Activity
-
Big Al replied to the topic Napoleonic Artillery in the forum Black Powder 5 years, 7 months ago
Is it right? Not really. That is some players’ opinion. The rules only specify that one gun is one gun. Some complain that the size of the base for artillery is too small and insist that the unit should consist of two guns and be increased accordingly. However, that is just opinion, not the rule, although the supplements do suggest similar, they a…[Read more]
-
Big Al replied to the topic Open Order in the forum Hail Caesar 5 years, 7 months ago
If a unit is in the wood, it remains in open order.
as to artillery, this is probably why the author only used a single gun to represent artillery. It is just a single model, so doesn’t need to change formation.
-
Big Al replied to the topic New Player Question in the forum Black Powder 5 years, 7 months ago
Black Powder will meet your needs very well with those sort of forces.
There isn’t a points system anymore. There was a rudimentary one in v1 if the rules but no army lists. Since then, some supplement books for the period have been released and contain pointed armies. The supplements have some suggestions for alternative rules but were wr…[Read more]
-
Nat replied to the topic New Player Question in the forum Black Powder 5 years, 7 months ago
A 500 point game is taking us at the chelmsford bunker about 3-4 hours of game time…but we’re still learning the game
now I have a 1K army based on the French army of Portugal at the battle of Vimero planed that looks like this
5 x infantry brigades with 4 battalions of light infantry, 1 x Swiss, 2 x large line, 2 x combined grenadier…[Read more]
-
Nat replied to the topic Mixed Formations – when to use? in the forum Black Powder 5 years, 7 months ago
Negative – You can declear a charge just against the skirmish screen forcing them back in to the main unit then be in line infront of the unit ready to shoot un impeeded (pg 90).
Positive – Any shooting against the unit from the front counts against skirmishers (so always applys the -1), with only artillery ignoring that. However they are a…[Read more]
-
Nat replied to the topic HE Against Armor in the forum Bolt Action 5 years, 7 months ago
To put what Jacob said above in to examples…
You have a small 2″ HE template (+2 PEN) shooting at a light tank (DV8)…
you roll to hit, then because the max damage could hurt the tank you roll to see how many pins (D3) you cause.
Now if the same small HE was shooting a medium tank (DV 9) if /when you hit you need to check the crew level -…[Read more]
-
Big Al replied to the topic Mixed Formations – when to use? in the forum Black Powder 5 years, 7 months ago
Right, so, you can ignore them if you want to because of the skirmishers. That is your choice , but just remember that they are not skirmishers! The unit is a full regiment that has put a few skirmishers out to help protect itself. If it gets close enough, it can charge you and hit you with the full force of an infantry regiment, probably in…[Read more]
-
SteveT started the topic Mixed Formations – when to use? in the forum Black Powder 5 years, 7 months ago
I’m having trouble seeing where Mixed Formation is of advantage.
So they count as skirmishers from the front (except artillery can ignore the skirmishers anyway, as can anyone else with a better target)
They shoot with only a single dice, albeit with a wider field of view.
So when do you use them?
The only case I could think of might be on an…[Read more]
-
Nat replied to the topic A Marshal's baton in every knapsack in the forum Black Powder 5 years, 7 months ago
Looking at this and its not to hard to port over from V1 to V2:
You pick Decisivness then you get general traits (pg 109) Decisive on a 5 or 6 OR Hesitant on a 1
If you pick Independance you get Headstrong on a 5 or 6 OR Diffident on a 1 (diffident is different to the old Irresponsible but replaced it)
-
Big Al replied to the topic Supporting Artillery auto-killed? in the forum Black Powder 5 years, 7 months ago
Always! Artillery are proper lightweights. If you just blow on them, they will disappear. They don’t want to fight, they want to shoot.
-
Nat replied to the topic Supporting Artillery auto-killed? in the forum Black Powder 5 years, 7 months ago
Yes they are DEAD & GONE!
In fact if it was HtH that causes a break test dont bother rolling it just remove them as EVERY result is Artillery is Dead 🙁
-
SteveT replied to the topic Orders Question in the forum Black Powder 5 years, 7 months ago
Yes, George, they have to roll again next turn. Fog of War.
-
Big Al replied to the topic Supporting Artillery auto-killed? in the forum Black Powder 5 years, 7 months ago
Seriously, Ben, I haven’t! And I have played a lot of games! Just lucky, I suppose.
-
Big Al replied to the topic Multi moves and attacking from the side in the forum Black Powder 5 years, 7 months ago
Garry, that isn’t quite right. The enemy must be in your unit’s front quarter for the final move into contact. That means for initiative moves or the final move of multiPle moves. The chargers must also have A clear line of sight To the target at the beginning of the final move into contact
The rule for charging from two or three moves away, Is…[Read more]
-
SteveT replied to the topic Multi moves and attacking from the side in the forum Black Powder 5 years, 7 months ago
Excellent. Thanks!
-
Garry Wills replied to the topic Multi moves and attacking from the side in the forum Black Powder 5 years, 7 months ago
Yes you have missed the ‘position the charging unit’ section on page 60. This should be in the declaration of charge orders section but isn’t. The frontal arc restriction applies when the order is given a the start of the turn. Note the use of ‘turn’ not ‘move’ in this section. Moves and turns are very different in Black Powder, which is…[Read more]
-
SteveT started the topic Multi moves and attacking from the side in the forum Black Powder 5 years, 7 months ago
The rules say that you can only charge in hand combat in the frontal arc. However, is this arc fixed at the start of your move, or does it get “updated” with each individual move of a multiple move. For example, let’s say I have my unit pretty much in front of the enemy, some distance away. I get 3 moves. The first move, I angle off a li…[Read more]
-
Garry Wills replied to the topic Various Nefarious in the forum Black Powder 5 years, 7 months ago
Thanks for the correction Big Al.
Regarding Break tests see p.77, which lists the specific occasions when break tests are required. P.81 says you remove excess casualties after all NECESSARY break tests are done. Consequently putting the two together, winning units with excess casualties can remove them without a break test.
To Big Al’s point…[Read more]
-
SteveT replied to the topic Various Nefarious in the forum Black Powder 5 years, 7 months ago
Thank you Garry and Al, very helpful.
However, for (2) both sides taking heavy losses over their stamina in hand combat: I can’t see any reference on p71-72 that says the winner just throws away any excess casualty (shaken) markers. I thought any unit that takes excess hits needs a break test regardless of where or when?
-
Big Al replied to the topic Various Nefarious in the forum Black Powder 5 years, 7 months ago
Garry has answered your questions correctly, except that the supplement is Last Argument of Kings, not First ;-).
The idea of not shooting after a number of moves is generally thought of as a good idea. However, it assumes that you are actually moving the full distance over turn. I never use it, as I don’t agree with it because there is no p…[Read more]
- Load More
