-
Michael K Gilchrist replied to the topic Armies of Germany and Common Transport Vehicles in the forum Bolt Action 10 months, 2 weeks ago
I don’t have the WL app but had a member on Reddit confirm that they are available to Germany on the app, so I’m assuming I can bring them!
-
Nat replied to the topic Armies of Germany and Common Transport Vehicles in the forum Bolt Action 10 months, 2 weeks ago
Definetly something to email through to WL …
are they available in the WL app?
-
Michael K Gilchrist started the topic Armies of Germany and Common Transport Vehicles in the forum Bolt Action 10 months, 2 weeks ago
If I’m creating a list using the Armies of Germany book, can I take selections from the “Common Transport Vehicles” section of the main rulebook p.278-280?
They don’t show up in the E/M/L Force Selection Guide of the AoG book p.116-126
I would imagine you wouldn’t mix between the Armies of Germany book and the Germany section of the main rule…[Read more]
-
Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action 10 months, 3 weeks ago
The medic rule is only from the medic model itself, not any attendants – “If the medic’s own unit, or any friendly infantry or artillery unit that has a model within 6″ of the medic model itself, suffers damage from small arms fire…”.
-
Marshall Anderson Grunwell replied to the topic Rules Questions in the forum Bolt Action 10 months, 3 weeks ago
Ok so I have a question that came up both in a 2e and 3e game that we played earlier in the week. Does a medic with attendants (i.e., the option to take extra soldiers) get multiple uses of the medic rule? So if my medic unit has 3 soldiers in it (the medic and 2 others) does that mean that I can use the medic’s rules 3x? I apologize if this ha…[Read more]
-
Stuart Harrison replied to the topic German horse drawn artillery officer. in the forum Bolt Action 10 months, 3 weeks ago
I’m not seeing any option for German officers to be mounted at all. The provision for mounting officers in the second edition was dependent on having cavalry squads in your force – a limber is not a squad.
-
Witch Racer started the topic German horse drawn artillery officer. in the forum Bolt Action 10 months, 3 weeks ago
Am I right in saying that if my artillery is being towed by a horse drawn limber (page 91) I can have the officer mounted horse back.
-
Witch Racer started the topic Armies of Germany SDKFZ 250/4 in the forum Bolt Action 10 months, 3 weeks ago
I have noticed in the SDKFZ 3 entry Option it states, May replace the pintle MMG covering the front arc with 2 pintle mounted MMGs covering the front arc for +10pts (representing the 250/4 prototype). Should this have been in the SDKFZ 250 entry?
-
james replied to the topic Bolt Action Player Finder (UK) in the forum Bolt Action 10 months, 3 weeks ago
Looking to jump back in now 3rd edition is out. Looking for Players in the Worthing, West Sussex and surrounding areas.
-
Stuart Harrison replied to the topic Soviet Dog Mines in the forum Bolt Action 11 months ago
I’d put that down to a probable anomoly where they haven’t yet considered the rule interaction between a ‘weapon’ which is fired normally, with it’s own ‘to hit’ mechanics, then runs under the target to detonate (why no pen modifiers appy) and the newly introduced cover save, which would apply to ‘fired as normal’, unless stated…[Read more]
-
Charles replied to the topic Soviet Dog Mines in the forum Bolt Action 11 months ago
I read it as a a fur-coated panzerfaust too, which should mean we get a cover save if in cover when hit. My opponent tried to argue it’s not a shot, and you only get cover saves from shooting. However, it then seemed odd that a non shot that was actually a dog running with a load was somehow unhindered by all terrain types, even impassible. Also,…[Read more]
-
Liam hughes became a registered member 11 months ago
-
Peter became a registered member 11 months ago
-
Stuart Harrison replied to the topic Soviet Dog Mines in the forum Bolt Action 11 months ago
As written, it’s more like a fur-coated panzerfaust than a suicide AT. It is a one shot weapon that is ‘fired as normal’ except that it has it’s own ‘to hit’ process using the chart instead of modifiers.
-
Nat replied to the topic Soviet Dog Mines in the forum Bolt Action 11 months ago
One-shot weapon: Means it can only be used once per game, it allows you to choose if to use it when doing a fire or advance action.
Now IIRC (away from my rulebook) they still have their old to hit chart. This means no other to hit modifiers happen. As its a hit against the DV of the vehicle and NOT a facing cover wont apply! however its not…[Read more]
-
Charles started the topic Soviet Dog Mines in the forum Bolt Action 11 months ago
I have a question regarding Soviet dog mines.
The V3 rule on page 257 reads, “Dog mines: A dog mine is a one-shot weapon with a range of 18”.”
I assume the unit represents a dog running towards a vehicle similar to the Japanese suicide anti-tank team. However, the Japanese unit is resolved like an assault. My question is do we treat a dog mine…[Read more]
-
Bryan replied to the topic Can Cavalry in Support Countercharge? in the forum Hail Caesar 11 months ago
Great, thanks for that, it’s what we thought but wern’t sure we might be missing something.
-
Jermaine changed their profile picture 11 months ago
-
Jermaine replied to the topic Can Cavalry in Support Countercharge? in the forum Hail Caesar 11 months ago
No. Engaged units must stand.
-
Mike replied to the topic Contesting no LOS objectives in the forum Bolt Action 11 months ago
There are two kinds of games… competitive gaming and uncompetitive gaming. My experience is that competitive gaming while it may offer some enjoyment produces all sorts of “gamey” actions. Uncompetitive gaming tries to be philosophical about the situation. Ideally, the idea of “controlling” objectives infers some sort of strategic value re…[Read more]
- Load More
