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  • Not for infantry… to be honest I thought they were the company insignia for the turn backs on the tunics…. <shrugs>

  • OK, I purchased the Late French starter army, and it has me a bit confused. So far, every uniform reference I have seen shows the Cartridge pouch as being black, with maybe a letter N and a crown in brass. The box itself contains a transfer sheet for all of the included infantry with the company symbol on it. However these are also in black. Can…[Read more]

  • Nat replied to the topic Dug In Rule in the forum Bolt Action 2 years, 6 months ago

    As the rules say – being dug in gives no intrinsic benefit to assaults,  what you are talking about with sandbag walls is all ready covered by the core rules of obstacles soft /hard cover.

    There is nothing stopping you putting the initial foxholes immediately behind a brick wall (hard cover obstacle).

  • Carmin became a registered member 2 years, 6 months ago

  • To take it a step further; if the unit is dug in in fox holes the normal rules for assaults would still apply (i.e., the assaulting unit would attack first).  However, if the defender is dug in behind a sandbagged position a determination would have to be made before the game begins as to whether or not it is treated as an obstacle. A low sandbag…[Read more]

  • ‘All enemy units that are within 18″ of, and have line of sight to, one or more
    vehicle with the Tiger Fear special rule…’ and ‘… except if ordered to Fire against a vehicle causing Tiger Fear.’ – there is no requirement to target the particular vehicle causing Tiger Fear, or all vehicles causing Tiger Fear, just a vehicle causing Tiger Fear,…[Read more]

  • How does Tiger Fear work when there are multiple tanks that cause Tiger Fear?  If you target one tank while others are still in range and causing it?

  • Remoraz became a registered member 2 years, 7 months ago

  • Charles replied to the topic Dug In Rule in the forum Bolt Action 2 years, 7 months ago

    Thanks. That’s what I was looking for. That clears it up.

  • Nat replied to the topic Dug In Rule in the forum Bolt Action 2 years, 7 months ago

    1st question is – which campaign book are you reading?

    However my read of the Dig In rules from ‘Duel in the Sun’:

    Where Scenarios allow it units can begin a game Dug in.  Units deploy as normal but must be marked as locations can be re-occupied by other units later in game.

    Use – Units count as being DOWN when shot at unless they have an AD…[Read more]

  • Charles started the topic Dug In Rule in the forum Bolt Action 2 years, 7 months ago

    The Dug In rule says a unit counts as down to represent having dug fox holes or piling up sand bags, etc. It makes no mention of terrain alteration. If I read it right, a unit can be dug in in the middle of an otherwise open good going area. My question is if a unit close assaults a unit that is in good going but is dug in, is it a simultaneous…[Read more]

  • Steve Lightfoot became a registered member 2 years, 7 months ago

  • Matthew Yarro became a registered member 2 years, 7 months ago

  • Sam became a registered member 2 years, 7 months ago

  • You have a truck + 3 teams = 4 dice in the bag for units waiting to be deployed.

    When you pull a die to deploy you can choose what unit to deploy – until this point the unit is NOT in the truck, it is separate deployment… So yes, you can deploy a team into the truck when the truck is still waiting to be deployed….

    You may see that you dont…[Read more]

  • Thx, this helped a lot! What I meant by “cannot do anything during setup” is that they are inside that transport and cannot be deployed elsewhere. Of course from turn one they can dismount and so on.

    So basically if I have truck with 3 inf squads in it and they are part of my setup/deployment force, I put 4 dice in bag for them. When I pull dice…[Read more]

  • Transport units are a unit and therefore ALL the normal deployment rules apply.

    – So yes they can be deployed either on the table or in Reserve as you see fit.
    -They provide an order die… the only die NOT placed in the bag for deploying are those that have forward deployment so they must be placed in the bag….

    when you say they cant do…[Read more]

  • We are going to play scenario 4 today, and I started to wonder how transport and units in those will dealt with in setup step.

    – In general, can you even deploy transports in setup (where units start on a table) or has it to be left in reserve (since there is no first wave in this scenario)?

    – If you can deploy them, follow up question; when you…[Read more]

  • The Bavarian Cheveaux Leger as costed at 41 points in the book, the same as most other Cheveaux Leger in the book. That would suggest that shooting ability has not been paid for. ALso look at the description on page 60 where they have a shooting factor of 0!

  • well….. this is where BA fall apart… its NOT a tight competitive system, but rather a framework (why multiple campaign books played against each other can break the system)…

    So basically theres two approaches… one is its a friendly game, and if thats historical & you pay the points then use it!  (this is what I would go with)
    the other…[Read more]

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