<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Warlord Games | Enioch | Activity</title>
	<link>https://www.warlordgames.com/community-members/enioch/activity/</link>
	<atom:link href="https://www.warlordgames.com/community-members/enioch/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for Enioch.</description>
	<lastBuildDate>Sun, 05 Apr 2026 23:01:15 +0100</lastBuildDate>
	<generator>https://buddypress.org/?v=</generator>
	<language>en-GB</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">7b2a2c13342b264e5f23d97839a36574</guid>
				<title>Enioch replied to the topic Japanese torpedoes stupidly OP? Discussion welcome. in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/japanese-torpedoes-stupidly-op-discussion-welcome/#post-190140</link>
				<pubDate>Fri, 14 Jun 2024 17:53:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>The ship selection in the starter set is <strong>abysmally </strong>bad.</p>
<p>IJN torpedoes are made to kill big ships &#8211; anything from a CA (heavy cruiser) upwards. They are <strong>very </strong>good at that. They are <strong>not </strong>as good at killing DDs and CLs. Guess what the starting set gives the USN? That&#8217;s right &#8211; heavy cruisers, that are made to be <strong>murdered </strong> by IJN torps.</p>
<p>The USN (and&hellip;<span class="activity-read-more" id="activity-read-more-25035"><a href="https://www.warlordgames.com/community/topic/japanese-torpedoes-stupidly-op-discussion-welcome/#post-190140" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">8d1e56d8b94d085983c408b53d401c43</guid>
				<title>Enioch replied to the topic IJN Yubari light cruiser discussion: viable? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/ijn-yubari-light-cruiser-discussion-viable/#post-190121</link>
				<pubDate>Thu, 13 Jun 2024 11:40:53 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yubari is amazing and probably the best of the IJN&#8217;s ultralight cruisers (although the others are also <em>very</em> good and frequently underestimated).</p>
<p>7&#8243; Agile move with 2+ armor and light guns makes her an utter terror as a DD leader / killer. Also, she can be followed by 2-3 Long Lance destroyers for a torpedo run on enemy capitals and suffer the&hellip;<span class="activity-read-more" id="activity-read-more-25011"><a href="https://www.warlordgames.com/community/topic/ijn-yubari-light-cruiser-discussion-viable/#post-190121" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">4c1503e1e4107f814b349434f72041ad</guid>
				<title>Enioch replied to the topic Torpedos hit that bad? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/torpedos-hit-that-bad/#post-188679</link>
				<pubDate>Mon, 30 Jan 2023 07:28:55 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>1) If I’m trying to hit a Ship e.g. with the Prinz Eugen with Torpedos at extreme Range (10″ only) I have to roll a impossible 8+ (4 + ‘2’ (extreme Range) + ‘2’ (Torpedo Attack))</p>
<p>So I only get a slight chance to hit if I fire at short Range (5″) by rolling a 6+ (4 + ‘2’ (Torpedo Attack))</p>
<p>Correct?</p></blockquote>
<p>Yes.</p>
<blockquote><p>2) In the FAQ is stated that Torpedos can&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-21921"><a href="https://www.warlordgames.com/community/topic/torpedos-hit-that-bad/#post-188679" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">c7b1342b4ae15600b958b109e7e8bb7e</guid>
				<title>Enioch replied to the topic Scouting in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/scouting/#post-188146</link>
				<pubDate>Wed, 31 Aug 2022 14:42:51 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>As this reads it is independent of the enemy’s scouting effort – although both sides might claim the same benefit?</p></blockquote>
<p>Correct</p>
<blockquote><p>So if I have 3 destroyers off scouting, that’s 3x d6, say I roll a 3, 5, 6 – so I have two scouting points.</p></blockquote>
<p>Correct</p>
<blockquote><p>It makes no difference if the enemy has 0 scouts or 10 to my efforts.</p></blockquote>
<p>Correct</p>
<blockquote><p>How can scouts mask your own fle&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-14775"><a href="https://www.warlordgames.com/community/topic/scouting/#post-188146" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">65ec32b9885fd05ddb637a666540c166</guid>
				<title>Enioch replied to the topic Air Strike against target with escorts in close proximity in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/air-strike-against-target-with-escorts-in-close-proximity/#post-187271</link>
				<pubDate>Sat, 26 Feb 2022 00:25:12 +0000</pubDate>

									<content:encoded><![CDATA[<p>If your DP operates as a normal AA gun, most of the AA problems disappear.</p>
<p>You&#8217;ve just sprinted your airplanes into the enemy formation to snipe the BB? Say hello to its 5 DD escorts within 9 inches that contribute with an extra 10 DP dice before you can activate your plane attack (<em>and</em> its own Local / dedicated AA).</p>
<p>But now, DP is essentially&hellip;<span class="activity-read-more" id="activity-read-more-13720"><a href="https://www.warlordgames.com/community/topic/air-strike-against-target-with-escorts-in-close-proximity/#post-187271" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">462ba1b10705a33d496963640809ad3d</guid>
				<title>Enioch replied to the topic smoke placement and line of sight in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/smoke-placement-and-line-of-sight/#post-187267</link>
				<pubDate>Fri, 25 Feb 2022 15:58:49 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>that still leaves the question of can you shoot between the smoke template and the bridge of the ship laying it?</p></blockquote>
<p>Rules as written say &#8220;Yes&#8221;. Only the smoke token blocks vision, not the ship model.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">3139733068f3c82660559da22c094937</guid>
				<title>Enioch replied to the topic Air Strike against target with escorts in close proximity in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/air-strike-against-target-with-escorts-in-close-proximity/#post-187266</link>
				<pubDate>Fri, 25 Feb 2022 15:57:49 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Not seen the changes to DP guns</p></blockquote>
<p>Back in the day, most people assumed that DP guns fired with the rest of the AA, after movement and before gunnery.</p>
<p>This is not the case, as the FAQ specified.</p>
<p>DP guns can only engage air targets in the gunnery phase. This means that an incoming airstrike can activate before you get the chance to fire your DP guns&hellip;<span class="activity-read-more" id="activity-read-more-13714"><a href="https://www.warlordgames.com/community/topic/air-strike-against-target-with-escorts-in-close-proximity/#post-187266" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">533a230a6c688cd34c8c2c676040b1a6</guid>
				<title>Enioch replied to the topic Thoughts after a few games in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/thoughts-after-a-few-games/#post-187265</link>
				<pubDate>Fri, 25 Feb 2022 15:52:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>Assuming you have a Fubuki with Long Lances, and that you would normally launch torpedoes at a 6-to-hit range (which you shouldn&#8217;t, you should be getting closer for a 5+ or a 4+), with a fan salvo you&#8217;re rolling 1 x 6-to-hit for a <em>random</em> target instead of 9 x 6-to-hit against a <em>target of your choice</em>.</p>
<p>Fan salvoes <em>can </em>hurt if you build your fleet&hellip;<span class="activity-read-more" id="activity-read-more-13713"><a href="https://www.warlordgames.com/community/topic/thoughts-after-a-few-games/#post-187265" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">0217e59fee829635de4c37a3da961062</guid>
				<title>Enioch replied to the topic Air Strike against target with escorts in close proximity in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/air-strike-against-target-with-escorts-in-close-proximity/#post-187258</link>
				<pubDate>Fri, 25 Feb 2022 00:18:30 +0000</pubDate>

									<content:encoded><![CDATA[<p>Given that the Warlord FAQ <em>eviscerated </em>DP guns, body-blocking is currently the only way escorts can effectively defend larger ships. Yes, it&#8217;s gamey, but unless you&#8217;re willing to homerule more effective long-range AA, there&#8217;s gotta be <em>some </em>way for escorts to&#8230;well, <em>escort.</em></p>
<p>Which without body blocking, they would currently be 100% unable to do.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">b827467f340b0138245a28c76b5103ac</guid>
				<title>Enioch replied to the topic Thoughts after a few games in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/thoughts-after-a-few-games/#post-187257</link>
				<pubDate>Fri, 25 Feb 2022 00:13:20 +0000</pubDate>

									<content:encoded><![CDATA[<p>@Nat he means fan salvo, not normal over the horizon shot.</p>
<p>And yes, it&#8217;s bullshit on the receiving end; but it is also a significant risk on the IJN&#8217;s end as well, as it removes a significant part of their torpedo armament for relatively limited success chances, especially if your ships don&#8217;t have reloads (e.g. Fubukis)</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">5418812d35ef700bbfd75e5b1869d1f0</guid>
				<title>Enioch replied to the topic smoke placement and line of sight in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/smoke-placement-and-line-of-sight/#post-187256</link>
				<pubDate>Fri, 25 Feb 2022 00:08:15 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://www.warlordgames.com/community-members/leopard/' rel="nofollow ugc">@leopard</a></p>
<p>There has been no official response from Warlord on this question, but Matt has answered it unofficially:</p>
<p><a href="https://www.dakkadakka" rel="nofollow ugc">https://www.dakkadakka</a>. com/dakkaforum/posts/list/120/786189.page#11002068 (remove the blank space)</p>
<blockquote><p><strong>Aft of the base.</strong> Just pop it behind the ship, nothing complicated should be considered here or, indeed, in any part of the rules -&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-13705"><a href="https://www.warlordgames.com/community/topic/smoke-placement-and-line-of-sight/#post-187256" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">eeb08ea5f02f9daa128e7768e06f038f</guid>
				<title>Enioch replied to the topic Aircraft Carriers - What&#039;s the point? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/aircraft-carriers-whats-the-point/page/3/#post-186831</link>
				<pubDate>Tue, 07 Dec 2021 14:14:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>Based on rules as written, carrier flights cannot be used for scouting.</p>
<p>*If* you are using homerules that allow for carrier-based scouting, you typically &#8220;burn&#8221; any flights used for scouting and use the remaining flights for the game. In this instance, if you had a carrier with a total of 10 flights and sent out 3 to scout, but only got 7 points,&hellip;<span class="activity-read-more" id="activity-read-more-9112"><a href="https://www.warlordgames.com/community/topic/aircraft-carriers-whats-the-point/page/3/#post-186831" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">47925516c7b85b4b3f0572fe1526edc6</guid>
				<title>Enioch replied to the topic Aircraft Carriers - What&#039;s the point? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/aircraft-carriers-whats-the-point/page/3/#post-186457</link>
				<pubDate>Tue, 05 Oct 2021 23:22:33 +0100</pubDate>

									<content:encoded><![CDATA[<p>And yes, it would not surprise me if USN players would prefer Warlord points. Like I said, they&#8217;re hilariously (or tragically, depending on your point of view, I suppose) broken.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">8db96e33c7a2ded153c18b98e7485e34</guid>
				<title>Enioch replied to the topic Aircraft Carriers - What&#039;s the point? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/aircraft-carriers-whats-the-point/page/2/#post-186456</link>
				<pubDate>Tue, 05 Oct 2021 23:20:59 +0100</pubDate>

									<content:encoded><![CDATA[<p>Taking your questions in ascending order of the &#8220;patch&#8221; versions. Note that these are CHANGELOG notes (i.e. they document how the SHIPS mod has changed through different versions). Most of them only make sense if you&#8217;ve followed development from the beginning and wonder about things like &#8220;Why has thing X changed when we went from version 0.8.5 &hellip;<span class="activity-read-more" id="activity-read-more-8377"><a href="https://www.warlordgames.com/community/topic/aircraft-carriers-whats-the-point/page/2/#post-186456" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">bfad44013bb6f78572b84e5cce9cf367</guid>
				<title>Enioch replied to the topic Aircraft Carriers - What&#039;s the point? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/aircraft-carriers-whats-the-point/page/2/#post-186453</link>
				<pubDate>Tue, 05 Oct 2021 20:41:58 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://www.warlordgames.com/community-members/eric/' rel="nofollow ugc">@Eric</a> Kingsley<br />
You will find that SHIPS provides essentially exactly that: a system to pay for your CV flights with a discount compared to Land-based air. And fixes surface ship point imbalances as well.<br />
Docs are posted above.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">43fae1fec9d2f9a990587f6d460d9cd0</guid>
				<title>Enioch replied to the topic Aircraft Carriers - What&#039;s the point? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/aircraft-carriers-whats-the-point/page/2/#post-186422</link>
				<pubDate>Sat, 02 Oct 2021 15:13:35 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>My KGV’s have gone up as well 🙁</p></blockquote>
<p>It&#8217;s just a little 10% bump in price to justify their excellent armor, torpedo defense and AA. If you want to see massive hikes in prices (that are <em>absolutely justified</em>), look at USN ships, and especially their slow BBs.</p>
<blockquote><p>Before I opened that PDF I was half expecting a shed load of stat changes in which case I p&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-8350"><a href="https://www.warlordgames.com/community/topic/aircraft-carriers-whats-the-point/page/2/#post-186422" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">ceca60c40bc8c5e06b3792ae928283f5</guid>
				<title>Enioch replied to the topic Aircraft Carriers - What&#039;s the point? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/aircraft-carriers-whats-the-point/page/2/#post-186406</link>
				<pubDate>Fri, 01 Oct 2021 17:42:55 +0100</pubDate>

									<content:encoded><![CDATA[<p>Here is SHIPS (Statistically Harmonized Indexed Points System) developed by myself with the help of other members of the VaS community Discord.</p>
<p>I&#8217;m attaching version 1.3.0 &#8211; I have version 1.4.0 in the works but on hiatus because I was waiting for Warlord to do something before I wasted any more of my time. After the <em>second</em> FAQ / errata doc was&hellip;<span class="activity-read-more" id="activity-read-more-8344"><a href="https://www.warlordgames.com/community/topic/aircraft-carriers-whats-the-point/page/2/#post-186406" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">e5519db716544e39be6dd6c953db20e6</guid>
				<title>Enioch replied to the topic Aircraft Carriers - What&#039;s the point? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/aircraft-carriers-whats-the-point/page/2/#post-186404</link>
				<pubDate>Fri, 01 Oct 2021 16:35:27 +0100</pubDate>

									<content:encoded><![CDATA[<p>@Mick</p>
<p>Let me be as clear as possible: <em>the Warlord-published points lists are <strong>garbage</strong>.</em></p>
<p>Going by Warlord points, the supremacy of USN carriers is crushing during any and all time periods, <em>especially </em>if you use a dive-bomber heavy loadout. It&#8217;s so imbalanced it&#8217;s not even funny. From 1944 onwards there is <span><strong>nothing </strong></span>any of the other nations can bring&hellip;<span class="activity-read-more" id="activity-read-more-8342"><a href="https://www.warlordgames.com/community/topic/aircraft-carriers-whats-the-point/page/2/#post-186404" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">a0581679841899171557d9a76cf17996</guid>
				<title>Enioch replied to the topic Commissioned date discrepancies in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/commissioned-date-discrepancies/#post-186327</link>
				<pubDate>Sat, 25 Sep 2021 09:28:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>If you are playing a pickup game taking place in year X (you have to agree on what date that is with your opponent, to determine availability of national rules such as VT fuzes and functioning USN torpedoes), you can deploy any ship that was commissioned before or during year X &#8211; and you see that in the commissioning date field in the data&hellip;<span class="activity-read-more" id="activity-read-more-8261"><a href="https://www.warlordgames.com/community/topic/commissioned-date-discrepancies/#post-186327" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">fcb15e20ab2b65210a3a35d040241545</guid>
				<title>Enioch replied to the topic Commissioned date discrepancies in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/commissioned-date-discrepancies/#post-186324</link>
				<pubDate>Fri, 24 Sep 2021 18:31:54 +0100</pubDate>

									<content:encoded><![CDATA[<p>You never go by the model. The model is a placeholder. The reason it has a date on it is because ships get refits and their appearance changes &#8211; the model is accurate to how that ship would look <em>at the date mentioned on the model.</em></p>
<p>In a battle, models can be used to depict the ship at any point during its lifetime. If you have a battle taking&hellip;<span class="activity-read-more" id="activity-read-more-8258"><a href="https://www.warlordgames.com/community/topic/commissioned-date-discrepancies/#post-186324" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">b809a6ab00f162c43861d08896d86515</guid>
				<title>Enioch replied to the topic Aircraft Carriers - What&#039;s the point? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/aircraft-carriers-whats-the-point/#post-186283</link>
				<pubDate>Mon, 20 Sep 2021 11:37:49 +0100</pubDate>

									<content:encoded><![CDATA[<p>What Nat said.</p>
<p>If you want to bring carriers, and operate them efficiently, you have two options:</p>
<ul>
<li>Bring several CVLs (Light- and Escort carriers), that have a small number of flights on board that you can launch over 3-4 turns with Scramble! orders active. This makes scouting less important.</li>
<li>Bring large CVs, <em>accompanied by either lots of&hellip;</em></li>
</ul>
<p><span class="activity-read-more" id="activity-read-more-8220"><a href="https://www.warlordgames.com/community/topic/aircraft-carriers-whats-the-point/#post-186283" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">46a106bcd8de9afd362091eb0fa6e872</guid>
				<title>Enioch replied to the topic More rules questions! in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/more-rules-questions/#post-186128</link>
				<pubDate>Thu, 02 Sep 2021 14:51:03 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>There’s reference in the ship lists to certain ships “taking damage as civilian-type” but I can’t find anything in the damage rules that talks about certain ship types taking damage any differently from others.</p></blockquote>
<p>[Weak] weapons (e.g. typically DD armament and bigger ships&#8217; secondaries) can crit civilian ships. &#8220;Taking damage as civilia&hellip;<span class="activity-read-more" id="activity-read-more-8070"><a href="https://www.warlordgames.com/community/topic/more-rules-questions/#post-186128" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">8012d95cafa83d10453da0e193fc05fa</guid>
				<title>Enioch replied to the topic Aircraft queries - shooting with and at in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/aircraft-queries-shooting-with-and-at/#post-186024</link>
				<pubDate>Sun, 08 Aug 2021 10:25:05 +0100</pubDate>

									<content:encoded><![CDATA[<p>I am really sorry but, before everything else, you must understand that a lot of my replies are just an interpretation of the rules (my interpretation, and the interpretation of other community members). In general, the rulebook is <em>very</em> vague about some of this stuff, and the recent Warlord FAQ / Errata document did not help with figuring out what&hellip;<span class="activity-read-more" id="activity-read-more-7956"><a href="https://www.warlordgames.com/community/topic/aircraft-queries-shooting-with-and-at/#post-186024" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">5a81d97d699eb426ac70bf8088ee5f81</guid>
				<title>Enioch replied to the topic Missing IJN Carrier Class in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/missing-ijn-carrier-class/#post-185575</link>
				<pubDate>Thu, 27 May 2021 09:56:04 +0100</pubDate>

									<content:encoded><![CDATA[<p>The good thing about the system is that you can easily stat ships based on similar classes</p>
<p>&#8212;&#8212;&#8211;<br />
Unryu-class CV<br />
Speed 7&#8243;<br />
Armour 2+</p>
<p>36/12 HP</p>
<p>Carrier, Torpedo Belt 2, 14 Flights</p>
<p>Weapons as Sohryu, except Local AA 3<br />
&#8212;&#8212;&#8212;&#8212;</p>
<p>I really have no idea why the little dragons weren&#8217;t included in the base rulebook; we know there&#8217;s an expansion&hellip;<span class="activity-read-more" id="activity-read-more-7564"><a href="https://www.warlordgames.com/community/topic/missing-ijn-carrier-class/#post-185575" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">fe7dda4a49c4fa0baf4aaf8d28f03585</guid>
				<title>Enioch replied to the topic Ship Points Rebalance Mod (SPRM) 0.8.5 in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/ship-points-rebalance-mod-sprm-0-8-5/#post-185313</link>
				<pubDate>Sun, 25 Apr 2021 11:17:28 +0100</pubDate>

									<content:encoded><![CDATA[<p>Following feedback from the VaS Discord and Facebook community groups, here is version 0.9.0 of SPRM.</p>
<p>This version involves a massive rebalance of carriers, with a shift towards more cost-effectiveness compared to land-based air and CVs over CVLs.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">6f4ab6f9d3feafc148c19418cbc3bcac</guid>
				<title>Enioch started the topic Ship Points Rebalance Mod (SPRM) 0.8.5 in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/ship-points-rebalance-mod-sprm-0-8-5/</link>
				<pubDate>Sun, 18 Apr 2021 13:47:07 +0100</pubDate>

									<content:encoded><![CDATA[<p>Greetings,</p>
<p>A splice of homebrew, for those of us who would like to do balanced custom scenarios and competitive play:</p>
<p>I have been working on a massive points rebalance project for VaS, based on mathematical expressions of the ships&#8217; combat capabilities. I&#8217;ve used the system to generate a new ship / aircraft point scale for the game, and&hellip;<span class="activity-read-more" id="activity-read-more-7301"><a href="https://www.warlordgames.com/community/topic/ship-points-rebalance-mod-sprm-0-8-5/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">a000b2dee62940d670f1068ecf20f71d</guid>
				<title>Enioch replied to the topic Competitive Ships in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/competitive-ships/#post-183472</link>
				<pubDate>Thu, 10 Dec 2020 18:06:45 +0000</pubDate>

									<content:encoded><![CDATA[<p>I mean, <em>Missouri</em> on her own is more than a match for 2-3 <em>Kongos</em></p>
<p>Just the AP power, armor and Damage Dice / Critical Hit output is insane.</p>
<p>I don&#8217;t know the point cost for <em>Arizona, </em>but if she&#8217;s anything like the <em>NewMex </em>she can deal with two of them no problem.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">93b67bb209d8d1bd262541cc7ca8e5ee</guid>
				<title>Enioch replied to the topic How does AA fire against Flights and Flight attacks on Ships ACTUALLY work? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/how-does-aa-fire-against-flights-and-flight-attacks-on-ships-actually-work/#post-183425</link>
				<pubDate>Tue, 08 Dec 2020 20:49:08 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>I feel like the rules need more clarification, particularly plane/carrier/ship interactions. Scouting is an awesome idea but needs an update due to the 7 and 10 rungs being game breaking</p></blockquote>
<p>I have written some homerules for my Pacific campaign which rebalance scouting something fierce, and introduce scouting arcs for planes. Might make them public&hellip;<span class="activity-read-more" id="activity-read-more-5884"><a href="https://www.warlordgames.com/community/topic/how-does-aa-fire-against-flights-and-flight-attacks-on-ships-actually-work/#post-183425" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">03cc5e6d28195802e1f32872041e0f16</guid>
				<title>Enioch replied to the topic How does AA fire against Flights and Flight attacks on Ships ACTUALLY work? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/how-does-aa-fire-against-flights-and-flight-attacks-on-ships-actually-work/#post-183420</link>
				<pubDate>Tue, 08 Dec 2020 13:52:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>Counterpoint:</p>
<p>If Evade! does not force rerolls vs planes, then it has no downside in that context. Vs ships, you get the -1 to own attacks and inability to launch torps. Vs planes you keep your own AA effectiveness, but force rerolls</p>
<p>Evade is either utterly overpowered vs planes (if forcing reroll, because it&#8217;s only positive), or has no effect&hellip;<span class="activity-read-more" id="activity-read-more-5879"><a href="https://www.warlordgames.com/community/topic/how-does-aa-fire-against-flights-and-flight-attacks-on-ships-actually-work/#post-183420" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">f2e0e986351965e9557cda708ec597fd</guid>
				<title>Enioch replied to the topic How does AA fire against Flights and Flight attacks on Ships ACTUALLY work? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/how-does-aa-fire-against-flights-and-flight-attacks-on-ships-actually-work/#post-183418</link>
				<pubDate>Tue, 08 Dec 2020 11:48:38 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>In the QSR for aircraft attacking ships, they hit on their own score, no modifiers (only kamikazes say to use them, the others say not to) and evade will still take effect as its any successful attack.</p></blockquote>
<p>Not exactly true. &#8216;Any successful attack&#8217; was the wording in <em>beta</em>. &#8216;All enemy <em>Attack Dice</em> which successfully hit this ship&#8217; is the wording in the&hellip;<span class="activity-read-more" id="activity-read-more-5876"><a href="https://www.warlordgames.com/community/topic/how-does-aa-fire-against-flights-and-flight-attacks-on-ships-actually-work/#post-183418" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">ae426172661b5813f401541a261086d5</guid>
				<title>Enioch replied to the topic Wardroom (facebook group) FAQ in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/wardroom-facebook-group-faq/#post-183407</link>
				<pubDate>Mon, 07 Dec 2020 17:58:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>@Nat, ruling by Matt in DakkaDakka forums (htt&#8211;ps://www.dakk&#8211;adakka.&#8211;com/dakka&#8211;forum/posts/list/120/786189.page#11002068) (so help me, I will keep smashing up links until the automod on these forums is fixed):<br />
My question:</p>
<blockquote><p>
First and foremost &#8211; how do Devastating criticals work? The rules state that a critical is &lt;i&gt;scored&lt;/i&gt; on a 5 or a 6&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-5866"><a href="https://www.warlordgames.com/community/topic/wardroom-facebook-group-faq/#post-183407" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">ff694d38683acffb0e50116be03ef86b</guid>
				<title>Enioch replied to the topic Smoke and aircraft - Like to hear your opinions in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/smoke-and-aircraft-like-to-hear-your-opinions/#post-183399</link>
				<pubDate>Sun, 06 Dec 2020 18:16:21 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>So my friends will not use smoke in that Situation.</p></blockquote>
<p>I am very much aware of the ridiculousness of this situation IRL. IRL absurdity is not in question here XD. My point is that it is not clear whether it is illegal per game rules &#8211; and, if yes, <em>which particular part of it </em>is illegal.</p>
<p>And my friends <em>want</em> to use smoke in that situation, as cheesy&hellip;<span class="activity-read-more" id="activity-read-more-5850"><a href="https://www.warlordgames.com/community/topic/smoke-and-aircraft-like-to-hear-your-opinions/#post-183399" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">72d744964a4473114ce314d06f9f7b25</guid>
				<title>Enioch replied to the topic Smoke and aircraft - Like to hear your opinions in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/smoke-and-aircraft-like-to-hear-your-opinions/#post-183392</link>
				<pubDate>Sat, 05 Dec 2020 23:32:38 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>you’d need 6 DDs to protect all the base…</p></blockquote>
<p>No, I don&#8217;t need <span><em>any</em></span> DDs to protect the base. Only <span><em>one</em></span> to smoke.</p>
<p><em>If the bridge of the ship is in smoke</em>, then the ship is un-targetable by any attack. As long as the smoke from the first DD reaches and covers the bridge of the CV, the CV is invisible and invulnerable, unless the enemy has a gunship wit&hellip;<span class="activity-read-more" id="activity-read-more-5842"><a href="https://www.warlordgames.com/community/topic/smoke-and-aircraft-like-to-hear-your-opinions/#post-183392" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">b53068af28fc2278beea3b8eb6ca9ae4</guid>
				<title>Enioch replied to the topic Smoke and aircraft - Like to hear your opinions in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/smoke-and-aircraft-like-to-hear-your-opinions/#post-183388</link>
				<pubDate>Sat, 05 Dec 2020 20:54:22 +0000</pubDate>

									<content:encoded><![CDATA[<p>As a followup, here&#8217;s an example lineup</p>
<p>The bridge of the CV is in the smoke laid by the middle DD and therefore the CV cannot be attacked.</p>
<p>The middle DD is flanked by two evading DDs</p>
<p>The CV cannot fire at anything, because it sees nothing, but that doesn&#8217;t matter because she can still launch planes (air ops don&#8217;t require line of sight to&hellip;<span class="activity-read-more" id="activity-read-more-5839"><a href="https://www.warlordgames.com/community/topic/smoke-and-aircraft-like-to-hear-your-opinions/#post-183388" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">78e9bfd15314c83a8e949facc19e9deb</guid>
				<title>Enioch replied to the topic Competitive Ships in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/competitive-ships/#post-183387</link>
				<pubDate>Sat, 05 Dec 2020 19:21:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>Right you are</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">f499c9223e6d313d5945bff36a1b286b</guid>
				<title>Enioch replied to the topic Competitive Ships in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/competitive-ships/#post-183384</link>
				<pubDate>Sat, 05 Dec 2020 18:49:13 +0000</pubDate>

									<content:encoded><![CDATA[<p>DD-wise, the German ones are beasts; just for the HP and guns they bring along. Note the lack of AA though. Japanese DDs with Type 93s are also good for sacrificial anti-capital duty too.</p>
<p>CL-wise, Aganos are lovely little darlings (dem Type 93s) but the Leanders come a close second IMHO</p>
<p>CA-wise, not so sure. The USN CAs with their 9 guns and&hellip;<span class="activity-read-more" id="activity-read-more-5835"><a href="https://www.warlordgames.com/community/topic/competitive-ships/#post-183384" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">261f935321758297d84d6c3eeb7fa5c2</guid>
				<title>Enioch started the topic Smoke and aircraft - Like to hear your opinions in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/smoke-and-aircraft-like-to-hear-your-opinions/</link>
				<pubDate>Sat, 05 Dec 2020 15:39:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hello all, let&#8217;s get back to asking playstyle / rule advice:</p>
<p>Does smoke spawn behind the base of a ship or at the bridge?</p>
<p>Can a ship whose bridge is in smoke  (hidden in the smokewall) be attacked by aircraft? Can a ship in smoke fire AA at enemy planes? Can planes in smoke strike ships?</p>
<p>If fighting only enemy planes, what (if anything) is to&hellip;<span class="activity-read-more" id="activity-read-more-5831"><a href="https://www.warlordgames.com/community/topic/smoke-and-aircraft-like-to-hear-your-opinions/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">8ced47858a8c9e18a3df86e937da4be6</guid>
				<title>Enioch replied to the topic Deep Deployment in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/deep-deployment/#post-183306</link>
				<pubDate>Tue, 01 Dec 2020 17:27:30 +0000</pubDate>

									<content:encoded><![CDATA[<p>Also, apologies, I skimmed this question:</p>
<blockquote><p>Wow, what program are you using in that screenshot? Is that through Tabletop Simulator? Also, look at all those custom planes and hexagonal coastline tiles. That’s impressive.</p></blockquote>
<p>Everything you see is a physical token. I have made a playing surface and own several fleets (won some in a contest, bought o&hellip;<span class="activity-read-more" id="activity-read-more-5779"><a href="https://www.warlordgames.com/community/topic/deep-deployment/#post-183306" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">51e060ff38b73553ecc40155c59bdcd7</guid>
				<title>Enioch replied to the topic Wardroom (facebook group) FAQ in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/wardroom-facebook-group-faq/#post-183304</link>
				<pubDate>Tue, 01 Dec 2020 15:33:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks Nat.</p>
<p>Would you have a quote on the Devastating rule change? I would need to give supporting evidence to my players.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">9dc525fddcb3466c9c36a9421f4cdee7</guid>
				<title>Enioch replied to the topic A comparison in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/a-comparison/#post-183294</link>
				<pubDate>Tue, 01 Dec 2020 13:53:47 +0000</pubDate>

									<content:encoded><![CDATA[<p>Also, can we please discuss Depth Charge and Sub hunter availability?</p>
<p>Sure, not all DDs had good sonar. Sure, a Clemson probably cannot detect subs that are Running Deep. Sure, Japanese DDs were notoriously bad at detecting subs before a big ship went boom. Sure, I&#8217;d be happy to see variation in Sub Hunter availability.</p>
<p>Kindly explain to me why&hellip;<span class="activity-read-more" id="activity-read-more-5769"><a href="https://www.warlordgames.com/community/topic/a-comparison/#post-183294" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">6bed5302a13de60c91a56840371ab84f</guid>
				<title>Enioch replied to the topic Deep Deployment in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/deep-deployment/#post-183292</link>
				<pubDate>Tue, 01 Dec 2020 13:41:10 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>*Devastating is a prime example of this…. several of us read the different wording to mean the criticals on 5 +6s where auto successful, Matthew pointed out that they still needed confirming!</p></blockquote>
<p>Wait what.</p>
<p>The starter rulebook <em>and </em>the beta rules explicitly say that Dev weapons <em>score </em>crits on 5 and 6.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">3ef05c42257457ce2d6c428add0c4c9e</guid>
				<title>Enioch replied to the topic Deep Deployment in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/deep-deployment/#post-183275</link>
				<pubDate>Mon, 30 Nov 2020 21:28:57 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>companies need to have people who play tabletop games but not involved with play testing the game proof read the book /manuals before they go to print</p></blockquote>
<p>Could not agree more. There are so many double-readings possible in the current rules&#8230;</p>
<p>Personally, I think there should be an official FAQ <em>here</em>, with players submitting potential errata and&hellip;<span class="activity-read-more" id="activity-read-more-5745"><a href="https://www.warlordgames.com/community/topic/deep-deployment/#post-183275" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">4e9039b9382e51aba0009822064e34ad</guid>
				<title>Enioch replied to the topic Deep Deployment in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/deep-deployment/#post-183267</link>
				<pubDate>Mon, 30 Nov 2020 16:36:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>@clockwork Beta statblocks. Those are Kates and Vals going in 🙂</p>
<p>@Nat Rules as currently published seem to disagree; I have consulted Matt myself on interpretations in some other cases, but Warlord seems to have balanced the game against original author proposed rules / stats at some points. The ability to premeasure, for instance, which is&hellip;<span class="activity-read-more" id="activity-read-more-5739"><a href="https://www.warlordgames.com/community/topic/deep-deployment/#post-183267" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">3e362d2ec6245b97739ba715b3150931</guid>
				<title>Enioch started the topic Deep Deployment in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/deep-deployment/</link>
				<pubDate>Mon, 30 Nov 2020 15:39:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>I quote (<strong>emphasis mine</strong>, <em>Italics my commentary</em>):</p>
<p>&nbsp;</p>
<p>&#8220;Some scenarios allow carriers in fleets to be placed in deep deployment, keeping them off the table and far away from direct attack. In such a scenario, a player may choose to remove one or more of their carriers from the table before the game starts and place them in deep deployment. <strong>ANY NUMBER&hellip;</strong><span class="activity-read-more" id="activity-read-more-5736"><a href="https://www.warlordgames.com/community/topic/deep-deployment/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">2e3fbbecc9d5aff32b5f4790f8d3b827</guid>
				<title>Enioch replied to the topic Thoughts on the Game so Far in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/thoughts-on-the-game-so-far/#post-183252</link>
				<pubDate>Sun, 29 Nov 2020 17:15:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>Beta rules allow for converted civilian seaplane tenders. 5 planes for 50 points.. :Italian finger-kissing noises:</p>
<p>Also, land-based scout floatplanes, 5 points for each. Petes are bread-and-butter.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">8624cce8ae23716695d059b4811c8de8</guid>
				<title>Enioch replied to the topic Thread Approval in the forum General Discussion</title>
				<link>https://www.warlordgames.com/community/topic/thread-approval/page/2/#post-183169</link>
				<pubDate>Tue, 24 Nov 2020 10:04:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>Here we go again&#8230;</p>
<p>Hi Craig, posted a thread advertising  a new campaign in the Victory at Sea subforum. Included one Youtube link. Thread held for moderation.</p>
<p>Pretty sure that&#8217;s rather&#8230;<em>strict. </em>o.O</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">bc6fd563a797d079416cc2892af54edd</guid>
				<title>Enioch started the topic A comparison in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/a-comparison/</link>
				<pubDate>Fri, 20 Nov 2020 00:08:35 +0000</pubDate>

									<content:encoded><![CDATA[<p>So&#8230;</p>
<p>Working with the official, published cards here:</p>
<p>Kongo: 375 points, 8 guns, 1 AD per gun, +1 AP, 2 DD per barrel.</p>
<p>New Mexico: 395 points, 12 guns, 2 AD per gun, +2 AP, 3 DD per barrel.</p>
<p>New Mex also has better armor, more health, more aircraft. The <em>only </em>place where she&#8217;s inferior to the Kongo is the speed.</p>
<p>Don&#8217;t get me wrong, I&#8217;m not&hellip;<span class="activity-read-more" id="activity-read-more-5595"><a href="https://www.warlordgames.com/community/topic/a-comparison/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">0dbb6704e9f5112256eb49cd1506aebe</guid>
				<title>Enioch replied to the topic Zuikaku paint guide in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/zuikaku-paint-guide/#post-183017</link>
				<pubDate>Tue, 17 Nov 2020 12:08:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>You mean correct hues for the camouflage pattern, or the pattern itself?</p>
<p>If the former, I doubt you <em>can </em>have a historically-true hue for the colours, as all pictures we have of Zuikaku late war are black and white. The pattern itself is documented as you see in my attachment, but it is noted by the artist that at least part of the colours and&hellip;<span class="activity-read-more" id="activity-read-more-5561"><a href="https://www.warlordgames.com/community/topic/zuikaku-paint-guide/#post-183017" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">2c0b0f3d34fecd9d1ae2e8f23d3b2cbe</guid>
				<title>Enioch replied to the topic Proof reading in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/proof-reading/#post-182814</link>
				<pubDate>Sun, 08 Nov 2020 17:44:58 +0000</pubDate>

									<content:encoded><![CDATA[<p>Well, for one thing, Königsberg is a Battleship (apparently) :-), and I&#8217;m pretty sure some DDs are missing their ASW suites. I don&#8217;t think we&#8217;ve had any official errata out yet, too (by all means, correct me if I&#8217;m wrong).</p>
<p>&nbsp;</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">24f395d7b30cfeb7df972d2609258dda</guid>
				<title>Enioch replied to the topic Mogami Pre-War Guns and AD Value in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/mogami-pre-war-guns-and-ad-value/#post-182811</link>
				<pubDate>Sun, 08 Nov 2020 01:40:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>I mean, &#8216;screwed&#8217; is a relative term.</p>
<p>If we extrapolate from what we&#8217;ve seen in the Leander and the Edinburgh, British CLs are pretty good &#8211; their guns are fast-tracking (so excellent vs DDs), and the Leander, with its only 4 AD gets Twin-Link too, which turns her into a DD blender. In test games we&#8217;ve played with my posse, Leanders can&hellip;<span class="activity-read-more" id="activity-read-more-5445"><a href="https://www.warlordgames.com/community/topic/mogami-pre-war-guns-and-ad-value/#post-182811" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
		
	</channel>
</rss>