Activity
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SteveT replied to the topic No answer from Customer Care in the forum General Discussion 4 years, 7 months ago
Its UPS, just be lucky they still have the parcel at all. Bumbling fools.
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Garry Wills replied to the topic Units within 6 inches of a breaking unit in the forum Black Powder 4 years, 7 months ago
Yes the example given following my quotation spells it out. Yesterday, I refought Venta del Pozo and the French lost a third of their force when a squadron of Gendarmes broke, quickly followed by both supports! Three scores of 4 or less in a row!
Best regards
Garry
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George replied to the topic Units within 6 inches of a breaking unit in the forum Black Powder 4 years, 7 months ago
And I humbly and happily stand corrected, Garry. Thanks for pointing that out.
So, that means any unit that could lend support, wither it does or not has to make a break test should a that is in melee fail it’s break test. Yes.
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Garry Wills replied to the topic Units within 6 inches of a breaking unit in the forum Black Powder 4 years, 7 months ago
George
I like these forums because we always have the opportunity to learn about the games we love. However on page 78 at the bottom of the first paragraph it reads ‘For purposes of this test, supporting units are considered to be such if they are theoretically able to support regardless of whether they actually contribute a support bonus or…[Read more]
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Garry Wills replied to the topic Heavy Cavalry Question in the forum Black Powder 4 years, 7 months ago
Yes it is added to the combat resolution. Hvy Cav +1 is approximately the equivalent of adding 3 close combat dice, so a big effect.
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George started the topic Heavy Cavalry Question in the forum Black Powder 4 years, 7 months ago
Hello,
I see there are 2 kinds of heavy cavalry. There is one that gets a 1d3 modifier and another that gets just +1 modifier. Both these modifiers are applied the same way as I understand it, with the 1d3 modifier being better as it can become a +1, +2, or a +3. Yes?
The next question is where this modifier is applied. Is it to the “to hit”…[Read more]
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George replied to the topic Units within 6 inches of a breaking unit in the forum Black Powder 4 years, 7 months ago
Sorry, Garry, I have to respectfully call you on the reply above where you say a unit “supports the combat or not” within a 6″ circle.
Units that do not support a unit within 6″ do not make a break test. Only units that support a unit that breaks make the test. The rules are on page 70 for supports and page 78 for support break tests in BP2ed.…[Read more]
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Garry Wills replied to the topic Units within 6 inches of a breaking unit in the forum Black Powder 4 years, 7 months ago
and the units test whether they actually supported the combat or not, they just have to be within the 6inches.
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Nat replied to the topic Units within 6 inches of a breaking unit in the forum Black Powder 4 years, 7 months ago
Supporting units – pg 70, units within 6″ may support a unit in combat
pg 77 break tests – Supporting units test if the unit that they where supporting fails its break test.
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SteveT replied to the topic What is the purpose of the new "A Clash of Heroes Starter Set" ? in the forum SPQR 4 years, 7 months ago
Yes, it is a little silly. It buys into the legend of the Roman’s invincible military strength, propaganda put forth mostly by ancient Roman sources (!). They were good, but not that good. If they were as amazing as they advertised, it wouldn’t have taken them YEARS to conquer the Gallic and other provinces from a bunch of “barbarians”, and…[Read more]
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Nat replied to the topic What is the purpose of the new "A Clash of Heroes Starter Set" ? in the forum SPQR 4 years, 7 months ago
well on one hand you have Romans in heavy armour with large shields and good all round stats…. on the other you have unarmoured tribesmen…..
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Nat replied to the topic Critical hits and torpedo's in the forum Victory At Sea 4 years, 7 months ago
So if you roll equal or lower than the current crit level then nothing happens. So if you roll a 3 and the ship already has a 4, then its zero effect (except for the base damage).
Yes IJNs fan torpedo rule is VERY strong … its a single dice in place 6-12 AD, but its a straight 6 to hit no re-rolls or modifiers!
And yes flights hit on their…[Read more]
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Nat replied to the topic Critical hits and torpedo's in the forum Victory At Sea 4 years, 7 months ago
Torpedoes all have Devastating rule –
That means you dont try and beat the armour like normal damage – its always D6 – Torpedo belt number (if applicable). Then IF you roll a 5 or 6 you get to roll again… if the second roll is a 4 or more then yes you’ve scored a critical.
As confirmed by the FAQ, whe you roll for what level of critical you…[Read more]
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Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 4 years, 7 months ago
ah been reminded… (take out the spaces….)
https:// justlasered. co. uk/ shop/victory-at-sea-tokens-full-set/
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George replied to the topic Attacking 2 units in Hand-to-Hand Combat in the forum Black Powder 4 years, 7 months ago
Thank you Mike and Arcole
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Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 4 years, 7 months ago
you can photo copy /cut out the page at the back of the rulebook that has the tokens on…
Personally I’m using an old Dystopian Wars 45deg movement tool – doesnt matter what you use so long as it limits the turn of the ship to 45.
As for the other tokens they are just reminders, so a small puff of smoke or something like the BA or CS pin…[Read more] -
Nat replied to the topic Dear Warlord – We need a Card Deck in the forum Blood Red Skies 4 years, 7 months ago
could be done in several ways –
1 box of everything – 1 box to rule them all
1 box of each type – 1 for eqipment, 1 for doctrines etc
1 box of the cards found in one nations aircraft boxes – eg 1 box that has all the Russian squadron & Ace box cards
or 1 box of every card NOT found in a nations boxes – eg the Russian box has all the cards that…[Read more] -
Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 4 years, 7 months ago
Its a trade off, you lose a small amount of recovery ability (remember you can only recover 2 flights a turn IF you use a scramble order & dont launch any flights) but gain the defensive ability of not being targetable except by enemy flights.
As per the WL FAQ, you dont give up any VP for being in Deep Deployment… so you opponent HAS to have…[Read more]
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George replied to the topic Attacking 2 units in Hand-to-Hand Combat in the forum Black Powder 4 years, 7 months ago
Thank you, Mike. I found that sentence in the rules after you mentioned it.
Here is another question. What if the winner in combat is also shaken? I read nothing that it has to make a break test. Only the loser.
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George started the topic Attacking 2 units in Hand-to-Hand Combat in the forum Black Powder 4 years, 7 months ago
Hello,
First time this happened to me today. I had a single infantry battalion in line formation charge and make contact with an enemy cannon and an infantry battalion. It is exactly like the example on page 63 of the BP2Ed rules.
So, here is the part I couldn’t figure out. I know that when attacked by two units a defender may divide up their…[Read more]
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