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  • Hi Steve, there is a slight difference to ‘excess hits’ i.e. those beyond stamina in HC. See bottom of p70. Worth noting that units suffering twice their stamina, and losing a combat, are ‘shattered’ and in effect auto break. Also worth noting that excess hits go on to the supporting units. We have found it can be very dangerous to try and sav…[Read more]

  • The crew of a transport can use 1 weapon per order…any others need to be used by the tranported squads (note if the squad cant shoot such as medics then they cant use the transports weapons).

    It doesnt matter which weapon the tranport crew use… and can change between orders..

     

    If the weapon is attached to the vehicle then its left with the…[Read more]

  • SteveT replied to the topic Terrain Effects in the forum Hail Caesar 5 years, 4 months ago

    Good point about open order not being able to get support. And the formation change would slow them down.

    But yes, as. I think you have surmised, under the rules as I understand them, a Roman legion would not only be uncaring of lighter troops in the woods, but would actively hunt them down!

    I want a set of rules to be consistent, at least…[Read more]

  • Ah yes. I had forgotten about that bit in the rules. I think my group has chosen not to adopt that option, hence the confusion. (i.e. We don’t allow normal formed troops to do this.) I suppose if you do follow this option then normal formed troops have to spend a turn to go in to open order, and the same when the come out of the wood, which w…[Read more]

  • I wouldn’t use a wash or that will seep into the recesses, whereas the camo should deliberately cover the ‘sticky out bits’. I would simply  use straightforward painting, since this also mirrors the application process.

     

  • SteveT replied to the topic Terrain Effects in the forum Hail Caesar 5 years, 4 months ago

    Hello!  Thanks for your reply. You approached this the same way I did (at first) until I realise the HC rules differ from BP/P&S in one aspect: most units (not elephants and chariots)  can enter open order to go into woods. As far as I can tell, this just makes them into giant skirmisher units, with no penalty not already applied to any other l…[Read more]

  • Hi Steve, there don’t seem to be any HC ‘experts’ around so I will have a go 😀

    The rules provide some suggested rules for a few terrain types and encourage players to adapt these as they see fit. (see page 38)

    For Woods (including forests I assume), normal troops are unable to enter this terrain at all. So the advantage that open order troop…[Read more]

  • SteveT replied to the topic Terrain Effects in the forum Hail Caesar 5 years, 4 months ago

    Seems odd that nobody can answer this!

    To restate this: What advantages to lighter troops have over heavy troops in forests?  I can see none. This is not realistic.

     

  • Infantry spaced 1″ between bases generally can possibly need more hits than targets with 1″ HE.  So if I get 4 hits I may actually hit only 3 guys because of the chain requirement.

    The 1″ spacing is the maximum allowed spacing between models in an infantry unit, not the minimum. Hence many times the models will be closer to each other than 1″.…[Read more]

  • As already written above, it is enough to agree between players.

    We consider:
    small craters: rought ground; no cover; does not block LOS
    large crater (which can contain one unit inside) and deep: rought ground; cover -2 (terrain is hard cover, like trench or fox hole); does not block LOS*.

    NOTE *:For practical reasons often the craters are not…[Read more]

  • If I understand it right, excess casualties are only removed after a break test.

    So if you win a hand-to-hand fight you are not triggered to do a break test even if your casualties surpass your stamina? Is that right?

    If right, they therefore keep any excessive casualties?

    Very confusing.

  • SteveT replied to the topic Terrain Effects in the forum Hail Caesar 5 years, 4 months ago

    Thinking about this more….since the heavy infantry would also be in open order in the woods,  then other open order units would not be running rings around them :p

     

  • Good question, they were mentioned in both books, more in Ostfront and less in Stalingrad, but no rules provided. I believe they should hinder movement, some may be impassable to certain units like wheeled vehicles.

    But no rules provided, so players need agreement with each other on how these should be treated.

  • The material I use is thin metal foil. Stable, good to bring in shape and free , I use the material left over fro tubesl

     

    I add some sample pics, sorry, no chariot one at hand

  • … but there are a number of circumstances where firing AP from an autocannon is a much better choice than HE …

     

    Good point. For a single shot AP vs HE (such as the case of a Sherman), we should fire HE as even a 1″ gives at least 2 hits. For other cases it really depends on the luck of your roll, and the number of models in the target. Note…[Read more]

  • Do anybody know how to add reins to a warlord Celtic chariot?

  • SteveT started the topic Sub-units in the forum Hail Caesar 5 years, 4 months ago

    Very little description in the rules for these. Do they take the same order as their parent unit?

     

  • The FAQ is whats been said here and on the FB page…but focused on what has been released (ie the rules manual currently)… which is why theres some things (the Agano class cruisers traits* for example) that arent in it…

    Now by Matts own admission the ability to put flights to scout is in the main rulebook and not in the QSR….and goes…[Read more]

  • Hi all,

    As we’re waiting for the full rulebook to be released, those of us on the facebook group the (Victory at Sea Wardroom) have put together an FAQ with some of the answers comming from the design studio and others from the original Author.

    Whilst its unoffical as we’re not Warlord staff we hope that it helps!

    Thanks to Craig the webmaster…[Read more]

  • Just to add:

    Is it like a tank with multiple weapons where, although all the quads have to be declared at the same target, you roll each weapon individually?

     

    Bolt Action rules 2nd Edition page 106:

    When you fire one of these weapons, you roll a number of dice equal to the shots fired by each weapon, multiplied by the number of weapons. For…[Read more]

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