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  • I like the house rule of … if down then they’re not in the way as they are on the ground trying not to be hit
    If they are in the way (model height + 1″ as per normal) and the roll to hit fails by 1 (ie soft cover mod) then that counts as a hit against the unit in the way :p

     

  • Big Al replied to the topic Counting units in the forum Hail Caesar 2 years, 8 months ago

    Well, ideally four or five divisions is what you need. But as I said, you are learning the rules and made the mistake has been learned. Next time you won’t count the skirmishers. I only said “it’s your game” because of that. I was not saying that you should do what you want because of that, only that it would not matter because of your learnin…[Read more]

  • Donald replied to the topic Counting units in the forum Hail Caesar 2 years, 8 months ago

    I appreciate your comment on “it’s your game” which is also stressed in the rule book.

    It is useful, though, to get opinions from experienced players. I think most wargames have a “critical mass” – a size where they work best.

    I suspect that although our 3 divisions a side worked well, 4 would have given a bit more nuance? Allowing  more…[Read more]

  • Big Al replied to the topic Counting units in the forum Hail Caesar 2 years, 8 months ago

    Not really. It is your game and you made the decision for both sides. I know you could argue that one side might have won if skirmishers hadn’t been counted, but the important thing is that you had fun and learned the rules.
    next time you play, you’ll not count the skirmishers and probably find it would make little difference with small for…[Read more]

  • Donald started the topic Counting units in the forum Hail Caesar 2 years, 8 months ago

    We had our third HC game today – fourth if you count a solo game I had to learn to play.

    So you can hardly call us experts. The game was with a Hittite army opposing a Mycenaean one. Bronze Age.

    It went very well. We committed the heinous crime of counting skirmish & light units for purposes of break points.

    This was because the opposing armies…[Read more]

  • Going by what is implied in Resurgence p. 24, then Gross has to move at normal speed unless the rest of his unit is wiped out. For hand to hand combat, he still only gets one attack so pair off the troops in a combat and see if he wins, giving him a separate color die as you would for weapons of a different type so you know who rolled what.

  • Non disintegrating link for the MG 34/42:

    Non disintegrating link for MG34/42

    Yes, it could be linked together to form longer belts, but it’s not a simple task in the field.

    “IMHO, Brens, BARs, Lewis guns, Degtyaryovs, FM 24/29s, ZB27s, etc, etc, since they’re not belt-fed, are just automatic rifles….” We’re going to have to disagree on your conclusion. The BAR is the only aut…[Read more]

  • I was just playing tonight and I had a Jagdpanzer IV shooting at a halftrack and a Down enemy squad in between gave the halftrack soft cover.  It’s an accepted house rule of the more experienced players in our group.  I think it’s ridiculous….

  • Has anyone else tried using this unit?  I did and to me it’s got major problems.  Because it’s 5 men you lose the small unit defense.  The sniper can’t forward deploy/set up.  Only Hauptmann Gross has Fast, so how exactly does this unit move together?  How do you determine if Hauptmann Gross kills an enemy in hand-to-hand combat, if he’s part of t…[Read more]

  • Howdy Stuart!  Sorry I didn’t get back to you sooner, but I prepared a big, long reply and something went wrong.  Either I posted it wrong or it was deleted, but that really bummed me out….

    I did some research on the Bren and apparently the 100 round drum was only meant for anti-aircraft fire, using the extended AA sights, because the big d…[Read more]

  • I don’t see any reason why not.  The WWII Germans are basically famous for using every bit of captured enemy gear they could get their hands on.  I’ve picked up some Ursus infantry that I intend to dress and equip as captured by the Germans….

  • I’m gonna disagree IndisiciveAmerican75.  I think there needs to be differences between the Axis and the Allies.  There are not that many Axis units with Fanatics or Horror and the abilities of the US Paragon units and some of the Allied special forces units address some of this….

    Perhaps another expansion or K47 2.0 can come up with some v…[Read more]

  • White Knight Games & Hobbies in Helena, Montana.  Plenty of Konflikt 47 players available.  The Warlord Games faction meets on Wednesday evenings.  We just finished a K47 league….

  • Donald replied to the topic War wagons in the forum Hail Caesar 2 years, 8 months ago

    I appreciate your plausible interpretation. It might be useful to remember that the Egyptian temple reliefs contain more than a little propaganda?

    I don’t think the ox wagons of the Sea Peoples to be any sort of APC. It is not impossible that they could be used as a relatively * slow-moving barrier – not unlike how the Goths used their wagons at…[Read more]

  • The temple of Ramses III relief show the carts  drawn by more than two oxen (= Slow) and with just one axle in mid of base (= unstable)  They seem to be ordinary trasport, carrying the belongimgs and kids. So more like a modern camper, not an APC.

     

    Instead of adding power to a force they would seperate the fighters into the “crews” of a few p…[Read more]

  • Donald replied to the topic War wagons in the forum Hail Caesar 2 years, 8 months ago

    Thanks for the replies. I’ll experiment with your suggestions.

    We’ve been using FoG for many years & I don’t want to be harsh but those rules suck the fun out of a game.

    Hail Caesar seems to be very enjoyable indeed. Down the track, I’ll start with our Punic & Late Roman armies but for the moment – all things chariot.

     

    donald

  • Big Al replied to the topic War wagons in the forum Hail Caesar 2 years, 8 months ago

    Count them as ordinary infantry types (spears or archers) as if in square. This means that they ignore all break test results except “unit breaks.” A square is limited in the way it moves. Normally, it cannot advance, but can retire, but as this is a wagon, I would suggest that it moves slowly and cannot charge.

  • Mike replied to the topic War wagons in the forum Hail Caesar 2 years, 8 months ago

    The Sea Peoples Hail Ceasar Warlord Supplement Biblical and Classical armies provides for Baggage Wagons with a base profile of 3/3/1/0/4+/6 and Special Stubborn rule.  I think that is a good starting point.

    I don’t see them “attacking”.  So, you may opt not to let them attack and move at the wagon rate (same as infantry).  Now, you have to de…[Read more]

  • Donald started the topic War wagons in the forum Hail Caesar 2 years, 8 months ago

    I’ve not long purchased the rules & dived in with three Bronze Age games – and a fourth on this Sunday – using NKE & Hittite armies.

    I’m currently working on my Mycenaeans & Sea Peoples. I have a couple of Sea Peoples’ ox carts. The obvious thing to do with these is to designate them as baggage but I was thinking of a more active role.Slow but…[Read more]

  • @ Lawrence,

    “I will continue to quibble about the sustained firepower of multiple linked belts vs. continual mag changes though….especially when firing suppression or final protective fires.”

    I would have to ask if you’re still on the divide between the Bren as a WW2 LMG, or the divide between the Bren and a post war GPMG/WW2 MMG? Which of i…[Read more]

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