Activity
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Nat replied to the topic Dug In confusion in the forum Bolt Action 6 years, 6 months ago
@richard – you mean almost realistic? just a head and weapon showing whilst firing!… although I would have balanced it with the negative of the unit gaining the FIXED rule whilst in a ‘dug in’ position
Flamethrowers (preferably on a tank!) and /or smoke seems to be the way to deal with dug in troops
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Nat replied to the topic Soviet LMG Squad in the forum Bolt Action 6 years, 6 months ago
To help differenciate the two squads… otherwise there would be no point in the rifle squad entry* as if you wanted a green rifle squad you’d just take the LMG squad and not buy the LMG!
*Aside from the free ‘conscript’ squad…..
– I keep saying this, but this is a Hollywood game based on History not a historical simulation game
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Master Chief replied to the topic Dug In confusion in the forum Bolt Action 6 years, 6 months ago
Page 122 of the New Guinea book should be the correct.on:
A Dug-In unit counts as being Down when shot at, even if it has not been given a Down order (additional -2 to hit and the number of hits from HE is halved, rounding down). If the unit is issued a Down order whilst Dug-In, the benefits are doubled.
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Master Chief replied to the topic Dug In confusion in the forum Bolt Action 6 years, 6 months ago
Ah I see you mean Down is -2 to hit. 🌝
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Master Chief replied to the topic Dug In confusion in the forum Bolt Action 6 years, 6 months ago
I am trying to find where in 2nd Ed mentions “dug-in”, but found page 117 of the Battle of the Bulge book similar to the Western Desert campaign book:
DUG IN RULES
Where specified in a scenario brief, some units may begin the game dug in. These units have had time to dig foxholes or other defensive positions. Dug in units can also be hidden. If…[Read more]
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Master Chief replied to the topic Dug In confusion in the forum Bolt Action 6 years, 6 months ago
Page 163 of Western Desert Campaign book:
A dug-in unit counts as Down when shot at, even if it’s not Down (additional -1 to be hit and the number of hits from HE is halved rounding down). If the unit does go Down while dug-in, the benefits of being Down are doubled (i.e. -2 to be hit and only one-quarter damage from HE).
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SteveT started the topic Dug In confusion in the forum Bolt Action 6 years, 6 months ago
Thank you I advance for clearing this up…
As I understand it, Dug In gives an extra -2 cover?
If you go Down whilst dug in, that’s -4?
Thanks
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Nat replied to the topic Player placed obstacles in the forum Bolt Action 6 years, 6 months ago
Ostfront & Fortress Budapest have minefields in the IIRC.
Basically every campaign book has enviroment and some additional rules…
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invisible officer replied to the topic LeFH 18 'accessory' question in the forum Bolt Action 6 years, 6 months ago
And another angle. The boxes are for fuzes and charges, see the different size of stuff inside. Both protected by containers, nromally made from cardboard. Waxed for water protection.
Loading prodedure was (Simplified) : Gun commander got the range and ordered the number of charges for the case depending on range . The shell was chosen and…[Read more]
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Nat replied to the topic Crowded House – Number of Units in Buildings. in the forum Bolt Action 6 years, 6 months ago
Well for house rules I’d say the following could happen:
Each model counts as 2 for the purpose of ’embarking’ in to a building. (this then builds in the 1″ gap)
Only 1 unit may man a wall at a time (making it easier to keep track of)
Only units that are manning a wall can be targeted by an assault against that side of the building (no…[Read more]
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invisible officer replied to the topic LeFH 18 'accessory' question in the forum Bolt Action 6 years, 6 months ago
The wicker had some andvantages. It was light and elastic. So a dropped cannister was not breaking like thin wood. (Massive Wood was heavy) For Germany in wartime it was also an advantage to save rare materials, even seasoned Wood was becoming scarce.
German 10,5 cm amo consisted of the case with base propellant, a number of bags with…[Read more]
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Nat started the topic Linked Game Systems Campaign in the forum Bolt Action 6 years, 6 months ago
Ok putting this here as this is the ‘key system’
Have people tried putting together a generic campaign (ie not a historic one) linking the different game systems together?
An idea I was thinking of is something like this with player 1 being the campaign attacker and player 2 being the defender
Game 1 – BRS escort mission with player 1 escorting…[Read more]
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Nat replied to the topic Experience Rules for Infantry and Artillery in the forum Bolt Action 6 years, 6 months ago
Dont think there are any…. but hay people have got time on their hands to make up a campaign pack that allows this!
All players start with a generic platoon, with equipment /unit limitations to 1939 then you get so many XP per unit for suriving a game, kills, completing objectives etc which can then be spent to upgrade the unit
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Nat replied to the topic Crowded House – Number of Units in Buildings. in the forum Bolt Action 6 years, 6 months ago
I’ll counter that with where does it say you can have more than 1 unit per floor?
Its a permissive rule set, that states you need to have a 1″ gap between friendly units… bering in mind that page 115 allows transports to have more than 1 unit embarked and so gives us a pass on the 1″ gap rule.
So the rules say you need to have a gap between…[Read more]
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Karl Oliver-Kyriacou changed their profile picture 6 years, 6 months ago
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Nat replied to the topic HE vs buildings in the forum Bolt Action 6 years, 6 months ago
@paul – on Preparatory Bombarment. There is nothing in the rules about using a template so its just 1 hit. (the rules only talk about 2 man units taking 50% casualties but not biger units, so yeah 1 hit is just that 1 person getting hit)
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Nat replied to the topic Rules Question – units of light mortars V single target & PINs in the forum Bolt Action 6 years, 6 months ago
To be honest my Japanese arent even made yet!
I’m just wanting to make sure I have the rules staight in my head…. and knowing me at one point I will roll multiple hits with mortarts in one go! (they’ll then fail to do anything for the rest of the game……)
:p
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Nat replied to the topic HE vs buildings in the forum Bolt Action 6 years, 6 months ago
yeah you declare down as a reaction, when the to-hit die has been rolled its to late to make a reaction.
The only exception to this is IIRC is prelimary bombardment when you get to decleare your going down after the roll to see if the unit is hit but before the template is placed….
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Master Chief replied to the topic HE vs buildings in the forum Bolt Action 6 years, 6 months ago
The Bolt Action Errata has the correction below:
Page 124-125, HE weapons against buildings. The second and third paragraph will be changed to read as follows:
This means that when rolling to hit you ignore any to-hit penalties for cover. All other modifiers apply as normal – for example, Down in this case might represent the unit hiding
in t…[Read more] -
SteveT started the topic HE vs buildings in the forum Bolt Action 6 years, 6 months ago
Got confused about this, so any help welcome.
(1) stationary tank fires HE at troops in building. They don’t go Down. Tank hits on 3+. Right?
(2) as above but troops go Down. A further -2 to hit ? And half hits.
(3) as (1) but troops go down after being hit. Half hits.
Am I right ?
Thanks in advance .
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