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  • #160539
    Master Chief
    Participant

    I assume you are referring to whether the models in the first rank provide soft cover (hence -1) for the target unit.

    Check out page 49 of the 2nd edition rulebook:

    Infantry models are always allowed to see and shoot through other models in their own unit as if they were not there. This is because the unit is assumed to be in constant motion, troopers working as a team and not getting in each other’s way.

    • This reply was modified 4 years, 12 months ago by Master Chief.
    • This reply was modified 4 years, 12 months ago by Master Chief.
    #160542
    Don Delis
    Participant

    Thank you very much.

    #161290
    Master Chief
    Participant

    Hi, a note to confirm this on page 83 2nd edition rulebook:

    OFFICERS
    The most common and possibly the most useful type of HQ units are officers. Officer units consist of an officer model together with a number of other men. Officers are vital when it comes to getting troops moving under fire. To represent this an officer model adds a morale bonus to all
    friendly units within 6” or 12” (see table below), including to the officer unit itself.

    So a one model inexperienced 1st Lt officer unit has 8+2=10 morale.

    #161297
    Stuart Harrison
    Participant

    “So a one model inexperienced 1st Lt officer unit has 8+2=10 morale.” Correct.

    #161300
    Master Chief
    Participant

    Thanks Stuart. I need to remember such “little” details 😊

    #161499
    Enquiring_Mind
    Participant

    Hi everyone, I played a very close run game over the weekend, a German armoured platoon vs a Russian armoured platoon, late war.
    Each side had a number of tanks plus supporting infantry all in the same reinforced platoon.

    It was Scenario 6: Counter-attack at Pestszentimre from the Fortress Budapest book.

    A question came up around the whether an infantry officer can use their “You Men! Snap to it!” rule on tanks and other armoured vehicles.
    A command tank doesn’t have the ability, so my opponent was arguing that an infantry officer can’t apply this rule to armoured vehicles.
    The trouble is that the rules don’t expplicitly state which types of units an officer can command.

    Thanks in advance for the help.

    #161501
    Master Chief
    Participant

    Page 83 of 2nd edition rulebook:

    You Men, Snap to Action!
    When a Second Lieutenant receives an order successfully (either because no test was required or because of a successful order test), other than Down, you can immediately take one of your order dice from the bag and give an order normally to a single friendly unit within 6” – you can measure to see which of your units are within 6” before you take dice out of the bag.

    It says a “friendly unit”, so tanks and vehicles would be included.

    #161503
    303in204
    Participant

    As a late war Soviet player, your friend should be very familiar with the use of ‘snap to’ on armoured vehicles…

    #161504
    Simon
    Participant

    Hello apologies if this has been asked and answered before, but I have 2 rule queries from my last game.

    1) Empty transport with 2 MMGS as standard. Can it fire both or just the 1? my opponent believed that if you didn’t pay for the extra gun then there is enough crew to fire both.

    2) Flamethrower against vehicles after rolling to hit, do you then roll D6 to see how many hits you make as you do against infantry or is it just the 1 hit and then work out the armour etc.

    Thank you
    Simon

    #161505
    Master Chief
    Participant

    (1) Page 114 of 2nd Ed:
    Transport vehicles have a minimal crew, so they can only fire one of the weapons they are equipped with. If they are equipped with more than one weapon, these can be fired only if the vehicle is carrying/towing a unit whose members act as weapon crew – each weapon being fired needs one man to operate it. If the vehicle has no passengers, it can fire only one of its weapons.

    It does not say whether the transport’s weapon needs to be “standard” or “added”, so I would say a transport can only fire one weapon if it has no passengers.

    Unless it is twin (SAS jeeps)/tri (German Drilling)/quad (US M16 and Soviet Tokarev) mounted, but then those have no transport capability anyway.

    (2) Page 67 of 2nd Ed:
    If you score a hit with a flamethrower the number of  hits is multiplied into D6 (or D6+1 in the case of vehicle-mounted flamethrower). Roll for damage in the usual manner.

    It does not say anything about the target type (just the firer type i.e. infantry or vehicle flamethrower), so you should multiply by D6 even if target is a vehicle.

    • This reply was modified 4 years, 11 months ago by Master Chief.
    • This reply was modified 4 years, 11 months ago by Master Chief.
    #161508
    Nat
    Participant

    After a bit of confirmation here… Soviet Armies,

    The A-19 is a heavy AT Gun, that also fires as a Medium Howitzer. Trucks can pull /tow a medium howitzer, however as the A-19 is purchased as a heavy ATGun am I right in assuming that the Truck cannt tow it?

    If this is then can a US lend-lease Half track? As the soviet half track has the same TOW abilities as a soviet truck

    #161510
    Alan Hamilton
    Participant

    Not sure what the rules interpretation is but the 122mm M1931/37 (A-19) is a medium howitzer with, in common with most Soviet field artillery pieces, an anti-tank capability.
    So for reality this medium howitzer was towed by full tracked gun tractors the S-2 Stalinets, Komintern and (later) Ya-12.
    There is excellent and informative information here Soviet Prime Movers
    Stalinets
    Ya-12
    Komintern

    #161511
    Master Chief
    Participant

    Gamewise the A-19 is considered a heavy AT gun so I think you will have to use the Artillery tractor (15pts regular) or T-20 Komsomolet (60pts regular). Warlord Games has a T-20 model, and it can tow any gun and light/medium howitzer, so problem solved.

    https://store.warlordgames.com/collections/soviet-army/products/soviet-komsomolets-armoured-artillery-tractor

    • This reply was modified 4 years, 11 months ago by Master Chief.
    #161513
    Nat
    Participant

    @Master Chief, yes I know that the Komsomolet & tractors can move the A-19! I was after Confirmation that the truck couldn’t due to a dual category argument… ie if it fires as a Medium Howitzer why doesnt it count as one for being moved.

    Personally I think that it doesnt matter about the fire modes as the gun is brought as a Heavy AT gun. But wanted to make sure I hadnt missed anything.

    Also the 2nd question was about if the lead-lease unit M3 Half Track loses the ability to Tow an A19 for any reason ( I dont have the US armies book only the main rule book), again I think not as its a different unit to the Soviet Half Track.

    #161514
    Master Chief
    Participant

    Yes the Truck couldn’t because the A-19 is a Heavy AT gun and the Soviet Truck can only tow light howitzer; light or medium anti-tank gun; light or medium anti-aircraft gun

    I have attached the M3 stats from the Armies of US for your reference.

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