What do YOU want to see in Bolt Action v3?
Home › Forums › Historical › Bolt Action › What do YOU want to see in Bolt Action v3?
Tagged: 3e, new rules, rule adjustments, rule changes, rules revision, speculations, Third Edition, v3
- This topic has 50 replies, 19 voices, and was last updated 7 hours, 45 minutes ago by
Barry.
-
AuthorPosts
-
November 2, 2022 at 8:18 pm #188407
Ken Jacobsen
ParticipantI’d like to see a Rules Committee made up of players that are in no way associated with Warlord or any other gaming company. The motivation for rules updates, amendments, new army lists, etc., will be to make the game better, not $.
used by another rules system & works very well.
November 10, 2022 at 11:37 pm #188440Steiner
ParticipantI would change the roll of dice that you need to get a 6 and the roll again and get another 6 to hit. The mathematical probability is (1/6)*(1/6) =1/36 that is to say … 2,78%
This is almost impossible. I would make it a first roll of a 6 and then, the next one get a 4, 5 or 6. This would be (1/6)*(1/2)= 1/12 that is to say 8,8%, a more reasonable chance. It is still very hard but a bit more likely.
-
This reply was modified 2 months, 2 weeks ago by
Steiner.
November 10, 2022 at 11:40 pm #188442Steiner
ParticipantAnother change I would implement is in the rulebook. I would put a lot of practical examples to better understand the rule. Something like when I asked about how to use the flamethrower ..
November 14, 2022 at 3:24 pm #188455Arty Gun
ParticipantOne thing I would like to see that I didn’t notice is a change to HMGs. I recommend the range be extended from 36″ to 40″ to differentiate them a bit more, account for the longer ranges these weapons have in real life, and hopefully make them a viable option in V3.
I assume of course, they will do something to the points values for infantry LMGs/MMGs/HMGs to make them a reasonable choice when compared to vehicle mounted equivalents. I have the models, never use them in a standard 1000pt game.
November 19, 2022 at 3:16 am #188471Kar98k
ParticipantOne thing I would like to see that I didn’t notice is a change to HMGs. I recommend the range be extended from 36″ to 40″ to differentiate them a bit more
Like most, I am okay with the ranges. That is because ranges are for tabletop miniature gaming and not actual – the range of a medium AT gun is only 60 inches. What differentiates the HMG from a LMG is that the HMG has a Pen value.
As for changing the “Nigh Impossible Shots”, well, Steiner makes a good point, but don’t overlook the spirit/function of the game mechanic than percentage chance.
January 28, 2023 at 6:16 pm #188663Barry
Participant1. The rulebook is too wordy. Tighten it up; remove the verbose elements.
2. Rearrange the rulebook so related items are located together.
3. The vehicle rules are complicated and full of exceptions. They stand apart from the lean and tight infantry rules, which are more concise.
4. Give the rulebook an index.
5. Seek inspiration from OnePageRules’ online army builder. Its beautiful and easy to use. I find Bolt Action’s army listing and costing presentation long winded.
Cheers
-
This reply was modified 2 months, 2 weeks ago by
-
AuthorPosts
- You must be logged in to reply to this topic.