Activity
-
Nat replied to the topic Math Issue with Points System in the forum Black Powder 5 years, 3 months ago
Al – fair point on the supplements (i’ve edit my post now!)
However which way you look at it, we do agree that BP isnt a competative game and shouldnt be played as such….
-
Big Al replied to the topic Artillery in Black Powder in the forum Black Powder 5 years, 3 months ago
Best way, Nat. Understand the main rules before tinkering.
Also, carrying on Garry’s point, don’t forget that the first casualty that a unit receives remains with the unit for the duration of the game. It cannot be rallied off. Once a unit gains a casualty it carries it until the game is over.
It is something that inexperienced players tend…[Read more]
-
Big Al replied to the topic Math Issue with Points System in the forum Black Powder 5 years, 3 months ago
Nat, please don’t mention things that are in the supplements without clarifying that that is where they come from. It confuses the new players who have only the rulebook to go by and will have them searching through looking for it.
The main reason that the game is not a competition game is not because of the points system. As mentioned, points a…[Read more]
-
Nat replied to the topic Math Issue with Points System in the forum Black Powder 5 years, 3 months ago
I said army special rules…. such as Deep Line for British, lacking initiative, the Russian “bullet is a fool bayonet is a fine chap one”, Russian Tactical doctrine for their artillery, …. oh and a few unit special rules such as skirmisher or the french dragoons ability to deploy dismounted, doesnt have a points value.
-
Nat replied to the topic Artillery in Black Powder in the forum Black Powder 5 years, 3 months ago
Well as I said, the club I go to only started the system during the England Lockdown in April so we’ve not got many games in… so I’m going off initial feel, and said we’re going to be playing more games before changing any of the rules (with the exception of adding the grazing fire optional rule to be a standard rule)
-
Garry Wills replied to the topic Artillery in Black Powder in the forum Black Powder 5 years, 3 months ago
A bit surprised by this thread, artillery hits at close and medium range are hard to save -2 on save,and columns get no save bonus. Given that the average stamina is only 3, artillery hits that only save on a six are pretty important. In addition you have all of Big Al’s points.
On artillery frontage, BP2 sets it as a battery being the same…[Read more]
-
Nat replied to the topic HE vs soft skin in the forum Bolt Action 5 years, 3 months ago
Just to add that for softskins you never get a superficial roll on the damage table, but could end up rolling massive damage (if the damage roll is 3 or more than the target roll twice on the damage table)
-
Garry Wills replied to the topic Math Issue with Points System in the forum Black Powder 5 years, 3 months ago
The special rules do have point values. i posted them separately
-
Nat replied to the topic Question about orders in the forum Black Powder 5 years, 3 months ago
Im finding that some of the rules havent gone in due to lack of gaming
-
Nat replied to the topic Math Issue with Points System in the forum Black Powder 5 years, 3 months ago
its also worth noting that army special rules arent pointed either! Nor is movement (except for alteration against the norm – such as Austrian Horse artillery – gets a points discount)
The points can only be viewed as a guide to help you build approximately similar sized armies…. which is why this game will never be a competitive one and…[Read more]
-
SteveT started the topic HE vs soft skin in the forum Bolt Action 5 years, 3 months ago
This has probably been asked lots of times but I cannot seem to locate a definite answer for Rules v2.
What if a soft skin is hit by an AP shell? Just roll once on the vehicle damage table?
What if a soft skin is hit by an HE shell? Just roll once on the vehicle damage table with the HE pen modifier, or multiple hits needs a 6 to d…[Read more]
-
Big Al replied to the topic Math Issue with Points System in the forum Black Powder 5 years, 3 months ago
Yes, you count the morale save backwards from 6. A 6+ save is 4 points, a 5+ save is 8points and so on. The other thing you have failed to notice is the points for the range of the weapon. In the example, the unit has a smooth ore musket, which has a range of 18 inches. That is 2 points.
So 1 point HtH, 2 points shooting, 12 points morale save of…[Read more] -
Big Al replied to the topic Artillery in Black Powder in the forum Black Powder 5 years, 3 months ago
Casualties taken from Artillery fire causes a break test. Firstly, if the target takes excess casualties that includes any caused by artillery or if the target becomes disordered.
If artillery is charged and gives closing fire, causing even just one casualty, the charging unit must take a break test.That could destroy any unit and remove it from…[Read more]
-
Nat replied to the topic Artillery in Black Powder in the forum Black Powder 5 years, 3 months ago
oops its only rockets that disorder on any hit! (pg 95)… Not enough game time :p
Now I think if musket fire disorders on a 6 artillery should be more disruptive…. hmm… might have to add the disorder on any hit in to the house rules then!
-
Nat replied to the topic Artillery in Black Powder in the forum Black Powder 5 years, 3 months ago
one thing the club I go to was playing around with was whilst shortening the distances of move and weapons (as we play on 6’x4′ not 10 x6′ boards) was actually to leave the artillery ranges alone. This means than they are in effect increased by 1/3rd so you get another turn of using them.
Also dont forget that any hit with artillery disorders…[Read more]
-
invisible officer replied to the topic SDKFZ 10 in the forum Bolt Action 5 years, 3 months ago
Lol. For reasons like that the ring was attached, it’s a barbed wire holder. It worked but was not fitted to later vehicles.
Modellers would have a closer look at the back. The later ones had a stronger construction for heavier tows. And for those with hydraulic breaks a pump was added, easy seen is the big air drum over the coupling on the…[Read more]
-
Nat replied to the topic Exploding houses in the forum Bolt Action 5 years, 3 months ago
copy and paste from v1 at a guess…I would go with the rulebook ie 10 hits bringing down the house
-
SteveT started the topic Exploding houses in the forum Bolt Action 5 years, 3 months ago
Rulebook says 10 damage of HE brings the house down. (p.125)
But the entry for Goliath in the German armies book specifically reminds us of the rules for a heavy howitzer bringing down a building on 12 damage.
Anyone know why there is a disagreement?
Thanks
-
Nat replied to the topic What house rules do you guys use? in the forum Bolt Action 5 years, 3 months ago
@paul. …ah just a different way of getting the same result as making the mmg team count as artillery (which protects the mmg from all small arms not just snipers)
-
invisible officer replied to the topic SDKFZ 10 in the forum Bolt Action 5 years, 3 months ago
No, that device was a metal ring. Just a fraction of the SdKfz 10 had it.
- Load More
