George

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  • Thanks to a Wardroom member for writing this up!

    This one way of doing approximately balance points lists from the two player set. No refits are taken on any ship.

    IMPERIAL JAPANESE NAVY

    Medium Priority. Total Points: 710

    2x Mogami-Class Heavy Cruisers

    3x Fubuki-Class Destroyers

    High Priority. Total Points: 785

    2x Mogami-Class Heavy…[Read more]

  • Is it duel in the sun? or the other western desert book?

  • Nat replied to the topic Aircraft AP? in the forum Victory At Sea 5 years, 5 months ago

    Its in the flights stats section of each nations arsenal.

    level bomber (ie the B17) have the heavy trait – this is a possible critical on a natural 5 or 6.

    Dive bombers & torpedo bombers have the devastating trait – this means they ignore the ships armour and do hull damage (only armoured deck or torpedo belt can modifiy it) and do possibly a…[Read more]

  • “Use” is the problem.    The old FRench tanks had only that one true action mentioned by me. True Resistance units had no tank actions, only the semi regular 13th Dragons p. formed post D Day .

    The resistance got many German armored vehicles but only used them for demonstrations against rearguards. Like the French ones. No true fights.  To use…[Read more]

  • The post D-day local raised French got a lot of German equipment. Including 12 Panther tanks in good condition.

    Two stood long before the Musee de L’armee Invalide dome on exibition. With French markings.

    (Polish had “Pudel”, a Panther and used in in Warsaw rising)

     

    Some 44 Panzer, incl. a tiger,  are used. Main Tank force came from…[Read more]

  • They are a seperate unit that share an order dice.

    However the order dice is rem0ved if the mortar /howitzer is.  So for Prelim bombardments, yes they are treated as two different units.

  • dont worry about it, its how we learn, I’ve learnt as much by writing these guides as by reading the rules.

  • Hi Peter,

    Re movement – all ships have to move at least 1″ unless the condition is one of the 3 i mentioned.  They are not able to turn unless they’ve moved 1″with agile or 2″ normally with lumbering (limited to 1 turn per move)

    Re Orders – yes they’re supposed to be in the ship activation irrespective of the order.  I’ll have to correct that i…[Read more]

  • Nat replied to the topic Torpedo Rules in the forum Victory At Sea 5 years, 5 months ago

    Love how someone has looked at the rules and gone useless here yet in the wardroom people are going they need nerfing as they are too deadly!

     

    😝

  • Nat replied to the topic Scouting and Radar in the forum Victory At Sea 5 years, 5 months ago

    As I said it’s slightly easier to understand as you realise how the books been assembled .. not that it was expanded clearer..

  • If you decide to play in 1944, then these planes just get way better for no extra points? It may be historically accurate, but doesn’t seem balanced on a tabletop. What am I missing?

    Simple answer:  Nothing.    But how many ballanced carrier fights had been there in 44/45?    As often two worlds collide, the pure wargamer that wants equal ch…[Read more]

  • Shrakins and Nat are 100 % right.

    The chances are roughly based on real world ones or even better.

    Take for example 3. Schnellboot Flottille in med. from 9/40 to 1/45.

    184 Torpedoes fired at warships 22 hits           1 hit in 8,3 fired   With a D6 ………

    53 at merchant ships   13 hits

    11 at stationary ships  3  hits ! ( Hitting sandbar…[Read more]

  • v.1 of the Cheat Sheet (2 page) and shooting modifiers (also 2 page)

  • So heres the Flights 101, pretty much everything you need for flights, pending the FAQ….

  • So I thought I’d start this thread so I can post up player guides and stuff that I’m (and others) are writing up on the Facebook group the Wardroom.

    I’ll start with a generic bit of new – a couple of members are updating the Battlescribe data files, they have done 99% of the IJN, the points of the RN & RM.. others are being worked out so expect…[Read more]

  • Nat replied to the topic What Am I Missing? in the forum Victory At Sea 5 years, 5 months ago

    @Shrokins, thats hit on 5+s when touching base with the target ship only,  otherwise they are hit on 6s.

  • Nat replied to the topic Scouting and Radar in the forum Victory At Sea 5 years, 5 months ago

    Would have been better if it was, I agree.

    Its (slighty) easier to understand in the full rulebook, because the core is the same as the 2 player book, then submarines are another section, mtbs another, weather & night a 3rd.  They dont go over past rules but are written as additions…..

    Theres a reason why I’ve done a 2 page cheat guide to the…[Read more]

  • Nat replied to the topic Torpedo Rules in the forum Victory At Sea 5 years, 5 months ago

    @Shrokins – Correct

    @Peter – because the way the rules are written you have an extreme range on all weapons, and all other bands are derived from that…. and like in real life weapons have a theoretical range than is far longer than the effective range. (Ie an infantrymans rifle… used at ranges 3-400m’s … can in theory hit a human sized…[Read more]

  • Nat replied to the topic Torpedo Rules in the forum Victory At Sea 5 years, 5 months ago

    No its not different, its repeated because of the torpedo fan rule on the same page which uses up a load. (& yes I agree there’s no need for it to be there)

  • Nat replied to the topic What Am I Missing? in the forum Victory At Sea 5 years, 5 months ago

    The answer I got was the studio are talking with the author and writting an offical FAQ……I’m not expecting a direct response as I also put in all the outstanding questions the Facebook group (Victory at Sea Wardroom) had from the 2 player set. It was quite an extensive list so I’m not expecting the FAQ quickly.

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