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  • SteveT started the topic Who can use Open Order in the forum Hail Caesar 6 years ago

    I’ve seen it as a side note in various unit type descriptions but its not clear to me what the overall rule is.

    For example, can a unit of heavy infantry voluntarily enter open formation to traverse a forest? Can a war band?

    Thanks

  • SteveT replied to the topic spotter and holding objectives in the forum Bolt Action 6 years ago

    I’m with Master Chief on this. The rules do not say anything about Spotters not being able to take stuff. The fact the rules do specifically single out medics as being unable to capture suggests they are the only notable exception.

    ALSO:

    From rules: “The spotter is part of the mortar or artillery team”

    So if the mortar crew can capture…[Read more]

  • Andre started the topic More PARTHIANS? in the forum Hail Caesar 6 years ago

    Do anybody know, If Warlord is going to make more Parthians figures? Would love to put together a Parthian army.
    <h1></h1>
     

  • Andre, Jacksonville,FL USA.

  • Shouldn’t be to hard to do a Russian civil war (1917-1919?) The french, us and British forces are ww1 .. just need to work out the OrBats of the red and white Russians

    You can also do Chinese civil war using the empires in flames Chinese lists…same book also has the sino-russian war of the mid to late 30s

  • I know unofficial modern and witnam adaptations.

    But sorry, I don’t know periods betwen ww1-ww2 unofficial adaptions.

  • SteveT replied to the topic 2 units on 1 questions in the forum Hail Caesar 6 years ago

    Very helpful. Thanks.

  • Nat replied to the topic AA Attack Dice in the forum Victory At Sea 6 years ago

    Hi,

    yes you have the right of it…local 1 with nothing in the AD column of the battery will give you only 1 dice only to AA with and can only target flights that are touching its base

     

     

  • SteveT started the topic 2 units on 1 questions in the forum Hail Caesar 6 years ago

    This situation threw up lots of confusion:  2 Gallic war bands vs 4 small Camillan Roman infantry.

    (Q1) We assumed it is rolled as 2 fights. Is anything in support at the start of the round? (see pic) We assumed not as all units are engaged at the front.

    So after round 1. One Gaul unit won the fight. Its two Roman opposing units had to roll…[Read more]

  • Oh for the DP half range thing ..just half the max range and that’s it’s range against flughrs

  • Hi,

    AA – in the movement phase local X may shoot any aircraft flight that passes over  the ship…this number of dice maybe used once per flight that passes over….

    At the start of the shooting phase AA + local X may shoot at any flights touching the base of the ship BEFORE any ship is chosen to fire…each AD can only be used once.. chose…[Read more]

  • Hi RR, I don’t think they’re is a charge target priority rule. In the situation you describe the unit is taking quite a risk as it will need 3 moves to complete a successful charge to the rear (one to turn around and two to travel 16”). There is a good chance it will only get one move and end up turning around right in front of the closer enemy…[Read more]

  • I agree with Nat and with Warlord answer, spotter can’t hold objective (also as Nat says if the mortar team is eliminated the spotter disappears, routes).

    I still don’t understand where the 3 crews rule comes from 😅 🍻🍸

  • I think it depends on the wording of the scenario’s objective. For example the wording of scenario 3 in the 2nd Edtion:

    To hold an objective there must be a model from one of your infantry or artillery units (or a transport including one such unit) within 3” of the objective at the end of the game, and there must be no enemy unit of any type w…[Read more]

  • Nat replied to the topic spotter and holding objectives in the forum Bolt Action 6 years ago

    Personally I’d have said no… because a spotter is an upgrade to a unit not a unit him (or her)self.. in that they dont provide an order die (they merly use the mortar /howitzers*)  & unless the FAQ says otherwise that’ll be the way I’ll play it

     

    *dont forget the spotter runs away when their gun/mortar dies /runs…..

  • Master Chief
    Participant

    Hmm so they disallow 2-man teams  e.g. sniper, flamethrower, bazooka, and piat teams from controlling objectives.

    No: sniper, flamethrower, bazooka, are infantry, not artillery. Infantry (one man stand too) or artillery with 3 crew alive.
    I ask greater clarity, and says to me that need 3 man alive at end of game.…[Read more]

  • Hmm so they disallow 2-man teams  e.g. sniper, flamethrower, bazooka, and piat teams from controlling objectives.

  • I have a quick answer from Warlord:

    “No spotters can not take an objective, only infantry units or artillery units with 3 crewmen can hold an objective.”
    As usual, the rulebook is poorly written, and the spotter for the fact of not being able to FIRE and assault is on a par with the doctor or chaplain.

    The “3 crewmen” for arty I don’t know where…[Read more]

  • Sure, spotter can defend in close quarter, like medics and chaplain.

    Spotter can’t fire and assault, but only defend in close quarter (in close quarter, cand receive fire order to fire an enemy is coming), exactly like medic and chaplain, he only defend himself if assaulted. But maybe spotter remain a combat unit (he direct mortar/arty fire), and…[Read more]

  • As it is not mentioned in the rules, I would say a spotter is allowed to control objectives. And if it is attacked in close quarters it should be allowed to defend.

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