uses Clear Skies and uses Radar Support to pretty much start the game advantaged.
We also thought about other scenarios. Maybe we just broke the dogfight one lol.
Quick question, kinda hoping we are doing this wrong.
My group and I have been playing BRS for about 3 weeks now. And up until 2 days ago we’ve been having a blast. Then by accident.. one of us seemingly figured a way to cheese the system a bit and make flying irrelevant.
So what he did was.. just fly in a deep formation. In a small game, he did…[Read more]