Eric T Holmes

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  • #191936
    Eric T Holmes
    Participant

    Hello … Mr Russel has the best observation in regards to this GAME … as I’ve been told by dozens of players from around the US … I’ve played in New York state, Minnesota, New Mexico, and Florida … If you want to play “Hollywood,”  okay, play the rules as written.  If you want to “Simulate” the combat conditions of WW2, play against someone who wants the historical slant in the game and come up with scenario rules, Haus Rules, or whatever you want to call them.  It’s your game … and in each location, I found a player that “spoke” my language … simulation.

    As an example, I used my Explosives Engineering skills to really ramp up the effects of the “Explosive Danger zones.”  The diameters as played are really for a 6mm scale game.  That’s my opinion as I’ve played “real life” military simulations.  It doesn’t take much explosive material to create a danger zone that will kill or injure a body.  If the concussion doesn’t get you, the fragment more’n likely will.

    Along those lines. I was pleased to see that Warlord finally included the fact that a shape charge had an explosive diameter against a structure.  The Americans in Italy were firing multiple bazooka set ups from jeeps at buildings.  And they already had things set up for the “anti tank” rounds fired by tanks … YMMV

    Play, Play, Play the Game!

    Roll Sixes!

    #191935
    Eric T Holmes
    Participant

    I’ve been waiting for Warlord to create an Audie Murphy figure, a full set of “Combat!” figures, I thought they had a line of Nisei figures, but I think that went away, and they use some of the special figures to sell new editions of their “army” books.  I’ve stopped trying to create vignettes as objective markers because nobody seems to want to use them. YMMV

    Roll Sixes!

    #191934
    Eric T Holmes
    Participant

    Umm … Stuart, you’ve neglected the fact that in the German Army an SdKfz 253 was an artillery spotting vehicle and there were some radio equipped versions of the SdKfz 251 that were used as artillery spotting vehicles.  Let’s face it, all  you’re talking about is a “moving, rolling” foxhole when it comes to a vehicle carrying a forward observer.

    Also, there was a great distinction between American artillery spotting and “European Army” artillery spotting … the term is Time on Target and the Americans used a single command center for all artillery.  I think the rules have some stuff very backwards when it comes to off  board artillery and on board artillery which includes the use of mortars.

    YMMV

    Roll Sixes!

    #191933
    Eric T Holmes
    Participant

    Josh,

    Wow, this is a very cool idea for a supplement.  I especially liked the Soviet-Japanese portion of your supplement.  When I had my Japanese army, I built it along the lines of the 1930s Army.

    Now I’m gonna have to rebuild that army to play against my Soviets … damn … more figures to paint, LOL.

    Roll Sixes!

    #191932
    Eric T Holmes
    Participant

    Here’s another conundrum concerning MMG armed transports. Except for any internal hull mounted MMGs, passengers had been known to grab the external MMGs and use them for their own fire power.  Think of the German Panzer Grenadiers or the American Armored Infantry units. The guns went with them and their transports pulled away.  (Yeah, yeah, yeah … Another Tank Wars scenario or Haus Rule.)  YMMV

    Play the Game!

    Roll Sixes!

    #191931
    Eric T Holmes
    Participant

    Can Soviet Platoon Leaders and Company Commanders ride tanks if their platoon is made up of Tank Riders?  Also, can the Light Mortars, and any ancillary Teams ride the tanks, as well?

    If the Officer has a Banner assigned to its team, and the officer team is riding on top of a tank, is the banner displayed?  This is dependent on the previous question.

    I know this might sound crazy, by the end of the war, almost every country had infantry riding atop tanks.  Wow, what a fast way to get somewhere.

    Along those lines, an officer on board a command half track should be able to “Snap To” infantry carried in at least two half tracks (transports).  That would include any carried teams or specialty half tracks … SdKfz 251/8 or M3 Mortar Carrier come to mind.  I know this could be a game changer, but realize each squad leader would be in command of “his” own ride since he’d be in possession of the orders for the day.   (yeah, yeah, yeah … it’s from Tank Wars.)

    This kinda stuff might come from some gentlemen that actually rode into the fight, and therefore became Haus Rules.

    YMMV

    Play the game … and

    Roll sixes!

    #189918
    Eric T Holmes
    Participant

    Are Forward Observers allowed to “Advance” on to the board from reserves or per scenario instructions, and call in their appropriate strike?

    • This reply was modified 2 years, 5 months ago by Eric T Holmes.
    #189917
    Eric T Holmes
    Participant

    … and since when is a screen door a closed solid door?

    #189916
    Eric T Holmes
    Participant

    Use leftover arms from other sprues … ?

    #189288
    Eric T Holmes
    Participant

    Hello fellow gamers:

    If using Bolt Action weapon ranges, the scale is roughly 1 inch = 20 yards. Use of additional, varied, and denser terrain features gets you into a line-of-sight “see it, shoot it” game and still allows for maneuvering.

    With a figure-scaled game 25mm-28mm at 1” = 5 ft or  25mm = 1.5 m (approximately 1::60 scale), therefore the 4-foot by 6-foot playing surface is about 80 yards by 120 yards.  Compare this with the following … An American regulation football field is 360 feet long by 160 feet wide (120 yards long by 53⅓ yards wide) and a soccer pitch is 345 feet long by 222 feet wide (115 yards by 74 yards).

    YMMV

     

     

    #189281
    Eric T Holmes
    Participant

    I’ve kitbashed all my Soviet Women figures just by exchanging female heads with the Soviet figure.

    Harder conversions were usually finding an unusual figure and chopping off pieces and then replacing an item.

    #188755
    Eric T Holmes
    Participant

    Remember, those troops inside the building get the Defensive Position modifiers, and the attacking unit takes the morale test after everything is completed for the assault.  Admittedly, in our games, to speed up close combat, we’ve not worried about morale checks.  If either side wins the assault battle and has just one figure left … we leave that figure there to mark the “win” … and as a gentleman’s agreement, that’s a holding of a position if there was a marker in the building, just to speed up play. YMMV … roll the morale with all the modifiers.  I’ve usually put a lieutenant in the mix, and the assaulting force has to choose between the Officer or the Infantry Squad.

    #182807
    Eric T Holmes
    Participant

    Make your own if it’s a tool you want to use.

    #180110
    Eric T Holmes
    Participant

    I tend to use the UC Bren Carrier as a weapons mount and thus only have a crew of three in the vehicle – Driver, Gunner, Assistant Gunner.  Now, I made my carriers convertible over three armies, Canadian/US, German (obviously a captured vehicle) and, Soviet.  Both the Canadian/US and the Soviet are machine gun carriers.  Heavy and medium respectively.  The German is a Panzerfaust carrier, up to three Panzerfaust weapons, and jam packed with 10 panzerfaust weapons, enough for every soldier in a German squad.  The key is “carrier.”  The weapons cannot be fired from the Carrier.  I need to verify that there was a MG42 in the front.

    #174936
    Eric T Holmes
    Participant

    OK, my 2 centavos worth…make this situation a house rule or scenario driven rule, but make sure you and your opponent agree on this new rule. YMMV Roll sixes! Eric

Viewing 15 posts - 1 through 15 (of 42 total)