Activity
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Nat replied to the topic Question about orders in the forum Black Powder 5 years, 2 months ago
Im finding that some of the rules havent gone in due to lack of gaming
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Nat replied to the topic Math Issue with Points System in the forum Black Powder 5 years, 2 months ago
its also worth noting that army special rules arent pointed either! Nor is movement (except for alteration against the norm – such as Austrian Horse artillery – gets a points discount)
The points can only be viewed as a guide to help you build approximately similar sized armies…. which is why this game will never be a competitive one and…[Read more]
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Master Chief replied to the topic HE vs soft skin in the forum Bolt Action 5 years, 2 months ago
In both cases the steps should be:
(1) roll to hit
(2) for each hit, roll to damage, adding the weapon’s Pen value and checking against the Damage Value Table. For HE, place template with vehicle on the center. This is done as the template might also cover nearby units which will be hit.
(3) for all hits that do damage, roll against the Damage…[Read more]
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SteveT started the topic HE vs soft skin in the forum Bolt Action 5 years, 2 months ago
This has probably been asked lots of times but I cannot seem to locate a definite answer for Rules v2.
What if a soft skin is hit by an AP shell? Just roll once on the vehicle damage table?
What if a soft skin is hit by an HE shell? Just roll once on the vehicle damage table with the HE pen modifier, or multiple hits needs a 6 to d…[Read more]
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George started the topic Math Issue with Points System in the forum Black Powder 5 years, 2 months ago
Hello,
I was looking of a previous post that included two images from BP 1st edition that is of a point system for building an army. I like this a lot and would like to use it in the future when I create drop down games.
However I don’t understand something:
An infantry unit is…
1 point for each hand-to-hand rating
1 point for each shooting…[Read more]
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George started the topic Sound Clip Player? in the forum Black Powder 5 years, 2 months ago
Hello,
I’m curious. I think it would be cool as one rolls the dice for hits or shooting to have a device that can play sound clips. Say, my battalion is going to charge into battle. I have a little device at the side of my table. I press a button and men screaming their war cry goes out as I move the bases into contact. Let’s say another…[Read more]
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George replied to the topic Question about orders in the forum Black Powder 5 years, 2 months ago
Thank you Big Al,
I appreciate the response. I kept reading the rules section on command and generals and couldn’t find where it said a general can’t order troops after he fails an order check found it:
Page 29, 3rd Column, “If a commander fails to give an order then that commander cannot give any more orders that turn.” I don’t know what I was…[Read more]
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Nat replied to the topic Artillery in Black Powder in the forum Black Powder 5 years, 2 months ago
oops its only rockets that disorder on any hit! (pg 95)… Not enough game time :p
Now I think if musket fire disorders on a 6 artillery should be more disruptive…. hmm… might have to add the disorder on any hit in to the house rules then!
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Nat replied to the topic Artillery in Black Powder in the forum Black Powder 5 years, 2 months ago
one thing the club I go to was playing around with was whilst shortening the distances of move and weapons (as we play on 6’x4′ not 10 x6′ boards) was actually to leave the artillery ranges alone. This means than they are in effect increased by 1/3rd so you get another turn of using them.
Also dont forget that any hit with artillery disorders…[Read more]
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Master Chief replied to the topic Preliminary bombardment & spotters in the forum Bolt Action 5 years, 2 months ago
Bolt Action 2nd Ed page 71:
The spotter and the crew are treated entirely separately in other respects – as if they were two units – and the spotter is not taken into account when it comes to determining whether the weapons
team or artillery piece is destroyed. Should his associated weapons
team or artillery piece be destroyed then the spo…[Read more] -
Master Chief replied to the topic Hidden setup confusion in the forum Bolt Action 5 years, 2 months ago
Bolt Action 2nd Ed page 131:
Hidden units remain hidden until one of the following happens:
• The hidden unit is ordered to Fire, Advance or Run.
An enemy unit scores a hit on the hidden unit (other than preparatory bombardment).
• An enemy infantry or artillery unit moves to (or is set up) within 12”.
• An enemy recce vehicle moves to ([Read more] -
invisible officer replied to the topic SDKFZ 10 in the forum Bolt Action 5 years, 2 months ago
Lol. For reasons like that the ring was attached, it’s a barbed wire holder. It worked but was not fitted to later vehicles.
Modellers would have a closer look at the back. The later ones had a stronger construction for heavier tows. And for those with hydraulic breaks a pump was added, easy seen is the big air drum over the coupling on the…[Read more]
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Nat replied to the topic Exploding houses in the forum Bolt Action 5 years, 2 months ago
copy and paste from v1 at a guess…I would go with the rulebook ie 10 hits bringing down the house
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SteveT started the topic Exploding houses in the forum Bolt Action 5 years, 2 months ago
Rulebook says 10 damage of HE brings the house down. (p.125)
But the entry for Goliath in the German armies book specifically reminds us of the rules for a heavy howitzer bringing down a building on 12 damage.
Anyone know why there is a disagreement?
Thanks
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Nat replied to the topic What house rules do you guys use? in the forum Bolt Action 5 years, 2 months ago
@paul. …ah just a different way of getting the same result as making the mmg team count as artillery (which protects the mmg from all small arms not just snipers)
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invisible officer replied to the topic SDKFZ 10 in the forum Bolt Action 5 years, 2 months ago
No, that device was a metal ring. Just a fraction of the SdKfz 10 had it.
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invisible officer replied to the topic A comparison in the forum Victory At Sea 5 years, 2 months ago
I guess that the pts of Essex class are influenced by number of ships available. With the few CV available in 41/42 they should be more expensive in a historical based game.
Well, my friends and I never care for points. Using historical OOB. Points systems all give just an illusion of ballanced game.
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George started the topic Question about orders in the forum Black Powder 5 years, 2 months ago
Hello,
I was watching a BP video on youtube and it confused me some from what I’ve read in the 2nd edition BP rules.
I understand a brigade order is from the general to the entire brigade. It is only one die roll for the whole brigade.
However, one can also order battalions individually.
So, here is my confusion. Let’s say I have a brigade…[Read more]
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Nat replied to the topic What house rules do you guys use? in the forum Bolt Action 5 years, 2 months ago
hmms … I sense a new topic… sniper changes for v3
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Nat replied to the topic A comparison in the forum Victory At Sea 5 years, 2 months ago
because there are a couple of weird decisions and fudging of points across the board…
I can see in the beta a clear points cut for later launched ships…. the essex class carrier compared to the yorktown class loses 2 flights, gains a 2nd set of DP light guns (doubling the shots) has ranged AA, better local, has advance radar, nearly 20 more…[Read more]
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