Scouting and Radar
March 5, 2021 at 3:50 pm #184692
On page twelve (12), under radar it states, “Ships committed to scouting with the Radar trait (see page 22) gain =1to their dice roll and can re-roll their dice” (Sprange). If one goes to page twenty two (22), there is no mention of this anywhere in the writing. Need to clarify.
Pete.March 5, 2021 at 4:38 pm #184695
In the QSR* page 22 is talking about Scouting in general. So page 12 says that if you allocate the ship (Cruisers or Destroyer only) to scouting then you gain a +1 to your dice to see if you get a scout point. Normally this would be a 5+ (the general rule on page 22) but Radar makes it a 4+, and if you dont get it then you can re-roll that dice (as said page 12).
Hope that helps!
I call it a QSR (quick start rules) but the 2 player starter set booklet is pretty much the same as the full rulebook.March 5, 2021 at 5:43 pm #184700
Thank you for this clarification. This needs to be written into the rules so players understand the usage.March 5, 2021 at 8:20 pm #184705
Would have been better if it was, I agree.
Its (slighty) easier to understand in the full rulebook, because the core is the same as the 2 player book, then submarines are another section, mtbs another, weather & night a 3rd. They dont go over past rules but are written as additions…..
Theres a reason why I’ve done a 2 page cheat guide to the turn order, 2 pages for all the shooting modifiers, and another one for flights :/ They are in the wardroom, when completed I’ll repost them here for people!March 5, 2021 at 10:51 pm #184717
I have the full rules. They are not explained there either.March 6, 2021 at 2:43 pm #184726
As I said it’s slightly easier to understand as you realise how the books been assembled .. not that it was expanded clearer..
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