Nat

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  • #189950
    Nat
    Participant

    So… are you playing Core Rules or Clash of Eagles Expanded rules?  Or the revised Waterloo epic (which is somewhere in the middle… but I dont have a copy so cant comment further on that)

    Now irrespective of that…

    If charged in the front when your flanks arent secured by either a unit in square, building or table edge if your unit has ‘must form square’ (which 90% of units in Napoleonics do) then your charge reaction must be FORM SQUARE.  If your flanks are secure then you can give the charge reaction of CLOSING FIRE!  If forming square then you cant fire… its iether or.

    Now where the difference in the rules comes in is the test to form square – in the core rules you always form a square unless  your roll a double 1 with a double 6 meaning its disordered.
    Clash of Eagles makes is a standard order check with failure by 1 making a disordered square, anything worse leaves you in a disordered state of base formation (ie line or coloumn).  Now Prussian Square  /solid square is that if you are in column then you’ll follow the standard rules (double 1 = disordered base state, double 6 disordered square)

    • This reply was modified 2 days, 12 hours ago by Nat.
    #189927
    Nat
    Participant

    supposedly a WL anoucement should happen on Wednesday – as they werent expecting the Osprey link to be put up this early…. so a few questions were asked at salute and got given the answer of wednesday… so fingres crossed.

    my guess is that it was going to be June that it was announced, which would work for their (both WL and Ospreys) normal 3 month pre-order window.

    #189900
    Nat
    Participant

    My take – [HOWEVER dont forget that this is why campaign units should only be used in campaign scenarios… apart from that see how your opponent wants it played BEFORE you start playing the game.]

    So, recrew the gun – you remove models from the unit and use them to resurrect the casualties from the gun crew…

    So you have now lost the officer unit… the rules dont care HOW a unit is lost, but if it no longer exists to activate its Die is removed from the bag and the enemy get the VP.

    Artillery crew dont have personal weapons, so cant reaction fire with them (or gain tough fighter in combat).

    Officers special rules- theres no rules for an officer in an artillery gun team – so I’d say he has none.

    #189889
    Nat
    Participant

    Is it a heavy weapon – yes
    Does the base Pen change – NO! (The only thing that I’m aware of in the whole game that changes a base pen value is a german MG rule in one of the DDay selectors)
    Does the heavy weapon have additional modifiers that apply to the Damage calculation- yes

    It even says – Regardless of if the hit can damage it!

    So the HMG is ALWAYS a heavy weapon and can ALWAYS pin an inexperianced vehicle.

    • This reply was modified 4 weeks, 1 day ago by Nat.
    #189849
    Nat
    Participant

    WL *may do*, we just dont know until they either show them on an open day (Aug/Sept sort of time) or they appear in the news letter.  However a number of people use AIM (aircraft in miniture, or any other 1:200 scale)

    Discord – the unofficial WL server:
    https :// discord. gg/ bkFGAyE9

    <remove spaces for it to work>

    the BRS channel isnt that active

    #189845
    Nat
    Participant

    Theres a number of extra aircraft in Wing Commander! book also if you head over the the Ready Room Facebook group… a couple of the beta testers hang out there (as does the author!) so if theres not already any stats they can gen up some semi-offical ones for you (they are the same guys who did the aircraft charts in Wing Commander.)

    #189826
    Nat
    Participant

    its a DOCTRINE card, called interlocking fire

    (which is now a discard, so can be used every turn if playing open deck )

    • This reply was modified 1 month, 1 week ago by Nat.
    #189820
    Nat
    Participant

    Its just a D6 to pick which scenario to play

    However you’d need the scenario as well as they include the table setup and deployments.

    If you have the original BoB box then you can just use the scenario table in that… I think that the Airstrike book may have a version as well – but in work so cant check for you.

    #189788
    Nat
    Participant

    pg 55, last line 1st (left) column and the first line of the 2nd (center) column, if you conduct traversing fire you cant then conduct closing fire (points 2 & 3)

    So yes its once per player turn (or twice per round / game turn)…. the 2nd column on pg 55 makes it clear that is intended.

    • This reply was modified 1 month, 3 weeks ago by Nat.
    • This reply was modified 1 month, 3 weeks ago by Nat.
    • This reply was modified 1 month, 3 weeks ago by Nat.
    #189786
    Nat
    Participant

    All the national, unit and theater rules in campaign books have ALWAYS been TO/Opponents permission only… people just dont play it that way- theres also optional rules in the armies of… and main rulebook that people play as standard allowed rules <shrugs>

    Tiger Fear is still a mess and should be binned… personally I’d change it to a reserve rolls modifier for western allies vehicles only

    Tank riders – TBH its a free rule, and gamers are finding interactions that werent thought of when the v1 books were written…

    And yes 46 pages… or about 30ish if you take the unit stat blocks out.. is too long…

    • This reply was modified 1 month, 3 weeks ago by Nat.
    #189779
    Nat
    Participant

    Further to  Stuarts comment… It goes against the written rule to allow Banzai to assault…. irrespective of the WHY, the rule is clear, NO assaults from a transport.  There has to be an EXPLICT rule saying this rule allows these models to assault from a transport to  over ride the rulebook and allow it….

    Section – Dismounting from a transport (sorry only have a ebook to pdf version so no page number)
    [quote]it is not allowed to use this move to make an assault upon an enemy in the same turn, [/quote]

    • This reply was modified 2 months ago by Nat.
    #189772
    Nat
    Participant

    Small arms NEVER get damage modifiers against armour (DV7+ vehicles)

    Only heavy weapons (ie those with a PEN value of at least +1) get to use those modifiers.

    (sorry cant give the page number… but underneath the table of damage values in the vehicle section… just before the modifiers chart)
    [quote]
    DAMAGE VS ARMOURED TARGETS
    Because armoured targets have a damage value of 7+ or greater it is impossible for them to be damaged by small-arms fire. Hits from small-arms fire are ignored, they cannot damage the vehicle and hits do not pin. Note that open-topped armoured targets are an exception to this general rule, as described.  When shooting against armoured vehicles with a heavy weapon, the following penetration modifiers apply in addition to the weapon’s own modifier as <snip>
    [/quote]

    Important parts i’ve highlighted in bold

    • This reply was modified 2 months ago by Nat.
    • This reply was modified 2 months ago by Nat.
    #189764
    Nat
    Participant

    FAQ pg 30
    [quote]
    New Units
    These books occasionally introduce new units without the accompanying text explaining in which selectors they can be used.
    As a general guidance in these cases, unless the rules in the unit’s entry say otherwise, new units in these books are limited to use for scenarios and selectors from that book only. Unless of course you get opponent approval, or Tournament Organizers’ approval.

    [/quote]

    So, basically unless the entry says you can use it in a Generic Reinforced Platoon then its down to opponents/ TO approval…so not really a stupid question, but indicative of the mess that BA v2 is becoming – and a large reason (along with the 35page FAQ/Errata) why people are asking for a v3….)

    • This reply was modified 2 months ago by Nat.
    • This reply was modified 2 months ago by Nat.
    #189760
    Nat
    Participant

    My guess is that it was a typo (theres enough in the stats….dont even get me started on the points!) and rather than admit that as thats quite a large can of worms (as said theres a number of them) just like the Bismark cost…. they went with whats printed and tried to justify it.

    One of the historical contributors is on the FB group ‘the wardroom’ and he’s not happy with that statement in the FAQ….

    Which is why in the Wardroom point chart there is an option to run it at 4+ armour with a points adjustment.

    #189757
    Nat
    Participant

    In Mongoose v1 it had 4+
    in the v2 beta it had 4+

    In the published book is has 2+

    The FAQ doesnt say it was garbage just says ‘we were right in the printed version’…. its more that WL do come down on the side of Rules as Written in their FAQ answers rather than put errata entries in.  (ok they have when they swapped the two cruiser costs round)… but 80% of the answers are RAW …

Viewing 15 posts - 1 through 15 (of 933 total)