What do YOU want to see in Bolt Action v3?

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Viewing 6 posts - 46 through 51 (of 51 total)
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  • #188407
    Ken Jacobsen
    Participant

    I’d like to see a Rules Committee made up of players that are in no way associated with Warlord or any other gaming company. The motivation for rules updates, amendments, new army lists, etc., will be to make the game better, not $.

    used by another rules system & works very well.

     

    #188440
    Steiner
    Participant

    I would change the roll of dice that you need to get a 6 and the roll again and get another 6 to hit. The mathematical probability is (1/6)*(1/6) =1/36 that is to say … 2,78%

    This is almost impossible. I would make it a first roll of a 6 and then, the next one get a 4, 5 or 6.  This would be (1/6)*(1/2)= 1/12 that is to say 8,8%, a more reasonable chance. It is still very hard but a bit more likely.

    • This reply was modified 2 months, 2 weeks ago by Steiner.
    #188442
    Steiner
    Participant

    Another change I would implement is in the rulebook. I would put a lot of practical examples to better understand the rule. Something like when I asked about how to use the flamethrower ..

    #188455
    Arty Gun
    Participant

    One thing I would like to see that I didn’t notice is a change to HMGs. I recommend the range be extended from 36″ to 40″ to differentiate them a bit more, account for the longer ranges these weapons have in real life, and hopefully make them a viable option in V3.

    I assume of course, they will do something to the points values for infantry LMGs/MMGs/HMGs to make them a reasonable choice when compared to vehicle mounted equivalents. I have the models, never use them in a standard 1000pt game.

    #188471
    Kar98k
    Participant

    One thing I would like to see that I didn’t notice is a change to HMGs. I recommend the range be extended from 36″ to 40″ to differentiate them a bit more

    Like most, I am okay with the ranges. That is because ranges are for tabletop miniature gaming and not actual – the range of a medium AT gun is only 60 inches. What differentiates the HMG from a LMG is that the HMG has a Pen value.

    As for changing the “Nigh Impossible Shots”, well, Steiner makes a good point, but don’t overlook the spirit/function of the game mechanic than percentage chance.

    #188663
    Barry
    Participant

    1. The rulebook is too wordy. Tighten it up; remove the verbose elements.

    2. Rearrange the rulebook so related items are located together.

    3. The vehicle rules are complicated and full of exceptions. They stand apart from the lean and tight infantry rules, which are more concise.

    4. Give the rulebook an index.

    5. Seek inspiration from OnePageRules’ online army builder. Its beautiful and easy to use. I find Bolt Action’s army listing and costing presentation long winded.

     

    Cheers

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